blob: 007ff8f69553d755eafa09bb8db21b6791d19635 [file] [log] [blame]
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var i : i32;
i = 5;
let x_5 : i32 = i;
if (((x_5 >> bitcast<u32>(1)) != 2)) {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
} else {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}