| commit | c95e574ce0663560538f9459278b51c36eed0ce5 | [log] [tgz] |
|---|---|---|
| author | Brandon Jones <brandon1.jones@intel.com> | Thu Aug 19 20:47:28 2021 +0000 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Aug 19 20:47:28 2021 +0000 |
| tree | d1f4014074c17edad24446adf784e5131790e0fa | |
| parent | ddd0a0a856a2bd7013e82291974f1107f02fc1a9 [diff] |
Add Debug Label Functionality For D3D12/Vk Buffers & Textures Adds a generic SetDebugName utility for D3D12 and Vulkan. Passes down debug label set by user for buffers and textures to be labeled by the appropriate backend method. Bug: dawn:840 Change-Id: I7158b537a6e37fdf733645e6830dc33833ee683e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61588 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Brandon Jones (Intel) <brandon1.jones@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.