commit | d0afe551ddb31bbab692d18ef43af52329977fbe | [log] [tgz] |
---|---|---|
author | François Beaufort <beaufort.francois@gmail.com> | Tue Apr 22 06:22:36 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Apr 22 06:22:36 2025 -0700 |
tree | 282f50a9a1c3d32d57a39961f37f7e8cab1c83b7 | |
parent | 4b75589621506dbc2c213938da3a73d5e9cb4c18 [diff] |
Enable TextureCompressionASTCSliced3D feature only if ASTC is enabled Bug: 342840940 Change-Id: I1a669046ab41b187368b5e41d1a21d4e43dd44f8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/238534 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Fr <beaufort.francois@gmail.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.