| // Copyright 2018 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNNATIVE_D3D12_FORWARD_H_ |
| #define DAWNNATIVE_D3D12_FORWARD_H_ |
| |
| #include "dawn_native/ToBackend.h" |
| |
| namespace dawn_native { namespace d3d12 { |
| |
| class Adapter; |
| class BindGroup; |
| class BindGroupLayout; |
| class Buffer; |
| class CommandBuffer; |
| class ComputePipeline; |
| class Device; |
| class PipelineLayout; |
| class Queue; |
| class RenderPipeline; |
| class ResourceHeap; |
| class Sampler; |
| class ShaderModule; |
| class StagingBuffer; |
| class SwapChain; |
| class Texture; |
| class TextureView; |
| |
| struct D3D12BackendTraits { |
| using AdapterType = Adapter; |
| using BindGroupType = BindGroup; |
| using BindGroupLayoutType = BindGroupLayout; |
| using BufferType = Buffer; |
| using CommandBufferType = CommandBuffer; |
| using ComputePipelineType = ComputePipeline; |
| using DeviceType = Device; |
| using PipelineLayoutType = PipelineLayout; |
| using QueueType = Queue; |
| using RenderPipelineType = RenderPipeline; |
| using ResourceHeapType = ResourceHeap; |
| using SamplerType = Sampler; |
| using ShaderModuleType = ShaderModule; |
| using StagingBufferType = StagingBuffer; |
| using SwapChainType = SwapChain; |
| using TextureType = Texture; |
| using TextureViewType = TextureView; |
| }; |
| |
| template <typename T> |
| auto ToBackend(T&& common) -> decltype(ToBackendBase<D3D12BackendTraits>(common)) { |
| return ToBackendBase<D3D12BackendTraits>(common); |
| } |
| |
| }} // namespace dawn_native::d3d12 |
| |
| #endif // DAWNNATIVE_D3D12_FORWARD_H_ |