| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:775 internal compiler error: main_out = struct @align(16) { |
| x_1_1:vec4<f32> @offset(0), @location(9) |
| x_1_2:vec4<f32> @offset(16), @location(10) |
| x_2_1:vec4<f32> @offset(32), @builtin(position) |
| } |
| |
| %b1 = block { # root |
| %x_1:ptr<private, mat2x4<f32>, read_write> = var |
| %x_2:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| ret |
| } |
| } |
| %tint_symbol = @vertex func():main_out -> %b3 { |
| %b3 = block { |
| %5:void = call %main_1 |
| %6:ptr<private, vec4<f32>, read_write> = access %x_1, 0i |
| %7:vec4<f32> = load %6 |
| %8:ptr<private, vec4<f32>, read_write> = access %x_1, 1i |
| %9:vec4<f32> = load %8 |
| %10:vec4<f32> = load %x_2 |
| %11:main_out = construct %7, %9, %10 |
| ret %11 |
| } |
| } |
| |
| invalid entry point IO struct uses |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |