| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/PassResourceUsageTracker.h" |
| |
| #include "dawn_native/Buffer.h" |
| #include "dawn_native/Texture.h" |
| |
| namespace dawn_native { |
| PassResourceUsageTracker::PassResourceUsageTracker(PassType passType) : mPassType(passType) { |
| } |
| |
| void PassResourceUsageTracker::BufferUsedAs(BufferBase* buffer, wgpu::BufferUsage usage) { |
| // std::map's operator[] will create the key and return 0 if the key didn't exist |
| // before. |
| mBufferUsages[buffer] |= usage; |
| } |
| |
| void PassResourceUsageTracker::TextureUsedAs(TextureBase* texture, wgpu::TextureUsage usage) { |
| // std::map's operator[] will create the key and return 0 if the key didn't exist |
| // before. |
| mTextureUsages[texture] |= usage; |
| } |
| |
| // Returns the per-pass usage for use by backends for APIs with explicit barriers. |
| PassResourceUsage PassResourceUsageTracker::AcquireResourceUsage() { |
| PassResourceUsage result; |
| result.passType = mPassType; |
| result.buffers.reserve(mBufferUsages.size()); |
| result.bufferUsages.reserve(mBufferUsages.size()); |
| result.textures.reserve(mTextureUsages.size()); |
| result.textureUsages.reserve(mTextureUsages.size()); |
| |
| for (auto& it : mBufferUsages) { |
| result.buffers.push_back(it.first); |
| result.bufferUsages.push_back(it.second); |
| } |
| |
| for (auto& it : mTextureUsages) { |
| result.textures.push_back(it.first); |
| result.textureUsages.push_back(it.second); |
| } |
| |
| mBufferUsages.clear(); |
| mTextureUsages.clear(); |
| |
| return result; |
| } |
| |
| } // namespace dawn_native |