| struct buf0 { |
| one : i32, |
| } |
| |
| struct buf1 { |
| zero : i32, |
| } |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| @group(0) @binding(1) var<uniform> x_9 : buf1; |
| |
| fn main_1() { |
| var i : i32; |
| var v : vec4<f32>; |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| i = 0; |
| loop { |
| let x_38 : i32 = i; |
| let x_40 : i32 = x_6.one; |
| if ((x_38 < x_40)) { |
| } else { |
| break; |
| } |
| loop { |
| let x_48 : i32 = x_6.one; |
| if ((x_48 == 1)) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } |
| |
| continuing { |
| break if !(false); |
| } |
| } |
| |
| continuing { |
| let x_52 : i32 = i; |
| i = (x_52 + 1); |
| } |
| } |
| let x_55 : i32 = x_9.zero; |
| v.y = f32(x_55); |
| let x_59 : f32 = v.y; |
| x_GLF_color.y = x_59; |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |