| #version 310 es | |
| struct S { | |
| int x; | |
| uint a[10]; | |
| uint y; | |
| }; | |
| shared S wg; | |
| void compute_main_inner(uint tint_local_index) { | |
| if ((tint_local_index < 1u)) { | |
| wg.x = 0; | |
| wg.y = 0u; | |
| } | |
| { | |
| uint v = 0u; | |
| v = tint_local_index; | |
| while(true) { | |
| uint v_1 = v; | |
| if ((v_1 >= 10u)) { | |
| break; | |
| } | |
| atomicExchange(wg.a[v_1], 0u); | |
| { | |
| v = (v_1 + 1u); | |
| } | |
| continue; | |
| } | |
| } | |
| barrier(); | |
| atomicExchange(wg.a[4u], 1u); | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| compute_main_inner(gl_LocalInvocationIndex); | |
| } |