| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNNATIVE_D3D12_DESCRIPTORHEAPALLOCATOR_H_ |
| #define DAWNNATIVE_D3D12_DESCRIPTORHEAPALLOCATOR_H_ |
| |
| #include "dawn_native/d3d12/d3d12_platform.h" |
| |
| #include <array> |
| #include <vector> |
| #include "common/SerialQueue.h" |
| |
| #include "dawn_native/Error.h" |
| #include "dawn_native/RingBufferAllocator.h" |
| |
| namespace dawn_native { namespace d3d12 { |
| |
| class Device; |
| |
| class DescriptorHeapHandle { |
| public: |
| DescriptorHeapHandle(); |
| DescriptorHeapHandle(ComPtr<ID3D12DescriptorHeap> descriptorHeap, |
| uint32_t sizeIncrement, |
| uint32_t offset); |
| |
| ID3D12DescriptorHeap* Get() const; |
| D3D12_CPU_DESCRIPTOR_HANDLE GetCPUHandle(uint32_t index) const; |
| D3D12_GPU_DESCRIPTOR_HANDLE GetGPUHandle(uint32_t index) const; |
| |
| private: |
| ComPtr<ID3D12DescriptorHeap> mDescriptorHeap; |
| uint32_t mSizeIncrement; |
| uint32_t mOffset; |
| }; |
| |
| class DescriptorHeapAllocator { |
| public: |
| DescriptorHeapAllocator(Device* device); |
| |
| ResultOrError<DescriptorHeapHandle> AllocateGPUHeap(D3D12_DESCRIPTOR_HEAP_TYPE type, |
| uint32_t count); |
| ResultOrError<DescriptorHeapHandle> AllocateCPUHeap(D3D12_DESCRIPTOR_HEAP_TYPE type, |
| uint32_t count); |
| void Deallocate(uint64_t lastCompletedSerial); |
| |
| private: |
| struct DescriptorHeapInfo { |
| ComPtr<ID3D12DescriptorHeap> heap; |
| RingBufferAllocator allocator; |
| }; |
| |
| ResultOrError<DescriptorHeapHandle> Allocate(D3D12_DESCRIPTOR_HEAP_TYPE type, |
| uint32_t count, |
| uint32_t allocationSize, |
| DescriptorHeapInfo* heapInfo, |
| D3D12_DESCRIPTOR_HEAP_FLAGS flags); |
| |
| Device* mDevice; |
| |
| std::array<uint32_t, D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES> mSizeIncrements; |
| std::array<DescriptorHeapInfo, D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES> |
| mCpuDescriptorHeapInfos; |
| std::array<DescriptorHeapInfo, D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES> |
| mGpuDescriptorHeapInfos; |
| }; |
| |
| }} // namespace dawn_native::d3d12 |
| |
| #endif // DAWNNATIVE_D3D12_DESCRIPTORHEAPALLOCATOR_H_ |