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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/DawnTest.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/WGPUHelpers.h"
class ObjectCachingTest : public DawnTest {};
// Test that BindGroupLayouts are correctly deduplicated.
TEST_P(ObjectCachingTest, BindGroupLayoutDeduplication) {
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}});
wgpu::BindGroupLayout sameBgl = utils::MakeBindGroupLayout(
device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}});
wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
device, {{1, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}});
EXPECT_NE(bgl.Get(), otherBgl.Get());
EXPECT_EQ(bgl.Get() == sameBgl.Get(), !UsesWire());
}
// Test that two similar bind group layouts won't refer to the same one if they differ by dynamic.
TEST_P(ObjectCachingTest, BindGroupLayoutDynamic) {
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer, true}});
wgpu::BindGroupLayout sameBgl = utils::MakeBindGroupLayout(
device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer, true}});
wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer, false}});
EXPECT_NE(bgl.Get(), otherBgl.Get());
EXPECT_EQ(bgl.Get() == sameBgl.Get(), !UsesWire());
}
// Test that two similar bind group layouts won't refer to the same one if they differ by
// textureComponentType
TEST_P(ObjectCachingTest, BindGroupLayoutTextureComponentType) {
wgpu::BindGroupLayout bgl =
utils::MakeBindGroupLayout(device, {{1,
wgpu::ShaderStage::Fragment,
wgpu::BindingType::SampledTexture,
false,
false,
{},
wgpu::TextureViewDimension::e2D,
wgpu::TextureComponentType::Float}});
wgpu::BindGroupLayout sameBgl =
utils::MakeBindGroupLayout(device, {{1,
wgpu::ShaderStage::Fragment,
wgpu::BindingType::SampledTexture,
false,
false,
{},
wgpu::TextureViewDimension::e2D,
wgpu::TextureComponentType::Float}});
wgpu::BindGroupLayout otherBgl =
utils::MakeBindGroupLayout(device, {{1,
wgpu::ShaderStage::Fragment,
wgpu::BindingType::SampledTexture,
false,
false,
{},
wgpu::TextureViewDimension::e2D,
wgpu::TextureComponentType::Uint}});
EXPECT_NE(bgl.Get(), otherBgl.Get());
EXPECT_EQ(bgl.Get() == sameBgl.Get(), !UsesWire());
}
// Test that two similar bind group layouts won't refer to the same one if they differ by
// viewDimension
TEST_P(ObjectCachingTest, BindGroupLayoutViewDimension) {
wgpu::BindGroupLayout bgl =
utils::MakeBindGroupLayout(device, {{1,
wgpu::ShaderStage::Fragment,
wgpu::BindingType::SampledTexture,
false,
false,
{},
wgpu::TextureViewDimension::e2D,
wgpu::TextureComponentType::Float}});
wgpu::BindGroupLayout sameBgl =
utils::MakeBindGroupLayout(device, {{1,
wgpu::ShaderStage::Fragment,
wgpu::BindingType::SampledTexture,
false,
false,
{},
wgpu::TextureViewDimension::e2D,
wgpu::TextureComponentType::Float}});
wgpu::BindGroupLayout otherBgl =
utils::MakeBindGroupLayout(device, {{1,
wgpu::ShaderStage::Fragment,
wgpu::BindingType::SampledTexture,
false,
false,
{},
wgpu::TextureViewDimension::e2DArray,
wgpu::TextureComponentType::Float}});
EXPECT_NE(bgl.Get(), otherBgl.Get());
EXPECT_EQ(bgl.Get() == sameBgl.Get(), !UsesWire());
}
// Test that an error object doesn't try to uncache itself
TEST_P(ObjectCachingTest, ErrorObjectDoesntUncache) {
DAWN_SKIP_TEST_IF(IsDawnValidationSkipped());
ASSERT_DEVICE_ERROR(
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer},
{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}}));
}
// Test that PipelineLayouts are correctly deduplicated.
TEST_P(ObjectCachingTest, PipelineLayoutDeduplication) {
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}});
wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
device, {{1, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}});
wgpu::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
wgpu::PipelineLayout samePl = utils::MakeBasicPipelineLayout(device, &bgl);
wgpu::PipelineLayout otherPl1 = utils::MakeBasicPipelineLayout(device, nullptr);
wgpu::PipelineLayout otherPl2 = utils::MakeBasicPipelineLayout(device, &otherBgl);
EXPECT_NE(pl.Get(), otherPl1.Get());
EXPECT_NE(pl.Get(), otherPl2.Get());
EXPECT_EQ(pl.Get() == samePl.Get(), !UsesWire());
}
// Test that ShaderModules are correctly deduplicated.
TEST_P(ObjectCachingTest, ShaderModuleDeduplication) {
wgpu::ShaderModule module =
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
#version 450
layout(location = 0) out vec4 fragColor;
void main() {
fragColor = vec4(0.0, 1.0, 0.0, 1.0);
})");
wgpu::ShaderModule sameModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
#version 450
layout(location = 0) out vec4 fragColor;
void main() {
fragColor = vec4(0.0, 1.0, 0.0, 1.0);
})");
wgpu::ShaderModule otherModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
#version 450
layout(location = 0) out vec4 fragColor;
void main() {
fragColor = vec4(0.0);
})");
EXPECT_NE(module.Get(), otherModule.Get());
EXPECT_EQ(module.Get() == sameModule.Get(), !UsesWire());
}
// Test that ComputePipeline are correctly deduplicated wrt. their ShaderModule
TEST_P(ObjectCachingTest, ComputePipelineDeduplicationOnShaderModule) {
wgpu::ShaderModule module =
utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
#version 450
shared uint i;
void main() {
i = 0;
})");
wgpu::ShaderModule sameModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
#version 450
shared uint i;
void main() {
i = 0;
})");
wgpu::ShaderModule otherModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
#version 450
void main() {
})");
EXPECT_NE(module.Get(), otherModule.Get());
EXPECT_EQ(module.Get() == sameModule.Get(), !UsesWire());
wgpu::PipelineLayout layout = utils::MakeBasicPipelineLayout(device, nullptr);
wgpu::ComputePipelineDescriptor desc;
desc.computeStage.entryPoint = "main";
desc.layout = layout;
desc.computeStage.module = module;
wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&desc);
desc.computeStage.module = sameModule;
wgpu::ComputePipeline samePipeline = device.CreateComputePipeline(&desc);
desc.computeStage.module = otherModule;
wgpu::ComputePipeline otherPipeline = device.CreateComputePipeline(&desc);
EXPECT_NE(pipeline.Get(), otherPipeline.Get());
EXPECT_EQ(pipeline.Get() == samePipeline.Get(), !UsesWire());
}
// Test that ComputePipeline are correctly deduplicated wrt. their layout
TEST_P(ObjectCachingTest, ComputePipelineDeduplicationOnLayout) {
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}});
wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
device, {{1, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}});
wgpu::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
wgpu::PipelineLayout samePl = utils::MakeBasicPipelineLayout(device, &bgl);
wgpu::PipelineLayout otherPl = utils::MakeBasicPipelineLayout(device, nullptr);
EXPECT_NE(pl.Get(), otherPl.Get());
EXPECT_EQ(pl.Get() == samePl.Get(), !UsesWire());
wgpu::ComputePipelineDescriptor desc;
desc.computeStage.entryPoint = "main";
desc.computeStage.module =
utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
#version 450
shared uint i;
void main() {
i = 0;
})");
desc.layout = pl;
wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&desc);
desc.layout = samePl;
wgpu::ComputePipeline samePipeline = device.CreateComputePipeline(&desc);
desc.layout = otherPl;
wgpu::ComputePipeline otherPipeline = device.CreateComputePipeline(&desc);
EXPECT_NE(pipeline.Get(), otherPipeline.Get());
EXPECT_EQ(pipeline.Get() == samePipeline.Get(), !UsesWire());
}
// Test that RenderPipelines are correctly deduplicated wrt. their layout
TEST_P(ObjectCachingTest, RenderPipelineDeduplicationOnLayout) {
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}});
wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
device, {{1, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}});
wgpu::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
wgpu::PipelineLayout samePl = utils::MakeBasicPipelineLayout(device, &bgl);
wgpu::PipelineLayout otherPl = utils::MakeBasicPipelineLayout(device, nullptr);
EXPECT_NE(pl.Get(), otherPl.Get());
EXPECT_EQ(pl.Get() == samePl.Get(), !UsesWire());
utils::ComboRenderPipelineDescriptor desc(device);
desc.vertexStage.module =
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
#version 450
void main() {
gl_Position = vec4(0.0);
})");
desc.cFragmentStage.module =
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
#version 450
void main() {
})");
desc.layout = pl;
wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
desc.layout = samePl;
wgpu::RenderPipeline samePipeline = device.CreateRenderPipeline(&desc);
desc.layout = otherPl;
wgpu::RenderPipeline otherPipeline = device.CreateRenderPipeline(&desc);
EXPECT_NE(pipeline.Get(), otherPipeline.Get());
EXPECT_EQ(pipeline.Get() == samePipeline.Get(), !UsesWire());
}
// Test that RenderPipelines are correctly deduplicated wrt. their vertex module
TEST_P(ObjectCachingTest, RenderPipelineDeduplicationOnVertexModule) {
wgpu::ShaderModule module =
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
#version 450
void main() {
gl_Position = vec4(0.0);
})");
wgpu::ShaderModule sameModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
#version 450
void main() {
gl_Position = vec4(0.0);
})");
wgpu::ShaderModule otherModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
#version 450
void main() {
gl_Position = vec4(1.0);
})");
EXPECT_NE(module.Get(), otherModule.Get());
EXPECT_EQ(module.Get() == sameModule.Get(), !UsesWire());
utils::ComboRenderPipelineDescriptor desc(device);
desc.cFragmentStage.module =
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
#version 450
void main() {
})");
desc.vertexStage.module = module;
wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
desc.vertexStage.module = sameModule;
wgpu::RenderPipeline samePipeline = device.CreateRenderPipeline(&desc);
desc.vertexStage.module = otherModule;
wgpu::RenderPipeline otherPipeline = device.CreateRenderPipeline(&desc);
EXPECT_NE(pipeline.Get(), otherPipeline.Get());
EXPECT_EQ(pipeline.Get() == samePipeline.Get(), !UsesWire());
}
// Test that RenderPipelines are correctly deduplicated wrt. their fragment module
TEST_P(ObjectCachingTest, RenderPipelineDeduplicationOnFragmentModule) {
wgpu::ShaderModule module =
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
#version 450
void main() {
})");
wgpu::ShaderModule sameModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
#version 450
void main() {
})");
wgpu::ShaderModule otherModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
#version 450
layout (location = 0) out vec4 color;
void main() {
color = vec4(0.0);
})");
EXPECT_NE(module.Get(), otherModule.Get());
EXPECT_EQ(module.Get() == sameModule.Get(), !UsesWire());
utils::ComboRenderPipelineDescriptor desc(device);
desc.vertexStage.module =
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
#version 450
void main() {
gl_Position = vec4(0.0);
})");
desc.cFragmentStage.module = module;
wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
desc.cFragmentStage.module = sameModule;
wgpu::RenderPipeline samePipeline = device.CreateRenderPipeline(&desc);
desc.cFragmentStage.module = otherModule;
wgpu::RenderPipeline otherPipeline = device.CreateRenderPipeline(&desc);
EXPECT_NE(pipeline.Get(), otherPipeline.Get());
EXPECT_EQ(pipeline.Get() == samePipeline.Get(), !UsesWire());
}
// Test that Samplers are correctly deduplicated.
TEST_P(ObjectCachingTest, SamplerDeduplication) {
wgpu::SamplerDescriptor samplerDesc = utils::GetDefaultSamplerDescriptor();
wgpu::Sampler sampler = device.CreateSampler(&samplerDesc);
wgpu::SamplerDescriptor sameSamplerDesc = utils::GetDefaultSamplerDescriptor();
wgpu::Sampler sameSampler = device.CreateSampler(&sameSamplerDesc);
wgpu::SamplerDescriptor otherSamplerDescAddressModeU = utils::GetDefaultSamplerDescriptor();
otherSamplerDescAddressModeU.addressModeU = wgpu::AddressMode::ClampToEdge;
wgpu::Sampler otherSamplerAddressModeU = device.CreateSampler(&otherSamplerDescAddressModeU);
wgpu::SamplerDescriptor otherSamplerDescAddressModeV = utils::GetDefaultSamplerDescriptor();
otherSamplerDescAddressModeV.addressModeV = wgpu::AddressMode::ClampToEdge;
wgpu::Sampler otherSamplerAddressModeV = device.CreateSampler(&otherSamplerDescAddressModeV);
wgpu::SamplerDescriptor otherSamplerDescAddressModeW = utils::GetDefaultSamplerDescriptor();
otherSamplerDescAddressModeW.addressModeW = wgpu::AddressMode::ClampToEdge;
wgpu::Sampler otherSamplerAddressModeW = device.CreateSampler(&otherSamplerDescAddressModeW);
wgpu::SamplerDescriptor otherSamplerDescMagFilter = utils::GetDefaultSamplerDescriptor();
otherSamplerDescMagFilter.magFilter = wgpu::FilterMode::Nearest;
wgpu::Sampler otherSamplerMagFilter = device.CreateSampler(&otherSamplerDescMagFilter);
wgpu::SamplerDescriptor otherSamplerDescMinFilter = utils::GetDefaultSamplerDescriptor();
otherSamplerDescMinFilter.minFilter = wgpu::FilterMode::Nearest;
wgpu::Sampler otherSamplerMinFilter = device.CreateSampler(&otherSamplerDescMinFilter);
wgpu::SamplerDescriptor otherSamplerDescMipmapFilter = utils::GetDefaultSamplerDescriptor();
otherSamplerDescMipmapFilter.mipmapFilter = wgpu::FilterMode::Nearest;
wgpu::Sampler otherSamplerMipmapFilter = device.CreateSampler(&otherSamplerDescMipmapFilter);
wgpu::SamplerDescriptor otherSamplerDescLodMinClamp = utils::GetDefaultSamplerDescriptor();
otherSamplerDescLodMinClamp.lodMinClamp += 1;
wgpu::Sampler otherSamplerLodMinClamp = device.CreateSampler(&otherSamplerDescLodMinClamp);
wgpu::SamplerDescriptor otherSamplerDescLodMaxClamp = utils::GetDefaultSamplerDescriptor();
otherSamplerDescLodMaxClamp.lodMaxClamp += 1;
wgpu::Sampler otherSamplerLodMaxClamp = device.CreateSampler(&otherSamplerDescLodMaxClamp);
wgpu::SamplerDescriptor otherSamplerDescCompareFunction = utils::GetDefaultSamplerDescriptor();
otherSamplerDescCompareFunction.compare = wgpu::CompareFunction::Always;
wgpu::Sampler otherSamplerCompareFunction =
device.CreateSampler(&otherSamplerDescCompareFunction);
EXPECT_NE(sampler.Get(), otherSamplerAddressModeU.Get());
EXPECT_NE(sampler.Get(), otherSamplerAddressModeV.Get());
EXPECT_NE(sampler.Get(), otherSamplerAddressModeW.Get());
EXPECT_NE(sampler.Get(), otherSamplerMagFilter.Get());
EXPECT_NE(sampler.Get(), otherSamplerMinFilter.Get());
EXPECT_NE(sampler.Get(), otherSamplerMipmapFilter.Get());
EXPECT_NE(sampler.Get(), otherSamplerLodMinClamp.Get());
EXPECT_NE(sampler.Get(), otherSamplerLodMaxClamp.Get());
EXPECT_NE(sampler.Get(), otherSamplerCompareFunction.Get());
EXPECT_EQ(sampler.Get() == sameSampler.Get(), !UsesWire());
}
DAWN_INSTANTIATE_TEST(ObjectCachingTest, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend());