OpenGLES: simulate glTextureView() with texture-to-texture copies.
This is obviously a non-optimal solution, but works in all cases
except compressed textures.
Change-Id: I3fd5fd89ef4978a18917b068632f25f75527c594
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84160
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@google.com>
diff --git a/src/dawn/native/opengl/CommandBufferGL.cpp b/src/dawn/native/opengl/CommandBufferGL.cpp
index 8971979..ba5b8dd 100644
--- a/src/dawn/native/opengl/CommandBufferGL.cpp
+++ b/src/dawn/native/opengl/CommandBufferGL.cpp
@@ -249,6 +249,17 @@
const BindingInfo& bindingInfo =
group->GetLayout()->GetBindingInfo(bindingIndex);
+ if (bindingInfo.bindingType == BindingInfoType::Texture) {
+ TextureView* view = ToBackend(group->GetBindingAsTextureView(bindingIndex));
+ view->CopyIfNeeded();
+ }
+ }
+
+ for (BindingIndex bindingIndex{0};
+ bindingIndex < group->GetLayout()->GetBindingCount(); ++bindingIndex) {
+ const BindingInfo& bindingInfo =
+ group->GetLayout()->GetBindingInfo(bindingIndex);
+
switch (bindingInfo.bindingType) {
case BindingInfoType::Buffer: {
BufferBinding binding = group->GetBindingAsBufferBinding(bindingIndex);
@@ -361,6 +372,7 @@
gl.BindImageTexture(imageIndex, handle, view->GetBaseMipLevel(),
isLayered, view->GetBaseArrayLayer(), access,
texture->GetGLFormat().internalFormat);
+ texture->Touch();
break;
}
@@ -402,6 +414,7 @@
gl.BlitFramebuffer(0, 0, renderPass->width, renderPass->height, 0, 0,
renderPass->width, renderPass->height, GL_COLOR_BUFFER_BIT,
GL_NEAREST);
+ ToBackend(resolveView->GetTexture())->Touch();
}
}
@@ -552,6 +565,7 @@
DoTexSubImage(gl, dst, reinterpret_cast<void*>(src.offset), dataLayout,
copy->copySize);
gl.BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+ ToBackend(dst.texture)->Touch();
break;
}
@@ -698,6 +712,7 @@
srcTexture->GetGLTarget(), src.mipLevel, src.origin,
dstTexture->GetHandle(), dstTexture->GetGLTarget(),
dst.mipLevel, dst.origin, copySize);
+ ToBackend(dst.texture)->Touch();
break;
}
@@ -1134,6 +1149,17 @@
case Command::EndRenderPass: {
mCommands.NextCommand<EndRenderPassCmd>();
+ for (ColorAttachmentIndex i :
+ IterateBitSet(renderPass->attachmentState->GetColorAttachmentsMask())) {
+ TextureView* textureView =
+ ToBackend(renderPass->colorAttachments[i].view.Get());
+ ToBackend(textureView->GetTexture())->Touch();
+ }
+ if (renderPass->attachmentState->HasDepthStencilAttachment()) {
+ TextureView* textureView =
+ ToBackend(renderPass->depthStencilAttachment.view.Get());
+ ToBackend(textureView->GetTexture())->Touch();
+ }
if (renderPass->attachmentState->GetSampleCount() > 1) {
ResolveMultisampledRenderTargets(gl, renderPass);
}
diff --git a/src/dawn/native/opengl/QueueGL.cpp b/src/dawn/native/opengl/QueueGL.cpp
index 541d93b..6456dfa 100644
--- a/src/dawn/native/opengl/QueueGL.cpp
+++ b/src/dawn/native/opengl/QueueGL.cpp
@@ -74,6 +74,7 @@
ToBackend(destination.texture)->EnsureSubresourceContentInitialized(range);
}
DoTexSubImage(ToBackend(GetDevice())->gl, textureCopy, data, dataLayout, writeSizePixel);
+ ToBackend(destination.texture)->Touch();
return {};
}
diff --git a/src/dawn/native/opengl/TextureGL.cpp b/src/dawn/native/opengl/TextureGL.cpp
index 0f5bf7b..cbbe1db 100644
--- a/src/dawn/native/opengl/TextureGL.cpp
+++ b/src/dawn/native/opengl/TextureGL.cpp
@@ -199,6 +199,14 @@
}
}
+ void Texture::Touch() {
+ mGenID++;
+ }
+
+ uint32_t Texture::GetGenID() const {
+ return mGenID;
+ }
+
Texture::Texture(Device* device,
const TextureDescriptor* descriptor,
GLuint handle,
@@ -538,6 +546,7 @@
SetIsSubresourceContentInitialized(true, range);
device->IncrementLazyClearCountForTesting();
}
+ Touch();
return {};
}
@@ -565,23 +574,19 @@
if (!RequiresCreatingNewTextureView(texture, descriptor)) {
mHandle = ToBackend(texture)->GetHandle();
} else {
- // glTextureView() is supported on OpenGL version >= 4.3
- // TODO(crbug.com/dawn/593): support texture view on OpenGL version <= 4.2 and ES
const OpenGLFunctions& gl = ToBackend(GetDevice())->gl;
- mHandle = GenTexture(gl);
- const Texture* textureGL = ToBackend(texture);
-
- const Format& textureFormat = GetTexture()->GetFormat();
- // Depth/stencil don't support reinterpretation, and the aspect is specified at
- // bind time. In that case, we use the base texture format.
- const GLFormat& glFormat = textureFormat.HasDepthOrStencil()
- ? ToBackend(GetDevice())->GetGLFormat(textureFormat)
- : ToBackend(GetDevice())->GetGLFormat(GetFormat());
-
- gl.TextureView(mHandle, mTarget, textureGL->GetHandle(), glFormat.internalFormat,
- descriptor->baseMipLevel, descriptor->mipLevelCount,
- descriptor->baseArrayLayer, descriptor->arrayLayerCount);
- mOwnsHandle = true;
+ if (gl.IsAtLeastGL(4, 3)) {
+ mHandle = GenTexture(gl);
+ const Texture* textureGL = ToBackend(texture);
+ gl.TextureView(mHandle, mTarget, textureGL->GetHandle(), GetInternalFormat(),
+ descriptor->baseMipLevel, descriptor->mipLevelCount,
+ descriptor->baseArrayLayer, descriptor->arrayLayerCount);
+ mOwnsHandle = true;
+ } else {
+ // Simulate glTextureView() with texture-to-texture copies.
+ mUseCopy = true;
+ mHandle = 0;
+ }
}
}
@@ -632,4 +637,50 @@
}
}
+ void TextureView::CopyIfNeeded() {
+ if (!mUseCopy) {
+ return;
+ }
+
+ const Texture* texture = ToBackend(GetTexture());
+ if (mGenID == texture->GetGenID()) {
+ return;
+ }
+
+ Device* device = ToBackend(GetDevice());
+ const OpenGLFunctions& gl = device->gl;
+ uint32_t srcLevel = GetBaseMipLevel();
+ uint32_t numLevels = GetLevelCount();
+
+ uint32_t width = texture->GetWidth() >> srcLevel;
+ uint32_t height = texture->GetHeight() >> srcLevel;
+ Extent3D size{width, height, GetLayerCount()};
+
+ if (mHandle == 0) {
+ mHandle = GenTexture(gl);
+ gl.BindTexture(mTarget, mHandle);
+ AllocateTexture(gl, mTarget, texture->GetSampleCount(), numLevels, GetInternalFormat(),
+ size);
+ mOwnsHandle = true;
+ }
+
+ Origin3D src{0, 0, GetBaseArrayLayer()};
+ Origin3D dst{0, 0, 0};
+ for (GLuint level = 0; level < numLevels; ++level) {
+ CopyImageSubData(gl, GetAspects(), texture->GetHandle(), texture->GetGLTarget(),
+ srcLevel + level, src, mHandle, mTarget, level, dst, size);
+ }
+
+ mGenID = texture->GetGenID();
+ }
+
+ GLenum TextureView::GetInternalFormat() const {
+ // Depth/stencil don't support reinterpretation, and the aspect is specified at
+ // bind time. In that case, we use the base texture format.
+ const Format& format =
+ GetFormat().HasDepthOrStencil() ? GetTexture()->GetFormat() : GetFormat();
+ const GLFormat& glFormat = ToBackend(GetDevice())->GetGLFormat(format);
+ return glFormat.internalFormat;
+ }
+
} // namespace dawn::native::opengl
diff --git a/src/dawn/native/opengl/TextureGL.h b/src/dawn/native/opengl/TextureGL.h
index 2b0b4b1..cf77972 100644
--- a/src/dawn/native/opengl/TextureGL.h
+++ b/src/dawn/native/opengl/TextureGL.h
@@ -35,6 +35,8 @@
GLuint GetHandle() const;
GLenum GetGLTarget() const;
const GLFormat& GetGLFormat() const;
+ uint32_t GetGenID() const;
+ void Touch();
void EnsureSubresourceContentInitialized(const SubresourceRange& range);
@@ -46,6 +48,7 @@
GLuint mHandle;
GLenum mTarget;
+ uint32_t mGenID = 0;
};
class TextureView final : public TextureViewBase {
@@ -55,15 +58,19 @@
GLuint GetHandle() const;
GLenum GetGLTarget() const;
void BindToFramebuffer(GLenum target, GLenum attachment);
+ void CopyIfNeeded();
private:
~TextureView() override;
void DestroyImpl() override;
+ GLenum GetInternalFormat() const;
// TODO(crbug.com/dawn/1355): Delete this handle on texture destroy.
GLuint mHandle;
GLenum mTarget;
bool mOwnsHandle;
+ bool mUseCopy = false;
+ uint32_t mGenID = 0;
};
} // namespace dawn::native::opengl
diff --git a/src/dawn/tests/end2end/BufferZeroInitTests.cpp b/src/dawn/tests/end2end/BufferZeroInitTests.cpp
index 515e187..5788ddd 100644
--- a/src/dawn/tests/end2end/BufferZeroInitTests.cpp
+++ b/src/dawn/tests/end2end/BufferZeroInitTests.cpp
@@ -960,9 +960,6 @@
// Test that the code path of CopyTextureToBuffer clears the destination buffer correctly when it is
// the first use of the buffer and the texture is a 2D array texture.
TEST_P(BufferZeroInitTest, Copy2DArrayTextureToBuffer) {
- // TODO(crbug.com/dawn/593): This test uses glTextureView() which is not supported on OpenGL ES.
- DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
-
constexpr wgpu::Extent3D kTextureSize = {64u, 4u, 3u};
// bytesPerRow == texelBlockSizeInBytes * copySize.width && rowsPerImage == copySize.height &&
diff --git a/src/dawn/tests/end2end/CompressedTextureFormatTests.cpp b/src/dawn/tests/end2end/CompressedTextureFormatTests.cpp
index a8a9983..5bc75ab 100644
--- a/src/dawn/tests/end2end/CompressedTextureFormatTests.cpp
+++ b/src/dawn/tests/end2end/CompressedTextureFormatTests.cpp
@@ -694,7 +694,7 @@
DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported());
- // This test uses glTextureView() which is not supported in OpenGL ES.
+ // TODO(crbug.com/dawn/1328): ES3.1 does not support subsetting of compressed textures.
DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
constexpr uint32_t kArrayLayerCount = 3;
@@ -714,7 +714,7 @@
DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported());
- // This test uses glTextureView() which is not supported in OpenGL ES.
+ // TODO(crbug.com/dawn/1328): ES3.1 does not support subsetting of compressed textures.
DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
CopyConfig config = GetDefaultFullConfig();
@@ -732,7 +732,7 @@
DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported());
- // This test uses glTextureView() which is not supported in OpenGL ES.
+ // TODO(crbug.com/dawn/1328): ES3.1 does not support subsetting of compressed textures.
DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
// TODO(crbug.com/dawn/816): This consistently fails on with the 12th pixel being opaque
@@ -1083,7 +1083,7 @@
DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported());
- // This test uses glTextureView() which is not supported in OpenGL ES.
+ // TODO(crbug.com/dawn/1328): ES3.1 does not support subsetting of compressed textures.
DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
CopyConfig config = GetDefaultFullConfig();
@@ -1105,7 +1105,7 @@
DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported());
- // This test uses glTextureView() which is not supported in OpenGL ES.
+ // TODO(crbug.com/dawn/1328): ES3.1 does not support subsetting of compressed textures.
DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
constexpr uint32_t kArrayLayerCount = 3;
@@ -1125,7 +1125,7 @@
DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported());
- // This test uses glTextureView() which is not supported in OpenGL ES.
+ // TODO(crbug.com/dawn/1328): ES3.1 does not support subsetting of compressed textures.
DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
constexpr uint32_t kArrayLayerCount = 3;
@@ -1276,7 +1276,7 @@
// TODO(crbug.com/dawn/976): Failing on Linux Intel OpenGL drivers.
DAWN_SUPPRESS_TEST_IF(IsIntel() && IsOpenGL() && IsLinux());
- // TODO(crbug.com/dawn/593): This test uses glTextureView() which is not supported on OpenGLES.
+ // TODO(crbug.com/dawn/1328): ES3.1 does not support subsetting of compressed textures.
DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
// TODO(b/198674734): Width multiplier set to 7 because 5 results in square size for ASTC6x5.
@@ -1309,7 +1309,7 @@
// TODO(crbug.com/dawn/976): Failing on Linux Intel OpenGL drivers.
DAWN_SUPPRESS_TEST_IF(IsIntel() && IsOpenGL() && IsLinux());
- // TODO(crbug.com/dawn/593): This test uses glTextureView() which is not supported on OpenGLES.
+ // TODO(crbug.com/dawn/1328): ES3.1 does not support subsetting of compressed textures.
DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
CopyConfig config = GetDefaultFullConfig();
diff --git a/src/dawn/tests/end2end/DepthStencilSamplingTests.cpp b/src/dawn/tests/end2end/DepthStencilSamplingTests.cpp
index 3047aeb..6bd1582 100644
--- a/src/dawn/tests/end2end/DepthStencilSamplingTests.cpp
+++ b/src/dawn/tests/end2end/DepthStencilSamplingTests.cpp
@@ -604,8 +604,8 @@
// Test that sampling a depth/stencil texture at components 1, 2, and 3 yield 0, 0, and 1
// respectively
TEST_P(DepthStencilSamplingTest, SampleExtraComponents) {
- // TODO(crbug.com/dawn/593): This test requires glTextureView, which is unsupported on GLES.
- DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
+ // This test fails on SwANGLE (although it passes on other ANGLE backends).
+ DAWN_TEST_UNSUPPORTED_IF(IsANGLE());
wgpu::TextureFormat format = GetParam().mTextureFormat;
@@ -622,9 +622,6 @@
// Test sampling both depth and stencil with a render/compute pipeline works.
TEST_P(DepthStencilSamplingTest, SampleDepthAndStencilRender) {
- // TODO(crbug.com/dawn/593): This test requires glTextureView, which is unsupported on GLES.
- DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
-
wgpu::TextureFormat format = GetParam().mTextureFormat;
wgpu::SamplerDescriptor samplerDesc;
@@ -787,8 +784,8 @@
// Test that sampling a stencil texture with a render/compute pipeline works
TEST_P(StencilSamplingTest, SampleStencilOnly) {
- // TODO(crbug.com/dawn/593): This test requires glTextureView, which is unsupported on GLES.
- DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
+ // This test fails on SwANGLE (although it passes on other ANGLE backends).
+ DAWN_TEST_UNSUPPORTED_IF(IsANGLE());
wgpu::TextureFormat format = GetParam().mTextureFormat;
diff --git a/src/dawn/tests/end2end/NonzeroTextureCreationTests.cpp b/src/dawn/tests/end2end/NonzeroTextureCreationTests.cpp
index 5327406..c3fcc96a 100644
--- a/src/dawn/tests/end2end/NonzeroTextureCreationTests.cpp
+++ b/src/dawn/tests/end2end/NonzeroTextureCreationTests.cpp
@@ -111,12 +111,6 @@
DAWN_SUPPRESS_TEST_IF(GetParam().mFormat == wgpu::TextureFormat::Depth24PlusStencil8 &&
GetParam().mAspect == wgpu::TextureAspect::StencilOnly &&
HasToggleEnabled("disable_depth_stencil_read"));
-
- // TODO(crbug.com/dawn/593): Test depends on glTextureView which is unsupported on GLES.
- DAWN_SUPPRESS_TEST_IF(GetParam().mFormat == wgpu::TextureFormat::Depth24PlusStencil8 &&
- GetParam().mAspect == wgpu::TextureAspect::DepthOnly &&
- IsOpenGLES());
-
// GL may support the feature, but reading data back is not implemented.
DAWN_TEST_UNSUPPORTED_IF(GetParam().mFormat == wgpu::TextureFormat::BC1RGBAUnorm &&
(IsOpenGL() || IsOpenGLES()));
diff --git a/src/dawn/tests/end2end/TextureSubresourceTests.cpp b/src/dawn/tests/end2end/TextureSubresourceTests.cpp
index fac0885..caa94c7 100644
--- a/src/dawn/tests/end2end/TextureSubresourceTests.cpp
+++ b/src/dawn/tests/end2end/TextureSubresourceTests.cpp
@@ -138,9 +138,6 @@
// Test different mipmap levels
TEST_P(TextureSubresourceTest, MipmapLevelsTest) {
- // TODO(crbug.com/dawn/593): This test requires glTextureView, which is unsupported on GLES.
- DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
-
// Create a texture with 2 mipmap levels and 1 layer
wgpu::Texture texture =
CreateTexture(2, 1,
@@ -167,8 +164,6 @@
// Test different array layers
TEST_P(TextureSubresourceTest, ArrayLayersTest) {
- // TODO(crbug.com/dawn/593): This test requires glTextureView, which is unsupported on GLES.
- DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
// Create a texture with 1 mipmap level and 2 layers
wgpu::Texture texture =
CreateTexture(1, 2,
diff --git a/src/dawn/tests/end2end/TextureViewTests.cpp b/src/dawn/tests/end2end/TextureViewTests.cpp
index d3746f4..2b85f54 100644
--- a/src/dawn/tests/end2end/TextureViewTests.cpp
+++ b/src/dawn/tests/end2end/TextureViewTests.cpp
@@ -203,8 +203,6 @@
uint32_t textureMipLevels,
uint32_t textureViewBaseLayer,
uint32_t textureViewBaseMipLevel) {
- // TODO(crbug.com/dawn/593): This test requires glTextureView, which is unsupported on GLES.
- DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
ASSERT(textureViewBaseLayer < textureArrayLayers);
ASSERT(textureViewBaseMipLevel < textureMipLevels);
@@ -236,8 +234,6 @@
uint32_t textureMipLevels,
uint32_t textureViewBaseLayer,
uint32_t textureViewBaseMipLevel) {
- // TODO(crbug.com/dawn/593): This test requires glTextureView, which is unsupported on GLES.
- DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
ASSERT(textureViewBaseLayer < textureArrayLayers);
ASSERT(textureViewBaseMipLevel < textureMipLevels);
@@ -316,9 +312,9 @@
uint32_t textureViewBaseLayer,
uint32_t textureViewLayerCount,
bool isCubeMapArray) {
- // TODO(crbug.com/dawn/600): In OpenGL ES, cube map textures cannot be treated as arrays
- // of 2D textures. Find a workaround.
- DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
+ // TODO(crbug.com/dawn/1300): OpenGLES does not support cube map arrays.
+ DAWN_TEST_UNSUPPORTED_IF(isCubeMapArray && IsOpenGLES());
+
constexpr uint32_t kMipLevels = 1u;
InitTexture(textureArrayLayers, kMipLevels);
@@ -396,8 +392,6 @@
// Test sampling from a 2D array texture view created on a 2D texture with one layer.
// Regression test for crbug.com/dawn/1309.
TEST_P(TextureViewSamplingTest, Texture2DArrayViewOnSingleLayer2DTexture) {
- // TODO(crbug.com/dawn/593): This test requires glTextureView, which is unsupported on GLES.
- DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
InitTexture(1 /* array layer count */, 1 /* mip level count */);
wgpu::TextureViewDescriptor descriptor = mDefaultTextureViewDescriptor;
diff --git a/src/dawn/tests/end2end/TextureZeroInitTests.cpp b/src/dawn/tests/end2end/TextureZeroInitTests.cpp
index ed473cd..a7f5849 100644
--- a/src/dawn/tests/end2end/TextureZeroInitTests.cpp
+++ b/src/dawn/tests/end2end/TextureZeroInitTests.cpp
@@ -899,9 +899,6 @@
// sampled and attachment (with LoadOp::Clear so the lazy clear can be skipped) then the sampled
// subresource is correctly cleared.
TEST_P(TextureZeroInitTest, TextureBothSampledAndAttachmentClear) {
- // TODO(crbug.com/dawn/593): This test uses glTextureView() which is not supported on OpenGL ES.
- DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
-
// Create a 2D array texture, layer 0 will be used as attachment, layer 1 as sampled.
wgpu::TextureDescriptor texDesc;
texDesc.usage = wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::RenderAttachment |
@@ -1342,9 +1339,6 @@
// Test that if one layer of a texture is initialized and another is uninitialized, lazy clearing
// the uninitialized layer does not clear the initialized layer.
TEST_P(TextureZeroInitTest, PreservesInitializedArrayLayer) {
- // TODO(crbug.com/dawn/593): This test uses glTextureView() which is not supported on OpenGL ES.
- DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
-
wgpu::TextureDescriptor sampleTextureDescriptor =
CreateTextureDescriptor(1, 2,
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst |
@@ -1875,7 +1869,7 @@
// Test that 0 lazy clear count happens when we copy buffer to texture to a nonzero mip level
// (with physical size different from the virtual mip size)
TEST_P(CompressedTextureZeroInitTest, FullCopyToNonZeroMipLevel) {
- // TODO(crbug.com/dawn/593): This test uses glTextureView() which is not supported on OpenGL ES.
+ // TODO(crbug.com/dawn/1328): ES3.1 does not support subsetting of compressed textures.
DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
wgpu::TextureDescriptor textureDescriptor;
@@ -1924,7 +1918,7 @@
// Test that 0 lazy clear count happens when we copy buffer to nonzero array layer
TEST_P(CompressedTextureZeroInitTest, FullCopyToNonZeroArrayLayer) {
- // TODO(crbug.com/dawn/593): This test uses glTextureView() which is not supported on OpenGL ES.
+ // TODO(crbug.com/dawn/1328): ES3.1 does not support subsetting of compressed textures.
DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
wgpu::TextureDescriptor textureDescriptor;
@@ -1964,7 +1958,7 @@
// full copy texture to texture, 0 lazy clears are needed
TEST_P(CompressedTextureZeroInitTest, FullCopyTextureToTextureMipLevel) {
- // TODO(crbug.com/dawn/593): This test uses glTextureView() which is not supported on OpenGL ES.
+ // TODO(crbug.com/dawn/1328): ES3.1 does not support subsetting of compressed textures.
DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
// create srcTexture and fill it with data