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// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_METAL_RENDERPIPELINEMTL_H_
#define DAWNNATIVE_METAL_RENDERPIPELINEMTL_H_
#include "dawn_native/RenderPipeline.h"
#import <Metal/Metal.h>
namespace dawn_native { namespace metal {
class Device;
class RenderPipeline : public RenderPipelineBase {
public:
RenderPipeline(Device* device, const RenderPipelineDescriptor* descriptor);
~RenderPipeline();
MTLIndexType GetMTLIndexType() const;
MTLPrimitiveType GetMTLPrimitiveTopology() const;
void Encode(id<MTLRenderCommandEncoder> encoder);
id<MTLDepthStencilState> GetMTLDepthStencilState();
private:
MTLIndexType mMtlIndexType;
MTLPrimitiveType mMtlPrimitiveTopology;
id<MTLRenderPipelineState> mMtlRenderPipelineState = nil;
id<MTLDepthStencilState> mMtlDepthStencilState = nil;
};
}} // namespace dawn_native::metal
#endif // DAWNNATIVE_METAL_RENDERPIPELINEMTL_H_