Use GetBindGroupLayout in DepthStencilStateTests
Bug: dawn:276
Change-Id: Ibd3fcf7131c3c1aa4e8723f7235aa7a1dc55ff46
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14026
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
diff --git a/src/tests/end2end/DepthStencilStateTests.cpp b/src/tests/end2end/DepthStencilStateTests.cpp
index 45accc4..1692172 100644
--- a/src/tests/end2end/DepthStencilStateTests.cpp
+++ b/src/tests/end2end/DepthStencilStateTests.cpp
@@ -80,14 +80,6 @@
fragColor = vec4(myUbo.color, 1.f);
}
)");
-
- bindGroupLayout = utils::MakeBindGroupLayout(
- device, {
- {0, wgpu::ShaderStage::Vertex | wgpu::ShaderStage::Fragment,
- wgpu::BindingType::UniformBuffer},
- });
-
- pipelineLayout = utils::MakeBasicPipelineLayout(device, &bindGroupLayout);
}
struct TestSpec {
@@ -277,14 +269,9 @@
wgpu::Buffer buffer = utils::CreateBufferFromData(
device, &data, sizeof(TriangleData), wgpu::BufferUsage::Uniform);
- // Create a bind group for the data
- wgpu::BindGroup bindGroup = utils::MakeBindGroup(
- device, bindGroupLayout, {{0, buffer, 0, sizeof(TriangleData)}});
-
// Create a pipeline for the triangles with the test spec's depth stencil state
utils::ComboRenderPipelineDescriptor descriptor(device);
- descriptor.layout = pipelineLayout;
descriptor.vertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
descriptor.cDepthStencilState = test.depthStencilState;
@@ -293,6 +280,10 @@
wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
+ // Create a bind group for the data
+ wgpu::BindGroup bindGroup = utils::MakeBindGroup(
+ device, pipeline.GetBindGroupLayout(0), {{0, buffer, 0, sizeof(TriangleData)}});
+
pass.SetPipeline(pipeline);
pass.SetStencilReference(test.stencil); // Set the stencil reference
pass.SetBindGroup(
@@ -318,8 +309,6 @@
wgpu::TextureView depthTextureView;
wgpu::ShaderModule vsModule;
wgpu::ShaderModule fsModule;
- wgpu::BindGroupLayout bindGroupLayout;
- wgpu::PipelineLayout pipelineLayout;
};
// Test compilation and usage of the fixture