| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: %b1 = block { # root |
| %t:ptr<handle, texture_2d<f32>, read> = var @binding_point(0, 0) |
| %s:ptr<handle, sampler, read> = var @binding_point(0, 1) |
| %a:ptr<storage, atomic<i32>, read_write> = var @binding_point(0, 2) |
| } |
| |
| %foo = @fragment func(%in:f32 [@location(0)], %coord:vec2<f32> [@location(1)]):i32 [@location(0)] -> %b2 { |
| %b2 = block { |
| %7:bool = eq %in, 0.0f |
| if %7 [t: %b3] { # if_1 |
| %b3 = block { # true |
| discard |
| exit_if # if_1 |
| } |
| } |
| %8:texture_2d<f32> = load %t |
| %9:sampler = load %s |
| %10:vec4<f32> = textureSample %8, %9, %coord |
| %11:f32 = access %10, 0u |
| %12:i32 = convert %11 |
| %result:ptr<function, i32, read_write> = var, %12 |
| loop [i: %b4, b: %b5, c: %b6] { # loop_1 |
| %b4 = block { # initializer |
| %i:ptr<function, i32, read_write> = var, 0i |
| next_iteration %b5 |
| } |
| %b5 = block { # body |
| %15:i32 = load %i |
| %16:bool = lt %15, 10i |
| if %16 [t: %b7, f: %b8] { # if_2 |
| %b7 = block { # true |
| exit_if # if_2 |
| } |
| %b8 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %17:i32 = load %i |
| %18:i32 = load %result |
| %19:i32 = add %18, %17 |
| store %result, %19 |
| continue %b6 |
| } |
| %b6 = block { # continuing |
| %20:i32 = atomicAdd %a, 1i |
| store %i, %20 |
| next_iteration %b5 |
| } |
| } |
| %21:i32 = load %result |
| ret %21 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |