Make end2end and perf tests use webgpu.h

BUG=dawn:22

Change-Id: Ief855d294779b97283a79532e9d503aab6fda751
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12740
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
diff --git a/src/tests/DawnTest.cpp b/src/tests/DawnTest.cpp
index ccf4af6..fd27395 100644
--- a/src/tests/DawnTest.cpp
+++ b/src/tests/DawnTest.cpp
@@ -255,8 +255,8 @@
 DawnTestBase::~DawnTestBase() {
     // We need to destroy child objects before the Device
     mReadbackSlots.clear();
-    queue = dawn::Queue();
-    device = dawn::Device();
+    queue = wgpu::Queue();
+    device = wgpu::Device();
 
     mWireClient = nullptr;
     mWireServer = nullptr;
@@ -423,7 +423,7 @@
     backendProcs = dawn_native::GetProcs();
 
     // Choose whether to use the backend procs and devices directly, or set up the wire.
-    DawnDevice cDevice = nullptr;
+    WGPUDevice cDevice = nullptr;
     DawnProcTable procs;
 
     if (gTestEnv->UsesWire()) {
@@ -442,7 +442,7 @@
         clientDesc.serializer = mC2sBuf.get();
 
         mWireClient.reset(new dawn_wire::WireClient(clientDesc));
-        DawnDevice clientDevice = mWireClient->GetDevice();
+        WGPUDevice clientDevice = mWireClient->GetDevice();
         DawnProcTable clientProcs = mWireClient->GetProcs();
         mS2cBuf->SetHandler(mWireClient.get());
 
@@ -456,7 +456,7 @@
     // Set up the device and queue because all tests need them, and DawnTestBase needs them too for
     // the deferred expectations.
     dawnProcSetProcs(&procs);
-    device = dawn::Device::Acquire(cDevice);
+    device = wgpu::Device::Acquire(cDevice);
     queue = device.CreateQueue();
 
     device.SetUncapturedErrorCallback(OnDeviceError, this);
@@ -491,8 +491,8 @@
 }
 
 // static
-void DawnTestBase::OnDeviceError(DawnErrorType type, const char* message, void* userdata) {
-    ASSERT(type != DAWN_ERROR_TYPE_NO_ERROR);
+void DawnTestBase::OnDeviceError(WGPUErrorType type, const char* message, void* userdata) {
+    ASSERT(type != WGPUErrorType_NoError);
     DawnTestBase* self = static_cast<DawnTestBase*>(userdata);
 
     ASSERT_TRUE(self->mExpectError) << "Got unexpected device error: " << message;
@@ -502,7 +502,7 @@
 
 std::ostringstream& DawnTestBase::AddBufferExpectation(const char* file,
                                                        int line,
-                                                       const dawn::Buffer& buffer,
+                                                       const wgpu::Buffer& buffer,
                                                        uint64_t offset,
                                                        uint64_t size,
                                                        detail::Expectation* expectation) {
@@ -510,10 +510,10 @@
 
     // We need to enqueue the copy immediately because by the time we resolve the expectation,
     // the buffer might have been modified.
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     encoder.CopyBufferToBuffer(buffer, offset, readback.buffer, readback.offset, size);
 
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
 
     DeferredExpectation deferred;
@@ -533,7 +533,7 @@
 
 std::ostringstream& DawnTestBase::AddTextureExpectation(const char* file,
                                                         int line,
-                                                        const dawn::Texture& texture,
+                                                        const wgpu::Texture& texture,
                                                         uint32_t x,
                                                         uint32_t y,
                                                         uint32_t width,
@@ -549,16 +549,16 @@
 
     // We need to enqueue the copy immediately because by the time we resolve the expectation,
     // the texture might have been modified.
-    dawn::TextureCopyView textureCopyView =
+    wgpu::TextureCopyView textureCopyView =
         utils::CreateTextureCopyView(texture, level, slice, {x, y, 0});
-    dawn::BufferCopyView bufferCopyView =
+    wgpu::BufferCopyView bufferCopyView =
         utils::CreateBufferCopyView(readback.buffer, readback.offset, rowPitch, 0);
-    dawn::Extent3D copySize = {width, height, 1};
+    wgpu::Extent3D copySize = {width, height, 1};
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     encoder.CopyTextureToBuffer(&textureCopyView, &bufferCopyView, &copySize);
 
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
 
     DeferredExpectation deferred;
@@ -595,9 +595,9 @@
 DawnTestBase::ReadbackReservation DawnTestBase::ReserveReadback(uint64_t readbackSize) {
     // For now create a new MapRead buffer for each readback
     // TODO(cwallez@chromium.org): eventually make bigger buffers and allocate linearly?
-    dawn::BufferDescriptor descriptor;
+    wgpu::BufferDescriptor descriptor;
     descriptor.size = readbackSize;
-    descriptor.usage = dawn::BufferUsage::MapRead | dawn::BufferUsage::CopyDst;
+    descriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst;
 
     ReadbackSlot slot;
     slot.bufferSize = readbackSize;
@@ -632,11 +632,11 @@
 }
 
 // static
-void DawnTestBase::SlotMapReadCallback(DawnBufferMapAsyncStatus status,
+void DawnTestBase::SlotMapReadCallback(WGPUBufferMapAsyncStatus status,
                                        const void* data,
                                        uint64_t,
                                        void* userdata_) {
-    DAWN_ASSERT(status == DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS);
+    DAWN_ASSERT(status == WGPUBufferMapAsyncStatus_Success);
 
     auto userdata = static_cast<MapReadUserdata*>(userdata_);
     userdata->test->mReadbackSlots[userdata->slot].mappedData = data;
diff --git a/src/tests/DawnTest.h b/src/tests/DawnTest.h
index 744a0da..91d64d1 100644
--- a/src/tests/DawnTest.h
+++ b/src/tests/DawnTest.h
@@ -16,7 +16,7 @@
 #define TESTS_DAWNTEST_H_
 
 #include "dawn/dawn_proc_table.h"
-#include "dawn/dawncpp.h"
+#include "dawn/webgpu_cpp.h"
 #include "dawn_native/DawnNative.h"
 
 #include <gtest/gtest.h>
@@ -180,22 +180,22 @@
     dawn_native::PCIInfo GetPCIInfo() const;
 
   protected:
-    dawn::Device device;
-    dawn::Queue queue;
+    wgpu::Device device;
+    wgpu::Queue queue;
 
     DawnProcTable backendProcs = {};
-    DawnDevice backendDevice = nullptr;
+    WGPUDevice backendDevice = nullptr;
 
     // Helper methods to implement the EXPECT_ macros
     std::ostringstream& AddBufferExpectation(const char* file,
                                              int line,
-                                             const dawn::Buffer& buffer,
+                                             const wgpu::Buffer& buffer,
                                              uint64_t offset,
                                              uint64_t size,
                                              detail::Expectation* expectation);
     std::ostringstream& AddTextureExpectation(const char* file,
                                               int line,
-                                              const dawn::Texture& texture,
+                                              const wgpu::Texture& texture,
                                               uint32_t x,
                                               uint32_t y,
                                               uint32_t width,
@@ -227,13 +227,13 @@
     std::unique_ptr<utils::TerribleCommandBuffer> mS2cBuf;
 
     // Tracking for validation errors
-    static void OnDeviceError(DawnErrorType type, const char* message, void* userdata);
+    static void OnDeviceError(WGPUErrorType type, const char* message, void* userdata);
     bool mExpectError = false;
     bool mError = false;
 
     // MapRead buffers used to get data for the expectations
     struct ReadbackSlot {
-        dawn::Buffer buffer;
+        wgpu::Buffer buffer;
         uint64_t bufferSize;
         const void* mappedData = nullptr;
     };
@@ -241,7 +241,7 @@
 
     // Maps all the buffers and fill ReadbackSlot::mappedData
     void MapSlotsSynchronously();
-    static void SlotMapReadCallback(DawnBufferMapAsyncStatus status,
+    static void SlotMapReadCallback(WGPUBufferMapAsyncStatus status,
                                     const void* data,
                                     uint64_t dataLength,
                                     void* userdata);
@@ -249,7 +249,7 @@
 
     // Reserve space where the data for an expectation can be copied
     struct ReadbackReservation {
-        dawn::Buffer buffer;
+        wgpu::Buffer buffer;
         size_t slot;
         uint64_t offset;
     };
diff --git a/src/tests/end2end/BasicTests.cpp b/src/tests/end2end/BasicTests.cpp
index 69f3323..77861c3 100644
--- a/src/tests/end2end/BasicTests.cpp
+++ b/src/tests/end2end/BasicTests.cpp
@@ -29,10 +29,10 @@
 // Test Buffer::SetSubData changes the content of the buffer, but really this is the most
 // basic test possible, and tests the test harness
 TEST_P(BasicTests, BufferSetSubData) {
-    dawn::BufferDescriptor descriptor;
+    wgpu::BufferDescriptor descriptor;
     descriptor.size = 4;
-    descriptor.usage = dawn::BufferUsage::CopySrc | dawn::BufferUsage::CopyDst;
-    dawn::Buffer buffer = device.CreateBuffer(&descriptor);
+    descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
+    wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
 
     uint32_t value = 0x01020304;
     buffer.SetSubData(0, sizeof(value), &value);
@@ -43,10 +43,10 @@
 // Test a validation error for buffer setSubData, but really this is the most basic test possible
 // for ASSERT_DEVICE_ERROR
 TEST_P(BasicTests, BufferSetSubDataError) {
-    dawn::BufferDescriptor descriptor;
+    wgpu::BufferDescriptor descriptor;
     descriptor.size = 4;
-    descriptor.usage = dawn::BufferUsage::CopySrc | dawn::BufferUsage::CopyDst;
-    dawn::Buffer buffer = device.CreateBuffer(&descriptor);
+    descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
+    wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
 
     uint8_t value = 187;
     ASSERT_DEVICE_ERROR(buffer.SetSubData(1000, sizeof(value), &value));
diff --git a/src/tests/end2end/BindGroupTests.cpp b/src/tests/end2end/BindGroupTests.cpp
index c0cc189..e958a95 100644
--- a/src/tests/end2end/BindGroupTests.cpp
+++ b/src/tests/end2end/BindGroupTests.cpp
@@ -23,106 +23,109 @@
 
 class BindGroupTests : public DawnTest {
 protected:
-    dawn::CommandBuffer CreateSimpleComputeCommandBuffer(
-            const dawn::ComputePipeline& pipeline, const dawn::BindGroup& bindGroup) {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-        dawn::ComputePassEncoder pass = encoder.BeginComputePass();
-        pass.SetPipeline(pipeline);
-        pass.SetBindGroup(0, bindGroup);
-        pass.Dispatch(1, 1, 1);
-        pass.EndPass();
-        return encoder.Finish();
-    }
+  wgpu::CommandBuffer CreateSimpleComputeCommandBuffer(const wgpu::ComputePipeline& pipeline,
+                                                       const wgpu::BindGroup& bindGroup) {
+      wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+      wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
+      pass.SetPipeline(pipeline);
+      pass.SetBindGroup(0, bindGroup);
+      pass.Dispatch(1, 1, 1);
+      pass.EndPass();
+      return encoder.Finish();
+  }
 
-    dawn::PipelineLayout MakeBasicPipelineLayout(
-        dawn::Device device,
-        std::vector<dawn::BindGroupLayout> bindingInitializer) const {
-        dawn::PipelineLayoutDescriptor descriptor;
+  wgpu::PipelineLayout MakeBasicPipelineLayout(
+      wgpu::Device device,
+      std::vector<wgpu::BindGroupLayout> bindingInitializer) const {
+      wgpu::PipelineLayoutDescriptor descriptor;
 
-        descriptor.bindGroupLayoutCount = bindingInitializer.size();
-        descriptor.bindGroupLayouts = bindingInitializer.data();
+      descriptor.bindGroupLayoutCount = bindingInitializer.size();
+      descriptor.bindGroupLayouts = bindingInitializer.data();
 
-        return device.CreatePipelineLayout(&descriptor);
-    }
+      return device.CreatePipelineLayout(&descriptor);
+  }
 
-    dawn::ShaderModule MakeSimpleVSModule() const {
-        return utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
+  wgpu::ShaderModule MakeSimpleVSModule() const {
+      return utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
         #version 450
         void main() {
             const vec2 pos[3] = vec2[3](vec2(-1.f, 1.f), vec2(1.f, 1.f), vec2(-1.f, -1.f));
             gl_Position = vec4(pos[gl_VertexIndex], 0.f, 1.f);
         })");
-    }
+  }
 
-    dawn::ShaderModule MakeFSModule(std::vector<dawn::BindingType> bindingTypes) const {
-        ASSERT(bindingTypes.size() <= kMaxBindGroups);
+  wgpu::ShaderModule MakeFSModule(std::vector<wgpu::BindingType> bindingTypes) const {
+      ASSERT(bindingTypes.size() <= kMaxBindGroups);
 
-        std::ostringstream fs;
-        fs << R"(
+      std::ostringstream fs;
+      fs << R"(
         #version 450
         layout(location = 0) out vec4 fragColor;
         )";
 
-        for (size_t i = 0; i < bindingTypes.size(); ++i) {
-            switch (bindingTypes[i]) {
-                case dawn::BindingType::UniformBuffer:
-                    fs << "layout (std140, set = " << i << ", binding = 0) uniform UniformBuffer" << i << R"( {
+      for (size_t i = 0; i < bindingTypes.size(); ++i) {
+          switch (bindingTypes[i]) {
+              case wgpu::BindingType::UniformBuffer:
+                  fs << "layout (std140, set = " << i << ", binding = 0) uniform UniformBuffer" << i
+                     << R"( {
                         vec4 color;
-                    } buffer)" << i << ";\n";
-                    break;
-                case dawn::BindingType::StorageBuffer:
-                    fs << "layout (std430, set = " << i << ", binding = 0) buffer StorageBuffer" << i << R"( {
+                    } buffer)"
+                     << i << ";\n";
+                  break;
+              case wgpu::BindingType::StorageBuffer:
+                  fs << "layout (std430, set = " << i << ", binding = 0) buffer StorageBuffer" << i
+                     << R"( {
                         vec4 color;
-                    } buffer)" << i << ";\n";
-                    break;
-                default:
-                    UNREACHABLE();
-            }
-        }
+                    } buffer)"
+                     << i << ";\n";
+                  break;
+              default:
+                  UNREACHABLE();
+          }
+      }
 
-        fs << R"(
+      fs << R"(
         void main() {
             fragColor = vec4(0.0);
         )";
-        for (size_t i = 0; i < bindingTypes.size(); ++i) {
-            fs << "fragColor += buffer" << i << ".color;\n";
-        }
-        fs << "}\n";
+      for (size_t i = 0; i < bindingTypes.size(); ++i) {
+          fs << "fragColor += buffer" << i << ".color;\n";
+      }
+      fs << "}\n";
 
-        return utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, fs.str().c_str());
-    }
+      return utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment,
+                                       fs.str().c_str());
+  }
 
-    dawn::RenderPipeline MakeTestPipeline(
-        const utils::BasicRenderPass& renderPass,
-        std::vector<dawn::BindingType> bindingTypes,
-        std::vector<dawn::BindGroupLayout> bindGroupLayouts) {
+  wgpu::RenderPipeline MakeTestPipeline(const utils::BasicRenderPass& renderPass,
+                                        std::vector<wgpu::BindingType> bindingTypes,
+                                        std::vector<wgpu::BindGroupLayout> bindGroupLayouts) {
+      wgpu::ShaderModule vsModule = MakeSimpleVSModule();
+      wgpu::ShaderModule fsModule = MakeFSModule(bindingTypes);
 
-        dawn::ShaderModule vsModule = MakeSimpleVSModule();
-        dawn::ShaderModule fsModule = MakeFSModule(bindingTypes);
+      wgpu::PipelineLayout pipelineLayout = MakeBasicPipelineLayout(device, bindGroupLayouts);
 
-        dawn::PipelineLayout pipelineLayout = MakeBasicPipelineLayout(device, bindGroupLayouts);
+      utils::ComboRenderPipelineDescriptor pipelineDescriptor(device);
+      pipelineDescriptor.layout = pipelineLayout;
+      pipelineDescriptor.vertexStage.module = vsModule;
+      pipelineDescriptor.cFragmentStage.module = fsModule;
+      pipelineDescriptor.cColorStates[0].format = renderPass.colorFormat;
+      pipelineDescriptor.cColorStates[0].colorBlend.operation = wgpu::BlendOperation::Add;
+      pipelineDescriptor.cColorStates[0].colorBlend.srcFactor = wgpu::BlendFactor::One;
+      pipelineDescriptor.cColorStates[0].colorBlend.dstFactor = wgpu::BlendFactor::One;
 
-        utils::ComboRenderPipelineDescriptor pipelineDescriptor(device);
-        pipelineDescriptor.layout = pipelineLayout;
-        pipelineDescriptor.vertexStage.module = vsModule;
-        pipelineDescriptor.cFragmentStage.module = fsModule;
-        pipelineDescriptor.cColorStates[0].format = renderPass.colorFormat;
-        pipelineDescriptor.cColorStates[0].colorBlend.operation = dawn::BlendOperation::Add;
-        pipelineDescriptor.cColorStates[0].colorBlend.srcFactor = dawn::BlendFactor::One;
-        pipelineDescriptor.cColorStates[0].colorBlend.dstFactor = dawn::BlendFactor::One;
-
-        return device.CreateRenderPipeline(&pipelineDescriptor);
-    }
+      return device.CreateRenderPipeline(&pipelineDescriptor);
+  }
 };
 
 // Test a bindgroup reused in two command buffers in the same call to queue.Submit().
 // This test passes by not asserting or crashing.
 TEST_P(BindGroupTests, ReusedBindGroupSingleSubmit) {
-    dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
+    wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
         device, {
-                    {0, dawn::ShaderStage::Compute, dawn::BindingType::UniformBuffer},
+                    {0, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer},
                 });
-    dawn::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
+    wgpu::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
 
     const char* shader = R"(
         #version 450
@@ -133,22 +136,22 @@
         }
     )";
 
-    dawn::ShaderModule module =
+    wgpu::ShaderModule module =
         utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, shader);
 
-    dawn::ComputePipelineDescriptor cpDesc;
+    wgpu::ComputePipelineDescriptor cpDesc;
     cpDesc.layout = pl;
     cpDesc.computeStage.module = module;
     cpDesc.computeStage.entryPoint = "main";
-    dawn::ComputePipeline cp = device.CreateComputePipeline(&cpDesc);
+    wgpu::ComputePipeline cp = device.CreateComputePipeline(&cpDesc);
 
-    dawn::BufferDescriptor bufferDesc;
+    wgpu::BufferDescriptor bufferDesc;
     bufferDesc.size = sizeof(float);
-    bufferDesc.usage = dawn::BufferUsage::CopyDst | dawn::BufferUsage::Uniform;
-    dawn::Buffer buffer = device.CreateBuffer(&bufferDesc);
-    dawn::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, {{0, buffer, 0, sizeof(float)}});
+    bufferDesc.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::Uniform;
+    wgpu::Buffer buffer = device.CreateBuffer(&bufferDesc);
+    wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, {{0, buffer, 0, sizeof(float)}});
 
-    dawn::CommandBuffer cb[2];
+    wgpu::CommandBuffer cb[2];
     cb[0] = CreateSimpleComputeCommandBuffer(cp, bindGroup);
     cb[1] = CreateSimpleComputeCommandBuffer(cp, bindGroup);
     queue.Submit(2, cb);
@@ -160,7 +163,7 @@
 TEST_P(BindGroupTests, ReusedUBO) {
     utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
 
-    dawn::ShaderModule vsModule =
+    wgpu::ShaderModule vsModule =
         utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
         #version 450
         layout (set = 0, binding = 0) uniform vertexUniformBuffer {
@@ -171,7 +174,7 @@
             gl_Position = vec4(transform * pos[gl_VertexIndex], 0.f, 1.f);
         })");
 
-    dawn::ShaderModule fsModule =
+    wgpu::ShaderModule fsModule =
         utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
         #version 450
         layout (set = 0, binding = 1) uniform fragmentUniformBuffer {
@@ -182,12 +185,12 @@
             fragColor = color;
         })");
 
-    dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
+    wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
         device, {
-                    {0, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer},
-                    {1, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer},
+                    {0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer},
+                    {1, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer},
                 });
-    dawn::PipelineLayout pipelineLayout = utils::MakeBasicPipelineLayout(device, &bgl);
+    wgpu::PipelineLayout pipelineLayout = utils::MakeBasicPipelineLayout(device, &bgl);
 
     utils::ComboRenderPipelineDescriptor textureDescriptor(device);
     textureDescriptor.layout = pipelineLayout;
@@ -195,7 +198,7 @@
     textureDescriptor.cFragmentStage.module = fsModule;
     textureDescriptor.cColorStates[0].format = renderPass.colorFormat;
 
-    dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&textureDescriptor);
+    wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&textureDescriptor);
 
     struct Data {
         float transform[8];
@@ -209,21 +212,20 @@
         { 0 },
         { 0.f, 1.f, 0.f, 1.f },
     };
-    dawn::Buffer buffer =
-        utils::CreateBufferFromData(device, &data, sizeof(data), dawn::BufferUsage::Uniform);
-    dawn::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, {
-        {0, buffer, 0, sizeof(Data::transform)},
-        {1, buffer, 256, sizeof(Data::color)}
-    });
+    wgpu::Buffer buffer =
+        utils::CreateBufferFromData(device, &data, sizeof(data), wgpu::BufferUsage::Uniform);
+    wgpu::BindGroup bindGroup = utils::MakeBindGroup(
+        device, bgl,
+        {{0, buffer, 0, sizeof(Data::transform)}, {1, buffer, 256, sizeof(Data::color)}});
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-    dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
     pass.SetPipeline(pipeline);
     pass.SetBindGroup(0, bindGroup);
     pass.Draw(3, 1, 0, 0);
     pass.EndPass();
 
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
 
     RGBA8 filled(0, 255, 0, 255);
@@ -241,7 +243,7 @@
 TEST_P(BindGroupTests, UBOSamplerAndTexture) {
     utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
 
-    dawn::ShaderModule vsModule =
+    wgpu::ShaderModule vsModule =
         utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
         #version 450
         layout (set = 0, binding = 0) uniform vertexUniformBuffer {
@@ -252,7 +254,7 @@
             gl_Position = vec4(transform * pos[gl_VertexIndex], 0.f, 1.f);
         })");
 
-    dawn::ShaderModule fsModule =
+    wgpu::ShaderModule fsModule =
         utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
         #version 450
         layout (set = 0, binding = 1) uniform sampler samp;
@@ -262,13 +264,13 @@
             fragColor = texture(sampler2D(tex, samp), gl_FragCoord.xy);
         })");
 
-    dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
+    wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
         device, {
-                    {0, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer},
-                    {1, dawn::ShaderStage::Fragment, dawn::BindingType::Sampler},
-                    {2, dawn::ShaderStage::Fragment, dawn::BindingType::SampledTexture},
+                    {0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer},
+                    {1, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler},
+                    {2, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture},
                 });
-    dawn::PipelineLayout pipelineLayout = utils::MakeBasicPipelineLayout(device, &bgl);
+    wgpu::PipelineLayout pipelineLayout = utils::MakeBasicPipelineLayout(device, &bgl);
 
     utils::ComboRenderPipelineDescriptor pipelineDescriptor(device);
     pipelineDescriptor.layout = pipelineLayout;
@@ -276,38 +278,38 @@
     pipelineDescriptor.cFragmentStage.module = fsModule;
     pipelineDescriptor.cColorStates[0].format = renderPass.colorFormat;
 
-    dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDescriptor);
+    wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDescriptor);
 
     constexpr float dummy = 0.0f;
     constexpr float transform[] = { 1.f, 0.f, dummy, dummy, 0.f, 1.f, dummy, dummy };
-    dawn::Buffer buffer = utils::CreateBufferFromData(device, &transform, sizeof(transform),
-                                                      dawn::BufferUsage::Uniform);
+    wgpu::Buffer buffer = utils::CreateBufferFromData(device, &transform, sizeof(transform),
+                                                      wgpu::BufferUsage::Uniform);
 
-    dawn::SamplerDescriptor samplerDescriptor;
-    samplerDescriptor.minFilter = dawn::FilterMode::Nearest;
-    samplerDescriptor.magFilter = dawn::FilterMode::Nearest;
-    samplerDescriptor.mipmapFilter = dawn::FilterMode::Nearest;
-    samplerDescriptor.addressModeU = dawn::AddressMode::ClampToEdge;
-    samplerDescriptor.addressModeV = dawn::AddressMode::ClampToEdge;
-    samplerDescriptor.addressModeW = dawn::AddressMode::ClampToEdge;
+    wgpu::SamplerDescriptor samplerDescriptor;
+    samplerDescriptor.minFilter = wgpu::FilterMode::Nearest;
+    samplerDescriptor.magFilter = wgpu::FilterMode::Nearest;
+    samplerDescriptor.mipmapFilter = wgpu::FilterMode::Nearest;
+    samplerDescriptor.addressModeU = wgpu::AddressMode::ClampToEdge;
+    samplerDescriptor.addressModeV = wgpu::AddressMode::ClampToEdge;
+    samplerDescriptor.addressModeW = wgpu::AddressMode::ClampToEdge;
     samplerDescriptor.lodMinClamp = kLodMin;
     samplerDescriptor.lodMaxClamp = kLodMax;
-    samplerDescriptor.compare = dawn::CompareFunction::Never;
+    samplerDescriptor.compare = wgpu::CompareFunction::Never;
 
-    dawn::Sampler sampler = device.CreateSampler(&samplerDescriptor);
+    wgpu::Sampler sampler = device.CreateSampler(&samplerDescriptor);
 
-    dawn::TextureDescriptor descriptor;
-    descriptor.dimension = dawn::TextureDimension::e2D;
+    wgpu::TextureDescriptor descriptor;
+    descriptor.dimension = wgpu::TextureDimension::e2D;
     descriptor.size.width = kRTSize;
     descriptor.size.height = kRTSize;
     descriptor.size.depth = 1;
     descriptor.arrayLayerCount = 1;
     descriptor.sampleCount = 1;
-    descriptor.format = dawn::TextureFormat::RGBA8Unorm;
+    descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
     descriptor.mipLevelCount = 1;
-    descriptor.usage = dawn::TextureUsage::CopyDst | dawn::TextureUsage::Sampled;
-    dawn::Texture texture = device.CreateTexture(&descriptor);
-    dawn::TextureView textureView = texture.CreateView();
+    descriptor.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled;
+    wgpu::Texture texture = device.CreateTexture(&descriptor);
+    wgpu::TextureView textureView = texture.CreateView();
 
     int width = kRTSize, height = kRTSize;
     int widthInBytes = width * sizeof(RGBA8);
@@ -318,28 +320,25 @@
     for (int i = 0; i < size; i++) {
         data[i] = RGBA8(0, 255, 0, 255);
     }
-    dawn::Buffer stagingBuffer =
-        utils::CreateBufferFromData(device, data.data(), sizeInBytes, dawn::BufferUsage::CopySrc);
+    wgpu::Buffer stagingBuffer =
+        utils::CreateBufferFromData(device, data.data(), sizeInBytes, wgpu::BufferUsage::CopySrc);
 
-    dawn::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, {
-        {0, buffer, 0, sizeof(transform)},
-        {1, sampler},
-        {2, textureView}
-    });
+    wgpu::BindGroup bindGroup = utils::MakeBindGroup(
+        device, bgl, {{0, buffer, 0, sizeof(transform)}, {1, sampler}, {2, textureView}});
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-    dawn::BufferCopyView bufferCopyView =
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::BufferCopyView bufferCopyView =
         utils::CreateBufferCopyView(stagingBuffer, 0, widthInBytes, 0);
-    dawn::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, 0, {0, 0, 0});
-    dawn::Extent3D copySize = {width, height, 1};
+    wgpu::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, 0, {0, 0, 0});
+    wgpu::Extent3D copySize = {width, height, 1};
     encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, &copySize);
-    dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+    wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
     pass.SetPipeline(pipeline);
     pass.SetBindGroup(0, bindGroup);
     pass.Draw(3, 1, 0, 0);
     pass.EndPass();
 
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
 
     RGBA8 filled(0, 255, 0, 255);
@@ -358,7 +357,7 @@
 
     utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
 
-    dawn::ShaderModule vsModule =
+    wgpu::ShaderModule vsModule =
         utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
         #version 450
         layout (set = 0, binding = 0) uniform vertexUniformBuffer1 {
@@ -372,7 +371,7 @@
             gl_Position = vec4((transform1 + transform2) * pos[gl_VertexIndex], 0.f, 1.f);
         })");
 
-    dawn::ShaderModule fsModule =
+    wgpu::ShaderModule fsModule =
         utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
         #version 450
         layout (set = 0, binding = 1) uniform fragmentUniformBuffer1 {
@@ -386,13 +385,13 @@
             fragColor = color1 + color2;
         })");
 
-    dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(
+    wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
         device, {
-                    {0, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer},
-                    {1, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer},
+                    {0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer},
+                    {1, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer},
                 });
 
-    dawn::PipelineLayout pipelineLayout = MakeBasicPipelineLayout(device, {layout, layout});
+    wgpu::PipelineLayout pipelineLayout = MakeBasicPipelineLayout(device, {layout, layout});
 
     utils::ComboRenderPipelineDescriptor textureDescriptor(device);
     textureDescriptor.layout = pipelineLayout;
@@ -400,7 +399,7 @@
     textureDescriptor.cFragmentStage.module = fsModule;
     textureDescriptor.cColorStates[0].format = renderPass.colorFormat;
 
-    dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&textureDescriptor);
+    wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&textureDescriptor);
 
     struct Data {
         float transform[8];
@@ -410,8 +409,8 @@
     ASSERT(offsetof(Data, color) == 256);
 
     std::vector<Data> data;
-    std::vector<dawn::Buffer> buffers;
-    std::vector<dawn::BindGroup> bindGroups;
+    std::vector<wgpu::Buffer> buffers;
+    std::vector<wgpu::BindGroup> bindGroups;
 
     data.push_back(
         {{1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, {0}, {0.0f, 1.0f, 0.0f, 1.0f}});
@@ -420,23 +419,23 @@
         {{0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f}, {0}, {1.0f, 0.0f, 0.0f, 1.0f}});
 
     for (int i = 0; i < 2; i++) {
-        dawn::Buffer buffer =
-            utils::CreateBufferFromData(device, &data[i], sizeof(Data), dawn::BufferUsage::Uniform);
+        wgpu::Buffer buffer =
+            utils::CreateBufferFromData(device, &data[i], sizeof(Data), wgpu::BufferUsage::Uniform);
         buffers.push_back(buffer);
         bindGroups.push_back(utils::MakeBindGroup(device, layout,
                                                   {{0, buffers[i], 0, sizeof(Data::transform)},
                                                    {1, buffers[i], 256, sizeof(Data::color)}}));
     }
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-    dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
     pass.SetPipeline(pipeline);
     pass.SetBindGroup(0, bindGroups[0]);
     pass.SetBindGroup(1, bindGroups[1]);
     pass.Draw(3, 1, 0, 0);
     pass.EndPass();
 
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
 
     RGBA8 filled(255, 255, 0, 255);
@@ -453,24 +452,24 @@
 TEST_P(BindGroupTests, DrawTwiceInSamePipelineWithFourBindGroupSets) {
     utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
 
-    dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(
-        device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer}});
+    wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
+        device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}});
 
-    dawn::RenderPipeline pipeline =
+    wgpu::RenderPipeline pipeline =
         MakeTestPipeline(renderPass,
-                         {dawn::BindingType::UniformBuffer, dawn::BindingType::UniformBuffer,
-                          dawn::BindingType::UniformBuffer, dawn::BindingType::UniformBuffer},
+                         {wgpu::BindingType::UniformBuffer, wgpu::BindingType::UniformBuffer,
+                          wgpu::BindingType::UniformBuffer, wgpu::BindingType::UniformBuffer},
                          {layout, layout, layout, layout});
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-    dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
 
     pass.SetPipeline(pipeline);
 
     std::array<float, 4> color = {0.25, 0, 0, 0.25};
-    dawn::Buffer uniformBuffer =
-        utils::CreateBufferFromData(device, &color, sizeof(color), dawn::BufferUsage::Uniform);
-    dawn::BindGroup bindGroup =
+    wgpu::Buffer uniformBuffer =
+        utils::CreateBufferFromData(device, &color, sizeof(color), wgpu::BufferUsage::Uniform);
+    wgpu::BindGroup bindGroup =
         utils::MakeBindGroup(device, layout, {{0, uniformBuffer, 0, sizeof(color)}});
 
     pass.SetBindGroup(0, bindGroup);
@@ -483,7 +482,7 @@
     pass.Draw(3, 1, 0, 0);
     pass.EndPass();
 
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
 
     RGBA8 filled(255, 0, 0, 255);
@@ -500,21 +499,21 @@
     utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
 
     // Create a bind group layout which uses a single uniform buffer.
-    dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(
-        device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer}});
+    wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
+        device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}});
 
     // Create a pipeline that uses the uniform bind group layout.
-    dawn::RenderPipeline pipeline =
-        MakeTestPipeline(renderPass, {dawn::BindingType::UniformBuffer}, {layout});
+    wgpu::RenderPipeline pipeline =
+        MakeTestPipeline(renderPass, {wgpu::BindingType::UniformBuffer}, {layout});
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-    dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
 
     // Create a bind group with a uniform buffer and fill it with RGBAunorm(1, 0, 0, 1).
     std::array<float, 4> color = {1, 0, 0, 1};
-    dawn::Buffer uniformBuffer =
-        utils::CreateBufferFromData(device, &color, sizeof(color), dawn::BufferUsage::Uniform);
-    dawn::BindGroup bindGroup =
+    wgpu::Buffer uniformBuffer =
+        utils::CreateBufferFromData(device, &color, sizeof(color), wgpu::BufferUsage::Uniform);
+    wgpu::BindGroup bindGroup =
         utils::MakeBindGroup(device, layout, {{0, uniformBuffer, 0, sizeof(color)}});
 
     // Set the bind group, then the pipeline, and draw.
@@ -524,7 +523,7 @@
 
     pass.EndPass();
 
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
 
     // The result should be red.
@@ -542,12 +541,12 @@
     utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
 
     // Create a bind group layout which uses a single dynamic uniform buffer.
-    dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(
-        device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer, true}});
+    wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
+        device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer, true}});
 
     // Create a pipeline that uses the dynamic uniform bind group layout for two bind groups.
-    dawn::RenderPipeline pipeline = MakeTestPipeline(
-        renderPass, {dawn::BindingType::UniformBuffer, dawn::BindingType::UniformBuffer},
+    wgpu::RenderPipeline pipeline = MakeTestPipeline(
+        renderPass, {wgpu::BindingType::UniformBuffer, wgpu::BindingType::UniformBuffer},
         {layout, layout});
 
     // Prepare data RGBAunorm(1, 0, 0, 0.5) and RGBAunorm(0, 1, 0, 0.5). They will be added in the
@@ -563,13 +562,13 @@
 
     // Create a bind group and uniform buffer with the color data. It will be bound at the offset
     // to each color.
-    dawn::Buffer uniformBuffer =
-        utils::CreateBufferFromData(device, data.data(), data.size(), dawn::BufferUsage::Uniform);
-    dawn::BindGroup bindGroup =
+    wgpu::Buffer uniformBuffer =
+        utils::CreateBufferFromData(device, data.data(), data.size(), wgpu::BufferUsage::Uniform);
+    wgpu::BindGroup bindGroup =
         utils::MakeBindGroup(device, layout, {{0, uniformBuffer, 0, 4 * sizeof(float)}});
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-    dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
 
     // Set the first dynamic bind group.
     uint64_t dynamicOffset = 0;
@@ -585,7 +584,7 @@
 
     pass.EndPass();
 
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
 
     // The result should be RGBAunorm(1, 0, 0, 0.5) + RGBAunorm(0, 1, 0, 0.5)
@@ -603,21 +602,21 @@
     utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
 
     // Create a bind group layout which uses a single dynamic uniform buffer.
-    dawn::BindGroupLayout uniformLayout = utils::MakeBindGroupLayout(
-        device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer, true}});
+    wgpu::BindGroupLayout uniformLayout = utils::MakeBindGroupLayout(
+        device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer, true}});
 
     // Create a bind group layout which uses a single dynamic storage buffer.
-    dawn::BindGroupLayout storageLayout = utils::MakeBindGroupLayout(
-        device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::StorageBuffer, true}});
+    wgpu::BindGroupLayout storageLayout = utils::MakeBindGroupLayout(
+        device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageBuffer, true}});
 
     // Create a pipeline which uses the uniform buffer and storage buffer bind groups.
-    dawn::RenderPipeline pipeline0 = MakeTestPipeline(
-        renderPass, {dawn::BindingType::UniformBuffer, dawn::BindingType::StorageBuffer},
+    wgpu::RenderPipeline pipeline0 = MakeTestPipeline(
+        renderPass, {wgpu::BindingType::UniformBuffer, wgpu::BindingType::StorageBuffer},
         {uniformLayout, storageLayout});
 
     // Create a pipeline which uses the uniform buffer bind group twice.
-    dawn::RenderPipeline pipeline1 = MakeTestPipeline(
-        renderPass, {dawn::BindingType::UniformBuffer, dawn::BindingType::UniformBuffer},
+    wgpu::RenderPipeline pipeline1 = MakeTestPipeline(
+        renderPass, {wgpu::BindingType::UniformBuffer, wgpu::BindingType::UniformBuffer},
         {uniformLayout, uniformLayout});
 
     // Prepare data RGBAunorm(1, 0, 0, 0.5) and RGBAunorm(0, 1, 0, 0.5). They will be added in the
@@ -633,13 +632,13 @@
 
     // Create a bind group and uniform buffer with the color data. It will be bound at the offset
     // to each color.
-    dawn::Buffer uniformBuffer =
-        utils::CreateBufferFromData(device, data.data(), data.size(), dawn::BufferUsage::Uniform);
-    dawn::BindGroup bindGroup =
+    wgpu::Buffer uniformBuffer =
+        utils::CreateBufferFromData(device, data.data(), data.size(), wgpu::BufferUsage::Uniform);
+    wgpu::BindGroup bindGroup =
         utils::MakeBindGroup(device, uniformLayout, {{0, uniformBuffer, 0, 4 * sizeof(float)}});
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-    dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
 
     // Set the first pipeline (uniform, storage).
     pass.SetPipeline(pipeline0);
@@ -662,7 +661,7 @@
 
     pass.EndPass();
 
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
 
     // The result should be RGBAunorm(1, 0, 0, 0.5) + RGBAunorm(0, 1, 0, 0.5)
@@ -681,22 +680,26 @@
     utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
 
     // Create a bind group layout which uses a single dynamic uniform buffer.
-    dawn::BindGroupLayout uniformLayout = utils::MakeBindGroupLayout(
-        device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer, true}});
+    wgpu::BindGroupLayout uniformLayout = utils::MakeBindGroupLayout(
+        device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer, true}});
 
     // Create a bind group layout which uses a single dynamic storage buffer.
-    dawn::BindGroupLayout storageLayout = utils::MakeBindGroupLayout(
-        device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::StorageBuffer, true}});
+    wgpu::BindGroupLayout storageLayout = utils::MakeBindGroupLayout(
+        device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageBuffer, true}});
 
     // Create a pipeline with pipeline layout (uniform, uniform, storage).
-    dawn::RenderPipeline pipeline0 = MakeTestPipeline(
-        renderPass, {dawn::BindingType::UniformBuffer, dawn::BindingType::UniformBuffer, dawn::BindingType::StorageBuffer},
-        {uniformLayout, uniformLayout, storageLayout});
+    wgpu::RenderPipeline pipeline0 =
+        MakeTestPipeline(renderPass,
+                         {wgpu::BindingType::UniformBuffer, wgpu::BindingType::UniformBuffer,
+                          wgpu::BindingType::StorageBuffer},
+                         {uniformLayout, uniformLayout, storageLayout});
 
     // Create a pipeline with pipeline layout (uniform, storage, storage).
-    dawn::RenderPipeline pipeline1 = MakeTestPipeline(
-        renderPass, {dawn::BindingType::UniformBuffer, dawn::BindingType::StorageBuffer, dawn::BindingType::StorageBuffer },
-        {uniformLayout, storageLayout, storageLayout});
+    wgpu::RenderPipeline pipeline1 =
+        MakeTestPipeline(renderPass,
+                         {wgpu::BindingType::UniformBuffer, wgpu::BindingType::StorageBuffer,
+                          wgpu::BindingType::StorageBuffer},
+                         {uniformLayout, storageLayout, storageLayout});
 
     // Prepare color data.
     // The first draw will use { color0, color1, color2 }.
@@ -719,19 +722,19 @@
     memcpy(data.data() + color3Offset, color3.data(), sizeof(color3));
 
     // Create a uniform and storage buffer bind groups to bind the color data.
-    dawn::Buffer uniformBuffer =
-        utils::CreateBufferFromData(device, data.data(), data.size(), dawn::BufferUsage::Uniform);
+    wgpu::Buffer uniformBuffer =
+        utils::CreateBufferFromData(device, data.data(), data.size(), wgpu::BufferUsage::Uniform);
 
-    dawn::Buffer storageBuffer =
-        utils::CreateBufferFromData(device, data.data(), data.size(), dawn::BufferUsage::Storage);
+    wgpu::Buffer storageBuffer =
+        utils::CreateBufferFromData(device, data.data(), data.size(), wgpu::BufferUsage::Storage);
 
-    dawn::BindGroup uniformBindGroup =
+    wgpu::BindGroup uniformBindGroup =
         utils::MakeBindGroup(device, uniformLayout, {{0, uniformBuffer, 0, 4 * sizeof(float)}});
-    dawn::BindGroup storageBindGroup =
+    wgpu::BindGroup storageBindGroup =
         utils::MakeBindGroup(device, storageLayout, {{0, storageBuffer, 0, 4 * sizeof(float)}});
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-    dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
 
     // Set the pipeline to (uniform, uniform, storage)
     pass.SetPipeline(pipeline0);
@@ -764,7 +767,7 @@
     pass.Draw(3, 1, 0, 0);
     pass.EndPass();
 
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
 
     RGBA8 filled(255, 255, 255, 255);
@@ -781,29 +784,29 @@
 TEST_P(BindGroupTests, BindGroupLayoutVisibilityCanBeNone) {
     utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
 
-    dawn::BindGroupLayoutBinding binding = {0, dawn::ShaderStage::None,
-                                            dawn::BindingType::UniformBuffer};
-    dawn::BindGroupLayoutDescriptor descriptor;
+    wgpu::BindGroupLayoutBinding binding = {0, wgpu::ShaderStage::None,
+                                            wgpu::BindingType::UniformBuffer};
+    wgpu::BindGroupLayoutDescriptor descriptor;
     descriptor.bindingCount = 1;
     descriptor.bindings = &binding;
-    dawn::BindGroupLayout layout = device.CreateBindGroupLayout(&descriptor);
+    wgpu::BindGroupLayout layout = device.CreateBindGroupLayout(&descriptor);
 
-    dawn::RenderPipeline pipeline = MakeTestPipeline(renderPass, {}, {layout});
+    wgpu::RenderPipeline pipeline = MakeTestPipeline(renderPass, {}, {layout});
 
     std::array<float, 4> color = {1, 0, 0, 1};
-    dawn::Buffer uniformBuffer =
-        utils::CreateBufferFromData(device, &color, sizeof(color), dawn::BufferUsage::Uniform);
-    dawn::BindGroup bindGroup =
+    wgpu::Buffer uniformBuffer =
+        utils::CreateBufferFromData(device, &color, sizeof(color), wgpu::BufferUsage::Uniform);
+    wgpu::BindGroup bindGroup =
         utils::MakeBindGroup(device, layout, {{0, uniformBuffer, 0, sizeof(color)}});
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-    dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
     pass.SetPipeline(pipeline);
     pass.SetBindGroup(0, bindGroup);
     pass.Draw(3, 1, 0, 0);
     pass.EndPass();
 
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
 }
 
diff --git a/src/tests/end2end/BufferTests.cpp b/src/tests/end2end/BufferTests.cpp
index 98f2387..0d28cf1 100644
--- a/src/tests/end2end/BufferTests.cpp
+++ b/src/tests/end2end/BufferTests.cpp
@@ -18,17 +18,17 @@
 
 class BufferMapReadTests : public DawnTest {
     protected:
-      static void MapReadCallback(DawnBufferMapAsyncStatus status,
+      static void MapReadCallback(WGPUBufferMapAsyncStatus status,
                                   const void* data,
                                   uint64_t,
                                   void* userdata) {
-          ASSERT_EQ(DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, status);
+          ASSERT_EQ(WGPUBufferMapAsyncStatus_Success, status);
           ASSERT_NE(nullptr, data);
 
           static_cast<BufferMapReadTests*>(userdata)->mappedData = data;
       }
 
-      const void* MapReadAsyncAndWait(const dawn::Buffer& buffer) {
+      const void* MapReadAsyncAndWait(const wgpu::Buffer& buffer) {
           buffer.MapReadAsync(MapReadCallback, this);
 
           while (mappedData == nullptr) {
@@ -44,10 +44,10 @@
 
 // Test that the simplest map read works.
 TEST_P(BufferMapReadTests, SmallReadAtZero) {
-    dawn::BufferDescriptor descriptor;
+    wgpu::BufferDescriptor descriptor;
     descriptor.size = 4;
-    descriptor.usage = dawn::BufferUsage::MapRead | dawn::BufferUsage::CopyDst;
-    dawn::Buffer buffer = device.CreateBuffer(&descriptor);
+    descriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst;
+    wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
 
     uint32_t myData = 0x01020304;
     buffer.SetSubData(0, sizeof(myData), &myData);
@@ -66,10 +66,10 @@
         myData.push_back(i);
     }
 
-    dawn::BufferDescriptor descriptor;
+    wgpu::BufferDescriptor descriptor;
     descriptor.size = static_cast<uint32_t>(kDataSize * sizeof(uint32_t));
-    descriptor.usage = dawn::BufferUsage::MapRead | dawn::BufferUsage::CopyDst;
-    dawn::Buffer buffer = device.CreateBuffer(&descriptor);
+    descriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst;
+    wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
 
     buffer.SetSubData(0, kDataSize * sizeof(uint32_t), myData.data());
 
@@ -83,17 +83,17 @@
 
 class BufferMapWriteTests : public DawnTest {
     protected:
-      static void MapWriteCallback(DawnBufferMapAsyncStatus status,
+      static void MapWriteCallback(WGPUBufferMapAsyncStatus status,
                                    void* data,
                                    uint64_t,
                                    void* userdata) {
-          ASSERT_EQ(DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, status);
+          ASSERT_EQ(WGPUBufferMapAsyncStatus_Success, status);
           ASSERT_NE(nullptr, data);
 
           static_cast<BufferMapWriteTests*>(userdata)->mappedData = data;
       }
 
-      void* MapWriteAsyncAndWait(const dawn::Buffer& buffer) {
+      void* MapWriteAsyncAndWait(const wgpu::Buffer& buffer) {
           buffer.MapWriteAsync(MapWriteCallback, this);
 
           while (mappedData == nullptr) {
@@ -113,10 +113,10 @@
 
 // Test that the simplest map write works.
 TEST_P(BufferMapWriteTests, SmallWriteAtZero) {
-    dawn::BufferDescriptor descriptor;
+    wgpu::BufferDescriptor descriptor;
     descriptor.size = 4;
-    descriptor.usage = dawn::BufferUsage::MapWrite | dawn::BufferUsage::CopySrc;
-    dawn::Buffer buffer = device.CreateBuffer(&descriptor);
+    descriptor.usage = wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc;
+    wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
 
     uint32_t myData = 2934875;
     void* mappedData = MapWriteAsyncAndWait(buffer);
@@ -134,10 +134,10 @@
         myData.push_back(i);
     }
 
-    dawn::BufferDescriptor descriptor;
+    wgpu::BufferDescriptor descriptor;
     descriptor.size = static_cast<uint32_t>(kDataSize * sizeof(uint32_t));
-    descriptor.usage = dawn::BufferUsage::MapWrite | dawn::BufferUsage::CopySrc;
-    dawn::Buffer buffer = device.CreateBuffer(&descriptor);
+    descriptor.usage = wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc;
+    wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
 
     void* mappedData = MapWriteAsyncAndWait(buffer);
     memcpy(mappedData, myData.data(), kDataSize * sizeof(uint32_t));
@@ -154,14 +154,14 @@
         myData.push_back(i);
     }
 
-    std::vector<dawn::Buffer> buffers;
+    std::vector<wgpu::Buffer> buffers;
 
     constexpr uint32_t kBuffers = 100;
     for (uint32_t i = 0; i < kBuffers; ++i) {
-        dawn::BufferDescriptor descriptor;
+        wgpu::BufferDescriptor descriptor;
         descriptor.size = static_cast<uint32_t>(kDataSize * sizeof(uint32_t));
-        descriptor.usage = dawn::BufferUsage::MapWrite | dawn::BufferUsage::CopySrc;
-        dawn::Buffer buffer = device.CreateBuffer(&descriptor);
+        descriptor.usage = wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc;
+        wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
 
         void* mappedData = MapWriteAsyncAndWait(buffer);
         memcpy(mappedData, myData.data(), kDataSize * sizeof(uint32_t));
@@ -182,10 +182,10 @@
 
 // Test the simplest set sub data: setting one u32 at offset 0.
 TEST_P(BufferSetSubDataTests, SmallDataAtZero) {
-    dawn::BufferDescriptor descriptor;
+    wgpu::BufferDescriptor descriptor;
     descriptor.size = 4;
-    descriptor.usage = dawn::BufferUsage::CopySrc | dawn::BufferUsage::CopyDst;
-    dawn::Buffer buffer = device.CreateBuffer(&descriptor);
+    descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
+    wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
 
     uint32_t value = 0x01020304;
     buffer.SetSubData(0, sizeof(value), &value);
@@ -195,10 +195,10 @@
 
 // Test that SetSubData offset works.
 TEST_P(BufferSetSubDataTests, SmallDataAtOffset) {
-    dawn::BufferDescriptor descriptor;
+    wgpu::BufferDescriptor descriptor;
     descriptor.size = 4000;
-    descriptor.usage = dawn::BufferUsage::CopySrc | dawn::BufferUsage::CopyDst;
-    dawn::Buffer buffer = device.CreateBuffer(&descriptor);
+    descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
+    wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
 
     constexpr uint64_t kOffset = 2000;
     uint32_t value = 0x01020304;
@@ -223,10 +223,10 @@
 
     constexpr uint64_t kSize = 4000 * 1000;
     constexpr uint32_t kElements = 500 * 500;
-    dawn::BufferDescriptor descriptor;
+    wgpu::BufferDescriptor descriptor;
     descriptor.size = kSize;
-    descriptor.usage = dawn::BufferUsage::CopySrc | dawn::BufferUsage::CopyDst;
-    dawn::Buffer buffer = device.CreateBuffer(&descriptor);
+    descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
+    wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
 
     std::vector<uint32_t> expectedData;
     for (uint32_t i = 0; i < kElements; ++i) {
@@ -241,10 +241,10 @@
 TEST_P(BufferSetSubDataTests, LargeSetSubData) {
     constexpr uint64_t kSize = 4000 * 1000;
     constexpr uint32_t kElements = 1000 * 1000;
-    dawn::BufferDescriptor descriptor;
+    wgpu::BufferDescriptor descriptor;
     descriptor.size = kSize;
-    descriptor.usage = dawn::BufferUsage::CopySrc | dawn::BufferUsage::CopyDst;
-    dawn::Buffer buffer = device.CreateBuffer(&descriptor);
+    descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
+    wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
 
     std::vector<uint32_t> expectedData;
     for (uint32_t i = 0; i < kElements; ++i) {
@@ -265,17 +265,17 @@
 // TODO(enga): These tests should use the testing toggle to initialize resources to 1.
 class CreateBufferMappedTests : public DawnTest {
     protected:
-      static void MapReadCallback(DawnBufferMapAsyncStatus status,
+      static void MapReadCallback(WGPUBufferMapAsyncStatus status,
                                   const void* data,
                                   uint64_t,
                                   void* userdata) {
-          ASSERT_EQ(DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, status);
+          ASSERT_EQ(WGPUBufferMapAsyncStatus_Success, status);
           ASSERT_NE(nullptr, data);
 
           static_cast<CreateBufferMappedTests*>(userdata)->mappedData = data;
       }
 
-      const void* MapReadAsyncAndWait(const dawn::Buffer& buffer) {
+      const void* MapReadAsyncAndWait(const wgpu::Buffer& buffer) {
           buffer.MapReadAsync(MapReadCallback, this);
 
           while (mappedData == nullptr) {
@@ -285,7 +285,7 @@
           return mappedData;
       }
 
-      void CheckResultStartsZeroed(const dawn::CreateBufferMappedResult& result, uint64_t size) {
+      void CheckResultStartsZeroed(const wgpu::CreateBufferMappedResult& result, uint64_t size) {
           ASSERT_EQ(result.dataLength, size);
           for (uint64_t i = 0; i < result.dataLength; ++i) {
               uint8_t value = *(reinterpret_cast<uint8_t*>(result.data) + i);
@@ -293,46 +293,46 @@
           }
       }
 
-      dawn::CreateBufferMappedResult CreateBufferMapped(dawn::BufferUsage usage, uint64_t size) {
-          dawn::BufferDescriptor descriptor;
+      wgpu::CreateBufferMappedResult CreateBufferMapped(wgpu::BufferUsage usage, uint64_t size) {
+          wgpu::BufferDescriptor descriptor;
           descriptor.nextInChain = nullptr;
           descriptor.size = size;
           descriptor.usage = usage;
 
-          dawn::CreateBufferMappedResult result = device.CreateBufferMapped(&descriptor);
+          wgpu::CreateBufferMappedResult result = device.CreateBufferMapped(&descriptor);
           CheckResultStartsZeroed(result, size);
           return result;
       }
 
-      dawn::CreateBufferMappedResult CreateBufferMappedWithData(dawn::BufferUsage usage,
+      wgpu::CreateBufferMappedResult CreateBufferMappedWithData(wgpu::BufferUsage usage,
                                                                 const std::vector<uint32_t>& data) {
           size_t byteLength = data.size() * sizeof(uint32_t);
-          dawn::CreateBufferMappedResult result = CreateBufferMapped(usage, byteLength);
+          wgpu::CreateBufferMappedResult result = CreateBufferMapped(usage, byteLength);
           memcpy(result.data, data.data(), byteLength);
 
           return result;
       }
 
-      template <DawnBufferMapAsyncStatus expectedStatus = DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS>
-      dawn::CreateBufferMappedResult CreateBufferMappedAsyncAndWait(dawn::BufferUsage usage,
+      template <WGPUBufferMapAsyncStatus expectedStatus = WGPUBufferMapAsyncStatus_Success>
+      wgpu::CreateBufferMappedResult CreateBufferMappedAsyncAndWait(wgpu::BufferUsage usage,
                                                                     uint64_t size) {
-          dawn::BufferDescriptor descriptor;
+          wgpu::BufferDescriptor descriptor;
           descriptor.nextInChain = nullptr;
           descriptor.size = size;
           descriptor.usage = usage;
 
           struct ResultInfo {
-              dawn::CreateBufferMappedResult result;
+              wgpu::CreateBufferMappedResult result;
               bool done = false;
           } resultInfo;
 
           device.CreateBufferMappedAsync(
               &descriptor,
-              [](DawnBufferMapAsyncStatus status, DawnCreateBufferMappedResult result,
+              [](WGPUBufferMapAsyncStatus status, WGPUCreateBufferMappedResult result,
                  void* userdata) {
                   ASSERT_EQ(status, expectedStatus);
                   auto* resultInfo = reinterpret_cast<ResultInfo*>(userdata);
-                  resultInfo->result.buffer = dawn::Buffer::Acquire(result.buffer);
+                  resultInfo->result.buffer = wgpu::Buffer::Acquire(result.buffer);
                   resultInfo->result.data = result.data;
                   resultInfo->result.dataLength = result.dataLength;
                   resultInfo->done = true;
@@ -348,11 +348,11 @@
           return resultInfo.result;
       }
 
-      dawn::CreateBufferMappedResult CreateBufferMappedAsyncWithDataAndWait(
-          dawn::BufferUsage usage,
+      wgpu::CreateBufferMappedResult CreateBufferMappedAsyncWithDataAndWait(
+          wgpu::BufferUsage usage,
           const std::vector<uint32_t>& data) {
           size_t byteLength = data.size() * sizeof(uint32_t);
-          dawn::CreateBufferMappedResult result = CreateBufferMappedAsyncAndWait(usage, byteLength);
+          wgpu::CreateBufferMappedResult result = CreateBufferMappedAsyncAndWait(usage, byteLength);
           memcpy(result.data, data.data(), byteLength);
 
           return result;
@@ -365,8 +365,8 @@
 // Test that the simplest CreateBufferMapped works for MapWrite buffers.
 TEST_P(CreateBufferMappedTests, MapWriteUsageSmall) {
     uint32_t myData = 230502;
-    dawn::CreateBufferMappedResult result = CreateBufferMappedWithData(
-        dawn::BufferUsage::MapWrite | dawn::BufferUsage::CopySrc, {myData});
+    wgpu::CreateBufferMappedResult result = CreateBufferMappedWithData(
+        wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc, {myData});
     result.buffer.Unmap();
     EXPECT_BUFFER_U32_EQ(myData, result.buffer, 0);
 }
@@ -374,8 +374,8 @@
 // Test that the simplest CreateBufferMapped works for MapRead buffers.
 TEST_P(CreateBufferMappedTests, MapReadUsageSmall) {
     uint32_t myData = 230502;
-    dawn::CreateBufferMappedResult result =
-        CreateBufferMappedWithData(dawn::BufferUsage::MapRead, {myData});
+    wgpu::CreateBufferMappedResult result =
+        CreateBufferMappedWithData(wgpu::BufferUsage::MapRead, {myData});
     result.buffer.Unmap();
 
     const void* mappedData = MapReadAsyncAndWait(result.buffer);
@@ -386,8 +386,8 @@
 // Test that the simplest CreateBufferMapped works for non-mappable buffers.
 TEST_P(CreateBufferMappedTests, NonMappableUsageSmall) {
     uint32_t myData = 4239;
-    dawn::CreateBufferMappedResult result =
-        CreateBufferMappedWithData(dawn::BufferUsage::CopySrc, {myData});
+    wgpu::CreateBufferMappedResult result =
+        CreateBufferMappedWithData(wgpu::BufferUsage::CopySrc, {myData});
     result.buffer.Unmap();
 
     EXPECT_BUFFER_U32_EQ(myData, result.buffer, 0);
@@ -401,8 +401,8 @@
         myData.push_back(i);
     }
 
-    dawn::CreateBufferMappedResult result = CreateBufferMappedWithData(
-        dawn::BufferUsage::MapWrite | dawn::BufferUsage::CopySrc, {myData});
+    wgpu::CreateBufferMappedResult result = CreateBufferMappedWithData(
+        wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc, {myData});
     result.buffer.Unmap();
 
     EXPECT_BUFFER_U32_RANGE_EQ(myData.data(), result.buffer, 0, kDataSize);
@@ -416,8 +416,8 @@
         myData.push_back(i);
     }
 
-    dawn::CreateBufferMappedResult result =
-        CreateBufferMappedWithData(dawn::BufferUsage::MapRead, myData);
+    wgpu::CreateBufferMappedResult result =
+        CreateBufferMappedWithData(wgpu::BufferUsage::MapRead, myData);
     result.buffer.Unmap();
 
     const void* mappedData = MapReadAsyncAndWait(result.buffer);
@@ -433,8 +433,8 @@
         myData.push_back(i);
     }
 
-    dawn::CreateBufferMappedResult result =
-        CreateBufferMappedWithData(dawn::BufferUsage::CopySrc, {myData});
+    wgpu::CreateBufferMappedResult result =
+        CreateBufferMappedWithData(wgpu::BufferUsage::CopySrc, {myData});
     result.buffer.Unmap();
 
     EXPECT_BUFFER_U32_RANGE_EQ(myData.data(), result.buffer, 0, kDataSize);
@@ -444,16 +444,16 @@
 TEST_P(CreateBufferMappedTests, CreateThenMapSuccess) {
     static uint32_t myData = 230502;
     static uint32_t myData2 = 1337;
-    dawn::CreateBufferMappedResult result = CreateBufferMappedWithData(
-        dawn::BufferUsage::MapWrite | dawn::BufferUsage::CopySrc, {myData});
+    wgpu::CreateBufferMappedResult result = CreateBufferMappedWithData(
+        wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc, {myData});
     result.buffer.Unmap();
 
     EXPECT_BUFFER_U32_EQ(myData, result.buffer, 0);
 
     bool done = false;
     result.buffer.MapWriteAsync(
-        [](DawnBufferMapAsyncStatus status, void* data, uint64_t, void* userdata) {
-            ASSERT_EQ(DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, status);
+        [](WGPUBufferMapAsyncStatus status, void* data, uint64_t, void* userdata) {
+            ASSERT_EQ(WGPUBufferMapAsyncStatus_Success, status);
             ASSERT_NE(nullptr, data);
 
             *static_cast<uint32_t*>(data) = myData2;
@@ -472,14 +472,14 @@
 // Test that is is invalid to map a buffer twice when using CreateBufferMapped
 TEST_P(CreateBufferMappedTests, CreateThenMapBeforeUnmapFailure) {
     uint32_t myData = 230502;
-    dawn::CreateBufferMappedResult result = CreateBufferMappedWithData(
-        dawn::BufferUsage::MapWrite | dawn::BufferUsage::CopySrc, {myData});
+    wgpu::CreateBufferMappedResult result = CreateBufferMappedWithData(
+        wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc, {myData});
 
     ASSERT_DEVICE_ERROR([&]() {
         bool done = false;
         result.buffer.MapWriteAsync(
-            [](DawnBufferMapAsyncStatus status, void* data, uint64_t, void* userdata) {
-                ASSERT_EQ(DAWN_BUFFER_MAP_ASYNC_STATUS_ERROR, status);
+            [](WGPUBufferMapAsyncStatus status, void* data, uint64_t, void* userdata) {
+                ASSERT_EQ(WGPUBufferMapAsyncStatus_Error, status);
                 ASSERT_EQ(nullptr, data);
 
                 *static_cast<bool*>(userdata) = true;
@@ -499,8 +499,8 @@
 // Test that the simplest CreateBufferMappedAsync works for MapWrite buffers.
 TEST_P(CreateBufferMappedTests, MapWriteUsageSmallAsync) {
     uint32_t myData = 230502;
-    dawn::CreateBufferMappedResult result = CreateBufferMappedAsyncWithDataAndWait(
-        dawn::BufferUsage::MapWrite | dawn::BufferUsage::CopySrc, {myData});
+    wgpu::CreateBufferMappedResult result = CreateBufferMappedAsyncWithDataAndWait(
+        wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc, {myData});
     result.buffer.Unmap();
     EXPECT_BUFFER_U32_EQ(myData, result.buffer, 0);
 }
@@ -508,8 +508,8 @@
 // Test that the simplest CreateBufferMappedAsync works for MapRead buffers.
 TEST_P(CreateBufferMappedTests, MapReadUsageSmallAsync) {
     uint32_t myData = 230502;
-    dawn::CreateBufferMappedResult result =
-        CreateBufferMappedAsyncWithDataAndWait(dawn::BufferUsage::MapRead, {myData});
+    wgpu::CreateBufferMappedResult result =
+        CreateBufferMappedAsyncWithDataAndWait(wgpu::BufferUsage::MapRead, {myData});
     result.buffer.Unmap();
 
     const void* mappedData = MapReadAsyncAndWait(result.buffer);
@@ -520,8 +520,8 @@
 // Test that the simplest CreateBufferMappedAsync works for non-mappable buffers.
 TEST_P(CreateBufferMappedTests, NonMappableUsageSmallAsync) {
     uint32_t myData = 4239;
-    dawn::CreateBufferMappedResult result =
-        CreateBufferMappedAsyncWithDataAndWait(dawn::BufferUsage::CopySrc, {myData});
+    wgpu::CreateBufferMappedResult result =
+        CreateBufferMappedAsyncWithDataAndWait(wgpu::BufferUsage::CopySrc, {myData});
     result.buffer.Unmap();
 
     EXPECT_BUFFER_U32_EQ(myData, result.buffer, 0);
@@ -535,8 +535,8 @@
         myData.push_back(i);
     }
 
-    dawn::CreateBufferMappedResult result = CreateBufferMappedAsyncWithDataAndWait(
-        dawn::BufferUsage::MapWrite | dawn::BufferUsage::CopySrc, {myData});
+    wgpu::CreateBufferMappedResult result = CreateBufferMappedAsyncWithDataAndWait(
+        wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc, {myData});
     result.buffer.Unmap();
 
     EXPECT_BUFFER_U32_RANGE_EQ(myData.data(), result.buffer, 0, kDataSize);
@@ -550,8 +550,8 @@
         myData.push_back(i);
     }
 
-    dawn::CreateBufferMappedResult result =
-        CreateBufferMappedAsyncWithDataAndWait(dawn::BufferUsage::MapRead, {myData});
+    wgpu::CreateBufferMappedResult result =
+        CreateBufferMappedAsyncWithDataAndWait(wgpu::BufferUsage::MapRead, {myData});
     result.buffer.Unmap();
 
     const void* mappedData = MapReadAsyncAndWait(result.buffer);
@@ -567,8 +567,8 @@
         myData.push_back(i);
     }
 
-    dawn::CreateBufferMappedResult result =
-        CreateBufferMappedAsyncWithDataAndWait(dawn::BufferUsage::CopySrc, {myData});
+    wgpu::CreateBufferMappedResult result =
+        CreateBufferMappedAsyncWithDataAndWait(wgpu::BufferUsage::CopySrc, {myData});
     result.buffer.Unmap();
 
     EXPECT_BUFFER_U32_RANGE_EQ(myData.data(), result.buffer, 0, kDataSize);
@@ -578,16 +578,16 @@
 TEST_P(CreateBufferMappedTests, CreateThenMapSuccessAsync) {
     static uint32_t myData = 230502;
     static uint32_t myData2 = 1337;
-    dawn::CreateBufferMappedResult result = CreateBufferMappedAsyncWithDataAndWait(
-        dawn::BufferUsage::MapWrite | dawn::BufferUsage::CopySrc, {myData});
+    wgpu::CreateBufferMappedResult result = CreateBufferMappedAsyncWithDataAndWait(
+        wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc, {myData});
     result.buffer.Unmap();
 
     EXPECT_BUFFER_U32_EQ(myData, result.buffer, 0);
 
     bool done = false;
     result.buffer.MapWriteAsync(
-        [](DawnBufferMapAsyncStatus status, void* data, uint64_t, void* userdata) {
-            ASSERT_EQ(DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, status);
+        [](WGPUBufferMapAsyncStatus status, void* data, uint64_t, void* userdata) {
+            ASSERT_EQ(WGPUBufferMapAsyncStatus_Success, status);
             ASSERT_NE(nullptr, data);
 
             *static_cast<uint32_t*>(data) = myData2;
@@ -606,14 +606,14 @@
 // Test that is is invalid to map a buffer twice when using CreateBufferMappedAsync
 TEST_P(CreateBufferMappedTests, CreateThenMapBeforeUnmapFailureAsync) {
     uint32_t myData = 230502;
-    dawn::CreateBufferMappedResult result = CreateBufferMappedAsyncWithDataAndWait(
-        dawn::BufferUsage::MapWrite | dawn::BufferUsage::CopySrc, {myData});
+    wgpu::CreateBufferMappedResult result = CreateBufferMappedAsyncWithDataAndWait(
+        wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc, {myData});
 
     ASSERT_DEVICE_ERROR([&]() {
         bool done = false;
         result.buffer.MapWriteAsync(
-            [](DawnBufferMapAsyncStatus status, void* data, uint64_t, void* userdata) {
-                ASSERT_EQ(DAWN_BUFFER_MAP_ASYNC_STATUS_ERROR, status);
+            [](WGPUBufferMapAsyncStatus status, void* data, uint64_t, void* userdata) {
+                ASSERT_EQ(WGPUBufferMapAsyncStatus_Error, status);
                 ASSERT_EQ(nullptr, data);
 
                 *static_cast<bool*>(userdata) = true;
@@ -640,9 +640,9 @@
     // 4G on some platforms.
     DAWN_SKIP_TEST_IF(IsVulkan() && IsNvidia() && IsBackendValidationEnabled());
 
-    dawn::BufferDescriptor descriptor;
+    wgpu::BufferDescriptor descriptor;
     descriptor.size = std::numeric_limits<uint64_t>::max();
-    descriptor.usage = dawn::BufferUsage::MapRead | dawn::BufferUsage::CopyDst;
+    descriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst;
     ASSERT_DEVICE_ERROR(device.CreateBuffer(&descriptor));
 }
 
diff --git a/src/tests/end2end/ClipSpaceTests.cpp b/src/tests/end2end/ClipSpaceTests.cpp
index e694a68..5354330 100644
--- a/src/tests/end2end/ClipSpaceTests.cpp
+++ b/src/tests/end2end/ClipSpaceTests.cpp
@@ -19,7 +19,7 @@
 
 class ClipSpaceTest : public DawnTest {
   protected:
-    dawn::RenderPipeline CreatePipelineForTest() {
+    wgpu::RenderPipeline CreatePipelineForTest() {
         utils::ComboRenderPipelineDescriptor pipelineDescriptor(device);
 
         // Draw two triangles:
@@ -48,18 +48,18 @@
         pipelineDescriptor.cFragmentStage.module =
             utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, fs);
 
-        pipelineDescriptor.cDepthStencilState.depthCompare = dawn::CompareFunction::LessEqual;
+        pipelineDescriptor.cDepthStencilState.depthCompare = wgpu::CompareFunction::LessEqual;
         pipelineDescriptor.depthStencilState = &pipelineDescriptor.cDepthStencilState;
 
         return device.CreateRenderPipeline(&pipelineDescriptor);
     }
 
-    dawn::Texture Create2DTextureForTest(dawn::TextureFormat format) {
-        dawn::TextureDescriptor textureDescriptor;
-        textureDescriptor.dimension = dawn::TextureDimension::e2D;
+    wgpu::Texture Create2DTextureForTest(wgpu::TextureFormat format) {
+        wgpu::TextureDescriptor textureDescriptor;
+        textureDescriptor.dimension = wgpu::TextureDimension::e2D;
         textureDescriptor.format = format;
         textureDescriptor.usage =
-            dawn::TextureUsage::OutputAttachment | dawn::TextureUsage::CopySrc;
+            wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc;
         textureDescriptor.arrayLayerCount = 1;
         textureDescriptor.mipLevelCount = 1;
         textureDescriptor.sampleCount = 1;
@@ -72,27 +72,27 @@
 
 // Test that the clip space is correctly configured.
 TEST_P(ClipSpaceTest, ClipSpace) {
-    dawn::Texture colorTexture = Create2DTextureForTest(dawn::TextureFormat::RGBA8Unorm);
-    dawn::Texture depthStencilTexture =
-        Create2DTextureForTest(dawn::TextureFormat::Depth24PlusStencil8);
+    wgpu::Texture colorTexture = Create2DTextureForTest(wgpu::TextureFormat::RGBA8Unorm);
+    wgpu::Texture depthStencilTexture =
+        Create2DTextureForTest(wgpu::TextureFormat::Depth24PlusStencil8);
 
     utils::ComboRenderPassDescriptor renderPassDescriptor({colorTexture.CreateView()},
                                                           depthStencilTexture.CreateView());
     renderPassDescriptor.cColorAttachments[0].clearColor = {0.0, 1.0, 0.0, 1.0};
-    renderPassDescriptor.cColorAttachments[0].loadOp = dawn::LoadOp::Clear;
+    renderPassDescriptor.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear;
 
     // Clear the depth stencil attachment to 0.5f, so only the bottom-right triangle should be
     // drawn.
     renderPassDescriptor.cDepthStencilAttachmentInfo.clearDepth = 0.5f;
-    renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = dawn::LoadOp::Clear;
+    renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Clear;
 
-    dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-    dawn::RenderPassEncoder renderPass = commandEncoder.BeginRenderPass(&renderPassDescriptor);
+    wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+    wgpu::RenderPassEncoder renderPass = commandEncoder.BeginRenderPass(&renderPassDescriptor);
     renderPass.SetPipeline(CreatePipelineForTest());
     renderPass.Draw(6, 1, 0, 0);
     renderPass.EndPass();
-    dawn::CommandBuffer commandBuffer = commandEncoder.Finish();
-    dawn::Queue queue = device.CreateQueue();
+    wgpu::CommandBuffer commandBuffer = commandEncoder.Finish();
+    wgpu::Queue queue = device.CreateQueue();
     queue.Submit(1, &commandBuffer);
 
     EXPECT_PIXEL_RGBA8_EQ(RGBA8(255, 0, 0, 255), colorTexture, kSize - 1, kSize - 1);
diff --git a/src/tests/end2end/ColorStateTests.cpp b/src/tests/end2end/ColorStateTests.cpp
index 9986718..4f5124f 100644
--- a/src/tests/end2end/ColorStateTests.cpp
+++ b/src/tests/end2end/ColorStateTests.cpp
@@ -39,7 +39,7 @@
 
         bindGroupLayout = utils::MakeBindGroupLayout(
             device, {
-                        {0, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer},
+                        {0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer},
                     });
 
         pipelineLayout = utils::MakeBasicPipelineLayout(device, &bindGroupLayout);
@@ -54,8 +54,8 @@
 
     // Set up basePipeline and testPipeline. testPipeline has the given blend state on the first
     // attachment. basePipeline has no blending
-    void SetupSingleSourcePipelines(dawn::ColorStateDescriptor colorStateDescriptor) {
-        dawn::ShaderModule fsModule =
+    void SetupSingleSourcePipelines(wgpu::ColorStateDescriptor colorStateDescriptor) {
+        wgpu::ShaderModule fsModule =
             utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
                 #version 450
                 layout(set = 0, binding = 0) uniform myBlock {
@@ -89,7 +89,7 @@
 
     // Create a bind group to set the colors as a uniform buffer
     template <size_t N>
-    dawn::BindGroup MakeBindGroupForColors(std::array<RGBA8, N> colors) {
+    wgpu::BindGroup MakeBindGroupForColors(std::array<RGBA8, N> colors) {
         std::array<float, 4 * N> data;
         for (unsigned int i = 0; i < N; ++i) {
             data[4 * i + 0] = static_cast<float>(colors[i].r) / 255.f;
@@ -100,20 +100,20 @@
 
         uint32_t bufferSize = static_cast<uint32_t>(4 * N * sizeof(float));
 
-        dawn::Buffer buffer =
-            utils::CreateBufferFromData(device, &data, bufferSize, dawn::BufferUsage::Uniform);
+        wgpu::Buffer buffer =
+            utils::CreateBufferFromData(device, &data, bufferSize, wgpu::BufferUsage::Uniform);
         return utils::MakeBindGroup(device, bindGroupLayout, {{0, buffer, 0, bufferSize}});
     }
 
     // Test that after drawing a triangle with the base color, and then the given triangle spec, the
     // color is as expected
     void DoSingleSourceTest(RGBA8 base, const TriangleSpec& triangle, const RGBA8& expected) {
-        dawn::Color blendColor{triangle.blendFactor[0], triangle.blendFactor[1],
+        wgpu::Color blendColor{triangle.blendFactor[0], triangle.blendFactor[1],
                                triangle.blendFactor[2], triangle.blendFactor[3]};
 
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         {
-            dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+            wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
             // First use the base pipeline to draw a triangle with no blending
             pass.SetPipeline(basePipeline);
             pass.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 1>({{base}})));
@@ -127,7 +127,7 @@
             pass.EndPass();
         }
 
-        dawn::CommandBuffer commands = encoder.Finish();
+        wgpu::CommandBuffer commands = encoder.Finish();
         queue.Submit(1, &commands);
 
         EXPECT_PIXEL_RGBA8_EQ(expected, renderPass.color, kRTSize / 2, kRTSize / 2);
@@ -136,17 +136,17 @@
     // Given a vector of tests where each element is <testColor, expectedColor>, check that all
     // expectations are true for the given blend operation
     void CheckBlendOperation(RGBA8 base,
-                             dawn::BlendOperation operation,
+                             wgpu::BlendOperation operation,
                              std::vector<std::pair<RGBA8, RGBA8>> tests) {
-        dawn::BlendDescriptor blend;
+        wgpu::BlendDescriptor blend;
         blend.operation = operation;
-        blend.srcFactor = dawn::BlendFactor::One;
-        blend.dstFactor = dawn::BlendFactor::One;
+        blend.srcFactor = wgpu::BlendFactor::One;
+        blend.dstFactor = wgpu::BlendFactor::One;
 
-        dawn::ColorStateDescriptor descriptor;
+        wgpu::ColorStateDescriptor descriptor;
         descriptor.alphaBlend = blend;
         descriptor.colorBlend = blend;
-        descriptor.writeMask = dawn::ColorWriteMask::All;
+        descriptor.writeMask = wgpu::ColorWriteMask::All;
 
         SetupSingleSourcePipelines(descriptor);
 
@@ -158,25 +158,25 @@
     // Given a vector of tests where each element is <testSpec, expectedColor>, check that all
     // expectations are true for the given blend factors
     void CheckBlendFactor(RGBA8 base,
-                          dawn::BlendFactor colorSrcFactor,
-                          dawn::BlendFactor colorDstFactor,
-                          dawn::BlendFactor alphaSrcFactor,
-                          dawn::BlendFactor alphaDstFactor,
+                          wgpu::BlendFactor colorSrcFactor,
+                          wgpu::BlendFactor colorDstFactor,
+                          wgpu::BlendFactor alphaSrcFactor,
+                          wgpu::BlendFactor alphaDstFactor,
                           std::vector<std::pair<TriangleSpec, RGBA8>> tests) {
-        dawn::BlendDescriptor colorBlend;
-        colorBlend.operation = dawn::BlendOperation::Add;
+        wgpu::BlendDescriptor colorBlend;
+        colorBlend.operation = wgpu::BlendOperation::Add;
         colorBlend.srcFactor = colorSrcFactor;
         colorBlend.dstFactor = colorDstFactor;
 
-        dawn::BlendDescriptor alphaBlend;
-        alphaBlend.operation = dawn::BlendOperation::Add;
+        wgpu::BlendDescriptor alphaBlend;
+        alphaBlend.operation = wgpu::BlendOperation::Add;
         alphaBlend.srcFactor = alphaSrcFactor;
         alphaBlend.dstFactor = alphaDstFactor;
 
-        dawn::ColorStateDescriptor descriptor;
+        wgpu::ColorStateDescriptor descriptor;
         descriptor.colorBlend = colorBlend;
         descriptor.alphaBlend = alphaBlend;
-        descriptor.writeMask = dawn::ColorWriteMask::All;
+        descriptor.writeMask = wgpu::ColorWriteMask::All;
 
         SetupSingleSourcePipelines(descriptor);
 
@@ -186,27 +186,27 @@
     }
 
     void CheckSrcBlendFactor(RGBA8 base,
-                             dawn::BlendFactor colorFactor,
-                             dawn::BlendFactor alphaFactor,
+                             wgpu::BlendFactor colorFactor,
+                             wgpu::BlendFactor alphaFactor,
                              std::vector<std::pair<TriangleSpec, RGBA8>> tests) {
-        CheckBlendFactor(base, colorFactor, dawn::BlendFactor::One, alphaFactor,
-                         dawn::BlendFactor::One, tests);
+        CheckBlendFactor(base, colorFactor, wgpu::BlendFactor::One, alphaFactor,
+                         wgpu::BlendFactor::One, tests);
     }
 
     void CheckDstBlendFactor(RGBA8 base,
-                             dawn::BlendFactor colorFactor,
-                             dawn::BlendFactor alphaFactor,
+                             wgpu::BlendFactor colorFactor,
+                             wgpu::BlendFactor alphaFactor,
                              std::vector<std::pair<TriangleSpec, RGBA8>> tests) {
-        CheckBlendFactor(base, dawn::BlendFactor::One, colorFactor, dawn::BlendFactor::One,
+        CheckBlendFactor(base, wgpu::BlendFactor::One, colorFactor, wgpu::BlendFactor::One,
                          alphaFactor, tests);
     }
 
     utils::BasicRenderPass renderPass;
-    dawn::RenderPipeline basePipeline;
-    dawn::RenderPipeline testPipeline;
-    dawn::ShaderModule vsModule;
-    dawn::BindGroupLayout bindGroupLayout;
-    dawn::PipelineLayout pipelineLayout;
+    wgpu::RenderPipeline basePipeline;
+    wgpu::RenderPipeline testPipeline;
+    wgpu::ShaderModule vsModule;
+    wgpu::BindGroupLayout bindGroupLayout;
+    wgpu::PipelineLayout pipelineLayout;
 };
 
 namespace {
@@ -291,14 +291,14 @@
 
 // Test compilation and usage of the fixture
 TEST_P(ColorStateTest, Basic) {
-    dawn::BlendDescriptor blend;
-    blend.operation = dawn::BlendOperation::Add;
-    blend.srcFactor = dawn::BlendFactor::One;
-    blend.dstFactor = dawn::BlendFactor::Zero;
-    dawn::ColorStateDescriptor descriptor;
+    wgpu::BlendDescriptor blend;
+    blend.operation = wgpu::BlendOperation::Add;
+    blend.srcFactor = wgpu::BlendFactor::One;
+    blend.dstFactor = wgpu::BlendFactor::Zero;
+    wgpu::ColorStateDescriptor descriptor;
     descriptor.alphaBlend = blend;
     descriptor.colorBlend = blend;
-    descriptor.writeMask = dawn::ColorWriteMask::All;
+    descriptor.writeMask = wgpu::ColorWriteMask::All;
 
     SetupSingleSourcePipelines(descriptor);
 
@@ -311,7 +311,7 @@
     std::vector<std::pair<RGBA8, RGBA8>> tests;
     std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests),
                    [&](const RGBA8& color) { return std::make_pair(color, base + color); });
-    CheckBlendOperation(base, dawn::BlendOperation::Add, tests);
+    CheckBlendOperation(base, wgpu::BlendOperation::Add, tests);
 }
 
 TEST_P(ColorStateTest, BlendOperationSubtract) {
@@ -319,7 +319,7 @@
     std::vector<std::pair<RGBA8, RGBA8>> tests;
     std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests),
                    [&](const RGBA8& color) { return std::make_pair(color, color - base); });
-    CheckBlendOperation(base, dawn::BlendOperation::Subtract, tests);
+    CheckBlendOperation(base, wgpu::BlendOperation::Subtract, tests);
 }
 
 TEST_P(ColorStateTest, BlendOperationReverseSubtract) {
@@ -327,7 +327,7 @@
     std::vector<std::pair<RGBA8, RGBA8>> tests;
     std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests),
                    [&](const RGBA8& color) { return std::make_pair(color, base - color); });
-    CheckBlendOperation(base, dawn::BlendOperation::ReverseSubtract, tests);
+    CheckBlendOperation(base, wgpu::BlendOperation::ReverseSubtract, tests);
 }
 
 TEST_P(ColorStateTest, BlendOperationMin) {
@@ -335,7 +335,7 @@
     std::vector<std::pair<RGBA8, RGBA8>> tests;
     std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests),
                    [&](const RGBA8& color) { return std::make_pair(color, min(base, color)); });
-    CheckBlendOperation(base, dawn::BlendOperation::Min, tests);
+    CheckBlendOperation(base, wgpu::BlendOperation::Min, tests);
 }
 
 TEST_P(ColorStateTest, BlendOperationMax) {
@@ -343,7 +343,7 @@
     std::vector<std::pair<RGBA8, RGBA8>> tests;
     std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests),
                    [&](const RGBA8& color) { return std::make_pair(color, max(base, color)); });
-    CheckBlendOperation(base, dawn::BlendOperation::Max, tests);
+    CheckBlendOperation(base, wgpu::BlendOperation::Max, tests);
 }
 
 // The following tests check that the Source blend factor works
@@ -353,7 +353,7 @@
     std::transform(
         kColors.begin(), kColors.end(), std::back_inserter(tests),
         [&](const RGBA8& color) { return std::make_pair(TriangleSpec({{color}}), base); });
-    CheckSrcBlendFactor(base, dawn::BlendFactor::Zero, dawn::BlendFactor::Zero, tests);
+    CheckSrcBlendFactor(base, wgpu::BlendFactor::Zero, wgpu::BlendFactor::Zero, tests);
 }
 
 TEST_P(ColorStateTest, SrcBlendFactorOne) {
@@ -362,7 +362,7 @@
     std::transform(
         kColors.begin(), kColors.end(), std::back_inserter(tests),
         [&](const RGBA8& color) { return std::make_pair(TriangleSpec({{color}}), base + color); });
-    CheckSrcBlendFactor(base, dawn::BlendFactor::One, dawn::BlendFactor::One, tests);
+    CheckSrcBlendFactor(base, wgpu::BlendFactor::One, wgpu::BlendFactor::One, tests);
 }
 
 TEST_P(ColorStateTest, SrcBlendFactorSrcColor) {
@@ -375,7 +375,7 @@
                        RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, fac);
                        return std::make_pair(TriangleSpec({{color}}), expected);
                    });
-    CheckSrcBlendFactor(base, dawn::BlendFactor::SrcColor, dawn::BlendFactor::Zero, tests);
+    CheckSrcBlendFactor(base, wgpu::BlendFactor::SrcColor, wgpu::BlendFactor::Zero, tests);
 }
 
 TEST_P(ColorStateTest, SrcBlendFactorOneMinusSrcColor) {
@@ -388,7 +388,7 @@
                        RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, fac);
                        return std::make_pair(TriangleSpec({{color}}), expected);
                    });
-    CheckSrcBlendFactor(base, dawn::BlendFactor::OneMinusSrcColor, dawn::BlendFactor::Zero, tests);
+    CheckSrcBlendFactor(base, wgpu::BlendFactor::OneMinusSrcColor, wgpu::BlendFactor::Zero, tests);
 }
 
 TEST_P(ColorStateTest, SrcBlendFactorSrcAlpha) {
@@ -400,7 +400,7 @@
                        RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, fac);
                        return std::make_pair(TriangleSpec({{color}}), expected);
                    });
-    CheckSrcBlendFactor(base, dawn::BlendFactor::SrcAlpha, dawn::BlendFactor::SrcAlpha, tests);
+    CheckSrcBlendFactor(base, wgpu::BlendFactor::SrcAlpha, wgpu::BlendFactor::SrcAlpha, tests);
 }
 
 TEST_P(ColorStateTest, SrcBlendFactorOneMinusSrcAlpha) {
@@ -412,8 +412,8 @@
             RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, fac);
             return std::make_pair(TriangleSpec({{color}}), expected);
         });
-    CheckSrcBlendFactor(base, dawn::BlendFactor::OneMinusSrcAlpha,
-                        dawn::BlendFactor::OneMinusSrcAlpha, tests);
+    CheckSrcBlendFactor(base, wgpu::BlendFactor::OneMinusSrcAlpha,
+                        wgpu::BlendFactor::OneMinusSrcAlpha, tests);
 }
 
 TEST_P(ColorStateTest, SrcBlendFactorDstColor) {
@@ -426,7 +426,7 @@
                        RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, fac);
                        return std::make_pair(TriangleSpec({{color}}), expected);
                    });
-    CheckSrcBlendFactor(base, dawn::BlendFactor::DstColor, dawn::BlendFactor::Zero, tests);
+    CheckSrcBlendFactor(base, wgpu::BlendFactor::DstColor, wgpu::BlendFactor::Zero, tests);
 }
 
 TEST_P(ColorStateTest, SrcBlendFactorOneMinusDstColor) {
@@ -439,7 +439,7 @@
                        RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, fac);
                        return std::make_pair(TriangleSpec({{color}}), expected);
                    });
-    CheckSrcBlendFactor(base, dawn::BlendFactor::OneMinusDstColor, dawn::BlendFactor::Zero, tests);
+    CheckSrcBlendFactor(base, wgpu::BlendFactor::OneMinusDstColor, wgpu::BlendFactor::Zero, tests);
 }
 
 TEST_P(ColorStateTest, SrcBlendFactorDstAlpha) {
@@ -451,7 +451,7 @@
                        RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, fac);
                        return std::make_pair(TriangleSpec({{color}}), expected);
                    });
-    CheckSrcBlendFactor(base, dawn::BlendFactor::DstAlpha, dawn::BlendFactor::DstAlpha, tests);
+    CheckSrcBlendFactor(base, wgpu::BlendFactor::DstAlpha, wgpu::BlendFactor::DstAlpha, tests);
 }
 
 TEST_P(ColorStateTest, SrcBlendFactorOneMinusDstAlpha) {
@@ -463,8 +463,8 @@
             RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, fac);
             return std::make_pair(TriangleSpec({{color}}), expected);
         });
-    CheckSrcBlendFactor(base, dawn::BlendFactor::OneMinusDstAlpha,
-                        dawn::BlendFactor::OneMinusDstAlpha, tests);
+    CheckSrcBlendFactor(base, wgpu::BlendFactor::OneMinusDstAlpha,
+                        wgpu::BlendFactor::OneMinusDstAlpha, tests);
 }
 
 TEST_P(ColorStateTest, SrcBlendFactorSrcAlphaSaturated) {
@@ -477,8 +477,8 @@
                        RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, fac);
                        return std::make_pair(TriangleSpec({{color}}), expected);
                    });
-    CheckSrcBlendFactor(base, dawn::BlendFactor::SrcAlphaSaturated,
-                        dawn::BlendFactor::SrcAlphaSaturated, tests);
+    CheckSrcBlendFactor(base, wgpu::BlendFactor::SrcAlphaSaturated,
+                        wgpu::BlendFactor::SrcAlphaSaturated, tests);
 }
 
 TEST_P(ColorStateTest, SrcBlendFactorBlendColor) {
@@ -490,7 +490,7 @@
             RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, triangleSpec.blendFactor);
             return std::make_pair(triangleSpec, expected);
         });
-    CheckSrcBlendFactor(base, dawn::BlendFactor::BlendColor, dawn::BlendFactor::BlendColor, tests);
+    CheckSrcBlendFactor(base, wgpu::BlendFactor::BlendColor, wgpu::BlendFactor::BlendColor, tests);
 }
 
 TEST_P(ColorStateTest, SrcBlendFactorOneMinusBlendColor) {
@@ -503,8 +503,8 @@
                        RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, f);
                        return std::make_pair(triangleSpec, expected);
                    });
-    CheckSrcBlendFactor(base, dawn::BlendFactor::OneMinusBlendColor,
-                        dawn::BlendFactor::OneMinusBlendColor, tests);
+    CheckSrcBlendFactor(base, wgpu::BlendFactor::OneMinusBlendColor,
+                        wgpu::BlendFactor::OneMinusBlendColor, tests);
 }
 
 // The following tests check that the Destination blend factor works
@@ -514,7 +514,7 @@
     std::transform(
         kColors.begin(), kColors.end(), std::back_inserter(tests),
         [&](const RGBA8& color) { return std::make_pair(TriangleSpec({{color}}), color); });
-    CheckDstBlendFactor(base, dawn::BlendFactor::Zero, dawn::BlendFactor::Zero, tests);
+    CheckDstBlendFactor(base, wgpu::BlendFactor::Zero, wgpu::BlendFactor::Zero, tests);
 }
 
 TEST_P(ColorStateTest, DstBlendFactorOne) {
@@ -523,7 +523,7 @@
     std::transform(
         kColors.begin(), kColors.end(), std::back_inserter(tests),
         [&](const RGBA8& color) { return std::make_pair(TriangleSpec({{color}}), base + color); });
-    CheckDstBlendFactor(base, dawn::BlendFactor::One, dawn::BlendFactor::One, tests);
+    CheckDstBlendFactor(base, wgpu::BlendFactor::One, wgpu::BlendFactor::One, tests);
 }
 
 TEST_P(ColorStateTest, DstBlendFactorSrcColor) {
@@ -536,7 +536,7 @@
                        RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, fac);
                        return std::make_pair(TriangleSpec({{color}}), expected);
                    });
-    CheckDstBlendFactor(base, dawn::BlendFactor::SrcColor, dawn::BlendFactor::Zero, tests);
+    CheckDstBlendFactor(base, wgpu::BlendFactor::SrcColor, wgpu::BlendFactor::Zero, tests);
 }
 
 TEST_P(ColorStateTest, DstBlendFactorOneMinusSrcColor) {
@@ -549,7 +549,7 @@
                        RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, fac);
                        return std::make_pair(TriangleSpec({{color}}), expected);
                    });
-    CheckDstBlendFactor(base, dawn::BlendFactor::OneMinusSrcColor, dawn::BlendFactor::Zero, tests);
+    CheckDstBlendFactor(base, wgpu::BlendFactor::OneMinusSrcColor, wgpu::BlendFactor::Zero, tests);
 }
 
 TEST_P(ColorStateTest, DstBlendFactorSrcAlpha) {
@@ -561,7 +561,7 @@
                        RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, fac);
                        return std::make_pair(TriangleSpec({{color}}), expected);
                    });
-    CheckDstBlendFactor(base, dawn::BlendFactor::SrcAlpha, dawn::BlendFactor::SrcAlpha, tests);
+    CheckDstBlendFactor(base, wgpu::BlendFactor::SrcAlpha, wgpu::BlendFactor::SrcAlpha, tests);
 }
 
 TEST_P(ColorStateTest, DstBlendFactorOneMinusSrcAlpha) {
@@ -573,8 +573,8 @@
             RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, fac);
             return std::make_pair(TriangleSpec({{color}}), expected);
         });
-    CheckDstBlendFactor(base, dawn::BlendFactor::OneMinusSrcAlpha,
-                        dawn::BlendFactor::OneMinusSrcAlpha, tests);
+    CheckDstBlendFactor(base, wgpu::BlendFactor::OneMinusSrcAlpha,
+                        wgpu::BlendFactor::OneMinusSrcAlpha, tests);
 }
 
 TEST_P(ColorStateTest, DstBlendFactorDstColor) {
@@ -587,7 +587,7 @@
                        RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, fac);
                        return std::make_pair(TriangleSpec({{color}}), expected);
                    });
-    CheckDstBlendFactor(base, dawn::BlendFactor::DstColor, dawn::BlendFactor::Zero, tests);
+    CheckDstBlendFactor(base, wgpu::BlendFactor::DstColor, wgpu::BlendFactor::Zero, tests);
 }
 
 TEST_P(ColorStateTest, DstBlendFactorOneMinusDstColor) {
@@ -600,7 +600,7 @@
                        RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, fac);
                        return std::make_pair(TriangleSpec({{color}}), expected);
                    });
-    CheckDstBlendFactor(base, dawn::BlendFactor::OneMinusDstColor, dawn::BlendFactor::Zero, tests);
+    CheckDstBlendFactor(base, wgpu::BlendFactor::OneMinusDstColor, wgpu::BlendFactor::Zero, tests);
 }
 
 TEST_P(ColorStateTest, DstBlendFactorDstAlpha) {
@@ -612,7 +612,7 @@
                        RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, fac);
                        return std::make_pair(TriangleSpec({{color}}), expected);
                    });
-    CheckDstBlendFactor(base, dawn::BlendFactor::DstAlpha, dawn::BlendFactor::DstAlpha, tests);
+    CheckDstBlendFactor(base, wgpu::BlendFactor::DstAlpha, wgpu::BlendFactor::DstAlpha, tests);
 }
 
 TEST_P(ColorStateTest, DstBlendFactorOneMinusDstAlpha) {
@@ -624,8 +624,8 @@
             RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, fac);
             return std::make_pair(TriangleSpec({{color}}), expected);
         });
-    CheckDstBlendFactor(base, dawn::BlendFactor::OneMinusDstAlpha,
-                        dawn::BlendFactor::OneMinusDstAlpha, tests);
+    CheckDstBlendFactor(base, wgpu::BlendFactor::OneMinusDstAlpha,
+                        wgpu::BlendFactor::OneMinusDstAlpha, tests);
 }
 
 TEST_P(ColorStateTest, DstBlendFactorSrcAlphaSaturated) {
@@ -638,8 +638,8 @@
                        RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, fac);
                        return std::make_pair(TriangleSpec({{color}}), expected);
                    });
-    CheckDstBlendFactor(base, dawn::BlendFactor::SrcAlphaSaturated,
-                        dawn::BlendFactor::SrcAlphaSaturated, tests);
+    CheckDstBlendFactor(base, wgpu::BlendFactor::SrcAlphaSaturated,
+                        wgpu::BlendFactor::SrcAlphaSaturated, tests);
 }
 
 TEST_P(ColorStateTest, DstBlendFactorBlendColor) {
@@ -651,7 +651,7 @@
             RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, triangleSpec.blendFactor);
             return std::make_pair(triangleSpec, expected);
         });
-    CheckDstBlendFactor(base, dawn::BlendFactor::BlendColor, dawn::BlendFactor::BlendColor, tests);
+    CheckDstBlendFactor(base, wgpu::BlendFactor::BlendColor, wgpu::BlendFactor::BlendColor, tests);
 }
 
 TEST_P(ColorStateTest, DstBlendFactorOneMinusBlendColor) {
@@ -664,23 +664,23 @@
                        RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, f);
                        return std::make_pair(triangleSpec, expected);
                    });
-    CheckDstBlendFactor(base, dawn::BlendFactor::OneMinusBlendColor,
-                        dawn::BlendFactor::OneMinusBlendColor, tests);
+    CheckDstBlendFactor(base, wgpu::BlendFactor::OneMinusBlendColor,
+                        wgpu::BlendFactor::OneMinusBlendColor, tests);
 }
 
 // Check that the color write mask works
 TEST_P(ColorStateTest, ColorWriteMask) {
-    dawn::BlendDescriptor blend;
-    blend.operation = dawn::BlendOperation::Add;
-    blend.srcFactor = dawn::BlendFactor::One;
-    blend.dstFactor = dawn::BlendFactor::One;
+    wgpu::BlendDescriptor blend;
+    blend.operation = wgpu::BlendOperation::Add;
+    blend.srcFactor = wgpu::BlendFactor::One;
+    blend.dstFactor = wgpu::BlendFactor::One;
 
-    dawn::ColorStateDescriptor descriptor;
+    wgpu::ColorStateDescriptor descriptor;
     descriptor.colorBlend = blend;
     descriptor.alphaBlend = blend;
     {
         // Test single channel color write
-        descriptor.writeMask = dawn::ColorWriteMask::Red;
+        descriptor.writeMask = wgpu::ColorWriteMask::Red;
         SetupSingleSourcePipelines(descriptor);
 
         RGBA8 base(32, 64, 128, 192);
@@ -692,7 +692,7 @@
 
     {
         // Test multi channel color write
-        descriptor.writeMask = dawn::ColorWriteMask::Green | dawn::ColorWriteMask::Alpha;
+        descriptor.writeMask = wgpu::ColorWriteMask::Green | wgpu::ColorWriteMask::Alpha;
         SetupSingleSourcePipelines(descriptor);
 
         RGBA8 base(32, 64, 128, 192);
@@ -704,7 +704,7 @@
 
     {
         // Test no channel color write
-        descriptor.writeMask = dawn::ColorWriteMask::None;
+        descriptor.writeMask = wgpu::ColorWriteMask::None;
         SetupSingleSourcePipelines(descriptor);
 
         RGBA8 base(32, 64, 128, 192);
@@ -717,30 +717,30 @@
 // Check that the color write mask works when blending is disabled
 TEST_P(ColorStateTest, ColorWriteMaskBlendingDisabled) {
     {
-        dawn::BlendDescriptor blend;
-        blend.operation = dawn::BlendOperation::Add;
-        blend.srcFactor = dawn::BlendFactor::One;
-        blend.dstFactor = dawn::BlendFactor::Zero;
-        dawn::ColorStateDescriptor descriptor;
+        wgpu::BlendDescriptor blend;
+        blend.operation = wgpu::BlendOperation::Add;
+        blend.srcFactor = wgpu::BlendFactor::One;
+        blend.dstFactor = wgpu::BlendFactor::Zero;
+        wgpu::ColorStateDescriptor descriptor;
         descriptor.alphaBlend = blend;
         descriptor.colorBlend = blend;
 
-        descriptor.writeMask = dawn::ColorWriteMask::Red;
+        descriptor.writeMask = wgpu::ColorWriteMask::Red;
         SetupSingleSourcePipelines(descriptor);
 
         RGBA8 base(32, 64, 128, 192);
         RGBA8 expected(32, 0, 0, 0);
 
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         {
-            dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+            wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
             pass.SetPipeline(testPipeline);
             pass.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 1>({{base}})));
             pass.Draw(3, 1, 0, 0);
             pass.EndPass();
         }
 
-        dawn::CommandBuffer commands = encoder.Finish();
+        wgpu::CommandBuffer commands = encoder.Finish();
         queue.Submit(1, &commands);
         EXPECT_PIXEL_RGBA8_EQ(expected, renderPass.color, kRTSize / 2, kRTSize / 2);
     }
@@ -750,19 +750,19 @@
 TEST_P(ColorStateTest, IndependentColorState) {
     DAWN_SKIP_TEST_IF(IsWindows() && IsVulkan() && IsIntel());
 
-    std::array<dawn::Texture, 4> renderTargets;
-    std::array<dawn::TextureView, 4> renderTargetViews;
+    std::array<wgpu::Texture, 4> renderTargets;
+    std::array<wgpu::TextureView, 4> renderTargetViews;
 
-    dawn::TextureDescriptor descriptor;
-    descriptor.dimension = dawn::TextureDimension::e2D;
+    wgpu::TextureDescriptor descriptor;
+    descriptor.dimension = wgpu::TextureDimension::e2D;
     descriptor.size.width = kRTSize;
     descriptor.size.height = kRTSize;
     descriptor.size.depth = 1;
     descriptor.arrayLayerCount = 1;
     descriptor.sampleCount = 1;
-    descriptor.format = dawn::TextureFormat::RGBA8Unorm;
+    descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
     descriptor.mipLevelCount = 1;
-    descriptor.usage = dawn::TextureUsage::OutputAttachment | dawn::TextureUsage::CopySrc;
+    descriptor.usage = wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc;
 
     for (uint32_t i = 0; i < 4; ++i) {
         renderTargets[i] = device.CreateTexture(&descriptor);
@@ -772,7 +772,7 @@
     utils::ComboRenderPassDescriptor renderPass({renderTargetViews[0], renderTargetViews[1],
                                                 renderTargetViews[2], renderTargetViews[3]});
 
-    dawn::ShaderModule fsModule =
+    wgpu::ShaderModule fsModule =
         utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
         #version 450
         layout(set = 0, binding = 0) uniform myBlock {
@@ -810,20 +810,20 @@
     testDescriptor.colorStateCount = 4;
 
     // set color states
-    dawn::BlendDescriptor blend1;
-    blend1.operation = dawn::BlendOperation::Add;
-    blend1.srcFactor = dawn::BlendFactor::One;
-    blend1.dstFactor = dawn::BlendFactor::One;
+    wgpu::BlendDescriptor blend1;
+    blend1.operation = wgpu::BlendOperation::Add;
+    blend1.srcFactor = wgpu::BlendFactor::One;
+    blend1.dstFactor = wgpu::BlendFactor::One;
 
-    dawn::BlendDescriptor blend2;
-    blend2.operation = dawn::BlendOperation::Subtract;
-    blend2.srcFactor = dawn::BlendFactor::One;
-    blend2.dstFactor = dawn::BlendFactor::One;
+    wgpu::BlendDescriptor blend2;
+    blend2.operation = wgpu::BlendOperation::Subtract;
+    blend2.srcFactor = wgpu::BlendFactor::One;
+    blend2.dstFactor = wgpu::BlendFactor::One;
 
-    dawn::BlendDescriptor blend3;
-    blend3.operation = dawn::BlendOperation::Min;
-    blend3.srcFactor = dawn::BlendFactor::One;
-    blend3.dstFactor = dawn::BlendFactor::One;
+    wgpu::BlendDescriptor blend3;
+    blend3.operation = wgpu::BlendOperation::Min;
+    blend3.srcFactor = wgpu::BlendFactor::One;
+    blend3.dstFactor = wgpu::BlendFactor::One;
 
     testDescriptor.cColorStates[0].colorBlend = blend1;
     testDescriptor.cColorStates[0].alphaBlend = blend1;
@@ -848,9 +848,9 @@
         RGBA8 expected2 = color2;
         RGBA8 expected3 = min(color3, base);
 
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         {
-            dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+            wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
             pass.SetPipeline(basePipeline);
             pass.SetBindGroup(
                 0, MakeBindGroupForColors(std::array<RGBA8, 4>({{base, base, base, base}})));
@@ -863,7 +863,7 @@
             pass.EndPass();
         }
 
-        dawn::CommandBuffer commands = encoder.Finish();
+        wgpu::CommandBuffer commands = encoder.Finish();
         queue.Submit(1, &commands);
 
         EXPECT_PIXEL_RGBA8_EQ(expected0, renderTargets[0], kRTSize / 2, kRTSize / 2)
@@ -883,7 +883,7 @@
 
 // Test that the default blend color is correctly set at the beginning of every subpass
 TEST_P(ColorStateTest, DefaultBlendColor) {
-    dawn::ShaderModule fsModule =
+    wgpu::ShaderModule fsModule =
         utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
         #version 450
         layout(set = 0, binding = 0) uniform myBlock {
@@ -911,21 +911,21 @@
     testDescriptor.cFragmentStage.module = fsModule;
     testDescriptor.cColorStates[0].format = renderPass.colorFormat;
 
-    dawn::BlendDescriptor blend;
-    blend.operation = dawn::BlendOperation::Add;
-    blend.srcFactor = dawn::BlendFactor::BlendColor;
-    blend.dstFactor = dawn::BlendFactor::One;
+    wgpu::BlendDescriptor blend;
+    blend.operation = wgpu::BlendOperation::Add;
+    blend.srcFactor = wgpu::BlendFactor::BlendColor;
+    blend.dstFactor = wgpu::BlendFactor::One;
     testDescriptor.cColorStates[0].colorBlend = blend;
     testDescriptor.cColorStates[0].alphaBlend = blend;
 
     testPipeline = device.CreateRenderPipeline(&testDescriptor);
-    constexpr dawn::Color kWhite{1.0f, 1.0f, 1.0f, 1.0f};
+    constexpr wgpu::Color kWhite{1.0f, 1.0f, 1.0f, 1.0f};
 
     // Check that the initial blend color is (0,0,0,0)
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         {
-            dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+            wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
             pass.SetPipeline(basePipeline);
             pass.SetBindGroup(0,
                               MakeBindGroupForColors(std::array<RGBA8, 1>({{RGBA8(0, 0, 0, 0)}})));
@@ -937,7 +937,7 @@
             pass.EndPass();
         }
 
-        dawn::CommandBuffer commands = encoder.Finish();
+        wgpu::CommandBuffer commands = encoder.Finish();
         queue.Submit(1, &commands);
 
         EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 0, 0, 0), renderPass.color, kRTSize / 2, kRTSize / 2);
@@ -945,9 +945,9 @@
 
     // Check that setting the blend color works
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         {
-            dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+            wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
             pass.SetPipeline(basePipeline);
             pass.SetBindGroup(0,
                               MakeBindGroupForColors(std::array<RGBA8, 1>({{RGBA8(0, 0, 0, 0)}})));
@@ -960,7 +960,7 @@
             pass.EndPass();
         }
 
-        dawn::CommandBuffer commands = encoder.Finish();
+        wgpu::CommandBuffer commands = encoder.Finish();
         queue.Submit(1, &commands);
 
         EXPECT_PIXEL_RGBA8_EQ(RGBA8(255, 255, 255, 255), renderPass.color, kRTSize / 2,
@@ -969,9 +969,9 @@
 
     // Check that the blend color is not inherited between render passes
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         {
-            dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+            wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
             pass.SetPipeline(basePipeline);
             pass.SetBindGroup(0,
                               MakeBindGroupForColors(std::array<RGBA8, 1>({{RGBA8(0, 0, 0, 0)}})));
@@ -984,7 +984,7 @@
             pass.EndPass();
         }
         {
-            dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+            wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
             pass.SetPipeline(basePipeline);
             pass.SetBindGroup(0,
                               MakeBindGroupForColors(std::array<RGBA8, 1>({{RGBA8(0, 0, 0, 0)}})));
@@ -996,7 +996,7 @@
             pass.EndPass();
         }
 
-        dawn::CommandBuffer commands = encoder.Finish();
+        wgpu::CommandBuffer commands = encoder.Finish();
         queue.Submit(1, &commands);
 
         EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 0, 0, 0), renderPass.color, kRTSize / 2, kRTSize / 2);
@@ -1007,7 +1007,7 @@
 // persisted and prevented a render pass loadOp from fully clearing the output
 // attachment.
 TEST_P(ColorStateTest, ColorWriteMaskDoesNotAffectRenderPassLoadOpClear) {
-    dawn::ShaderModule fsModule =
+    wgpu::ShaderModule fsModule =
         utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
         #version 450
         layout(set = 0, binding = 0) uniform myBlock {
@@ -1034,17 +1034,17 @@
     testDescriptor.vertexStage.module = vsModule;
     testDescriptor.cFragmentStage.module = fsModule;
     testDescriptor.cColorStates[0].format = renderPass.colorFormat;
-    testDescriptor.cColorStates[0].writeMask = dawn::ColorWriteMask::Red;
+    testDescriptor.cColorStates[0].writeMask = wgpu::ColorWriteMask::Red;
 
     testPipeline = device.CreateRenderPipeline(&testDescriptor);
 
     RGBA8 base(32, 64, 128, 192);
     RGBA8 expected(0, 0, 0, 0);
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     {
         // Clear the output attachment to |base|
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
         pass.SetPipeline(basePipeline);
         pass.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 1>({{base}})));
         pass.Draw(3, 1, 0, 0);
@@ -1055,10 +1055,10 @@
     }
     {
         // This renderpass' loadOp should clear all channels of the output attachment
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
         pass.EndPass();
     }
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
 
     EXPECT_PIXEL_RGBA8_EQ(expected, renderPass.color, kRTSize / 2, kRTSize / 2);
diff --git a/src/tests/end2end/CompressedTextureFormatTests.cpp b/src/tests/end2end/CompressedTextureFormatTests.cpp
index 797d675..e632883 100644
--- a/src/tests/end2end/CompressedTextureFormatTests.cpp
+++ b/src/tests/end2end/CompressedTextureFormatTests.cpp
@@ -22,9 +22,9 @@
 
 // The helper struct to configure the copies between buffers and textures.
 struct CopyConfig {
-    dawn::TextureDescriptor textureDescriptor;
-    dawn::Extent3D copyExtent3D;
-    dawn::Origin3D copyOrigin3D = {0, 0, 0};
+    wgpu::TextureDescriptor textureDescriptor;
+    wgpu::Extent3D copyExtent3D;
+    wgpu::Origin3D copyOrigin3D = {0, 0, 0};
     uint32_t viewMipmapLevel = 0;
     uint32_t viewArrayLayer = 0;
     uint32_t bufferOffset = 0;
@@ -37,8 +37,8 @@
     void TestSetUp() override {
         DawnTest::TestSetUp();
         mBindGroupLayout = utils::MakeBindGroupLayout(
-            device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::Sampler},
-                     {1, dawn::ShaderStage::Fragment, dawn::BindingType::SampledTexture}});
+            device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler},
+                     {1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture}});
     }
 
     std::vector<const char*> GetRequiredExtensions() override {
@@ -55,12 +55,12 @@
     }
 
     // Copy the compressed texture data into the destination texture as is specified in copyConfig.
-    void InitializeDataInCompressedTexture(dawn::Texture bcCompressedTexture,
+    void InitializeDataInCompressedTexture(wgpu::Texture bcCompressedTexture,
                                            const CopyConfig& copyConfig) {
         ASSERT(IsBCFormatSupported());
 
         // Compute the upload buffer size with rowPitchAlignment and the copy region.
-        const dawn::Extent3D textureSize = copyConfig.textureDescriptor.size;
+        const wgpu::Extent3D textureSize = copyConfig.textureDescriptor.size;
         uint32_t actualWidthAtLevel = textureSize.width >> copyConfig.viewMipmapLevel;
         uint32_t actualHeightAtLevel = textureSize.height >> copyConfig.viewMipmapLevel;
         uint32_t copyWidthInBlockAtLevel =
@@ -92,54 +92,54 @@
         }
 
         // Copy texture data from a staging buffer to the destination texture.
-        dawn::Buffer stagingBuffer = utils::CreateBufferFromData(
-            device, uploadData.data(), uploadBufferSize, dawn::BufferUsage::CopySrc);
-        dawn::BufferCopyView bufferCopyView =
+        wgpu::Buffer stagingBuffer = utils::CreateBufferFromData(
+            device, uploadData.data(), uploadBufferSize, wgpu::BufferUsage::CopySrc);
+        wgpu::BufferCopyView bufferCopyView =
             utils::CreateBufferCopyView(stagingBuffer, copyConfig.bufferOffset,
                                         copyConfig.rowPitchAlignment, copyConfig.imageHeight);
-        dawn::TextureCopyView textureCopyView =
+        wgpu::TextureCopyView textureCopyView =
             utils::CreateTextureCopyView(bcCompressedTexture, copyConfig.viewMipmapLevel,
                                          copyConfig.viewArrayLayer, copyConfig.copyOrigin3D);
 
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, &copyConfig.copyExtent3D);
-        dawn::CommandBuffer copy = encoder.Finish();
+        wgpu::CommandBuffer copy = encoder.Finish();
         queue.Submit(1, &copy);
     }
 
     // Create the bind group that includes a BC texture and a sampler.
-    dawn::BindGroup CreateBindGroupForTest(dawn::Texture bcCompressedTexture,
-                                           dawn::TextureFormat bcFormat,
+    wgpu::BindGroup CreateBindGroupForTest(wgpu::Texture bcCompressedTexture,
+                                           wgpu::TextureFormat bcFormat,
                                            uint32_t baseArrayLayer = 0,
                                            uint32_t baseMipLevel = 0) {
         ASSERT(IsBCFormatSupported());
 
-        dawn::SamplerDescriptor samplerDesc = utils::GetDefaultSamplerDescriptor();
-        samplerDesc.minFilter = dawn::FilterMode::Nearest;
-        samplerDesc.magFilter = dawn::FilterMode::Nearest;
-        dawn::Sampler sampler = device.CreateSampler(&samplerDesc);
+        wgpu::SamplerDescriptor samplerDesc = utils::GetDefaultSamplerDescriptor();
+        samplerDesc.minFilter = wgpu::FilterMode::Nearest;
+        samplerDesc.magFilter = wgpu::FilterMode::Nearest;
+        wgpu::Sampler sampler = device.CreateSampler(&samplerDesc);
 
-        dawn::TextureViewDescriptor textureViewDescriptor;
+        wgpu::TextureViewDescriptor textureViewDescriptor;
         textureViewDescriptor.format = bcFormat;
-        textureViewDescriptor.dimension = dawn::TextureViewDimension::e2D;
+        textureViewDescriptor.dimension = wgpu::TextureViewDimension::e2D;
         textureViewDescriptor.baseMipLevel = baseMipLevel;
         textureViewDescriptor.baseArrayLayer = baseArrayLayer;
         textureViewDescriptor.arrayLayerCount = 1;
         textureViewDescriptor.mipLevelCount = 1;
-        dawn::TextureView bcTextureView = bcCompressedTexture.CreateView(&textureViewDescriptor);
+        wgpu::TextureView bcTextureView = bcCompressedTexture.CreateView(&textureViewDescriptor);
 
         return utils::MakeBindGroup(device, mBindGroupLayout, {{0, sampler}, {1, bcTextureView}});
     }
 
     // Create a render pipeline for sampling from a BC texture and rendering into the render target.
-    dawn::RenderPipeline CreateRenderPipelineForTest() {
+    wgpu::RenderPipeline CreateRenderPipelineForTest() {
         ASSERT(IsBCFormatSupported());
 
-        dawn::PipelineLayout pipelineLayout =
+        wgpu::PipelineLayout pipelineLayout =
             utils::MakeBasicPipelineLayout(device, &mBindGroupLayout);
 
         utils::ComboRenderPipelineDescriptor renderPipelineDescriptor(device);
-        dawn::ShaderModule vsModule =
+        wgpu::ShaderModule vsModule =
             utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
             #version 450
             layout(location=0) out vec2 texCoord;
@@ -152,7 +152,7 @@
                 gl_Position = vec4(pos[gl_VertexIndex], 0.0f, 1.0f);
                 texCoord = vec2(gl_Position.x / 2.0f, -gl_Position.y / 2.0f) + vec2(0.5f);
             })");
-        dawn::ShaderModule fsModule =
+        wgpu::ShaderModule fsModule =
             utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
             #version 450
             layout(set = 0, binding = 0) uniform sampler sampler0;
@@ -172,11 +172,11 @@
     }
 
     // Run the given render pipeline and bind group and verify the pixels in the render target.
-    void VerifyCompressedTexturePixelValues(dawn::RenderPipeline renderPipeline,
-                                            dawn::BindGroup bindGroup,
-                                            const dawn::Extent3D& renderTargetSize,
-                                            const dawn::Origin3D& expectedOrigin,
-                                            const dawn::Extent3D& expectedExtent,
+    void VerifyCompressedTexturePixelValues(wgpu::RenderPipeline renderPipeline,
+                                            wgpu::BindGroup bindGroup,
+                                            const wgpu::Extent3D& renderTargetSize,
+                                            const wgpu::Origin3D& expectedOrigin,
+                                            const wgpu::Extent3D& expectedExtent,
                                             const std::vector<RGBA8>& expected) {
         ASSERT(IsBCFormatSupported());
 
@@ -184,16 +184,16 @@
         utils::BasicRenderPass renderPass =
             utils::CreateBasicRenderPass(device, renderTargetSize.width, renderTargetSize.height);
 
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         {
-            dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+            wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
             pass.SetPipeline(renderPipeline);
             pass.SetBindGroup(0, bindGroup);
             pass.Draw(6, 1, 0, 0);
             pass.EndPass();
         }
 
-        dawn::CommandBuffer commands = encoder.Finish();
+        wgpu::CommandBuffer commands = encoder.Finish();
         queue.Submit(1, &commands);
 
         EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color, expectedOrigin.x,
@@ -206,19 +206,19 @@
     void TestCopyRegionIntoBCFormatTextures(const CopyConfig& config) {
         ASSERT(IsBCFormatSupported());
 
-        dawn::Texture bcTexture = CreateTextureWithCompressedData(config);
+        wgpu::Texture bcTexture = CreateTextureWithCompressedData(config);
 
-        dawn::BindGroup bindGroup =
+        wgpu::BindGroup bindGroup =
             CreateBindGroupForTest(bcTexture, config.textureDescriptor.format,
                                    config.viewArrayLayer, config.viewMipmapLevel);
-        dawn::RenderPipeline renderPipeline = CreateRenderPipelineForTest();
+        wgpu::RenderPipeline renderPipeline = CreateRenderPipelineForTest();
 
-        dawn::Extent3D virtualSizeAtLevel = GetVirtualSizeAtLevel(config);
+        wgpu::Extent3D virtualSizeAtLevel = GetVirtualSizeAtLevel(config);
 
         // The copy region may exceed the subresource size because of the required paddings for BC
         // blocks, so we should limit the size of the expectedData to make it match the real size
         // of the render target.
-        dawn::Extent3D noPaddingExtent3D = config.copyExtent3D;
+        wgpu::Extent3D noPaddingExtent3D = config.copyExtent3D;
         if (config.copyOrigin3D.x + config.copyExtent3D.width > virtualSizeAtLevel.width) {
             noPaddingExtent3D.width = virtualSizeAtLevel.width - config.copyOrigin3D.x;
         }
@@ -233,59 +233,59 @@
     }
 
     // Create a texture and initialize it with the pre-prepared compressed texture data.
-    dawn::Texture CreateTextureWithCompressedData(CopyConfig config) {
-        dawn::Texture bcTexture = device.CreateTexture(&config.textureDescriptor);
+    wgpu::Texture CreateTextureWithCompressedData(CopyConfig config) {
+        wgpu::Texture bcTexture = device.CreateTexture(&config.textureDescriptor);
         InitializeDataInCompressedTexture(bcTexture, config);
         return bcTexture;
     }
 
     // Record a texture-to-texture copy command into command encoder without finishing the encoding.
-    void RecordTextureToTextureCopy(dawn::CommandEncoder encoder,
-                                    dawn::Texture srcTexture,
-                                    dawn::Texture dstTexture,
+    void RecordTextureToTextureCopy(wgpu::CommandEncoder encoder,
+                                    wgpu::Texture srcTexture,
+                                    wgpu::Texture dstTexture,
                                     CopyConfig srcConfig,
                                     CopyConfig dstConfig) {
-        dawn::TextureCopyView textureCopyViewSrc =
+        wgpu::TextureCopyView textureCopyViewSrc =
             utils::CreateTextureCopyView(srcTexture, srcConfig.viewMipmapLevel,
                                          srcConfig.viewArrayLayer, srcConfig.copyOrigin3D);
-        dawn::TextureCopyView textureCopyViewDst =
+        wgpu::TextureCopyView textureCopyViewDst =
             utils::CreateTextureCopyView(dstTexture, dstConfig.viewMipmapLevel,
                                          dstConfig.viewArrayLayer, dstConfig.copyOrigin3D);
         encoder.CopyTextureToTexture(&textureCopyViewSrc, &textureCopyViewDst,
                                      &dstConfig.copyExtent3D);
     }
 
-    dawn::Texture CreateTextureFromTexture(dawn::Texture srcTexture,
+    wgpu::Texture CreateTextureFromTexture(wgpu::Texture srcTexture,
                                            CopyConfig srcConfig,
                                            CopyConfig dstConfig) {
-        dawn::Texture dstTexture = device.CreateTexture(&dstConfig.textureDescriptor);
+        wgpu::Texture dstTexture = device.CreateTexture(&dstConfig.textureDescriptor);
 
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         RecordTextureToTextureCopy(encoder, srcTexture, dstTexture, srcConfig, dstConfig);
-        dawn::CommandBuffer copy = encoder.Finish();
+        wgpu::CommandBuffer copy = encoder.Finish();
         queue.Submit(1, &copy);
 
         return dstTexture;
     }
 
     // Return the BC block size in bytes.
-    static uint32_t CompressedFormatBlockSizeInBytes(dawn::TextureFormat format) {
+    static uint32_t CompressedFormatBlockSizeInBytes(wgpu::TextureFormat format) {
         switch (format) {
-            case dawn::TextureFormat::BC1RGBAUnorm:
-            case dawn::TextureFormat::BC1RGBAUnormSrgb:
-            case dawn::TextureFormat::BC4RSnorm:
-            case dawn::TextureFormat::BC4RUnorm:
+            case wgpu::TextureFormat::BC1RGBAUnorm:
+            case wgpu::TextureFormat::BC1RGBAUnormSrgb:
+            case wgpu::TextureFormat::BC4RSnorm:
+            case wgpu::TextureFormat::BC4RUnorm:
                 return 8;
-            case dawn::TextureFormat::BC2RGBAUnorm:
-            case dawn::TextureFormat::BC2RGBAUnormSrgb:
-            case dawn::TextureFormat::BC3RGBAUnorm:
-            case dawn::TextureFormat::BC3RGBAUnormSrgb:
-            case dawn::TextureFormat::BC5RGSnorm:
-            case dawn::TextureFormat::BC5RGUnorm:
-            case dawn::TextureFormat::BC6HRGBSfloat:
-            case dawn::TextureFormat::BC6HRGBUfloat:
-            case dawn::TextureFormat::BC7RGBAUnorm:
-            case dawn::TextureFormat::BC7RGBAUnormSrgb:
+            case wgpu::TextureFormat::BC2RGBAUnorm:
+            case wgpu::TextureFormat::BC2RGBAUnormSrgb:
+            case wgpu::TextureFormat::BC3RGBAUnorm:
+            case wgpu::TextureFormat::BC3RGBAUnormSrgb:
+            case wgpu::TextureFormat::BC5RGSnorm:
+            case wgpu::TextureFormat::BC5RGUnorm:
+            case wgpu::TextureFormat::BC6HRGBSfloat:
+            case wgpu::TextureFormat::BC6HRGBUfloat:
+            case wgpu::TextureFormat::BC7RGBAUnorm:
+            case wgpu::TextureFormat::BC7RGBAUnormSrgb:
                 return 16;
             default:
                 UNREACHABLE();
@@ -294,18 +294,18 @@
     }
 
     // Return the pre-prepared one-block BC texture data.
-    static std::vector<uint8_t> GetOneBlockBCFormatTextureData(dawn::TextureFormat bcFormat) {
+    static std::vector<uint8_t> GetOneBlockBCFormatTextureData(wgpu::TextureFormat bcFormat) {
         switch (bcFormat) {
             // The expected data represents 4x4 pixel images with the left side dark red and the
             // right side dark green. We specify the same compressed data in both sRGB and non-sRGB
             // tests, but the rendering result should be different because for sRGB formats, the
             // red, green, and blue components are converted from an sRGB color space to a linear
             // color space as part of filtering.
-            case dawn::TextureFormat::BC1RGBAUnorm:
-            case dawn::TextureFormat::BC1RGBAUnormSrgb:
+            case wgpu::TextureFormat::BC1RGBAUnorm:
+            case wgpu::TextureFormat::BC1RGBAUnormSrgb:
                 return {0x0, 0xC0, 0x60, 0x6, 0x50, 0x50, 0x50, 0x50};
-            case dawn::TextureFormat::BC7RGBAUnorm:
-            case dawn::TextureFormat::BC7RGBAUnormSrgb:
+            case wgpu::TextureFormat::BC7RGBAUnorm:
+            case wgpu::TextureFormat::BC7RGBAUnormSrgb:
                 return {0x50, 0x18, 0xfc, 0xf, 0x0,  0x30, 0xe3, 0xe1,
                         0xe1, 0xe1, 0xc1, 0xf, 0xfc, 0xc0, 0xf,  0xfc};
 
@@ -315,34 +315,34 @@
             // tests, but the rendering result should be different because for sRGB formats, the
             // red, green, and blue components are converted from an sRGB color space to a linear
             // color space as part of filtering, and any alpha component is left unchanged.
-            case dawn::TextureFormat::BC2RGBAUnorm:
-            case dawn::TextureFormat::BC2RGBAUnormSrgb:
+            case wgpu::TextureFormat::BC2RGBAUnorm:
+            case wgpu::TextureFormat::BC2RGBAUnormSrgb:
                 return {0x88, 0xFF, 0x88, 0xFF, 0x88, 0xFF, 0x88, 0xFF,
                         0x0,  0xC0, 0x60, 0x6,  0x50, 0x50, 0x50, 0x50};
-            case dawn::TextureFormat::BC3RGBAUnorm:
-            case dawn::TextureFormat::BC3RGBAUnormSrgb:
+            case wgpu::TextureFormat::BC3RGBAUnorm:
+            case wgpu::TextureFormat::BC3RGBAUnormSrgb:
                 return {0x88, 0xFF, 0x40, 0x2, 0x24, 0x40, 0x2,  0x24,
                         0x0,  0xC0, 0x60, 0x6, 0x50, 0x50, 0x50, 0x50};
 
             // The expected data represents 4x4 pixel images with the left side red and the
             // right side black.
-            case dawn::TextureFormat::BC4RSnorm:
+            case wgpu::TextureFormat::BC4RSnorm:
                 return {0x7F, 0x0, 0x40, 0x2, 0x24, 0x40, 0x2, 0x24};
-            case dawn::TextureFormat::BC4RUnorm:
+            case wgpu::TextureFormat::BC4RUnorm:
                 return {0xFF, 0x0, 0x40, 0x2, 0x24, 0x40, 0x2, 0x24};
 
             // The expected data represents 4x4 pixel images with the left side red and the right
             // side green and was encoded with DirectXTex from Microsoft.
-            case dawn::TextureFormat::BC5RGSnorm:
+            case wgpu::TextureFormat::BC5RGSnorm:
                 return {0x7f, 0x81, 0x40, 0x2,  0x24, 0x40, 0x2,  0x24,
                         0x7f, 0x81, 0x9,  0x90, 0x0,  0x9,  0x90, 0x0};
-            case dawn::TextureFormat::BC5RGUnorm:
+            case wgpu::TextureFormat::BC5RGUnorm:
                 return {0xff, 0x0, 0x40, 0x2,  0x24, 0x40, 0x2,  0x24,
                         0xff, 0x0, 0x9,  0x90, 0x0,  0x9,  0x90, 0x0};
-            case dawn::TextureFormat::BC6HRGBSfloat:
+            case wgpu::TextureFormat::BC6HRGBSfloat:
                 return {0xe3, 0x1f, 0x0, 0x0,  0x0, 0xe0, 0x1f, 0x0,
                         0x0,  0xff, 0x0, 0xff, 0x0, 0xff, 0x0,  0xff};
-            case dawn::TextureFormat::BC6HRGBUfloat:
+            case wgpu::TextureFormat::BC6HRGBUfloat:
                 return {0xe3, 0x3d, 0x0, 0x0,  0x0, 0xe0, 0x3d, 0x0,
                         0x0,  0xff, 0x0, 0xff, 0x0, 0xff, 0x0,  0xff};
 
@@ -354,8 +354,8 @@
 
     // Return the texture data that is decoded from the result of GetOneBlockBCFormatTextureData in
     // RGBA8 formats.
-    static std::vector<RGBA8> GetExpectedData(dawn::TextureFormat bcFormat,
-                                              const dawn::Extent3D& testRegion) {
+    static std::vector<RGBA8> GetExpectedData(wgpu::TextureFormat bcFormat,
+                                              const wgpu::Extent3D& testRegion) {
         constexpr RGBA8 kRed(255, 0, 0, 255);
         constexpr RGBA8 kGreen(0, 255, 0, 255);
         constexpr RGBA8 kBlack(0, 0, 0, 255);
@@ -368,36 +368,36 @@
         constexpr uint8_t kRightAlpha = 0xFF;
 
         switch (bcFormat) {
-            case dawn::TextureFormat::BC1RGBAUnorm:
-            case dawn::TextureFormat::BC7RGBAUnorm:
+            case wgpu::TextureFormat::BC1RGBAUnorm:
+            case wgpu::TextureFormat::BC7RGBAUnorm:
                 return FillExpectedData(testRegion, kDarkRed, kDarkGreen);
 
-            case dawn::TextureFormat::BC2RGBAUnorm:
-            case dawn::TextureFormat::BC3RGBAUnorm: {
+            case wgpu::TextureFormat::BC2RGBAUnorm:
+            case wgpu::TextureFormat::BC3RGBAUnorm: {
                 constexpr RGBA8 kLeftColor = RGBA8(kDarkRed.r, 0, 0, kLeftAlpha);
                 constexpr RGBA8 kRightColor = RGBA8(0, kDarkGreen.g, 0, kRightAlpha);
                 return FillExpectedData(testRegion, kLeftColor, kRightColor);
             }
 
-            case dawn::TextureFormat::BC1RGBAUnormSrgb:
-            case dawn::TextureFormat::BC7RGBAUnormSrgb:
+            case wgpu::TextureFormat::BC1RGBAUnormSrgb:
+            case wgpu::TextureFormat::BC7RGBAUnormSrgb:
                 return FillExpectedData(testRegion, kDarkRedSRGB, kDarkGreenSRGB);
 
-            case dawn::TextureFormat::BC2RGBAUnormSrgb:
-            case dawn::TextureFormat::BC3RGBAUnormSrgb: {
+            case wgpu::TextureFormat::BC2RGBAUnormSrgb:
+            case wgpu::TextureFormat::BC3RGBAUnormSrgb: {
                 constexpr RGBA8 kLeftColor = RGBA8(kDarkRedSRGB.r, 0, 0, kLeftAlpha);
                 constexpr RGBA8 kRightColor = RGBA8(0, kDarkGreenSRGB.g, 0, kRightAlpha);
                 return FillExpectedData(testRegion, kLeftColor, kRightColor);
             }
 
-            case dawn::TextureFormat::BC4RSnorm:
-            case dawn::TextureFormat::BC4RUnorm:
+            case wgpu::TextureFormat::BC4RSnorm:
+            case wgpu::TextureFormat::BC4RUnorm:
                 return FillExpectedData(testRegion, kRed, kBlack);
 
-            case dawn::TextureFormat::BC5RGSnorm:
-            case dawn::TextureFormat::BC5RGUnorm:
-            case dawn::TextureFormat::BC6HRGBSfloat:
-            case dawn::TextureFormat::BC6HRGBUfloat:
+            case wgpu::TextureFormat::BC5RGSnorm:
+            case wgpu::TextureFormat::BC5RGUnorm:
+            case wgpu::TextureFormat::BC6HRGBSfloat:
+            case wgpu::TextureFormat::BC6HRGBUfloat:
                 return FillExpectedData(testRegion, kRed, kGreen);
 
             default:
@@ -406,7 +406,7 @@
         }
     }
 
-    static std::vector<RGBA8> FillExpectedData(const dawn::Extent3D& testRegion,
+    static std::vector<RGBA8> FillExpectedData(const wgpu::Extent3D& testRegion,
                                                RGBA8 leftColorInBlock,
                                                RGBA8 rightColorInBlock) {
         ASSERT(testRegion.depth == 1);
@@ -422,13 +422,13 @@
         return expectedData;
     }
 
-    static dawn::Extent3D GetVirtualSizeAtLevel(const CopyConfig& config) {
+    static wgpu::Extent3D GetVirtualSizeAtLevel(const CopyConfig& config) {
         return {config.textureDescriptor.size.width >> config.viewMipmapLevel,
                 config.textureDescriptor.size.height >> config.viewMipmapLevel, 1};
     }
 
-    static dawn::Extent3D GetPhysicalSizeAtLevel(const CopyConfig& config) {
-        dawn::Extent3D sizeAtLevel = GetVirtualSizeAtLevel(config);
+    static wgpu::Extent3D GetPhysicalSizeAtLevel(const CopyConfig& config) {
+        wgpu::Extent3D sizeAtLevel = GetVirtualSizeAtLevel(config);
         sizeAtLevel.width = (sizeAtLevel.width + kBCBlockWidthInTexels - 1) /
                             kBCBlockWidthInTexels * kBCBlockWidthInTexels;
         sizeAtLevel.height = (sizeAtLevel.height + kBCBlockHeightInTexels - 1) /
@@ -436,23 +436,23 @@
         return sizeAtLevel;
     }
 
-    const std::array<dawn::TextureFormat, 14> kBCFormats = {
-        dawn::TextureFormat::BC1RGBAUnorm,  dawn::TextureFormat::BC1RGBAUnormSrgb,
-        dawn::TextureFormat::BC2RGBAUnorm,  dawn::TextureFormat::BC2RGBAUnormSrgb,
-        dawn::TextureFormat::BC3RGBAUnorm,  dawn::TextureFormat::BC3RGBAUnormSrgb,
-        dawn::TextureFormat::BC4RSnorm,     dawn::TextureFormat::BC4RUnorm,
-        dawn::TextureFormat::BC5RGSnorm,    dawn::TextureFormat::BC5RGUnorm,
-        dawn::TextureFormat::BC6HRGBSfloat, dawn::TextureFormat::BC6HRGBUfloat,
-        dawn::TextureFormat::BC7RGBAUnorm,  dawn::TextureFormat::BC7RGBAUnormSrgb};
+    const std::array<wgpu::TextureFormat, 14> kBCFormats = {
+        wgpu::TextureFormat::BC1RGBAUnorm,  wgpu::TextureFormat::BC1RGBAUnormSrgb,
+        wgpu::TextureFormat::BC2RGBAUnorm,  wgpu::TextureFormat::BC2RGBAUnormSrgb,
+        wgpu::TextureFormat::BC3RGBAUnorm,  wgpu::TextureFormat::BC3RGBAUnormSrgb,
+        wgpu::TextureFormat::BC4RSnorm,     wgpu::TextureFormat::BC4RUnorm,
+        wgpu::TextureFormat::BC5RGSnorm,    wgpu::TextureFormat::BC5RGUnorm,
+        wgpu::TextureFormat::BC6HRGBSfloat, wgpu::TextureFormat::BC6HRGBUfloat,
+        wgpu::TextureFormat::BC7RGBAUnorm,  wgpu::TextureFormat::BC7RGBAUnormSrgb};
 
     // Tthe block width and height in texels are 4 for all BC formats.
     static constexpr uint32_t kBCBlockWidthInTexels = 4;
     static constexpr uint32_t kBCBlockHeightInTexels = 4;
 
-    static constexpr dawn::TextureUsage kDefaultBCFormatTextureUsage =
-        dawn::TextureUsage::Sampled | dawn::TextureUsage::CopyDst;
+    static constexpr wgpu::TextureUsage kDefaultBCFormatTextureUsage =
+        wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopyDst;
 
-    dawn::BindGroupLayout mBindGroupLayout;
+    wgpu::BindGroupLayout mBindGroupLayout;
 
     bool mIsBCFormatSupported = false;
 };
@@ -473,7 +473,7 @@
     config.textureDescriptor.size = {8, 8, 1};
     config.copyExtent3D = config.textureDescriptor.size;
 
-    for (dawn::TextureFormat format : kBCFormats) {
+    for (wgpu::TextureFormat format : kBCFormats) {
         config.textureDescriptor.format = format;
         TestCopyRegionIntoBCFormatTextures(config);
     }
@@ -491,12 +491,12 @@
     config.textureDescriptor.usage = kDefaultBCFormatTextureUsage;
     config.textureDescriptor.size = {8, 8, 1};
 
-    const dawn::Origin3D kOrigin = {4, 4, 0};
-    const dawn::Extent3D kExtent3D = {4, 4, 1};
+    const wgpu::Origin3D kOrigin = {4, 4, 0};
+    const wgpu::Extent3D kExtent3D = {4, 4, 1};
     config.copyOrigin3D = kOrigin;
     config.copyExtent3D = kExtent3D;
 
-    for (dawn::TextureFormat format : kBCFormats) {
+    for (wgpu::TextureFormat format : kBCFormats) {
         config.textureDescriptor.format = format;
         TestCopyRegionIntoBCFormatTextures(config);
     }
@@ -520,7 +520,7 @@
 
     config.rowPitchAlignment = 0;
 
-    for (dawn::TextureFormat format : kBCFormats) {
+    for (wgpu::TextureFormat format : kBCFormats) {
         config.textureDescriptor.format = format;
         config.textureDescriptor.size.width = kTextureRowPitchAlignment /
                                               CompressedFormatBlockSizeInBytes(format) *
@@ -550,7 +550,7 @@
     config.textureDescriptor.arrayLayerCount = kArrayLayerCount;
     config.viewArrayLayer = kArrayLayerCount - 1;
 
-    for (dawn::TextureFormat format : kBCFormats) {
+    for (wgpu::TextureFormat format : kBCFormats) {
         config.textureDescriptor.format = format;
         TestCopyRegionIntoBCFormatTextures(config);
     }
@@ -577,7 +577,7 @@
 
     // The actual size of the texture at mipmap level == 2 is not a multiple of 4, paddings are
     // required in the copies.
-    const dawn::Extent3D textureSizeLevel0 = config.textureDescriptor.size;
+    const wgpu::Extent3D textureSizeLevel0 = config.textureDescriptor.size;
     const uint32_t kActualWidthAtLevel = textureSizeLevel0.width >> config.viewMipmapLevel;
     const uint32_t kActualHeightAtLevel = textureSizeLevel0.height >> config.viewMipmapLevel;
     ASSERT(kActualWidthAtLevel % kBCBlockWidthInTexels != 0);
@@ -590,7 +590,7 @@
 
     config.copyExtent3D = {kCopyWidthAtLevel, kCopyHeightAtLevel, 1};
 
-    for (dawn::TextureFormat format : kBCFormats) {
+    for (wgpu::TextureFormat format : kBCFormats) {
         config.textureDescriptor.format = format;
         TestCopyRegionIntoBCFormatTextures(config);
     }
@@ -621,30 +621,30 @@
 
     // The actual size of the texture at mipmap level == 2 is not a multiple of 4, paddings are
     // required in the copies.
-    const dawn::Extent3D kVirtualSize = GetVirtualSizeAtLevel(config);
-    const dawn::Extent3D kPhysicalSize = GetPhysicalSizeAtLevel(config);
+    const wgpu::Extent3D kVirtualSize = GetVirtualSizeAtLevel(config);
+    const wgpu::Extent3D kPhysicalSize = GetPhysicalSizeAtLevel(config);
     ASSERT_NE(0u, kVirtualSize.width % kBCBlockWidthInTexels);
     ASSERT_NE(0u, kVirtualSize.height % kBCBlockHeightInTexels);
 
     config.copyExtent3D = kPhysicalSize;
-    for (dawn::TextureFormat format : kBCFormats) {
+    for (wgpu::TextureFormat format : kBCFormats) {
         // Create bcTextureSrc as the source texture and initialize it with pre-prepared BC
         // compressed data.
         config.textureDescriptor.format = format;
         // Add the usage bit for both source and destination textures so that we don't need to
         // create two copy configs.
         config.textureDescriptor.usage =
-            dawn::TextureUsage::CopySrc | dawn::TextureUsage::CopyDst | dawn::TextureUsage::Sampled;
+            wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled;
 
-        dawn::Texture bcTextureSrc = CreateTextureWithCompressedData(config);
+        wgpu::Texture bcTextureSrc = CreateTextureWithCompressedData(config);
 
         // Create bcTexture and copy from the content in bcTextureSrc into it.
-        dawn::Texture bcTextureDst = CreateTextureFromTexture(bcTextureSrc, config, config);
+        wgpu::Texture bcTextureDst = CreateTextureFromTexture(bcTextureSrc, config, config);
 
         // Verify if we can use bcTexture as sampled textures correctly.
-        dawn::BindGroup bindGroup = CreateBindGroupForTest(
+        wgpu::BindGroup bindGroup = CreateBindGroupForTest(
             bcTextureDst, format, config.viewArrayLayer, config.viewMipmapLevel);
-        dawn::RenderPipeline renderPipeline = CreateRenderPipelineForTest();
+        wgpu::RenderPipeline renderPipeline = CreateRenderPipelineForTest();
 
         std::vector<RGBA8> expectedData = GetExpectedData(format, kVirtualSize);
         VerifyCompressedTexturePixelValues(renderPipeline, bindGroup, kVirtualSize,
@@ -669,7 +669,7 @@
     srcConfig.textureDescriptor.size = {60, 60, 1};
     srcConfig.viewMipmapLevel = srcConfig.textureDescriptor.mipLevelCount - 1;
 
-    const dawn::Extent3D kSrcVirtualSize = GetVirtualSizeAtLevel(srcConfig);
+    const wgpu::Extent3D kSrcVirtualSize = GetVirtualSizeAtLevel(srcConfig);
 
     CopyConfig dstConfig;
     dstConfig.textureDescriptor.size = {60, 60, 1};
@@ -679,36 +679,36 @@
 
     // The actual size of the texture at mipmap level == 2 is not a multiple of 4, paddings are
     // required in the copies.
-    const dawn::Extent3D kDstVirtualSize = GetVirtualSizeAtLevel(dstConfig);
+    const wgpu::Extent3D kDstVirtualSize = GetVirtualSizeAtLevel(dstConfig);
     ASSERT_NE(0u, kDstVirtualSize.width % kBCBlockWidthInTexels);
     ASSERT_NE(0u, kDstVirtualSize.height % kBCBlockHeightInTexels);
 
-    const dawn::Extent3D kDstPhysicalSize = GetPhysicalSizeAtLevel(dstConfig);
+    const wgpu::Extent3D kDstPhysicalSize = GetPhysicalSizeAtLevel(dstConfig);
 
     srcConfig.copyExtent3D = dstConfig.copyExtent3D = kDstPhysicalSize;
     ASSERT_LT(srcConfig.copyOrigin3D.x + srcConfig.copyExtent3D.width, kSrcVirtualSize.width);
     ASSERT_LT(srcConfig.copyOrigin3D.y + srcConfig.copyExtent3D.height, kSrcVirtualSize.height);
 
-    for (dawn::TextureFormat format : kBCFormats) {
+    for (wgpu::TextureFormat format : kBCFormats) {
         // Create bcTextureSrc as the source texture and initialize it with pre-prepared BC
         // compressed data.
         srcConfig.textureDescriptor.format = format;
         srcConfig.textureDescriptor.usage =
-            dawn::TextureUsage::CopySrc | dawn::TextureUsage::CopyDst;
-        dawn::Texture bcTextureSrc = CreateTextureWithCompressedData(srcConfig);
-        dawn::TextureCopyView textureCopyViewSrc =
+            wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst;
+        wgpu::Texture bcTextureSrc = CreateTextureWithCompressedData(srcConfig);
+        wgpu::TextureCopyView textureCopyViewSrc =
             utils::CreateTextureCopyView(bcTextureSrc, srcConfig.viewMipmapLevel,
                                          srcConfig.viewArrayLayer, srcConfig.copyOrigin3D);
 
         // Create bcTexture and copy from the content in bcTextureSrc into it.
         dstConfig.textureDescriptor.format = format;
         dstConfig.textureDescriptor.usage = kDefaultBCFormatTextureUsage;
-        dawn::Texture bcTextureDst = CreateTextureFromTexture(bcTextureSrc, srcConfig, dstConfig);
+        wgpu::Texture bcTextureDst = CreateTextureFromTexture(bcTextureSrc, srcConfig, dstConfig);
 
         // Verify if we can use bcTexture as sampled textures correctly.
-        dawn::BindGroup bindGroup = CreateBindGroupForTest(
+        wgpu::BindGroup bindGroup = CreateBindGroupForTest(
             bcTextureDst, format, dstConfig.viewArrayLayer, dstConfig.viewMipmapLevel);
-        dawn::RenderPipeline renderPipeline = CreateRenderPipelineForTest();
+        wgpu::RenderPipeline renderPipeline = CreateRenderPipelineForTest();
 
         std::vector<RGBA8> expectedData = GetExpectedData(format, kDstVirtualSize);
         VerifyCompressedTexturePixelValues(renderPipeline, bindGroup, kDstVirtualSize,
@@ -737,7 +737,7 @@
 
     // The actual size of the texture at mipmap level == 2 is not a multiple of 4, paddings are
     // required in the copies.
-    const dawn::Extent3D kSrcVirtualSize = GetVirtualSizeAtLevel(srcConfig);
+    const wgpu::Extent3D kSrcVirtualSize = GetVirtualSizeAtLevel(srcConfig);
     ASSERT_NE(0u, kSrcVirtualSize.width % kBCBlockWidthInTexels);
     ASSERT_NE(0u, kSrcVirtualSize.height % kBCBlockHeightInTexels);
 
@@ -745,29 +745,29 @@
     dstConfig.textureDescriptor.size = {16, 16, 1};
     dstConfig.viewMipmapLevel = dstConfig.textureDescriptor.mipLevelCount - 1;
 
-    const dawn::Extent3D kDstVirtualSize = GetVirtualSizeAtLevel(dstConfig);
+    const wgpu::Extent3D kDstVirtualSize = GetVirtualSizeAtLevel(dstConfig);
     srcConfig.copyExtent3D = dstConfig.copyExtent3D = kDstVirtualSize;
 
     ASSERT_GT(srcConfig.copyOrigin3D.x + srcConfig.copyExtent3D.width, kSrcVirtualSize.width);
     ASSERT_GT(srcConfig.copyOrigin3D.y + srcConfig.copyExtent3D.height, kSrcVirtualSize.height);
 
-    for (dawn::TextureFormat format : kBCFormats) {
+    for (wgpu::TextureFormat format : kBCFormats) {
         srcConfig.textureDescriptor.format = dstConfig.textureDescriptor.format = format;
         srcConfig.textureDescriptor.usage =
-            dawn::TextureUsage::CopySrc | dawn::TextureUsage::CopyDst;
+            wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst;
         dstConfig.textureDescriptor.usage = kDefaultBCFormatTextureUsage;
 
         // Create bcTextureSrc as the source texture and initialize it with pre-prepared BC
         // compressed data.
-        dawn::Texture bcTextureSrc = CreateTextureWithCompressedData(srcConfig);
+        wgpu::Texture bcTextureSrc = CreateTextureWithCompressedData(srcConfig);
 
         // Create bcTexture and copy from the content in bcTextureSrc into it.
-        dawn::Texture bcTextureDst = CreateTextureFromTexture(bcTextureSrc, srcConfig, dstConfig);
+        wgpu::Texture bcTextureDst = CreateTextureFromTexture(bcTextureSrc, srcConfig, dstConfig);
 
         // Verify if we can use bcTexture as sampled textures correctly.
-        dawn::BindGroup bindGroup = CreateBindGroupForTest(
+        wgpu::BindGroup bindGroup = CreateBindGroupForTest(
             bcTextureDst, format, dstConfig.viewArrayLayer, dstConfig.viewMipmapLevel);
-        dawn::RenderPipeline renderPipeline = CreateRenderPipelineForTest();
+        wgpu::RenderPipeline renderPipeline = CreateRenderPipelineForTest();
 
         std::vector<RGBA8> expectedData = GetExpectedData(format, kDstVirtualSize);
         VerifyCompressedTexturePixelValues(renderPipeline, bindGroup, kDstVirtualSize,
@@ -799,7 +799,7 @@
     dstConfigs[0].textureDescriptor.size = {16, 16, 1};
     dstConfigs[0].viewMipmapLevel = dstConfigs[0].textureDescriptor.mipLevelCount - 1;
     srcConfigs[0].copyExtent3D = dstConfigs[0].copyExtent3D = GetVirtualSizeAtLevel(dstConfigs[0]);
-    const dawn::Extent3D kSrcVirtualSize0 = GetVirtualSizeAtLevel(srcConfigs[0]);
+    const wgpu::Extent3D kSrcVirtualSize0 = GetVirtualSizeAtLevel(srcConfigs[0]);
     ASSERT_NE(0u, kSrcVirtualSize0.width % kBCBlockWidthInTexels);
     ASSERT_NE(0u, kSrcVirtualSize0.height % kBCBlockHeightInTexels);
 
@@ -811,23 +811,23 @@
     dstConfigs[1].viewMipmapLevel = dstConfigs[1].textureDescriptor.mipLevelCount - 1;
     srcConfigs[1].copyExtent3D = dstConfigs[1].copyExtent3D = GetVirtualSizeAtLevel(srcConfigs[1]);
 
-    std::array<dawn::Extent3D, kTotalCopyCount> dstVirtualSizes;
+    std::array<wgpu::Extent3D, kTotalCopyCount> dstVirtualSizes;
     for (uint32_t i = 0; i < kTotalCopyCount; ++i) {
         dstVirtualSizes[i] = GetVirtualSizeAtLevel(dstConfigs[i]);
     }
     ASSERT_NE(0u, dstVirtualSizes[1].width % kBCBlockWidthInTexels);
     ASSERT_NE(0u, dstVirtualSizes[1].height % kBCBlockHeightInTexels);
 
-    for (dawn::TextureFormat format : kBCFormats) {
-        std::array<dawn::Texture, kTotalCopyCount> bcSrcTextures;
-        std::array<dawn::Texture, kTotalCopyCount> bcDstTextures;
+    for (wgpu::TextureFormat format : kBCFormats) {
+        std::array<wgpu::Texture, kTotalCopyCount> bcSrcTextures;
+        std::array<wgpu::Texture, kTotalCopyCount> bcDstTextures;
 
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         for (uint32_t i = 0; i < kTotalCopyCount; ++i) {
             srcConfigs[i].textureDescriptor.format = dstConfigs[i].textureDescriptor.format =
                 format;
             srcConfigs[i].textureDescriptor.usage =
-                dawn::TextureUsage::CopySrc | dawn::TextureUsage::CopyDst;
+                wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst;
             dstConfigs[i].textureDescriptor.usage = kDefaultBCFormatTextureUsage;
 
             // Create bcSrcTextures as the source textures and initialize them with pre-prepared BC
@@ -839,14 +839,14 @@
                                        dstConfigs[i]);
         }
 
-        dawn::CommandBuffer commandBuffer = encoder.Finish();
+        wgpu::CommandBuffer commandBuffer = encoder.Finish();
         queue.Submit(1, &commandBuffer);
 
-        dawn::RenderPipeline renderPipeline = CreateRenderPipelineForTest();
+        wgpu::RenderPipeline renderPipeline = CreateRenderPipelineForTest();
 
         for (uint32_t i = 0; i < kTotalCopyCount; ++i) {
             // Verify if we can use bcDstTextures as sampled textures correctly.
-            dawn::BindGroup bindGroup0 =
+            wgpu::BindGroup bindGroup0 =
                 CreateBindGroupForTest(bcDstTextures[i], format, dstConfigs[i].viewArrayLayer,
                                        dstConfigs[i].viewMipmapLevel);
 
@@ -877,7 +877,7 @@
 
     const uint32_t blockCountPerRow = config.textureDescriptor.size.width / kBCBlockWidthInTexels;
 
-    for (dawn::TextureFormat format : kBCFormats) {
+    for (wgpu::TextureFormat format : kBCFormats) {
         config.textureDescriptor.format = format;
 
         const uint32_t blockSizeInBytes = CompressedFormatBlockSizeInBytes(format);
@@ -908,12 +908,12 @@
     config.textureDescriptor.size = {8, 8, 1};
     config.copyExtent3D = config.textureDescriptor.size;
 
-    const dawn::Extent3D textureSizeLevel0 = config.textureDescriptor.size;
+    const wgpu::Extent3D textureSizeLevel0 = config.textureDescriptor.size;
     const uint32_t blockCountPerRow = textureSizeLevel0.width / kBCBlockWidthInTexels;
     const uint32_t slicePitchInBytes =
         config.rowPitchAlignment * (textureSizeLevel0.height / kBCBlockHeightInTexels);
 
-    for (dawn::TextureFormat format : kBCFormats) {
+    for (wgpu::TextureFormat format : kBCFormats) {
         config.textureDescriptor.format = format;
 
         const uint32_t blockSizeInBytes = CompressedFormatBlockSizeInBytes(format);
@@ -947,7 +947,7 @@
 
     constexpr uint32_t kExceedRowBlockCount = 1;
 
-    for (dawn::TextureFormat format : kBCFormats) {
+    for (wgpu::TextureFormat format : kBCFormats) {
         config.textureDescriptor.format = format;
 
         const uint32_t blockSizeInBytes = CompressedFormatBlockSizeInBytes(format);
@@ -977,7 +977,7 @@
     const uint32_t blockCountPerRow = config.textureDescriptor.size.width / kBCBlockWidthInTexels;
     const uint32_t slicePitchInBytes = config.rowPitchAlignment;
 
-    for (dawn::TextureFormat format : kBCFormats) {
+    for (wgpu::TextureFormat format : kBCFormats) {
         config.textureDescriptor.format = format;
 
         const uint32_t blockSizeInBytes = CompressedFormatBlockSizeInBytes(format);
@@ -1010,7 +1010,7 @@
 
     config.imageHeight = config.textureDescriptor.size.height * 2;
 
-    for (dawn::TextureFormat format : kBCFormats) {
+    for (wgpu::TextureFormat format : kBCFormats) {
         config.textureDescriptor.format = format;
         TestCopyRegionIntoBCFormatTextures(config);
     }
@@ -1038,7 +1038,7 @@
 
     // The actual size of the texture at mipmap level == 2 is not a multiple of 4, paddings are
     // required in the copies.
-    const dawn::Extent3D textureSizeLevel0 = config.textureDescriptor.size;
+    const wgpu::Extent3D textureSizeLevel0 = config.textureDescriptor.size;
     const uint32_t kActualWidthAtLevel = textureSizeLevel0.width >> config.viewMipmapLevel;
     const uint32_t kActualHeightAtLevel = textureSizeLevel0.height >> config.viewMipmapLevel;
     ASSERT(kActualWidthAtLevel % kBCBlockWidthInTexels != 0);
@@ -1053,7 +1053,7 @@
 
     config.imageHeight = kCopyHeightAtLevel * 2;
 
-    for (dawn::TextureFormat format : kBCFormats) {
+    for (wgpu::TextureFormat format : kBCFormats) {
         config.textureDescriptor.format = format;
         TestCopyRegionIntoBCFormatTextures(config);
     }
diff --git a/src/tests/end2end/ComputeCopyStorageBufferTests.cpp b/src/tests/end2end/ComputeCopyStorageBufferTests.cpp
index f2de18c..02dbd59 100644
--- a/src/tests/end2end/ComputeCopyStorageBufferTests.cpp
+++ b/src/tests/end2end/ComputeCopyStorageBufferTests.cpp
@@ -30,27 +30,27 @@
 void ComputeCopyStorageBufferTests::BasicTest(const char* shader) {
     auto bgl = utils::MakeBindGroupLayout(
         device, {
-                    {0, dawn::ShaderStage::Compute, dawn::BindingType::StorageBuffer},
-                    {1, dawn::ShaderStage::Compute, dawn::BindingType::StorageBuffer},
+                    {0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer},
+                    {1, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer},
                 });
 
     // Set up shader and pipeline
     auto module = utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, shader);
     auto pl = utils::MakeBasicPipelineLayout(device, &bgl);
 
-    dawn::ComputePipelineDescriptor csDesc;
+    wgpu::ComputePipelineDescriptor csDesc;
     csDesc.layout = pl;
     csDesc.computeStage.module = module;
     csDesc.computeStage.entryPoint = "main";
 
-    dawn::ComputePipeline pipeline = device.CreateComputePipeline(&csDesc);
+    wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&csDesc);
 
     // Set up src storage buffer
-    dawn::BufferDescriptor srcDesc;
+    wgpu::BufferDescriptor srcDesc;
     srcDesc.size = kNumUints * sizeof(uint32_t);
     srcDesc.usage =
-        dawn::BufferUsage::Storage | dawn::BufferUsage::CopySrc | dawn::BufferUsage::CopyDst;
-    dawn::Buffer src = device.CreateBuffer(&srcDesc);
+        wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
+    wgpu::Buffer src = device.CreateBuffer(&srcDesc);
 
     std::array<uint32_t, kNumUints> expected;
     for (uint32_t i = 0; i < kNumUints; ++i) {
@@ -60,25 +60,26 @@
     EXPECT_BUFFER_U32_RANGE_EQ(expected.data(), src, 0, kNumUints);
 
     // Set up dst storage buffer
-    dawn::BufferDescriptor dstDesc;
+    wgpu::BufferDescriptor dstDesc;
     dstDesc.size = kNumUints * sizeof(uint32_t);
     dstDesc.usage =
-        dawn::BufferUsage::Storage | dawn::BufferUsage::CopySrc | dawn::BufferUsage::CopyDst;
-    dawn::Buffer dst = device.CreateBuffer(&dstDesc);
+        wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
+    wgpu::Buffer dst = device.CreateBuffer(&dstDesc);
 
     std::array<uint32_t, kNumUints> zero{};
     dst.SetSubData(0, sizeof(zero), zero.data());
 
     // Set up bind group and issue dispatch
-    dawn::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, {
-        {0, src, 0, kNumUints * sizeof(uint32_t)},
-        {1, dst, 0, kNumUints * sizeof(uint32_t)},
-    });
+    wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, bgl,
+                                                     {
+                                                         {0, src, 0, kNumUints * sizeof(uint32_t)},
+                                                         {1, dst, 0, kNumUints * sizeof(uint32_t)},
+                                                     });
 
-    dawn::CommandBuffer commands;
+    wgpu::CommandBuffer commands;
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-        dawn::ComputePassEncoder pass = encoder.BeginComputePass();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
         pass.SetPipeline(pipeline);
         pass.SetBindGroup(0, bindGroup);
         pass.Dispatch(kInstances, 1, 1);
diff --git a/src/tests/end2end/ComputeIndirectTests.cpp b/src/tests/end2end/ComputeIndirectTests.cpp
index 0d11f1e..7244171 100644
--- a/src/tests/end2end/ComputeIndirectTests.cpp
+++ b/src/tests/end2end/ComputeIndirectTests.cpp
@@ -12,7 +12,6 @@
 // See the License for the specific language governing permissions and
 // limitations under the License.
 
-#include "dawn/dawncpp.h"
 #include "tests/DawnTest.h"
 
 #include "utils/WGPUHelpers.h"
@@ -45,50 +44,50 @@
 
 void ComputeIndirectTests::BasicTest(std::initializer_list<uint32_t> bufferList,
                                      uint64_t indirectOffset) {
-    dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
+    wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
         device, {
-                    {0, dawn::ShaderStage::Compute, dawn::BindingType::UniformBuffer},
-                    {1, dawn::ShaderStage::Compute, dawn::BindingType::StorageBuffer},
+                    {0, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer},
+                    {1, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer},
                 });
 
     // Set up shader and pipeline
-    dawn::ShaderModule module =
+    wgpu::ShaderModule module =
         utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, shaderSource);
-    dawn::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
+    wgpu::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
 
-    dawn::ComputePipelineDescriptor csDesc;
+    wgpu::ComputePipelineDescriptor csDesc;
     csDesc.layout = pl;
     csDesc.computeStage.module = module;
     csDesc.computeStage.entryPoint = "main";
-    dawn::ComputePipeline pipeline = device.CreateComputePipeline(&csDesc);
+    wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&csDesc);
 
     // Set up dst storage buffer to contain dispatch x, y, z
-    dawn::Buffer dst = utils::CreateBufferFromData<uint32_t>(
+    wgpu::Buffer dst = utils::CreateBufferFromData<uint32_t>(
         device,
-        dawn::BufferUsage::Storage | dawn::BufferUsage::CopySrc | dawn::BufferUsage::CopyDst,
+        wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst,
         {0, 0, 0});
 
     std::vector<uint32_t> indirectBufferData = bufferList;
 
-    dawn::Buffer indirectBuffer =
-        utils::CreateBufferFromData<uint32_t>(device, dawn::BufferUsage::Indirect, bufferList);
+    wgpu::Buffer indirectBuffer =
+        utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Indirect, bufferList);
 
-    dawn::Buffer expectedBuffer =
+    wgpu::Buffer expectedBuffer =
         utils::CreateBufferFromData(device, &indirectBufferData[indirectOffset / sizeof(uint32_t)],
-                                    3 * sizeof(uint32_t), dawn::BufferUsage::Uniform);
+                                    3 * sizeof(uint32_t), wgpu::BufferUsage::Uniform);
 
     // Set up bind group and issue dispatch
-    dawn::BindGroup bindGroup =
+    wgpu::BindGroup bindGroup =
         utils::MakeBindGroup(device, bgl,
                              {
                                  {0, expectedBuffer, 0, 3 * sizeof(uint32_t)},
                                  {1, dst, 0, 3 * sizeof(uint32_t)},
                              });
 
-    dawn::CommandBuffer commands;
+    wgpu::CommandBuffer commands;
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-        dawn::ComputePassEncoder pass = encoder.BeginComputePass();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
         pass.SetPipeline(pipeline);
         pass.SetBindGroup(0, bindGroup);
         pass.DispatchIndirect(indirectBuffer, indirectOffset);
diff --git a/src/tests/end2end/ComputeSharedMemoryTests.cpp b/src/tests/end2end/ComputeSharedMemoryTests.cpp
index 1657cbd..8ba9769 100644
--- a/src/tests/end2end/ComputeSharedMemoryTests.cpp
+++ b/src/tests/end2end/ComputeSharedMemoryTests.cpp
@@ -28,38 +28,39 @@
 void ComputeSharedMemoryTests::BasicTest(const char* shader) {
     auto bgl = utils::MakeBindGroupLayout(
         device, {
-                    {0, dawn::ShaderStage::Compute, dawn::BindingType::StorageBuffer},
+                    {0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer},
                 });
 
     // Set up shader and pipeline
     auto module = utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, shader);
     auto pl = utils::MakeBasicPipelineLayout(device, &bgl);
 
-    dawn::ComputePipelineDescriptor csDesc;
+    wgpu::ComputePipelineDescriptor csDesc;
     csDesc.layout = pl;
     csDesc.computeStage.module = module;
     csDesc.computeStage.entryPoint = "main";
-    dawn::ComputePipeline pipeline = device.CreateComputePipeline(&csDesc);
+    wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&csDesc);
 
     // Set up dst storage buffer
-    dawn::BufferDescriptor dstDesc;
+    wgpu::BufferDescriptor dstDesc;
     dstDesc.size = sizeof(uint32_t);
     dstDesc.usage =
-        dawn::BufferUsage::Storage | dawn::BufferUsage::CopySrc | dawn::BufferUsage::CopyDst;
-    dawn::Buffer dst = device.CreateBuffer(&dstDesc);
+        wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
+    wgpu::Buffer dst = device.CreateBuffer(&dstDesc);
 
     const uint32_t zero = 0;
     dst.SetSubData(0, sizeof(zero), &zero);
 
     // Set up bind group and issue dispatch
-    dawn::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, {
-        {0, dst, 0, sizeof(uint32_t)},
-    });
+    wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, bgl,
+                                                     {
+                                                         {0, dst, 0, sizeof(uint32_t)},
+                                                     });
 
-    dawn::CommandBuffer commands;
+    wgpu::CommandBuffer commands;
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-        dawn::ComputePassEncoder pass = encoder.BeginComputePass();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
         pass.SetPipeline(pipeline);
         pass.SetBindGroup(0, bindGroup);
         pass.Dispatch(1, 1, 1);
diff --git a/src/tests/end2end/ComputeStorageBufferBarrierTests.cpp b/src/tests/end2end/ComputeStorageBufferBarrierTests.cpp
index 6c0cf48..d521ac0 100644
--- a/src/tests/end2end/ComputeStorageBufferBarrierTests.cpp
+++ b/src/tests/end2end/ComputeStorageBufferBarrierTests.cpp
@@ -28,10 +28,10 @@
     std::vector<uint32_t> expected(kNumValues, 0x1234 * kIterations);
 
     uint64_t bufferSize = static_cast<uint64_t>(data.size() * sizeof(uint32_t));
-    dawn::Buffer buffer = utils::CreateBufferFromData(
-        device, data.data(), bufferSize, dawn::BufferUsage::Storage | dawn::BufferUsage::CopySrc);
+    wgpu::Buffer buffer = utils::CreateBufferFromData(
+        device, data.data(), bufferSize, wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc);
 
-    dawn::ShaderModule module =
+    wgpu::ShaderModule module =
         utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
         #version 450
         #define kNumValues 100
@@ -41,28 +41,28 @@
         }
     )");
 
-    dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
-        device, {{0, dawn::ShaderStage::Compute, dawn::BindingType::StorageBuffer}});
+    wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
+        device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer}});
 
-    dawn::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, {{0, buffer, 0, bufferSize}});
+    wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, {{0, buffer, 0, bufferSize}});
 
-    dawn::PipelineLayout layout = utils::MakeBasicPipelineLayout(device, &bgl);
+    wgpu::PipelineLayout layout = utils::MakeBasicPipelineLayout(device, &bgl);
 
-    dawn::ComputePipelineDescriptor pipelineDesc = {};
+    wgpu::ComputePipelineDescriptor pipelineDesc = {};
     pipelineDesc.layout = layout;
     pipelineDesc.computeStage.module = module;
     pipelineDesc.computeStage.entryPoint = "main";
-    dawn::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDesc);
+    wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDesc);
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-    dawn::ComputePassEncoder pass = encoder.BeginComputePass();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
     pass.SetPipeline(pipeline);
     pass.SetBindGroup(0, bindGroup);
     for (uint32_t i = 0; i < kIterations; ++i) {
         pass.Dispatch(kNumValues, 1, 1);
     }
     pass.EndPass();
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
 
     EXPECT_BUFFER_U32_RANGE_EQ(expected.data(), buffer, 0, kNumValues);
@@ -77,13 +77,13 @@
 
     uint64_t bufferSize = static_cast<uint64_t>(data.size() * sizeof(uint32_t));
 
-    dawn::Buffer bufferA = utils::CreateBufferFromData(
-        device, data.data(), bufferSize, dawn::BufferUsage::Storage | dawn::BufferUsage::CopySrc);
+    wgpu::Buffer bufferA = utils::CreateBufferFromData(
+        device, data.data(), bufferSize, wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc);
 
-    dawn::Buffer bufferB = utils::CreateBufferFromData(
-        device, data.data(), bufferSize, dawn::BufferUsage::Storage | dawn::BufferUsage::CopySrc);
+    wgpu::Buffer bufferB = utils::CreateBufferFromData(
+        device, data.data(), bufferSize, wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc);
 
-    dawn::ShaderModule module =
+    wgpu::ShaderModule module =
         utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
         #version 450
         #define kNumValues 100
@@ -95,34 +95,34 @@
         }
     )");
 
-    dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
-        device, {{0, dawn::ShaderStage::Compute, dawn::BindingType::StorageBuffer},
-                 {1, dawn::ShaderStage::Compute, dawn::BindingType::StorageBuffer}});
+    wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
+        device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer},
+                 {1, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer}});
 
-    dawn::BindGroup bindGroupA = utils::MakeBindGroup(device, bgl,
+    wgpu::BindGroup bindGroupA = utils::MakeBindGroup(device, bgl,
                                                       {
                                                           {0, bufferA, 0, bufferSize},
                                                           {1, bufferB, 0, bufferSize},
                                                       });
 
-    dawn::BindGroup bindGroupB = utils::MakeBindGroup(device, bgl,
+    wgpu::BindGroup bindGroupB = utils::MakeBindGroup(device, bgl,
                                                       {
                                                           {0, bufferB, 0, bufferSize},
                                                           {1, bufferA, 0, bufferSize},
                                                       });
 
-    dawn::BindGroup bindGroups[2] = {bindGroupA, bindGroupB};
+    wgpu::BindGroup bindGroups[2] = {bindGroupA, bindGroupB};
 
-    dawn::PipelineLayout layout = utils::MakeBasicPipelineLayout(device, &bgl);
+    wgpu::PipelineLayout layout = utils::MakeBasicPipelineLayout(device, &bgl);
 
-    dawn::ComputePipelineDescriptor pipelineDesc = {};
+    wgpu::ComputePipelineDescriptor pipelineDesc = {};
     pipelineDesc.layout = layout;
     pipelineDesc.computeStage.module = module;
     pipelineDesc.computeStage.entryPoint = "main";
-    dawn::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDesc);
+    wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDesc);
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-    dawn::ComputePassEncoder pass = encoder.BeginComputePass();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
     pass.SetPipeline(pipeline);
 
     for (uint32_t i = 0; i < kIterations / 2; ++i) {
@@ -132,7 +132,7 @@
         pass.Dispatch(kNumValues, 1, 1);
     }
     pass.EndPass();
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
 
     EXPECT_BUFFER_U32_RANGE_EQ(expectedA.data(), bufferA, 0, kNumValues);
@@ -148,13 +148,15 @@
 
     uint64_t bufferSize = static_cast<uint64_t>(data.size() * sizeof(uint32_t));
 
-    dawn::Buffer bufferA = utils::CreateBufferFromData(
-        device, data.data(), bufferSize, dawn::BufferUsage::Storage | dawn::BufferUsage::Uniform | dawn::BufferUsage::CopySrc);
+    wgpu::Buffer bufferA = utils::CreateBufferFromData(
+        device, data.data(), bufferSize,
+        wgpu::BufferUsage::Storage | wgpu::BufferUsage::Uniform | wgpu::BufferUsage::CopySrc);
 
-    dawn::Buffer bufferB = utils::CreateBufferFromData(
-        device, data.data(), bufferSize, dawn::BufferUsage::Storage | dawn::BufferUsage::Uniform | dawn::BufferUsage::CopySrc);
+    wgpu::Buffer bufferB = utils::CreateBufferFromData(
+        device, data.data(), bufferSize,
+        wgpu::BufferUsage::Storage | wgpu::BufferUsage::Uniform | wgpu::BufferUsage::CopySrc);
 
-    dawn::ShaderModule module =
+    wgpu::ShaderModule module =
         utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
         #version 450
         #define kNumValues 100
@@ -166,43 +168,43 @@
         }
     )");
 
-    dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
-        device, {{0, dawn::ShaderStage::Compute, dawn::BindingType::UniformBuffer},
-                 {1, dawn::ShaderStage::Compute, dawn::BindingType::StorageBuffer}});
+    wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
+        device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer},
+                 {1, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer}});
 
-    dawn::BindGroup bindGroupA = utils::MakeBindGroup(device, bgl,
+    wgpu::BindGroup bindGroupA = utils::MakeBindGroup(device, bgl,
                                                       {
                                                           {0, bufferA, 0, bufferSize},
                                                           {1, bufferB, 0, bufferSize},
                                                       });
 
-    dawn::BindGroup bindGroupB = utils::MakeBindGroup(device, bgl,
+    wgpu::BindGroup bindGroupB = utils::MakeBindGroup(device, bgl,
                                                       {
                                                           {0, bufferB, 0, bufferSize},
                                                           {1, bufferA, 0, bufferSize},
                                                       });
 
-    dawn::BindGroup bindGroups[2] = {bindGroupA, bindGroupB};
+    wgpu::BindGroup bindGroups[2] = {bindGroupA, bindGroupB};
 
-    dawn::PipelineLayout layout = utils::MakeBasicPipelineLayout(device, &bgl);
+    wgpu::PipelineLayout layout = utils::MakeBasicPipelineLayout(device, &bgl);
 
-    dawn::ComputePipelineDescriptor pipelineDesc = {};
+    wgpu::ComputePipelineDescriptor pipelineDesc = {};
     pipelineDesc.layout = layout;
     pipelineDesc.computeStage.module = module;
     pipelineDesc.computeStage.entryPoint = "main";
-    dawn::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDesc);
+    wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDesc);
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
 
     for (uint32_t i = 0, b = 0; i < kIterations; ++i, b = 1 - b) {
-        dawn::ComputePassEncoder pass = encoder.BeginComputePass();
+        wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
         pass.SetPipeline(pipeline);
         pass.SetBindGroup(0, bindGroups[b]);
         pass.Dispatch(kNumValues, 1, 1);
         pass.EndPass();
     }
 
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
 
     EXPECT_BUFFER_U32_RANGE_EQ(expectedA.data(), bufferA, 0, kNumValues);
diff --git a/src/tests/end2end/CopyTests.cpp b/src/tests/end2end/CopyTests.cpp
index e182b64..ab6f642 100644
--- a/src/tests/end2end/CopyTests.cpp
+++ b/src/tests/end2end/CopyTests.cpp
@@ -76,17 +76,17 @@
 
         void DoTest(const TextureSpec& textureSpec, const BufferSpec& bufferSpec) {
             // Create a texture that is `width` x `height` with (`level` + 1) mip levels.
-            dawn::TextureDescriptor descriptor;
-            descriptor.dimension = dawn::TextureDimension::e2D;
+            wgpu::TextureDescriptor descriptor;
+            descriptor.dimension = wgpu::TextureDimension::e2D;
             descriptor.size.width = textureSpec.width;
             descriptor.size.height = textureSpec.height;
             descriptor.size.depth = 1;
             descriptor.arrayLayerCount = textureSpec.arraySize;
             descriptor.sampleCount = 1;
-            descriptor.format = dawn::TextureFormat::RGBA8Unorm;
+            descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
             descriptor.mipLevelCount = textureSpec.level + 1;
-            descriptor.usage = dawn::TextureUsage::CopyDst | dawn::TextureUsage::CopySrc;
-            dawn::Texture texture = device.CreateTexture(&descriptor);
+            descriptor.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc;
+            wgpu::Texture texture = device.CreateTexture(&descriptor);
 
             uint32_t width = textureSpec.width >> textureSpec.level;
             uint32_t height = textureSpec.height >> textureSpec.level;
@@ -94,7 +94,7 @@
             uint32_t texelsPerRow = rowPitch / kBytesPerTexel;
             uint32_t texelCountPerLayer = texelsPerRow * (height - 1) + width;
 
-            dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+            wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
 
             std::vector<std::vector<RGBA8>> textureArrayData(textureSpec.arraySize);
             for (uint32_t slice = 0; slice < textureSpec.arraySize; ++slice) {
@@ -103,25 +103,25 @@
                                 textureArrayData[slice].data());
 
                 // Create an upload buffer and use it to populate the current slice of the texture in `level` mip level
-                dawn::Buffer uploadBuffer = utils::CreateBufferFromData(
+                wgpu::Buffer uploadBuffer = utils::CreateBufferFromData(
                     device, textureArrayData[slice].data(),
                     static_cast<uint32_t>(sizeof(RGBA8) * textureArrayData[slice].size()),
-                    dawn::BufferUsage::CopySrc);
-                dawn::BufferCopyView bufferCopyView =
+                    wgpu::BufferUsage::CopySrc);
+                wgpu::BufferCopyView bufferCopyView =
                     utils::CreateBufferCopyView(uploadBuffer, 0, rowPitch, 0);
-                dawn::TextureCopyView textureCopyView =
+                wgpu::TextureCopyView textureCopyView =
                     utils::CreateTextureCopyView(texture, textureSpec.level, slice, {0, 0, 0});
-                dawn::Extent3D copySize = {width, height, 1};
+                wgpu::Extent3D copySize = {width, height, 1};
                 encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, &copySize);
             }
 
             // Create a buffer of size `size * textureSpec.arrayLayer` and populate it with empty data (0,0,0,0)
             // Note: Prepopulating the buffer with empty data ensures that there is not random data in the expectation
             // and helps ensure that the padding due to the row pitch is not modified by the copy
-            dawn::BufferDescriptor bufDescriptor;
+            wgpu::BufferDescriptor bufDescriptor;
             bufDescriptor.size = bufferSpec.size * textureSpec.arraySize;
-            bufDescriptor.usage = dawn::BufferUsage::CopySrc | dawn::BufferUsage::CopyDst;
-            dawn::Buffer buffer = device.CreateBuffer(&bufDescriptor);
+            bufDescriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
+            wgpu::Buffer buffer = device.CreateBuffer(&bufDescriptor);
             std::vector<RGBA8> emptyData(bufferSpec.size / kBytesPerTexel * textureSpec.arraySize);
             buffer.SetSubData(0, static_cast<uint32_t>(emptyData.size() * sizeof(RGBA8)),
                               emptyData.data());
@@ -129,16 +129,16 @@
             uint64_t bufferOffset = bufferSpec.offset;
             for (uint32_t slice = 0; slice < textureSpec.arraySize; ++slice) {
                 // Copy the region [(`x`, `y`), (`x + copyWidth, `y + copyWidth`)] from the `level` mip into the buffer at `offset + bufferSpec.size * slice` and `rowPitch`
-                dawn::TextureCopyView textureCopyView = utils::CreateTextureCopyView(
+                wgpu::TextureCopyView textureCopyView = utils::CreateTextureCopyView(
                     texture, textureSpec.level, slice, {textureSpec.x, textureSpec.y, 0});
-                dawn::BufferCopyView bufferCopyView =
+                wgpu::BufferCopyView bufferCopyView =
                     utils::CreateBufferCopyView(buffer, bufferOffset, bufferSpec.rowPitch, 0);
-                dawn::Extent3D copySize = {textureSpec.copyWidth, textureSpec.copyHeight, 1};
+                wgpu::Extent3D copySize = {textureSpec.copyWidth, textureSpec.copyHeight, 1};
                 encoder.CopyTextureToBuffer(&textureCopyView, &bufferCopyView, &copySize);
                 bufferOffset += bufferSpec.size;
             }
 
-            dawn::CommandBuffer commands = encoder.Finish();
+            wgpu::CommandBuffer commands = encoder.Finish();
             queue.Submit(1, &commands);
 
             bufferOffset = bufferSpec.offset;
@@ -180,10 +180,10 @@
 
     void DoTest(const TextureSpec& textureSpec, const BufferSpec& bufferSpec) {
         // Create a buffer of size `size` and populate it with data
-        dawn::BufferDescriptor bufDescriptor;
+        wgpu::BufferDescriptor bufDescriptor;
         bufDescriptor.size = bufferSpec.size;
-        bufDescriptor.usage = dawn::BufferUsage::CopySrc | dawn::BufferUsage::CopyDst;
-        dawn::Buffer buffer = device.CreateBuffer(&bufDescriptor);
+        bufDescriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
+        wgpu::Buffer buffer = device.CreateBuffer(&bufDescriptor);
 
         std::vector<RGBA8> bufferData(bufferSpec.size / kBytesPerTexel);
         FillBufferData(bufferData.data(), bufferData.size());
@@ -191,19 +191,19 @@
                           bufferData.data());
 
         // Create a texture that is `width` x `height` with (`level` + 1) mip levels.
-        dawn::TextureDescriptor descriptor;
-        descriptor.dimension = dawn::TextureDimension::e2D;
+        wgpu::TextureDescriptor descriptor;
+        descriptor.dimension = wgpu::TextureDimension::e2D;
         descriptor.size.width = textureSpec.width;
         descriptor.size.height = textureSpec.height;
         descriptor.size.depth = 1;
         descriptor.arrayLayerCount = 1;
         descriptor.sampleCount = 1;
-        descriptor.format = dawn::TextureFormat::RGBA8Unorm;
+        descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
         descriptor.mipLevelCount = textureSpec.level + 1;
-        descriptor.usage = dawn::TextureUsage::CopyDst | dawn::TextureUsage::CopySrc;
-        dawn::Texture texture = device.CreateTexture(&descriptor);
+        descriptor.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc;
+        wgpu::Texture texture = device.CreateTexture(&descriptor);
 
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
 
         // Create an upload buffer filled with empty data and use it to populate the `level` mip of the texture
         // Note: Prepopulating the texture with empty data ensures that there is not random data in the expectation
@@ -216,28 +216,28 @@
             uint32_t texelCount = texelsPerRow * (height - 1) + width;
 
             std::vector<RGBA8> emptyData(texelCount);
-            dawn::Buffer uploadBuffer = utils::CreateBufferFromData(
+            wgpu::Buffer uploadBuffer = utils::CreateBufferFromData(
                 device, emptyData.data(), static_cast<uint32_t>(sizeof(RGBA8) * emptyData.size()),
-                dawn::BufferUsage::CopySrc);
-            dawn::BufferCopyView bufferCopyView =
+                wgpu::BufferUsage::CopySrc);
+            wgpu::BufferCopyView bufferCopyView =
                 utils::CreateBufferCopyView(uploadBuffer, 0, rowPitch, 0);
-            dawn::TextureCopyView textureCopyView =
+            wgpu::TextureCopyView textureCopyView =
                 utils::CreateTextureCopyView(texture, textureSpec.level, 0, {0, 0, 0});
-            dawn::Extent3D copySize = {width, height, 1};
+            wgpu::Extent3D copySize = {width, height, 1};
             encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, &copySize);
         }
 
         // Copy to the region [(`x`, `y`), (`x + copyWidth, `y + copyWidth`)] at the `level` mip from the buffer at the specified `offset` and `rowPitch`
         {
-            dawn::BufferCopyView bufferCopyView =
+            wgpu::BufferCopyView bufferCopyView =
                 utils::CreateBufferCopyView(buffer, bufferSpec.offset, bufferSpec.rowPitch, 0);
-            dawn::TextureCopyView textureCopyView = utils::CreateTextureCopyView(
+            wgpu::TextureCopyView textureCopyView = utils::CreateTextureCopyView(
                 texture, textureSpec.level, 0, {textureSpec.x, textureSpec.y, 0});
-            dawn::Extent3D copySize = {textureSpec.copyWidth, textureSpec.copyHeight, 1};
+            wgpu::Extent3D copySize = {textureSpec.copyWidth, textureSpec.copyHeight, 1};
             encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, &copySize);
         }
 
-        dawn::CommandBuffer commands = encoder.Finish();
+        wgpu::CommandBuffer commands = encoder.Finish();
         queue.Submit(1, &commands);
 
         // Pack the data used to create the buffer in the specified copy region to have the same format as the expected texture data.
@@ -272,31 +272,31 @@
 
   protected:
     void DoTest(const TextureSpec& srcSpec, const TextureSpec& dstSpec, const CopySize& copy) {
-        dawn::TextureDescriptor srcDescriptor;
-        srcDescriptor.dimension = dawn::TextureDimension::e2D;
+        wgpu::TextureDescriptor srcDescriptor;
+        srcDescriptor.dimension = wgpu::TextureDimension::e2D;
         srcDescriptor.size.width = srcSpec.width;
         srcDescriptor.size.height = srcSpec.height;
         srcDescriptor.size.depth = 1;
         srcDescriptor.arrayLayerCount = srcSpec.arraySize;
         srcDescriptor.sampleCount = 1;
-        srcDescriptor.format = dawn::TextureFormat::RGBA8Unorm;
+        srcDescriptor.format = wgpu::TextureFormat::RGBA8Unorm;
         srcDescriptor.mipLevelCount = srcSpec.level + 1;
-        srcDescriptor.usage = dawn::TextureUsage::CopySrc | dawn::TextureUsage::CopyDst;
-        dawn::Texture srcTexture = device.CreateTexture(&srcDescriptor);
+        srcDescriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst;
+        wgpu::Texture srcTexture = device.CreateTexture(&srcDescriptor);
 
-        dawn::TextureDescriptor dstDescriptor;
-        dstDescriptor.dimension = dawn::TextureDimension::e2D;
+        wgpu::TextureDescriptor dstDescriptor;
+        dstDescriptor.dimension = wgpu::TextureDimension::e2D;
         dstDescriptor.size.width = dstSpec.width;
         dstDescriptor.size.height = dstSpec.height;
         dstDescriptor.size.depth = 1;
         dstDescriptor.arrayLayerCount = dstSpec.arraySize;
         dstDescriptor.sampleCount = 1;
-        dstDescriptor.format = dawn::TextureFormat::RGBA8Unorm;
+        dstDescriptor.format = wgpu::TextureFormat::RGBA8Unorm;
         dstDescriptor.mipLevelCount = dstSpec.level + 1;
-        dstDescriptor.usage = dawn::TextureUsage::CopySrc | dawn::TextureUsage::CopyDst;
-        dawn::Texture dstTexture = device.CreateTexture(&dstDescriptor);
+        dstDescriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst;
+        wgpu::Texture dstTexture = device.CreateTexture(&dstDescriptor);
 
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
 
         // Create an upload buffer and use it to populate the current slice of the texture in
         // `level` mip level
@@ -312,15 +312,15 @@
             FillTextureData(width, height, rowPitch / kBytesPerTexel, slice,
                             textureArrayData[slice].data());
 
-            dawn::Buffer uploadBuffer = utils::CreateBufferFromData(
+            wgpu::Buffer uploadBuffer = utils::CreateBufferFromData(
                 device, textureArrayData[slice].data(),
                 static_cast<uint32_t>(sizeof(RGBA8) * textureArrayData[slice].size()),
-                dawn::BufferUsage::CopySrc);
-            dawn::BufferCopyView bufferCopyView =
+                wgpu::BufferUsage::CopySrc);
+            wgpu::BufferCopyView bufferCopyView =
                 utils::CreateBufferCopyView(uploadBuffer, 0, rowPitch, 0);
-            dawn::TextureCopyView textureCopyView =
+            wgpu::TextureCopyView textureCopyView =
                 utils::CreateTextureCopyView(srcTexture, srcSpec.level, slice, {0, 0, 0});
-            dawn::Extent3D bufferCopySize = {width, height, 1};
+            wgpu::Extent3D bufferCopySize = {width, height, 1};
 
             encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, &bufferCopySize);
         }
@@ -337,28 +337,28 @@
             uint32_t dstTexelCount = dstTexelsPerRow * (dstHeight - 1) + dstWidth;
 
             std::vector<RGBA8> emptyData(dstTexelCount);
-            dawn::Buffer uploadBuffer = utils::CreateBufferFromData(
+            wgpu::Buffer uploadBuffer = utils::CreateBufferFromData(
                 device, emptyData.data(), static_cast<uint32_t>(sizeof(RGBA8) * emptyData.size()),
-                dawn::BufferUsage::CopySrc);
-            dawn::BufferCopyView bufferCopyView =
+                wgpu::BufferUsage::CopySrc);
+            wgpu::BufferCopyView bufferCopyView =
                 utils::CreateBufferCopyView(uploadBuffer, 0, dstRowPitch, 0);
-            dawn::TextureCopyView textureCopyView =
+            wgpu::TextureCopyView textureCopyView =
                 utils::CreateTextureCopyView(dstTexture, dstSpec.level, 0, {0, 0, 0});
-            dawn::Extent3D dstCopySize = {dstWidth, dstHeight, 1};
+            wgpu::Extent3D dstCopySize = {dstWidth, dstHeight, 1};
             encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, &dstCopySize);
         }
 
         // Perform the texture to texture copy
         for (uint32_t slice = 0; slice < srcSpec.arraySize; ++slice) {
-            dawn::TextureCopyView srcTextureCopyView = utils::CreateTextureCopyView(
+            wgpu::TextureCopyView srcTextureCopyView = utils::CreateTextureCopyView(
                 srcTexture, srcSpec.level, slice, {srcSpec.x, srcSpec.y, 0});
-            dawn::TextureCopyView dstTextureCopyView = utils::CreateTextureCopyView(
+            wgpu::TextureCopyView dstTextureCopyView = utils::CreateTextureCopyView(
                 dstTexture, dstSpec.level, slice, {dstSpec.x, dstSpec.y, 0});
-            dawn::Extent3D copySize = {copy.width, copy.height, 1};
+            wgpu::Extent3D copySize = {copy.width, copy.height, 1};
             encoder.CopyTextureToTexture(&srcTextureCopyView, &dstTextureCopyView, &copySize);
         }
 
-        dawn::CommandBuffer commands = encoder.Finish();
+        wgpu::CommandBuffer commands = encoder.Finish();
         queue.Submit(1, &commands);
 
         std::vector<RGBA8> expected(rowPitch / kBytesPerTexel * (copy.height - 1) + copy.width);
diff --git a/src/tests/end2end/CullingTests.cpp b/src/tests/end2end/CullingTests.cpp
index e939746..a0ce761 100644
--- a/src/tests/end2end/CullingTests.cpp
+++ b/src/tests/end2end/CullingTests.cpp
@@ -19,7 +19,7 @@
 
 class CullingTest : public DawnTest {
   protected:
-    dawn::RenderPipeline CreatePipelineForTest(dawn::FrontFace frontFace, dawn::CullMode cullMode) {
+    wgpu::RenderPipeline CreatePipelineForTest(wgpu::FrontFace frontFace, wgpu::CullMode cullMode) {
         utils::ComboRenderPipelineDescriptor pipelineDescriptor(device);
 
         // Draw two triangles with different winding orders:
@@ -58,12 +58,12 @@
         return device.CreateRenderPipeline(&pipelineDescriptor);
     }
 
-    dawn::Texture Create2DTextureForTest(dawn::TextureFormat format) {
-        dawn::TextureDescriptor textureDescriptor;
-        textureDescriptor.dimension = dawn::TextureDimension::e2D;
+    wgpu::Texture Create2DTextureForTest(wgpu::TextureFormat format) {
+        wgpu::TextureDescriptor textureDescriptor;
+        textureDescriptor.dimension = wgpu::TextureDimension::e2D;
         textureDescriptor.format = format;
         textureDescriptor.usage =
-            dawn::TextureUsage::OutputAttachment | dawn::TextureUsage::CopySrc;
+            wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc;
         textureDescriptor.arrayLayerCount = 1;
         textureDescriptor.mipLevelCount = 1;
         textureDescriptor.sampleCount = 1;
@@ -71,23 +71,23 @@
         return device.CreateTexture(&textureDescriptor);
     }
 
-    void DoTest(dawn::FrontFace frontFace,
-                dawn::CullMode cullMode,
+    void DoTest(wgpu::FrontFace frontFace,
+                wgpu::CullMode cullMode,
                 bool isCCWTriangleCulled,
                 bool isCWTriangleCulled) {
-        dawn::Texture colorTexture = Create2DTextureForTest(dawn::TextureFormat::RGBA8Unorm);
+        wgpu::Texture colorTexture = Create2DTextureForTest(wgpu::TextureFormat::RGBA8Unorm);
 
         utils::ComboRenderPassDescriptor renderPassDescriptor({colorTexture.CreateView()});
         renderPassDescriptor.cColorAttachments[0].clearColor = {0.0, 0.0, 1.0, 1.0};
-        renderPassDescriptor.cColorAttachments[0].loadOp = dawn::LoadOp::Clear;
+        renderPassDescriptor.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear;
 
-        dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder renderPass = commandEncoder.BeginRenderPass(&renderPassDescriptor);
+        wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder renderPass = commandEncoder.BeginRenderPass(&renderPassDescriptor);
         renderPass.SetPipeline(CreatePipelineForTest(frontFace, cullMode));
         renderPass.Draw(6, 1, 0, 0);
         renderPass.EndPass();
-        dawn::CommandBuffer commandBuffer = commandEncoder.Finish();
-        dawn::Queue queue = device.CreateQueue();
+        wgpu::CommandBuffer commandBuffer = commandEncoder.Finish();
+        wgpu::Queue queue = device.CreateQueue();
         queue.Submit(1, &commandBuffer);
 
         constexpr RGBA8 kTopLeftColor = RGBA8(0, 0, 0, 255);
@@ -106,27 +106,27 @@
 };
 
 TEST_P(CullingTest, CullNoneWhenCCWIsFrontFace) {
-    DoTest(dawn::FrontFace::CCW, dawn::CullMode::None, false, false);
+    DoTest(wgpu::FrontFace::CCW, wgpu::CullMode::None, false, false);
 }
 
 TEST_P(CullingTest, CullFrontFaceWhenCCWIsFrontFace) {
-    DoTest(dawn::FrontFace::CCW, dawn::CullMode::Front, true, false);
+    DoTest(wgpu::FrontFace::CCW, wgpu::CullMode::Front, true, false);
 }
 
 TEST_P(CullingTest, CullBackFaceWhenCCWIsFrontFace) {
-    DoTest(dawn::FrontFace::CCW, dawn::CullMode::Back, false, true);
+    DoTest(wgpu::FrontFace::CCW, wgpu::CullMode::Back, false, true);
 }
 
 TEST_P(CullingTest, CullNoneWhenCWIsFrontFace) {
-    DoTest(dawn::FrontFace::CW, dawn::CullMode::None, false, false);
+    DoTest(wgpu::FrontFace::CW, wgpu::CullMode::None, false, false);
 }
 
 TEST_P(CullingTest, CullFrontFaceWhenCWIsFrontFace) {
-    DoTest(dawn::FrontFace::CW, dawn::CullMode::Front, false, true);
+    DoTest(wgpu::FrontFace::CW, wgpu::CullMode::Front, false, true);
 }
 
 TEST_P(CullingTest, CullBackFaceWhenCWIsFrontFace) {
-    DoTest(dawn::FrontFace::CW, dawn::CullMode::Back, true, false);
+    DoTest(wgpu::FrontFace::CW, wgpu::CullMode::Back, true, false);
 }
 
 DAWN_INSTANTIATE_TEST(CullingTest, D3D12Backend, MetalBackend, OpenGLBackend, VulkanBackend);
diff --git a/src/tests/end2end/D3D12ResourceWrappingTests.cpp b/src/tests/end2end/D3D12ResourceWrappingTests.cpp
index eef8b20..1896ea9 100644
--- a/src/tests/end2end/D3D12ResourceWrappingTests.cpp
+++ b/src/tests/end2end/D3D12ResourceWrappingTests.cpp
@@ -59,15 +59,15 @@
             mD3d11Device = std::move(d3d11Device);
             mD3d11DeviceContext = std::move(d3d11DeviceContext);
 
-            dawnDescriptor.dimension = dawn::TextureDimension::e2D;
-            dawnDescriptor.format = dawn::TextureFormat::RGBA8Unorm;
+            dawnDescriptor.dimension = wgpu::TextureDimension::e2D;
+            dawnDescriptor.format = wgpu::TextureFormat::RGBA8Unorm;
             dawnDescriptor.size = {kTestWidth, kTestHeight, 1};
             dawnDescriptor.sampleCount = 1;
             dawnDescriptor.arrayLayerCount = 1;
             dawnDescriptor.mipLevelCount = 1;
-            dawnDescriptor.usage = dawn::TextureUsage::Sampled | dawn::TextureUsage::CopySrc |
-                                   dawn::TextureUsage::OutputAttachment |
-                                   dawn::TextureUsage::CopyDst;
+            dawnDescriptor.usage = wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopySrc |
+                                   wgpu::TextureUsage::OutputAttachment |
+                                   wgpu::TextureUsage::CopyDst;
 
             d3dDescriptor.Width = kTestWidth;
             d3dDescriptor.Height = kTestHeight;
@@ -84,9 +84,9 @@
         }
 
       protected:
-        void WrapSharedHandle(const dawn::TextureDescriptor* dawnDescriptor,
+        void WrapSharedHandle(const wgpu::TextureDescriptor* dawnDescriptor,
                               const D3D11_TEXTURE2D_DESC* d3dDescriptor,
-                              dawn::Texture* dawnTexture,
+                              wgpu::Texture* dawnTexture,
                               ID3D11Texture2D** d3d11TextureOut) const {
             ComPtr<ID3D11Texture2D> d3d11Texture;
             HRESULT hr = mD3d11Device->CreateTexture2D(d3dDescriptor, nullptr, &d3d11Texture);
@@ -102,14 +102,14 @@
                 &sharedHandle);
             ASSERT_EQ(hr, S_OK);
 
-            DawnTexture texture = dawn_native::d3d12::WrapSharedHandle(
-                device.Get(), reinterpret_cast<const DawnTextureDescriptor*>(dawnDescriptor),
+            WGPUTexture texture = dawn_native::d3d12::WrapSharedHandle(
+                device.Get(), reinterpret_cast<const WGPUTextureDescriptor*>(dawnDescriptor),
                 sharedHandle, 0);
             // Now that we've created all of our resources, we can close the handle
             // since we no longer need it.
             ::CloseHandle(sharedHandle);
 
-            *dawnTexture = dawn::Texture::Acquire(texture);
+            *dawnTexture = wgpu::Texture::Acquire(texture);
             *d3d11TextureOut = d3d11Texture.Detach();
         }
 
@@ -120,7 +120,7 @@
         ComPtr<ID3D11DeviceContext> mD3d11DeviceContext;
 
         D3D11_TEXTURE2D_DESC d3dDescriptor;
-        dawn::TextureDescriptor dawnDescriptor;
+        wgpu::TextureDescriptor dawnDescriptor;
     };
 
 }  // anonymous namespace
@@ -134,7 +134,7 @@
 TEST_P(D3D12SharedHandleValidation, Success) {
     DAWN_SKIP_TEST_IF(UsesWire());
 
-    dawn::Texture texture;
+    wgpu::Texture texture;
     ComPtr<ID3D11Texture2D> d3d11Texture;
     WrapSharedHandle(&dawnDescriptor, &d3dDescriptor, &texture, &d3d11Texture);
 
@@ -146,7 +146,7 @@
     DAWN_SKIP_TEST_IF(UsesWire());
     dawnDescriptor.nextInChain = this;
 
-    dawn::Texture texture;
+    wgpu::Texture texture;
     ComPtr<ID3D11Texture2D> d3d11Texture;
     ASSERT_DEVICE_ERROR(WrapSharedHandle(&dawnDescriptor, &d3dDescriptor, &texture, &d3d11Texture));
 
@@ -158,7 +158,7 @@
     DAWN_SKIP_TEST_IF(UsesWire());
     dawnDescriptor.mipLevelCount = 2;
 
-    dawn::Texture texture;
+    wgpu::Texture texture;
     ComPtr<ID3D11Texture2D> d3d11Texture;
     ASSERT_DEVICE_ERROR(WrapSharedHandle(&dawnDescriptor, &d3dDescriptor, &texture, &d3d11Texture));
 
@@ -170,7 +170,7 @@
     DAWN_SKIP_TEST_IF(UsesWire());
     dawnDescriptor.arrayLayerCount = 2;
 
-    dawn::Texture texture;
+    wgpu::Texture texture;
     ComPtr<ID3D11Texture2D> d3d11Texture;
     ASSERT_DEVICE_ERROR(WrapSharedHandle(&dawnDescriptor, &d3dDescriptor, &texture, &d3d11Texture));
 
@@ -182,7 +182,7 @@
     DAWN_SKIP_TEST_IF(UsesWire());
     dawnDescriptor.sampleCount = 4;
 
-    dawn::Texture texture;
+    wgpu::Texture texture;
     ComPtr<ID3D11Texture2D> d3d11Texture;
     ASSERT_DEVICE_ERROR(WrapSharedHandle(&dawnDescriptor, &d3dDescriptor, &texture, &d3d11Texture));
 
@@ -194,7 +194,7 @@
     DAWN_SKIP_TEST_IF(UsesWire());
     dawnDescriptor.size.width = kTestWidth + 1;
 
-    dawn::Texture texture;
+    wgpu::Texture texture;
     ComPtr<ID3D11Texture2D> d3d11Texture;
     ASSERT_DEVICE_ERROR(WrapSharedHandle(&dawnDescriptor, &d3dDescriptor, &texture, &d3d11Texture));
 
@@ -206,7 +206,7 @@
     DAWN_SKIP_TEST_IF(UsesWire());
     dawnDescriptor.size.height = kTestHeight + 1;
 
-    dawn::Texture texture;
+    wgpu::Texture texture;
     ComPtr<ID3D11Texture2D> d3d11Texture;
     ASSERT_DEVICE_ERROR(WrapSharedHandle(&dawnDescriptor, &d3dDescriptor, &texture, &d3d11Texture));
 
@@ -216,9 +216,9 @@
 // Test an error occurs if the descriptor format isn't compatible with the D3D12 Resource
 TEST_P(D3D12SharedHandleValidation, InvalidFormat) {
     DAWN_SKIP_TEST_IF(UsesWire());
-    dawnDescriptor.format = dawn::TextureFormat::R8Unorm;
+    dawnDescriptor.format = wgpu::TextureFormat::R8Unorm;
 
-    dawn::Texture texture;
+    wgpu::Texture texture;
     ComPtr<ID3D11Texture2D> d3d11Texture;
     ASSERT_DEVICE_ERROR(WrapSharedHandle(&dawnDescriptor, &d3dDescriptor, &texture, &d3d11Texture));
 
@@ -230,7 +230,7 @@
     DAWN_SKIP_TEST_IF(UsesWire());
     d3dDescriptor.MipLevels = 2;
 
-    dawn::Texture texture;
+    wgpu::Texture texture;
     ComPtr<ID3D11Texture2D> d3d11Texture;
     ASSERT_DEVICE_ERROR(WrapSharedHandle(&dawnDescriptor, &d3dDescriptor, &texture, &d3d11Texture));
 
@@ -242,7 +242,7 @@
     DAWN_SKIP_TEST_IF(UsesWire());
     d3dDescriptor.ArraySize = 2;
 
-    dawn::Texture texture;
+    wgpu::Texture texture;
     ComPtr<ID3D11Texture2D> d3d11Texture;
     ASSERT_DEVICE_ERROR(WrapSharedHandle(&dawnDescriptor, &d3dDescriptor, &texture, &d3d11Texture));
 
@@ -252,48 +252,48 @@
 class D3D12SharedHandleUsageTests : public D3D12ResourceTestBase {
   protected:
     // Submits a 1x1x1 copy from source to destination
-    void SimpleCopyTextureToTexture(dawn::Texture source, dawn::Texture destination) {
-        dawn::TextureCopyView copySrc;
+    void SimpleCopyTextureToTexture(wgpu::Texture source, wgpu::Texture destination) {
+        wgpu::TextureCopyView copySrc;
         copySrc.texture = source;
         copySrc.mipLevel = 0;
         copySrc.arrayLayer = 0;
         copySrc.origin = {0, 0, 0};
 
-        dawn::TextureCopyView copyDst;
+        wgpu::TextureCopyView copyDst;
         copyDst.texture = destination;
         copyDst.mipLevel = 0;
         copyDst.arrayLayer = 0;
         copyDst.origin = {0, 0, 0};
 
-        dawn::Extent3D copySize = {1, 1, 1};
+        wgpu::Extent3D copySize = {1, 1, 1};
 
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         encoder.CopyTextureToTexture(&copySrc, &copyDst, &copySize);
-        dawn::CommandBuffer commands = encoder.Finish();
+        wgpu::CommandBuffer commands = encoder.Finish();
 
         queue.Submit(1, &commands);
     }
 
     // Clear a texture on a given device
-    void ClearImage(dawn::Texture wrappedTexture, const dawn::Color& clearColor) {
-        dawn::TextureView wrappedView = wrappedTexture.CreateView();
+    void ClearImage(wgpu::Texture wrappedTexture, const wgpu::Color& clearColor) {
+        wgpu::TextureView wrappedView = wrappedTexture.CreateView();
 
         // Submit a clear operation
         utils::ComboRenderPassDescriptor renderPassDescriptor({wrappedView}, {});
         renderPassDescriptor.cColorAttachments[0].clearColor = clearColor;
 
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDescriptor);
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDescriptor);
         pass.EndPass();
 
-        dawn::CommandBuffer commands = encoder.Finish();
+        wgpu::CommandBuffer commands = encoder.Finish();
         queue.Submit(1, &commands);
     }
 
-    void WrapAndClearD3D11Texture(const dawn::TextureDescriptor* dawnDescriptor,
+    void WrapAndClearD3D11Texture(const wgpu::TextureDescriptor* dawnDescriptor,
                                   const D3D11_TEXTURE2D_DESC* d3dDescriptor,
-                                  dawn::Texture* dawnTextureOut,
-                                  const dawn::Color& clearColor,
+                                  wgpu::Texture* dawnTextureOut,
+                                  const wgpu::Color& clearColor,
                                   ID3D11Texture2D** d3d11TextureOut,
                                   IDXGIKeyedMutex** dxgiKeyedMutexOut) const {
         ComPtr<ID3D11Texture2D> d3d11Texture;
@@ -327,11 +327,11 @@
         hr = dxgiKeyedMutex->ReleaseSync(1);
         ASSERT_EQ(hr, S_OK);
 
-        DawnTexture dawnTexture = dawn_native::d3d12::WrapSharedHandle(
-            device.Get(), reinterpret_cast<const DawnTextureDescriptor*>(dawnDescriptor),
+        WGPUTexture dawnTexture = dawn_native::d3d12::WrapSharedHandle(
+            device.Get(), reinterpret_cast<const WGPUTextureDescriptor*>(dawnDescriptor),
             sharedHandle, 1);
 
-        *dawnTextureOut = dawn::Texture::Acquire(dawnTexture);
+        *dawnTextureOut = wgpu::Texture::Acquire(dawnTexture);
         *d3d11TextureOut = d3d11Texture.Detach();
         *dxgiKeyedMutexOut = dxgiKeyedMutex.Detach();
     }
@@ -339,7 +339,7 @@
     void ExpectPixelRGBA8EQ(UINT64 acquireKey,
                             ID3D11Texture2D* d3d11Texture,
                             IDXGIKeyedMutex* dxgiKeyedMutex,
-                            const dawn::Color& color) {
+                            const wgpu::Color& color) {
         HRESULT hr = dxgiKeyedMutex->AcquireSync(acquireKey, INFINITE);
         ASSERT_EQ(hr, S_OK);
 
@@ -401,15 +401,15 @@
 TEST_P(D3D12SharedHandleUsageTests, ClearInD3D11CopyAndReadbackInD3D12) {
     DAWN_SKIP_TEST_IF(UsesWire());
 
-    const dawn::Color clearColor{1.0f, 1.0f, 0.0f, 1.0f};
-    dawn::Texture dawnSrcTexture;
+    const wgpu::Color clearColor{1.0f, 1.0f, 0.0f, 1.0f};
+    wgpu::Texture dawnSrcTexture;
     ComPtr<ID3D11Texture2D> d3d11Texture;
     ComPtr<IDXGIKeyedMutex> dxgiKeyedMutex;
     WrapAndClearD3D11Texture(&dawnDescriptor, &d3dDescriptor, &dawnSrcTexture, clearColor,
                              &d3d11Texture, &dxgiKeyedMutex);
 
     // Create a texture on the device and copy the source texture to it.
-    dawn::Texture dawnCopyDestTexture = device.CreateTexture(&dawnDescriptor);
+    wgpu::Texture dawnCopyDestTexture = device.CreateTexture(&dawnDescriptor);
     SimpleCopyTextureToTexture(dawnSrcTexture, dawnCopyDestTexture);
 
     // Readback the destination texture and ensure it contains the colors we used
@@ -424,8 +424,8 @@
 TEST_P(D3D12SharedHandleUsageTests, ClearInD3D11ReadbackInD3D12) {
     DAWN_SKIP_TEST_IF(UsesWire());
 
-    const dawn::Color clearColor{1.0f, 1.0f, 0.0f, 1.0f};
-    dawn::Texture dawnTexture;
+    const wgpu::Color clearColor{1.0f, 1.0f, 0.0f, 1.0f};
+    wgpu::Texture dawnTexture;
     ComPtr<ID3D11Texture2D> d3d11Texture;
     ComPtr<IDXGIKeyedMutex> dxgiKeyedMutex;
     WrapAndClearD3D11Texture(&dawnDescriptor, &d3dDescriptor, &dawnTexture, clearColor,
@@ -444,14 +444,14 @@
 TEST_P(D3D12SharedHandleUsageTests, ClearInD3D12ReadbackInD3D11) {
     DAWN_SKIP_TEST_IF(UsesWire());
 
-    const dawn::Color d3d11ClearColor{1.0f, 1.0f, 0.0f, 1.0f};
-    dawn::Texture dawnTexture;
+    const wgpu::Color d3d11ClearColor{1.0f, 1.0f, 0.0f, 1.0f};
+    wgpu::Texture dawnTexture;
     ComPtr<ID3D11Texture2D> d3d11Texture;
     ComPtr<IDXGIKeyedMutex> dxgiKeyedMutex;
     WrapAndClearD3D11Texture(&dawnDescriptor, &d3dDescriptor, &dawnTexture, d3d11ClearColor,
                              &d3d11Texture, &dxgiKeyedMutex);
 
-    const dawn::Color d3d12ClearColor{0.0f, 0.0f, 1.0f, 1.0f};
+    const wgpu::Color d3d12ClearColor{0.0f, 0.0f, 1.0f, 1.0f};
     ClearImage(dawnTexture, d3d12ClearColor);
 
     dawnTexture.Destroy();
@@ -469,17 +469,17 @@
 TEST_P(D3D12SharedHandleUsageTests, ClearTwiceInD3D12ReadbackInD3D11) {
     DAWN_SKIP_TEST_IF(UsesWire());
 
-    const dawn::Color d3d11ClearColor{1.0f, 1.0f, 0.0f, 1.0f};
-    dawn::Texture dawnTexture;
+    const wgpu::Color d3d11ClearColor{1.0f, 1.0f, 0.0f, 1.0f};
+    wgpu::Texture dawnTexture;
     ComPtr<ID3D11Texture2D> d3d11Texture;
     ComPtr<IDXGIKeyedMutex> dxgiKeyedMutex;
     WrapAndClearD3D11Texture(&dawnDescriptor, &d3dDescriptor, &dawnTexture, d3d11ClearColor,
                              &d3d11Texture, &dxgiKeyedMutex);
 
-    const dawn::Color d3d12ClearColor1{0.0f, 0.0f, 1.0f, 1.0f};
+    const wgpu::Color d3d12ClearColor1{0.0f, 0.0f, 1.0f, 1.0f};
     ClearImage(dawnTexture, d3d12ClearColor1);
 
-    const dawn::Color d3d12ClearColor2{0.0f, 1.0f, 1.0f, 1.0f};
+    const wgpu::Color d3d12ClearColor2{0.0f, 1.0f, 1.0f, 1.0f};
     ClearImage(dawnTexture, d3d12ClearColor2);
 
     dawnTexture.Destroy();
diff --git a/src/tests/end2end/DebugMarkerTests.cpp b/src/tests/end2end/DebugMarkerTests.cpp
index 96ac1ea..27b7513 100644
--- a/src/tests/end2end/DebugMarkerTests.cpp
+++ b/src/tests/end2end/DebugMarkerTests.cpp
@@ -22,23 +22,23 @@
 TEST_P(DebugMarkerTests, NoFailureWithoutDebugToolAttached) {
     utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 4, 4);
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     {
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
         pass.PushDebugGroup("Event Start");
         pass.InsertDebugMarker("Marker");
         pass.PopDebugGroup();
         pass.EndPass();
     }
     {
-        dawn::ComputePassEncoder pass = encoder.BeginComputePass();
+        wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
         pass.PushDebugGroup("Event Start");
         pass.InsertDebugMarker("Marker");
         pass.PopDebugGroup();
         pass.EndPass();
     }
 
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
 }
 
diff --git a/src/tests/end2end/DepthStencilStateTests.cpp b/src/tests/end2end/DepthStencilStateTests.cpp
index 95d922b..45accc4 100644
--- a/src/tests/end2end/DepthStencilStateTests.cpp
+++ b/src/tests/end2end/DepthStencilStateTests.cpp
@@ -25,31 +25,31 @@
         void TestSetUp() override {
             DawnTest::TestSetUp();
 
-            dawn::TextureDescriptor renderTargetDescriptor;
-            renderTargetDescriptor.dimension = dawn::TextureDimension::e2D;
+            wgpu::TextureDescriptor renderTargetDescriptor;
+            renderTargetDescriptor.dimension = wgpu::TextureDimension::e2D;
             renderTargetDescriptor.size.width = kRTSize;
             renderTargetDescriptor.size.height = kRTSize;
             renderTargetDescriptor.size.depth = 1;
             renderTargetDescriptor.arrayLayerCount = 1;
             renderTargetDescriptor.sampleCount = 1;
-            renderTargetDescriptor.format = dawn::TextureFormat::RGBA8Unorm;
+            renderTargetDescriptor.format = wgpu::TextureFormat::RGBA8Unorm;
             renderTargetDescriptor.mipLevelCount = 1;
             renderTargetDescriptor.usage =
-                dawn::TextureUsage::OutputAttachment | dawn::TextureUsage::CopySrc;
+                wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc;
             renderTarget = device.CreateTexture(&renderTargetDescriptor);
 
             renderTargetView = renderTarget.CreateView();
 
-            dawn::TextureDescriptor depthDescriptor;
-            depthDescriptor.dimension = dawn::TextureDimension::e2D;
+            wgpu::TextureDescriptor depthDescriptor;
+            depthDescriptor.dimension = wgpu::TextureDimension::e2D;
             depthDescriptor.size.width = kRTSize;
             depthDescriptor.size.height = kRTSize;
             depthDescriptor.size.depth = 1;
             depthDescriptor.arrayLayerCount = 1;
             depthDescriptor.sampleCount = 1;
-            depthDescriptor.format = dawn::TextureFormat::Depth24PlusStencil8;
+            depthDescriptor.format = wgpu::TextureFormat::Depth24PlusStencil8;
             depthDescriptor.mipLevelCount = 1;
-            depthDescriptor.usage = dawn::TextureUsage::OutputAttachment;
+            depthDescriptor.usage = wgpu::TextureUsage::OutputAttachment;
             depthTexture = device.CreateTexture(&depthDescriptor);
 
             depthTextureView = depthTexture.CreateView();
@@ -83,15 +83,15 @@
 
             bindGroupLayout = utils::MakeBindGroupLayout(
                 device, {
-                            {0, dawn::ShaderStage::Vertex | dawn::ShaderStage::Fragment,
-                             dawn::BindingType::UniformBuffer},
+                            {0, wgpu::ShaderStage::Vertex | wgpu::ShaderStage::Fragment,
+                             wgpu::BindingType::UniformBuffer},
                         });
 
             pipelineLayout = utils::MakeBasicPipelineLayout(device, &bindGroupLayout);
         }
 
         struct TestSpec {
-            const dawn::DepthStencilStateDescriptor& depthStencilState;
+            const wgpu::DepthStencilStateDescriptor& depthStencilState;
             RGBA8 color;
             float depth;
             uint32_t stencil;
@@ -99,22 +99,25 @@
 
         // Check whether a depth comparison function works as expected
         // The less, equal, greater booleans denote wether the respective triangle should be visible based on the comparison function
-        void CheckDepthCompareFunction(dawn::CompareFunction compareFunction, bool less, bool equal, bool greater) {
-            dawn::StencilStateFaceDescriptor stencilFace;
-            stencilFace.compare = dawn::CompareFunction::Always;
-            stencilFace.failOp = dawn::StencilOperation::Keep;
-            stencilFace.depthFailOp = dawn::StencilOperation::Keep;
-            stencilFace.passOp = dawn::StencilOperation::Keep;
+        void CheckDepthCompareFunction(wgpu::CompareFunction compareFunction,
+                                       bool less,
+                                       bool equal,
+                                       bool greater) {
+            wgpu::StencilStateFaceDescriptor stencilFace;
+            stencilFace.compare = wgpu::CompareFunction::Always;
+            stencilFace.failOp = wgpu::StencilOperation::Keep;
+            stencilFace.depthFailOp = wgpu::StencilOperation::Keep;
+            stencilFace.passOp = wgpu::StencilOperation::Keep;
 
-            dawn::DepthStencilStateDescriptor baseState;
+            wgpu::DepthStencilStateDescriptor baseState;
             baseState.depthWriteEnabled = true;
-            baseState.depthCompare = dawn::CompareFunction::Always;
+            baseState.depthCompare = wgpu::CompareFunction::Always;
             baseState.stencilBack = stencilFace;
             baseState.stencilFront = stencilFace;
             baseState.stencilReadMask = 0xff;
             baseState.stencilWriteMask = 0xff;
 
-            dawn::DepthStencilStateDescriptor state;
+            wgpu::DepthStencilStateDescriptor state;
             state.depthWriteEnabled = true;
             state.depthCompare = compareFunction;
             state.stencilBack = stencilFace;
@@ -143,28 +146,31 @@
 
         // Check whether a stencil comparison function works as expected
         // The less, equal, greater booleans denote wether the respective triangle should be visible based on the comparison function
-        void CheckStencilCompareFunction(dawn::CompareFunction compareFunction, bool less, bool equal, bool greater) {
-            dawn::StencilStateFaceDescriptor baseStencilFaceDescriptor;
-            baseStencilFaceDescriptor.compare = dawn::CompareFunction::Always;
-            baseStencilFaceDescriptor.failOp = dawn::StencilOperation::Keep;
-            baseStencilFaceDescriptor.depthFailOp = dawn::StencilOperation::Keep;
-            baseStencilFaceDescriptor.passOp = dawn::StencilOperation::Replace;
-            dawn::DepthStencilStateDescriptor baseState;
+        void CheckStencilCompareFunction(wgpu::CompareFunction compareFunction,
+                                         bool less,
+                                         bool equal,
+                                         bool greater) {
+            wgpu::StencilStateFaceDescriptor baseStencilFaceDescriptor;
+            baseStencilFaceDescriptor.compare = wgpu::CompareFunction::Always;
+            baseStencilFaceDescriptor.failOp = wgpu::StencilOperation::Keep;
+            baseStencilFaceDescriptor.depthFailOp = wgpu::StencilOperation::Keep;
+            baseStencilFaceDescriptor.passOp = wgpu::StencilOperation::Replace;
+            wgpu::DepthStencilStateDescriptor baseState;
             baseState.depthWriteEnabled = false;
-            baseState.depthCompare = dawn::CompareFunction::Always;
+            baseState.depthCompare = wgpu::CompareFunction::Always;
             baseState.stencilBack = baseStencilFaceDescriptor;
             baseState.stencilFront = baseStencilFaceDescriptor;
             baseState.stencilReadMask = 0xff;
             baseState.stencilWriteMask = 0xff;
 
-            dawn::StencilStateFaceDescriptor stencilFaceDescriptor;
+            wgpu::StencilStateFaceDescriptor stencilFaceDescriptor;
             stencilFaceDescriptor.compare = compareFunction;
-            stencilFaceDescriptor.failOp = dawn::StencilOperation::Keep;
-            stencilFaceDescriptor.depthFailOp = dawn::StencilOperation::Keep;
-            stencilFaceDescriptor.passOp = dawn::StencilOperation::Keep;
-            dawn::DepthStencilStateDescriptor state;
+            stencilFaceDescriptor.failOp = wgpu::StencilOperation::Keep;
+            stencilFaceDescriptor.depthFailOp = wgpu::StencilOperation::Keep;
+            stencilFaceDescriptor.passOp = wgpu::StencilOperation::Keep;
+            wgpu::DepthStencilStateDescriptor state;
             state.depthWriteEnabled = false;
-            state.depthCompare = dawn::CompareFunction::Always;
+            state.depthCompare = wgpu::CompareFunction::Always;
             state.stencilBack = stencilFaceDescriptor;
             state.stencilFront = stencilFaceDescriptor;
             state.stencilReadMask = 0xff;
@@ -189,28 +195,31 @@
         }
 
         // Given the provided `initialStencil` and `reference`, check that applying the `stencilOperation` produces the `expectedStencil`
-        void CheckStencilOperation(dawn::StencilOperation stencilOperation, uint32_t initialStencil, uint32_t reference, uint32_t expectedStencil) {
-            dawn::StencilStateFaceDescriptor baseStencilFaceDescriptor;
-            baseStencilFaceDescriptor.compare = dawn::CompareFunction::Always;
-            baseStencilFaceDescriptor.failOp = dawn::StencilOperation::Keep;
-            baseStencilFaceDescriptor.depthFailOp = dawn::StencilOperation::Keep;
-            baseStencilFaceDescriptor.passOp = dawn::StencilOperation::Replace;
-            dawn::DepthStencilStateDescriptor baseState;
+        void CheckStencilOperation(wgpu::StencilOperation stencilOperation,
+                                   uint32_t initialStencil,
+                                   uint32_t reference,
+                                   uint32_t expectedStencil) {
+            wgpu::StencilStateFaceDescriptor baseStencilFaceDescriptor;
+            baseStencilFaceDescriptor.compare = wgpu::CompareFunction::Always;
+            baseStencilFaceDescriptor.failOp = wgpu::StencilOperation::Keep;
+            baseStencilFaceDescriptor.depthFailOp = wgpu::StencilOperation::Keep;
+            baseStencilFaceDescriptor.passOp = wgpu::StencilOperation::Replace;
+            wgpu::DepthStencilStateDescriptor baseState;
             baseState.depthWriteEnabled = false;
-            baseState.depthCompare = dawn::CompareFunction::Always;
+            baseState.depthCompare = wgpu::CompareFunction::Always;
             baseState.stencilBack = baseStencilFaceDescriptor;
             baseState.stencilFront = baseStencilFaceDescriptor;
             baseState.stencilReadMask = 0xff;
             baseState.stencilWriteMask = 0xff;
 
-            dawn::StencilStateFaceDescriptor stencilFaceDescriptor;
-            stencilFaceDescriptor.compare = dawn::CompareFunction::Always;
-            stencilFaceDescriptor.failOp = dawn::StencilOperation::Keep;
-            stencilFaceDescriptor.depthFailOp = dawn::StencilOperation::Keep;
+            wgpu::StencilStateFaceDescriptor stencilFaceDescriptor;
+            stencilFaceDescriptor.compare = wgpu::CompareFunction::Always;
+            stencilFaceDescriptor.failOp = wgpu::StencilOperation::Keep;
+            stencilFaceDescriptor.depthFailOp = wgpu::StencilOperation::Keep;
             stencilFaceDescriptor.passOp = stencilOperation;
-            dawn::DepthStencilStateDescriptor state;
+            wgpu::DepthStencilStateDescriptor state;
             state.depthWriteEnabled = false;
-            state.depthCompare = dawn::CompareFunction::Always;
+            state.depthCompare = wgpu::CompareFunction::Always;
             state.stencilBack = stencilFaceDescriptor;
             state.stencilFront = stencilFaceDescriptor;
             state.stencilReadMask = 0xff;
@@ -227,14 +236,14 @@
 
         // Draw a list of test specs, and check if the stencil value is equal to the expected value
         void CheckStencil(std::vector<TestSpec> testParams, uint32_t expectedStencil) {
-            dawn::StencilStateFaceDescriptor stencilFaceDescriptor;
-            stencilFaceDescriptor.compare = dawn::CompareFunction::Equal;
-            stencilFaceDescriptor.failOp = dawn::StencilOperation::Keep;
-            stencilFaceDescriptor.depthFailOp = dawn::StencilOperation::Keep;
-            stencilFaceDescriptor.passOp = dawn::StencilOperation::Keep;
-            dawn::DepthStencilStateDescriptor state;
+            wgpu::StencilStateFaceDescriptor stencilFaceDescriptor;
+            stencilFaceDescriptor.compare = wgpu::CompareFunction::Equal;
+            stencilFaceDescriptor.failOp = wgpu::StencilOperation::Keep;
+            stencilFaceDescriptor.depthFailOp = wgpu::StencilOperation::Keep;
+            stencilFaceDescriptor.passOp = wgpu::StencilOperation::Keep;
+            wgpu::DepthStencilStateDescriptor state;
             state.depthWriteEnabled = false;
-            state.depthCompare = dawn::CompareFunction::Always;
+            state.depthCompare = wgpu::CompareFunction::Always;
             state.stencilBack = stencilFaceDescriptor;
             state.stencilFront = stencilFaceDescriptor;
             state.stencilReadMask = 0xff;
@@ -247,7 +256,7 @@
         // Each test param represents a pair of triangles with a color, depth, stencil value, and depthStencil state, one frontfacing, one backfacing
         // Draw the triangles in order and check the expected colors for the frontfaces and backfaces
         void DoTest(const std::vector<TestSpec> &testParams, const RGBA8& expectedFront, const RGBA8& expectedBack) {
-            dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+            wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
 
             struct TriangleData {
                 float color[3];
@@ -255,7 +264,7 @@
             };
 
             utils::ComboRenderPassDescriptor renderPass({renderTargetView}, depthTextureView);
-            dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+            wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
 
             for (size_t i = 0; i < testParams.size(); ++i) {
                 const TestSpec& test = testParams[i];
@@ -265,11 +274,12 @@
                     test.depth,
                 };
                 // Upload a buffer for each triangle's depth and color data
-                dawn::Buffer buffer = utils::CreateBufferFromData(
-                    device, &data, sizeof(TriangleData), dawn::BufferUsage::Uniform);
+                wgpu::Buffer buffer = utils::CreateBufferFromData(
+                    device, &data, sizeof(TriangleData), wgpu::BufferUsage::Uniform);
 
                 // Create a bind group for the data
-                dawn::BindGroup bindGroup = utils::MakeBindGroup(device, bindGroupLayout, {{0, buffer, 0, sizeof(TriangleData)}});
+                wgpu::BindGroup bindGroup = utils::MakeBindGroup(
+                    device, bindGroupLayout, {{0, buffer, 0, sizeof(TriangleData)}});
 
                 // Create a pipeline for the triangles with the test spec's depth stencil state
 
@@ -278,10 +288,10 @@
                 descriptor.vertexStage.module = vsModule;
                 descriptor.cFragmentStage.module = fsModule;
                 descriptor.cDepthStencilState = test.depthStencilState;
-                descriptor.cDepthStencilState.format = dawn::TextureFormat::Depth24PlusStencil8;
+                descriptor.cDepthStencilState.format = wgpu::TextureFormat::Depth24PlusStencil8;
                 descriptor.depthStencilState = &descriptor.cDepthStencilState;
 
-                dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
+                wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
 
                 pass.SetPipeline(pipeline);
                 pass.SetStencilReference(test.stencil);  // Set the stencil reference
@@ -291,7 +301,7 @@
             }
             pass.EndPass();
 
-            dawn::CommandBuffer commands = encoder.Finish();
+            wgpu::CommandBuffer commands = encoder.Finish();
             queue.Submit(1, &commands);
 
             EXPECT_PIXEL_RGBA8_EQ(expectedFront, renderTarget, kRTSize / 4, kRTSize / 2) << "Front face check failed";
@@ -302,27 +312,27 @@
             DoTest(testParams, expected, expected);
         }
 
-        dawn::Texture renderTarget;
-        dawn::Texture depthTexture;
-        dawn::TextureView renderTargetView;
-        dawn::TextureView depthTextureView;
-        dawn::ShaderModule vsModule;
-        dawn::ShaderModule fsModule;
-        dawn::BindGroupLayout bindGroupLayout;
-        dawn::PipelineLayout pipelineLayout;
+        wgpu::Texture renderTarget;
+        wgpu::Texture depthTexture;
+        wgpu::TextureView renderTargetView;
+        wgpu::TextureView depthTextureView;
+        wgpu::ShaderModule vsModule;
+        wgpu::ShaderModule fsModule;
+        wgpu::BindGroupLayout bindGroupLayout;
+        wgpu::PipelineLayout pipelineLayout;
 };
 
 // Test compilation and usage of the fixture
 TEST_P(DepthStencilStateTest, Basic) {
-    dawn::StencilStateFaceDescriptor stencilFace;
-    stencilFace.compare = dawn::CompareFunction::Always;
-    stencilFace.failOp = dawn::StencilOperation::Keep;
-    stencilFace.depthFailOp = dawn::StencilOperation::Keep;
-    stencilFace.passOp = dawn::StencilOperation::Keep;
+    wgpu::StencilStateFaceDescriptor stencilFace;
+    stencilFace.compare = wgpu::CompareFunction::Always;
+    stencilFace.failOp = wgpu::StencilOperation::Keep;
+    stencilFace.depthFailOp = wgpu::StencilOperation::Keep;
+    stencilFace.passOp = wgpu::StencilOperation::Keep;
 
-    dawn::DepthStencilStateDescriptor state;
+    wgpu::DepthStencilStateDescriptor state;
     state.depthWriteEnabled = false;
-    state.depthCompare = dawn::CompareFunction::Always;
+    state.depthCompare = wgpu::CompareFunction::Always;
     state.stencilBack = stencilFace;
     state.stencilFront = stencilFace;
     state.stencilReadMask = 0xff;
@@ -335,15 +345,15 @@
 
 // Test defaults: depth and stencil tests disabled
 TEST_P(DepthStencilStateTest, DepthStencilDisabled) {
-    dawn::StencilStateFaceDescriptor stencilFace;
-    stencilFace.compare = dawn::CompareFunction::Always;
-    stencilFace.failOp = dawn::StencilOperation::Keep;
-    stencilFace.depthFailOp = dawn::StencilOperation::Keep;
-    stencilFace.passOp = dawn::StencilOperation::Keep;
+    wgpu::StencilStateFaceDescriptor stencilFace;
+    stencilFace.compare = wgpu::CompareFunction::Always;
+    stencilFace.failOp = wgpu::StencilOperation::Keep;
+    stencilFace.depthFailOp = wgpu::StencilOperation::Keep;
+    stencilFace.passOp = wgpu::StencilOperation::Keep;
 
-    dawn::DepthStencilStateDescriptor state;
+    wgpu::DepthStencilStateDescriptor state;
     state.depthWriteEnabled = false;
-    state.depthCompare = dawn::CompareFunction::Always;
+    state.depthCompare = wgpu::CompareFunction::Always;
     state.stencilBack = stencilFace;
     state.stencilFront = stencilFace;
     state.stencilReadMask = 0xff;
@@ -367,64 +377,64 @@
 
 // The following tests check that each depth comparison function works
 TEST_P(DepthStencilStateTest, DepthAlways) {
-    CheckDepthCompareFunction(dawn::CompareFunction::Always , true, true, true);
+    CheckDepthCompareFunction(wgpu::CompareFunction::Always, true, true, true);
 }
 
 TEST_P(DepthStencilStateTest, DepthEqual) {
-    CheckDepthCompareFunction(dawn::CompareFunction::Equal, false, true, false);
+    CheckDepthCompareFunction(wgpu::CompareFunction::Equal, false, true, false);
 }
 
 TEST_P(DepthStencilStateTest, DepthGreater) {
-    CheckDepthCompareFunction(dawn::CompareFunction::Greater, false, false, true);
+    CheckDepthCompareFunction(wgpu::CompareFunction::Greater, false, false, true);
 }
 
 TEST_P(DepthStencilStateTest, DepthGreaterEqual) {
-    CheckDepthCompareFunction(dawn::CompareFunction::GreaterEqual, false, true, true);
+    CheckDepthCompareFunction(wgpu::CompareFunction::GreaterEqual, false, true, true);
 }
 
 TEST_P(DepthStencilStateTest, DepthLess) {
-    CheckDepthCompareFunction(dawn::CompareFunction::Less, true, false, false);
+    CheckDepthCompareFunction(wgpu::CompareFunction::Less, true, false, false);
 }
 
 TEST_P(DepthStencilStateTest, DepthLessEqual) {
-    CheckDepthCompareFunction(dawn::CompareFunction::LessEqual, true, true, false);
+    CheckDepthCompareFunction(wgpu::CompareFunction::LessEqual, true, true, false);
 }
 
 TEST_P(DepthStencilStateTest, DepthNever) {
-    CheckDepthCompareFunction(dawn::CompareFunction::Never, false, false, false);
+    CheckDepthCompareFunction(wgpu::CompareFunction::Never, false, false, false);
 }
 
 TEST_P(DepthStencilStateTest, DepthNotEqual) {
-    CheckDepthCompareFunction(dawn::CompareFunction::NotEqual, true, false, true);
+    CheckDepthCompareFunction(wgpu::CompareFunction::NotEqual, true, false, true);
 }
 
 // Test that disabling depth writes works and leaves the depth buffer unchanged
 TEST_P(DepthStencilStateTest, DepthWriteDisabled) {
-    dawn::StencilStateFaceDescriptor stencilFace;
-    stencilFace.compare = dawn::CompareFunction::Always;
-    stencilFace.failOp = dawn::StencilOperation::Keep;
-    stencilFace.depthFailOp = dawn::StencilOperation::Keep;
-    stencilFace.passOp = dawn::StencilOperation::Keep;
+    wgpu::StencilStateFaceDescriptor stencilFace;
+    stencilFace.compare = wgpu::CompareFunction::Always;
+    stencilFace.failOp = wgpu::StencilOperation::Keep;
+    stencilFace.depthFailOp = wgpu::StencilOperation::Keep;
+    stencilFace.passOp = wgpu::StencilOperation::Keep;
 
-    dawn::DepthStencilStateDescriptor baseState;
+    wgpu::DepthStencilStateDescriptor baseState;
     baseState.depthWriteEnabled = true;
-    baseState.depthCompare = dawn::CompareFunction::Always;
+    baseState.depthCompare = wgpu::CompareFunction::Always;
     baseState.stencilBack = stencilFace;
     baseState.stencilFront = stencilFace;
     baseState.stencilReadMask = 0xff;
     baseState.stencilWriteMask = 0xff;
 
-    dawn::DepthStencilStateDescriptor noDepthWrite;
+    wgpu::DepthStencilStateDescriptor noDepthWrite;
     noDepthWrite.depthWriteEnabled = false;
-    noDepthWrite.depthCompare = dawn::CompareFunction::Always;
+    noDepthWrite.depthCompare = wgpu::CompareFunction::Always;
     noDepthWrite.stencilBack = stencilFace;
     noDepthWrite.stencilFront = stencilFace;
     noDepthWrite.stencilReadMask = 0xff;
     noDepthWrite.stencilWriteMask = 0xff;
 
-    dawn::DepthStencilStateDescriptor checkState;
+    wgpu::DepthStencilStateDescriptor checkState;
     checkState.depthWriteEnabled = false;
-    checkState.depthCompare = dawn::CompareFunction::Equal;
+    checkState.depthCompare = wgpu::CompareFunction::Equal;
     checkState.stencilBack = stencilFace;
     checkState.stencilFront = stencilFace;
     checkState.stencilReadMask = 0xff;
@@ -439,97 +449,97 @@
 
 // The following tests check that each stencil comparison function works
 TEST_P(DepthStencilStateTest, StencilAlways) {
-    CheckStencilCompareFunction(dawn::CompareFunction::Always, true, true, true);
+    CheckStencilCompareFunction(wgpu::CompareFunction::Always, true, true, true);
 }
 
 TEST_P(DepthStencilStateTest, StencilEqual) {
-    CheckStencilCompareFunction(dawn::CompareFunction::Equal, false, true, false);
+    CheckStencilCompareFunction(wgpu::CompareFunction::Equal, false, true, false);
 }
 
 TEST_P(DepthStencilStateTest, StencilGreater) {
-    CheckStencilCompareFunction(dawn::CompareFunction::Greater, false, false, true);
+    CheckStencilCompareFunction(wgpu::CompareFunction::Greater, false, false, true);
 }
 
 TEST_P(DepthStencilStateTest, StencilGreaterEqual) {
-    CheckStencilCompareFunction(dawn::CompareFunction::GreaterEqual, false, true, true);
+    CheckStencilCompareFunction(wgpu::CompareFunction::GreaterEqual, false, true, true);
 }
 
 TEST_P(DepthStencilStateTest, StencilLess) {
-    CheckStencilCompareFunction(dawn::CompareFunction::Less, true, false, false);
+    CheckStencilCompareFunction(wgpu::CompareFunction::Less, true, false, false);
 }
 
 TEST_P(DepthStencilStateTest, StencilLessEqual) {
-    CheckStencilCompareFunction(dawn::CompareFunction::LessEqual, true, true, false);
+    CheckStencilCompareFunction(wgpu::CompareFunction::LessEqual, true, true, false);
 }
 
 TEST_P(DepthStencilStateTest, StencilNever) {
-    CheckStencilCompareFunction(dawn::CompareFunction::Never, false, false, false);
+    CheckStencilCompareFunction(wgpu::CompareFunction::Never, false, false, false);
 }
 
 TEST_P(DepthStencilStateTest, StencilNotEqual) {
-    CheckStencilCompareFunction(dawn::CompareFunction::NotEqual, true, false, true);
+    CheckStencilCompareFunction(wgpu::CompareFunction::NotEqual, true, false, true);
 }
 
 // The following tests check that each stencil operation works
 TEST_P(DepthStencilStateTest, StencilKeep) {
-    CheckStencilOperation(dawn::StencilOperation::Keep, 1, 3, 1);
+    CheckStencilOperation(wgpu::StencilOperation::Keep, 1, 3, 1);
 }
 
 TEST_P(DepthStencilStateTest, StencilZero) {
-    CheckStencilOperation(dawn::StencilOperation::Zero, 1, 3, 0);
+    CheckStencilOperation(wgpu::StencilOperation::Zero, 1, 3, 0);
 }
 
 TEST_P(DepthStencilStateTest, StencilReplace) {
-    CheckStencilOperation(dawn::StencilOperation::Replace, 1, 3, 3);
+    CheckStencilOperation(wgpu::StencilOperation::Replace, 1, 3, 3);
 }
 
 TEST_P(DepthStencilStateTest, StencilInvert) {
-    CheckStencilOperation(dawn::StencilOperation::Invert, 0xf0, 3, 0x0f);
+    CheckStencilOperation(wgpu::StencilOperation::Invert, 0xf0, 3, 0x0f);
 }
 
 TEST_P(DepthStencilStateTest, StencilIncrementClamp) {
-    CheckStencilOperation(dawn::StencilOperation::IncrementClamp, 1, 3, 2);
-    CheckStencilOperation(dawn::StencilOperation::IncrementClamp, 0xff, 3, 0xff);
+    CheckStencilOperation(wgpu::StencilOperation::IncrementClamp, 1, 3, 2);
+    CheckStencilOperation(wgpu::StencilOperation::IncrementClamp, 0xff, 3, 0xff);
 }
 
 TEST_P(DepthStencilStateTest, StencilIncrementWrap) {
-    CheckStencilOperation(dawn::StencilOperation::IncrementWrap, 1, 3, 2);
-    CheckStencilOperation(dawn::StencilOperation::IncrementWrap, 0xff, 3, 0);
+    CheckStencilOperation(wgpu::StencilOperation::IncrementWrap, 1, 3, 2);
+    CheckStencilOperation(wgpu::StencilOperation::IncrementWrap, 0xff, 3, 0);
 }
 
 TEST_P(DepthStencilStateTest, StencilDecrementClamp) {
-    CheckStencilOperation(dawn::StencilOperation::DecrementClamp, 1, 3, 0);
-    CheckStencilOperation(dawn::StencilOperation::DecrementClamp, 0, 3, 0);
+    CheckStencilOperation(wgpu::StencilOperation::DecrementClamp, 1, 3, 0);
+    CheckStencilOperation(wgpu::StencilOperation::DecrementClamp, 0, 3, 0);
 }
 
 TEST_P(DepthStencilStateTest, StencilDecrementWrap) {
-    CheckStencilOperation(dawn::StencilOperation::DecrementWrap, 1, 3, 0);
-    CheckStencilOperation(dawn::StencilOperation::DecrementWrap, 0, 3, 0xff);
+    CheckStencilOperation(wgpu::StencilOperation::DecrementWrap, 1, 3, 0);
+    CheckStencilOperation(wgpu::StencilOperation::DecrementWrap, 0, 3, 0xff);
 }
 
 // Check that the setting a stencil read mask works
 TEST_P(DepthStencilStateTest, StencilReadMask) {
-    dawn::StencilStateFaceDescriptor baseStencilFaceDescriptor;
-    baseStencilFaceDescriptor.compare = dawn::CompareFunction::Always;
-    baseStencilFaceDescriptor.failOp = dawn::StencilOperation::Keep;
-    baseStencilFaceDescriptor.depthFailOp = dawn::StencilOperation::Keep;
-    baseStencilFaceDescriptor.passOp = dawn::StencilOperation::Replace;
-    dawn::DepthStencilStateDescriptor baseState;
+    wgpu::StencilStateFaceDescriptor baseStencilFaceDescriptor;
+    baseStencilFaceDescriptor.compare = wgpu::CompareFunction::Always;
+    baseStencilFaceDescriptor.failOp = wgpu::StencilOperation::Keep;
+    baseStencilFaceDescriptor.depthFailOp = wgpu::StencilOperation::Keep;
+    baseStencilFaceDescriptor.passOp = wgpu::StencilOperation::Replace;
+    wgpu::DepthStencilStateDescriptor baseState;
     baseState.depthWriteEnabled = false;
-    baseState.depthCompare = dawn::CompareFunction::Always;
+    baseState.depthCompare = wgpu::CompareFunction::Always;
     baseState.stencilBack = baseStencilFaceDescriptor;
     baseState.stencilFront = baseStencilFaceDescriptor;
     baseState.stencilReadMask = 0xff;
     baseState.stencilWriteMask = 0xff;
 
-    dawn::StencilStateFaceDescriptor stencilFaceDescriptor;
-    stencilFaceDescriptor.compare = dawn::CompareFunction::Equal;
-    stencilFaceDescriptor.failOp = dawn::StencilOperation::Keep;
-    stencilFaceDescriptor.depthFailOp = dawn::StencilOperation::Keep;
-    stencilFaceDescriptor.passOp = dawn::StencilOperation::Keep;
-    dawn::DepthStencilStateDescriptor state;
+    wgpu::StencilStateFaceDescriptor stencilFaceDescriptor;
+    stencilFaceDescriptor.compare = wgpu::CompareFunction::Equal;
+    stencilFaceDescriptor.failOp = wgpu::StencilOperation::Keep;
+    stencilFaceDescriptor.depthFailOp = wgpu::StencilOperation::Keep;
+    stencilFaceDescriptor.passOp = wgpu::StencilOperation::Keep;
+    wgpu::DepthStencilStateDescriptor state;
     state.depthWriteEnabled = false;
-    state.depthCompare = dawn::CompareFunction::Always;
+    state.depthCompare = wgpu::CompareFunction::Always;
     state.stencilBack = stencilFaceDescriptor;
     state.stencilFront = stencilFaceDescriptor;
     state.stencilReadMask = 0x2;
@@ -546,27 +556,27 @@
 
 // Check that setting a stencil write mask works
 TEST_P(DepthStencilStateTest, StencilWriteMask) {
-    dawn::StencilStateFaceDescriptor baseStencilFaceDescriptor;
-    baseStencilFaceDescriptor.compare = dawn::CompareFunction::Always;
-    baseStencilFaceDescriptor.failOp = dawn::StencilOperation::Keep;
-    baseStencilFaceDescriptor.depthFailOp = dawn::StencilOperation::Keep;
-    baseStencilFaceDescriptor.passOp = dawn::StencilOperation::Replace;
-    dawn::DepthStencilStateDescriptor baseState;
+    wgpu::StencilStateFaceDescriptor baseStencilFaceDescriptor;
+    baseStencilFaceDescriptor.compare = wgpu::CompareFunction::Always;
+    baseStencilFaceDescriptor.failOp = wgpu::StencilOperation::Keep;
+    baseStencilFaceDescriptor.depthFailOp = wgpu::StencilOperation::Keep;
+    baseStencilFaceDescriptor.passOp = wgpu::StencilOperation::Replace;
+    wgpu::DepthStencilStateDescriptor baseState;
     baseState.depthWriteEnabled = false;
-    baseState.depthCompare = dawn::CompareFunction::Always;
+    baseState.depthCompare = wgpu::CompareFunction::Always;
     baseState.stencilBack = baseStencilFaceDescriptor;
     baseState.stencilFront = baseStencilFaceDescriptor;
     baseState.stencilReadMask = 0xff;
     baseState.stencilWriteMask = 0x1;
 
-    dawn::StencilStateFaceDescriptor stencilFaceDescriptor;
-    stencilFaceDescriptor.compare = dawn::CompareFunction::Equal;
-    stencilFaceDescriptor.failOp = dawn::StencilOperation::Keep;
-    stencilFaceDescriptor.depthFailOp = dawn::StencilOperation::Keep;
-    stencilFaceDescriptor.passOp = dawn::StencilOperation::Keep;
-    dawn::DepthStencilStateDescriptor state;
+    wgpu::StencilStateFaceDescriptor stencilFaceDescriptor;
+    stencilFaceDescriptor.compare = wgpu::CompareFunction::Equal;
+    stencilFaceDescriptor.failOp = wgpu::StencilOperation::Keep;
+    stencilFaceDescriptor.depthFailOp = wgpu::StencilOperation::Keep;
+    stencilFaceDescriptor.passOp = wgpu::StencilOperation::Keep;
+    wgpu::DepthStencilStateDescriptor state;
     state.depthWriteEnabled = false;
-    state.depthCompare = dawn::CompareFunction::Always;
+    state.depthCompare = wgpu::CompareFunction::Always;
     state.stencilBack = stencilFaceDescriptor;
     state.stencilFront = stencilFaceDescriptor;
     state.stencilReadMask = 0xff;
@@ -582,27 +592,27 @@
 
 // Test that the stencil operation is executed on stencil fail
 TEST_P(DepthStencilStateTest, StencilFail) {
-    dawn::StencilStateFaceDescriptor baseStencilFaceDescriptor;
-    baseStencilFaceDescriptor.compare = dawn::CompareFunction::Always;
-    baseStencilFaceDescriptor.failOp = dawn::StencilOperation::Keep;
-    baseStencilFaceDescriptor.depthFailOp = dawn::StencilOperation::Keep;
-    baseStencilFaceDescriptor.passOp = dawn::StencilOperation::Replace;
-    dawn::DepthStencilStateDescriptor baseState;
+    wgpu::StencilStateFaceDescriptor baseStencilFaceDescriptor;
+    baseStencilFaceDescriptor.compare = wgpu::CompareFunction::Always;
+    baseStencilFaceDescriptor.failOp = wgpu::StencilOperation::Keep;
+    baseStencilFaceDescriptor.depthFailOp = wgpu::StencilOperation::Keep;
+    baseStencilFaceDescriptor.passOp = wgpu::StencilOperation::Replace;
+    wgpu::DepthStencilStateDescriptor baseState;
     baseState.depthWriteEnabled = false;
-    baseState.depthCompare = dawn::CompareFunction::Always;
+    baseState.depthCompare = wgpu::CompareFunction::Always;
     baseState.stencilBack = baseStencilFaceDescriptor;
     baseState.stencilFront = baseStencilFaceDescriptor;
     baseState.stencilReadMask = 0xff;
     baseState.stencilWriteMask = 0xff;
 
-    dawn::StencilStateFaceDescriptor stencilFaceDescriptor;
-    stencilFaceDescriptor.compare = dawn::CompareFunction::Less;
-    stencilFaceDescriptor.failOp = dawn::StencilOperation::Replace;
-    stencilFaceDescriptor.depthFailOp = dawn::StencilOperation::Keep;
-    stencilFaceDescriptor.passOp = dawn::StencilOperation::Keep;
-    dawn::DepthStencilStateDescriptor state;
+    wgpu::StencilStateFaceDescriptor stencilFaceDescriptor;
+    stencilFaceDescriptor.compare = wgpu::CompareFunction::Less;
+    stencilFaceDescriptor.failOp = wgpu::StencilOperation::Replace;
+    stencilFaceDescriptor.depthFailOp = wgpu::StencilOperation::Keep;
+    stencilFaceDescriptor.passOp = wgpu::StencilOperation::Keep;
+    wgpu::DepthStencilStateDescriptor state;
     state.depthWriteEnabled = false;
-    state.depthCompare = dawn::CompareFunction::Always;
+    state.depthCompare = wgpu::CompareFunction::Always;
     state.stencilBack = stencilFaceDescriptor;
     state.stencilFront = stencilFaceDescriptor;
     state.stencilReadMask = 0xff;
@@ -616,27 +626,27 @@
 
 // Test that the stencil operation is executed on stencil pass, depth fail
 TEST_P(DepthStencilStateTest, StencilDepthFail) {
-    dawn::StencilStateFaceDescriptor baseStencilFaceDescriptor;
-    baseStencilFaceDescriptor.compare = dawn::CompareFunction::Always;
-    baseStencilFaceDescriptor.failOp = dawn::StencilOperation::Keep;
-    baseStencilFaceDescriptor.depthFailOp = dawn::StencilOperation::Keep;
-    baseStencilFaceDescriptor.passOp = dawn::StencilOperation::Replace;
-    dawn::DepthStencilStateDescriptor baseState;
+    wgpu::StencilStateFaceDescriptor baseStencilFaceDescriptor;
+    baseStencilFaceDescriptor.compare = wgpu::CompareFunction::Always;
+    baseStencilFaceDescriptor.failOp = wgpu::StencilOperation::Keep;
+    baseStencilFaceDescriptor.depthFailOp = wgpu::StencilOperation::Keep;
+    baseStencilFaceDescriptor.passOp = wgpu::StencilOperation::Replace;
+    wgpu::DepthStencilStateDescriptor baseState;
     baseState.depthWriteEnabled = true;
-    baseState.depthCompare = dawn::CompareFunction::Always;
+    baseState.depthCompare = wgpu::CompareFunction::Always;
     baseState.stencilBack = baseStencilFaceDescriptor;
     baseState.stencilFront = baseStencilFaceDescriptor;
     baseState.stencilReadMask = 0xff;
     baseState.stencilWriteMask = 0xff;
 
-    dawn::StencilStateFaceDescriptor stencilFaceDescriptor;
-    stencilFaceDescriptor.compare = dawn::CompareFunction::Greater;
-    stencilFaceDescriptor.failOp = dawn::StencilOperation::Keep;
-    stencilFaceDescriptor.depthFailOp = dawn::StencilOperation::Replace;
-    stencilFaceDescriptor.passOp = dawn::StencilOperation::Keep;
-    dawn::DepthStencilStateDescriptor state;
+    wgpu::StencilStateFaceDescriptor stencilFaceDescriptor;
+    stencilFaceDescriptor.compare = wgpu::CompareFunction::Greater;
+    stencilFaceDescriptor.failOp = wgpu::StencilOperation::Keep;
+    stencilFaceDescriptor.depthFailOp = wgpu::StencilOperation::Replace;
+    stencilFaceDescriptor.passOp = wgpu::StencilOperation::Keep;
+    wgpu::DepthStencilStateDescriptor state;
     state.depthWriteEnabled = true;
-    state.depthCompare = dawn::CompareFunction::Less;
+    state.depthCompare = wgpu::CompareFunction::Less;
     state.stencilBack = stencilFaceDescriptor;
     state.stencilFront = stencilFaceDescriptor;
     state.stencilReadMask = 0xff;
@@ -650,27 +660,27 @@
 
 // Test that the stencil operation is executed on stencil pass, depth pass
 TEST_P(DepthStencilStateTest, StencilDepthPass) {
-    dawn::StencilStateFaceDescriptor baseStencilFaceDescriptor;
-    baseStencilFaceDescriptor.compare = dawn::CompareFunction::Always;
-    baseStencilFaceDescriptor.failOp = dawn::StencilOperation::Keep;
-    baseStencilFaceDescriptor.depthFailOp = dawn::StencilOperation::Keep;
-    baseStencilFaceDescriptor.passOp = dawn::StencilOperation::Replace;
-    dawn::DepthStencilStateDescriptor baseState;
+    wgpu::StencilStateFaceDescriptor baseStencilFaceDescriptor;
+    baseStencilFaceDescriptor.compare = wgpu::CompareFunction::Always;
+    baseStencilFaceDescriptor.failOp = wgpu::StencilOperation::Keep;
+    baseStencilFaceDescriptor.depthFailOp = wgpu::StencilOperation::Keep;
+    baseStencilFaceDescriptor.passOp = wgpu::StencilOperation::Replace;
+    wgpu::DepthStencilStateDescriptor baseState;
     baseState.depthWriteEnabled = true;
-    baseState.depthCompare = dawn::CompareFunction::Always;
+    baseState.depthCompare = wgpu::CompareFunction::Always;
     baseState.stencilBack = baseStencilFaceDescriptor;
     baseState.stencilFront = baseStencilFaceDescriptor;
     baseState.stencilReadMask = 0xff;
     baseState.stencilWriteMask = 0xff;
 
-    dawn::StencilStateFaceDescriptor stencilFaceDescriptor;
-    stencilFaceDescriptor.compare = dawn::CompareFunction::Greater;
-    stencilFaceDescriptor.failOp = dawn::StencilOperation::Keep;
-    stencilFaceDescriptor.depthFailOp = dawn::StencilOperation::Keep;
-    stencilFaceDescriptor.passOp = dawn::StencilOperation::Replace;
-    dawn::DepthStencilStateDescriptor state;
+    wgpu::StencilStateFaceDescriptor stencilFaceDescriptor;
+    stencilFaceDescriptor.compare = wgpu::CompareFunction::Greater;
+    stencilFaceDescriptor.failOp = wgpu::StencilOperation::Keep;
+    stencilFaceDescriptor.depthFailOp = wgpu::StencilOperation::Keep;
+    stencilFaceDescriptor.passOp = wgpu::StencilOperation::Replace;
+    wgpu::DepthStencilStateDescriptor state;
     state.depthWriteEnabled = true;
-    state.depthCompare = dawn::CompareFunction::Less;
+    state.depthCompare = wgpu::CompareFunction::Less;
     state.stencilBack = stencilFaceDescriptor;
     state.stencilFront = stencilFaceDescriptor;
     state.stencilReadMask = 0xff;
diff --git a/src/tests/end2end/DestroyTests.cpp b/src/tests/end2end/DestroyTests.cpp
index c06ed70..afce3f2 100644
--- a/src/tests/end2end/DestroyTests.cpp
+++ b/src/tests/end2end/DestroyTests.cpp
@@ -26,7 +26,7 @@
 
         renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
 
-        dawn::ShaderModule vsModule =
+        wgpu::ShaderModule vsModule =
             utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
               #version 450
               layout(location = 0) in vec4 pos;
@@ -34,7 +34,7 @@
                   gl_Position = pos;
               })");
 
-        dawn::ShaderModule fsModule =
+        wgpu::ShaderModule fsModule =
             utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
               #version 450
               layout(location = 0) out vec4 fragColor;
@@ -45,40 +45,40 @@
         utils::ComboRenderPipelineDescriptor descriptor(device);
         descriptor.vertexStage.module = vsModule;
         descriptor.cFragmentStage.module = fsModule;
-        descriptor.primitiveTopology = dawn::PrimitiveTopology::TriangleStrip;
+        descriptor.primitiveTopology = wgpu::PrimitiveTopology::TriangleStrip;
         descriptor.cVertexInput.bufferCount = 1;
         descriptor.cVertexInput.cBuffers[0].stride = 4 * sizeof(float);
         descriptor.cVertexInput.cBuffers[0].attributeCount = 1;
-        descriptor.cVertexInput.cAttributes[0].format = dawn::VertexFormat::Float4;
+        descriptor.cVertexInput.cAttributes[0].format = wgpu::VertexFormat::Float4;
         descriptor.cColorStates[0].format = renderPass.colorFormat;
 
         pipeline = device.CreateRenderPipeline(&descriptor);
 
         vertexBuffer = utils::CreateBufferFromData<float>(
-            device, dawn::BufferUsage::Vertex,
+            device, wgpu::BufferUsage::Vertex,
             {// The bottom left triangle
              -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f, -1.0f, 0.0f, 1.0f});
 
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         encoder.BeginRenderPass(&renderPass.renderPassInfo).EndPass();
-        dawn::CommandBuffer commands = encoder.Finish();
+        wgpu::CommandBuffer commands = encoder.Finish();
         queue.Submit(1, &commands);
     }
 
     utils::BasicRenderPass renderPass;
-    dawn::RenderPipeline pipeline;
-    dawn::Buffer vertexBuffer;
+    wgpu::RenderPipeline pipeline;
+    wgpu::Buffer vertexBuffer;
 
-    dawn::CommandBuffer CreateTriangleCommandBuffer() {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandBuffer CreateTriangleCommandBuffer() {
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         {
-            dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+            wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
             pass.SetPipeline(pipeline);
             pass.SetVertexBuffer(0, vertexBuffer);
             pass.Draw(3, 1, 0, 0);
             pass.EndPass();
         }
-        dawn::CommandBuffer commands = encoder.Finish();
+        wgpu::CommandBuffer commands = encoder.Finish();
         return commands;
     }
 };
@@ -87,7 +87,7 @@
 TEST_P(DestroyTest, BufferDestroyBeforeSubmit) {
     RGBA8 notFilled(0, 0, 0, 0);
 
-    dawn::CommandBuffer commands = CreateTriangleCommandBuffer();
+    wgpu::CommandBuffer commands = CreateTriangleCommandBuffer();
     vertexBuffer.Destroy();
     ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
 
@@ -98,7 +98,7 @@
 TEST_P(DestroyTest, BufferDestroyAfterSubmit) {
     RGBA8 filled(0, 255, 0, 255);
 
-    dawn::CommandBuffer commands = CreateTriangleCommandBuffer();
+    wgpu::CommandBuffer commands = CreateTriangleCommandBuffer();
     queue.Submit(1, &commands);
 
     EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, 1, 3);
@@ -110,7 +110,7 @@
 TEST_P(DestroyTest, BufferSubmitDestroySubmit) {
     RGBA8 filled(0, 255, 0, 255);
 
-    dawn::CommandBuffer commands = CreateTriangleCommandBuffer();
+    wgpu::CommandBuffer commands = CreateTriangleCommandBuffer();
     queue.Submit(1, &commands);
     EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, 1, 3);
 
@@ -125,7 +125,7 @@
 
 // Destroy texture before submit should fail submit
 TEST_P(DestroyTest, TextureDestroyBeforeSubmit) {
-    dawn::CommandBuffer commands = CreateTriangleCommandBuffer();
+    wgpu::CommandBuffer commands = CreateTriangleCommandBuffer();
     renderPass.color.Destroy();
     ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
 }
@@ -134,7 +134,7 @@
 TEST_P(DestroyTest, TextureDestroyAfterSubmit) {
     RGBA8 filled(0, 255, 0, 255);
 
-    dawn::CommandBuffer commands = CreateTriangleCommandBuffer();
+    wgpu::CommandBuffer commands = CreateTriangleCommandBuffer();
     queue.Submit(1, &commands);
 
     EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, 1, 3);
@@ -146,7 +146,7 @@
 TEST_P(DestroyTest, TextureSubmitDestroySubmit) {
     RGBA8 filled(0, 255, 0, 255);
 
-    dawn::CommandBuffer commands = CreateTriangleCommandBuffer();
+    wgpu::CommandBuffer commands = CreateTriangleCommandBuffer();
     queue.Submit(1, &commands);
     EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, 1, 3);
 
diff --git a/src/tests/end2end/DrawIndexedIndirectTests.cpp b/src/tests/end2end/DrawIndexedIndirectTests.cpp
index 3ba971c..990a271 100644
--- a/src/tests/end2end/DrawIndexedIndirectTests.cpp
+++ b/src/tests/end2end/DrawIndexedIndirectTests.cpp
@@ -26,7 +26,7 @@
 
         renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
 
-        dawn::ShaderModule vsModule =
+        wgpu::ShaderModule vsModule =
             utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
                 #version 450
                 layout(location = 0) in vec4 pos;
@@ -34,7 +34,7 @@
                     gl_Position = pos;
                 })");
 
-        dawn::ShaderModule fsModule =
+        wgpu::ShaderModule fsModule =
             utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
                 #version 450
                 layout(location = 0) out vec4 fragColor;
@@ -45,17 +45,17 @@
         utils::ComboRenderPipelineDescriptor descriptor(device);
         descriptor.vertexStage.module = vsModule;
         descriptor.cFragmentStage.module = fsModule;
-        descriptor.primitiveTopology = dawn::PrimitiveTopology::TriangleStrip;
+        descriptor.primitiveTopology = wgpu::PrimitiveTopology::TriangleStrip;
         descriptor.cVertexInput.bufferCount = 1;
         descriptor.cVertexInput.cBuffers[0].stride = 4 * sizeof(float);
         descriptor.cVertexInput.cBuffers[0].attributeCount = 1;
-        descriptor.cVertexInput.cAttributes[0].format = dawn::VertexFormat::Float4;
+        descriptor.cVertexInput.cAttributes[0].format = wgpu::VertexFormat::Float4;
         descriptor.cColorStates[0].format = renderPass.colorFormat;
 
         pipeline = device.CreateRenderPipeline(&descriptor);
 
         vertexBuffer = utils::CreateBufferFromData<float>(
-            device, dawn::BufferUsage::Vertex,
+            device, wgpu::BufferUsage::Vertex,
             {// First quad: the first 3 vertices represent the bottom left triangle
              -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f,
              0.0f, 1.0f,
@@ -64,28 +64,28 @@
              -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, -1.0f, -1.0f,
              0.0f, 1.0f});
         indexBuffer = utils::CreateBufferFromData<uint32_t>(
-            device, dawn::BufferUsage::Index,
+            device, wgpu::BufferUsage::Index,
             {0, 1, 2, 0, 3, 1,
              // The indices below are added to test negatve baseVertex
              0 + 4, 1 + 4, 2 + 4, 0 + 4, 3 + 4, 1 + 4});
     }
 
     utils::BasicRenderPass renderPass;
-    dawn::RenderPipeline pipeline;
-    dawn::Buffer vertexBuffer;
-    dawn::Buffer indexBuffer;
+    wgpu::RenderPipeline pipeline;
+    wgpu::Buffer vertexBuffer;
+    wgpu::Buffer indexBuffer;
 
     void Test(std::initializer_list<uint32_t> bufferList,
               uint64_t indexOffset,
               uint64_t indirectOffset,
               RGBA8 bottomLeftExpected,
               RGBA8 topRightExpected) {
-        dawn::Buffer indirectBuffer =
-            utils::CreateBufferFromData<uint32_t>(device, dawn::BufferUsage::Indirect, bufferList);
+        wgpu::Buffer indirectBuffer =
+            utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Indirect, bufferList);
 
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         {
-            dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+            wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
             pass.SetPipeline(pipeline);
             pass.SetVertexBuffer(0, vertexBuffer);
             pass.SetIndexBuffer(indexBuffer, indexOffset);
@@ -93,7 +93,7 @@
             pass.EndPass();
         }
 
-        dawn::CommandBuffer commands = encoder.Finish();
+        wgpu::CommandBuffer commands = encoder.Finish();
         queue.Submit(1, &commands);
 
         EXPECT_PIXEL_RGBA8_EQ(bottomLeftExpected, renderPass.color, 1, 3);
diff --git a/src/tests/end2end/DrawIndexedTests.cpp b/src/tests/end2end/DrawIndexedTests.cpp
index d1f2472..faa9e30 100644
--- a/src/tests/end2end/DrawIndexedTests.cpp
+++ b/src/tests/end2end/DrawIndexedTests.cpp
@@ -26,7 +26,7 @@
 
             renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
 
-            dawn::ShaderModule vsModule =
+            wgpu::ShaderModule vsModule =
                 utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
                 #version 450
                 layout(location = 0) in vec4 pos;
@@ -34,7 +34,7 @@
                     gl_Position = pos;
                 })");
 
-            dawn::ShaderModule fsModule =
+            wgpu::ShaderModule fsModule =
                 utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
                 #version 450
                 layout(location = 0) out vec4 fragColor;
@@ -45,17 +45,17 @@
             utils::ComboRenderPipelineDescriptor descriptor(device);
             descriptor.vertexStage.module = vsModule;
             descriptor.cFragmentStage.module = fsModule;
-            descriptor.primitiveTopology = dawn::PrimitiveTopology::TriangleStrip;
+            descriptor.primitiveTopology = wgpu::PrimitiveTopology::TriangleStrip;
             descriptor.cVertexInput.bufferCount = 1;
             descriptor.cVertexInput.cBuffers[0].stride = 4 * sizeof(float);
             descriptor.cVertexInput.cBuffers[0].attributeCount = 1;
-            descriptor.cVertexInput.cAttributes[0].format = dawn::VertexFormat::Float4;
+            descriptor.cVertexInput.cAttributes[0].format = wgpu::VertexFormat::Float4;
             descriptor.cColorStates[0].format = renderPass.colorFormat;
 
             pipeline = device.CreateRenderPipeline(&descriptor);
 
             vertexBuffer = utils::CreateBufferFromData<float>(
-                device, dawn::BufferUsage::Vertex,
+                device, wgpu::BufferUsage::Vertex,
                 {// First quad: the first 3 vertices represent the bottom left triangle
                  -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f, -1.0f, 0.0f, 1.0f, 1.0f,
                  1.0f, 0.0f, 1.0f,
@@ -64,16 +64,16 @@
                  -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, -1.0f,
                  -1.0f, 0.0f, 1.0f});
             indexBuffer = utils::CreateBufferFromData<uint32_t>(
-                device, dawn::BufferUsage::Index,
+                device, wgpu::BufferUsage::Index,
                 {0, 1, 2, 0, 3, 1,
                  // The indices below are added to test negatve baseVertex
                  0 + 4, 1 + 4, 2 + 4, 0 + 4, 3 + 4, 1 + 4});
         }
 
         utils::BasicRenderPass renderPass;
-        dawn::RenderPipeline pipeline;
-        dawn::Buffer vertexBuffer;
-        dawn::Buffer indexBuffer;
+        wgpu::RenderPipeline pipeline;
+        wgpu::Buffer vertexBuffer;
+        wgpu::Buffer indexBuffer;
 
         void Test(uint32_t indexCount,
                   uint32_t instanceCount,
@@ -83,10 +83,9 @@
                   uint64_t bufferOffset,
                   RGBA8 bottomLeftExpected,
                   RGBA8 topRightExpected) {
-            dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+            wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
             {
-                dawn::RenderPassEncoder pass = encoder.BeginRenderPass(
-                    &renderPass.renderPassInfo);
+                wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
                 pass.SetPipeline(pipeline);
                 pass.SetVertexBuffer(0, vertexBuffer);
                 pass.SetIndexBuffer(indexBuffer, bufferOffset);
@@ -94,7 +93,7 @@
                 pass.EndPass();
             }
 
-            dawn::CommandBuffer commands = encoder.Finish();
+            wgpu::CommandBuffer commands = encoder.Finish();
             queue.Submit(1, &commands);
 
             EXPECT_PIXEL_RGBA8_EQ(bottomLeftExpected, renderPass.color, 1, 3);
diff --git a/src/tests/end2end/DrawIndirectTests.cpp b/src/tests/end2end/DrawIndirectTests.cpp
index 97b8a7b8..702cffe 100644
--- a/src/tests/end2end/DrawIndirectTests.cpp
+++ b/src/tests/end2end/DrawIndirectTests.cpp
@@ -26,7 +26,7 @@
 
         renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
 
-        dawn::ShaderModule vsModule =
+        wgpu::ShaderModule vsModule =
             utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
                 #version 450
                 layout(location = 0) in vec4 pos;
@@ -34,7 +34,7 @@
                     gl_Position = pos;
                 })");
 
-        dawn::ShaderModule fsModule =
+        wgpu::ShaderModule fsModule =
             utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
                 #version 450
                 layout(location = 0) out vec4 fragColor;
@@ -45,17 +45,17 @@
         utils::ComboRenderPipelineDescriptor descriptor(device);
         descriptor.vertexStage.module = vsModule;
         descriptor.cFragmentStage.module = fsModule;
-        descriptor.primitiveTopology = dawn::PrimitiveTopology::TriangleStrip;
+        descriptor.primitiveTopology = wgpu::PrimitiveTopology::TriangleStrip;
         descriptor.cVertexInput.bufferCount = 1;
         descriptor.cVertexInput.cBuffers[0].stride = 4 * sizeof(float);
         descriptor.cVertexInput.cBuffers[0].attributeCount = 1;
-        descriptor.cVertexInput.cAttributes[0].format = dawn::VertexFormat::Float4;
+        descriptor.cVertexInput.cAttributes[0].format = wgpu::VertexFormat::Float4;
         descriptor.cColorStates[0].format = renderPass.colorFormat;
 
         pipeline = device.CreateRenderPipeline(&descriptor);
 
         vertexBuffer = utils::CreateBufferFromData<float>(
-            device, dawn::BufferUsage::Vertex,
+            device, wgpu::BufferUsage::Vertex,
             {// The bottom left triangle
              -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f, -1.0f, 0.0f, 1.0f,
 
@@ -64,26 +64,26 @@
     }
 
     utils::BasicRenderPass renderPass;
-    dawn::RenderPipeline pipeline;
-    dawn::Buffer vertexBuffer;
+    wgpu::RenderPipeline pipeline;
+    wgpu::Buffer vertexBuffer;
 
     void Test(std::initializer_list<uint32_t> bufferList,
               uint64_t indirectOffset,
               RGBA8 bottomLeftExpected,
               RGBA8 topRightExpected) {
-        dawn::Buffer indirectBuffer =
-            utils::CreateBufferFromData<uint32_t>(device, dawn::BufferUsage::Indirect, bufferList);
+        wgpu::Buffer indirectBuffer =
+            utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Indirect, bufferList);
 
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         {
-            dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+            wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
             pass.SetPipeline(pipeline);
             pass.SetVertexBuffer(0, vertexBuffer);
             pass.DrawIndirect(indirectBuffer, indirectOffset);
             pass.EndPass();
         }
 
-        dawn::CommandBuffer commands = encoder.Finish();
+        wgpu::CommandBuffer commands = encoder.Finish();
         queue.Submit(1, &commands);
 
         EXPECT_PIXEL_RGBA8_EQ(bottomLeftExpected, renderPass.color, 1, 3);
diff --git a/src/tests/end2end/DrawTests.cpp b/src/tests/end2end/DrawTests.cpp
index 6eecdbb..8b93cf7 100644
--- a/src/tests/end2end/DrawTests.cpp
+++ b/src/tests/end2end/DrawTests.cpp
@@ -26,7 +26,7 @@
 
         renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
 
-        dawn::ShaderModule vsModule =
+        wgpu::ShaderModule vsModule =
             utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
                 #version 450
                 layout(location = 0) in vec4 pos;
@@ -34,7 +34,7 @@
                     gl_Position = pos;
                 })");
 
-        dawn::ShaderModule fsModule =
+        wgpu::ShaderModule fsModule =
             utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
                 #version 450
                 layout(location = 0) out vec4 fragColor;
@@ -45,17 +45,17 @@
         utils::ComboRenderPipelineDescriptor descriptor(device);
         descriptor.vertexStage.module = vsModule;
         descriptor.cFragmentStage.module = fsModule;
-        descriptor.primitiveTopology = dawn::PrimitiveTopology::TriangleStrip;
+        descriptor.primitiveTopology = wgpu::PrimitiveTopology::TriangleStrip;
         descriptor.cVertexInput.bufferCount = 1;
         descriptor.cVertexInput.cBuffers[0].stride = 4 * sizeof(float);
         descriptor.cVertexInput.cBuffers[0].attributeCount = 1;
-        descriptor.cVertexInput.cAttributes[0].format = dawn::VertexFormat::Float4;
+        descriptor.cVertexInput.cAttributes[0].format = wgpu::VertexFormat::Float4;
         descriptor.cColorStates[0].format = renderPass.colorFormat;
 
         pipeline = device.CreateRenderPipeline(&descriptor);
 
         vertexBuffer = utils::CreateBufferFromData<float>(
-            device, dawn::BufferUsage::Vertex,
+            device, wgpu::BufferUsage::Vertex,
             {// The bottom left triangle
              -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f, -1.0f, 0.0f, 1.0f,
 
@@ -64,8 +64,8 @@
     }
 
     utils::BasicRenderPass renderPass;
-    dawn::RenderPipeline pipeline;
-    dawn::Buffer vertexBuffer;
+    wgpu::RenderPipeline pipeline;
+    wgpu::Buffer vertexBuffer;
 
     void Test(uint32_t vertexCount,
               uint32_t instanceCount,
@@ -73,16 +73,16 @@
               uint32_t firstInstance,
               RGBA8 bottomLeftExpected,
               RGBA8 topRightExpected) {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         {
-            dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+            wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
             pass.SetPipeline(pipeline);
             pass.SetVertexBuffer(0, vertexBuffer);
             pass.Draw(vertexCount, instanceCount, firstIndex, firstInstance);
             pass.EndPass();
         }
 
-        dawn::CommandBuffer commands = encoder.Finish();
+        wgpu::CommandBuffer commands = encoder.Finish();
         queue.Submit(1, &commands);
 
         EXPECT_PIXEL_RGBA8_EQ(bottomLeftExpected, renderPass.color, 1, 3);
diff --git a/src/tests/end2end/DynamicBufferOffsetTests.cpp b/src/tests/end2end/DynamicBufferOffsetTests.cpp
index 34e9f1c..29e5b0e 100644
--- a/src/tests/end2end/DynamicBufferOffsetTests.cpp
+++ b/src/tests/end2end/DynamicBufferOffsetTests.cpp
@@ -34,19 +34,19 @@
         uniformData[1] = 2;
 
         mUniformBuffers[0] = utils::CreateBufferFromData(device, uniformData.data(), kBufferSize,
-                                                         dawn::BufferUsage::Uniform);
+                                                         wgpu::BufferUsage::Uniform);
 
         uniformData[uniformData.size() - 2] = 5;
         uniformData[uniformData.size() - 1] = 6;
 
         // Dynamic uniform buffer
         mUniformBuffers[1] = utils::CreateBufferFromData(device, uniformData.data(), kBufferSize,
-                                                         dawn::BufferUsage::Uniform);
+                                                         wgpu::BufferUsage::Uniform);
 
-        dawn::BufferDescriptor storageBufferDescriptor;
+        wgpu::BufferDescriptor storageBufferDescriptor;
         storageBufferDescriptor.size = kBufferSize;
         storageBufferDescriptor.usage =
-            dawn::BufferUsage::Storage | dawn::BufferUsage::CopyDst | dawn::BufferUsage::CopySrc;
+            wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::CopySrc;
 
         mStorageBuffers[0] = device.CreateBuffer(&storageBufferDescriptor);
 
@@ -55,14 +55,14 @@
 
         // Default bind group layout
         mBindGroupLayouts[0] = utils::MakeBindGroupLayout(
-            device, {{0, dawn::ShaderStage::Compute | dawn::ShaderStage::Fragment,
-                      dawn::BindingType::UniformBuffer},
-                     {1, dawn::ShaderStage::Compute | dawn::ShaderStage::Fragment,
-                      dawn::BindingType::StorageBuffer},
-                     {3, dawn::ShaderStage::Compute | dawn::ShaderStage::Fragment,
-                      dawn::BindingType::UniformBuffer, true},
-                     {4, dawn::ShaderStage::Compute | dawn::ShaderStage::Fragment,
-                      dawn::BindingType::StorageBuffer, true}});
+            device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
+                      wgpu::BindingType::UniformBuffer},
+                     {1, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
+                      wgpu::BindingType::StorageBuffer},
+                     {3, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
+                      wgpu::BindingType::UniformBuffer, true},
+                     {4, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
+                      wgpu::BindingType::StorageBuffer, true}});
 
         // Default bind group
         mBindGroups[0] = utils::MakeBindGroup(device, mBindGroupLayouts[0],
@@ -73,12 +73,12 @@
 
         // Extra uniform buffer for inheriting test
         mUniformBuffers[2] = utils::CreateBufferFromData(device, uniformData.data(), kBufferSize,
-                                                         dawn::BufferUsage::Uniform);
+                                                         wgpu::BufferUsage::Uniform);
 
         // Bind group layout for inheriting test
         mBindGroupLayouts[1] = utils::MakeBindGroupLayout(
-            device, {{0, dawn::ShaderStage::Compute | dawn::ShaderStage::Fragment,
-                      dawn::BindingType::UniformBuffer}});
+            device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
+                      wgpu::BindingType::UniformBuffer}});
 
         // Bind group for inheriting test
         mBindGroups[1] = utils::MakeBindGroup(device, mBindGroupLayouts[1],
@@ -86,14 +86,14 @@
     }
     // Create objects to use as resources inside test bind groups.
 
-    dawn::BindGroup mBindGroups[2];
-    dawn::BindGroupLayout mBindGroupLayouts[2];
-    dawn::Buffer mUniformBuffers[3];
-    dawn::Buffer mStorageBuffers[2];
-    dawn::Texture mColorAttachment;
+    wgpu::BindGroup mBindGroups[2];
+    wgpu::BindGroupLayout mBindGroupLayouts[2];
+    wgpu::Buffer mUniformBuffers[3];
+    wgpu::Buffer mStorageBuffers[2];
+    wgpu::Texture mColorAttachment;
 
-    dawn::RenderPipeline CreateRenderPipeline(bool isInheritedPipeline = false) {
-        dawn::ShaderModule vsModule =
+    wgpu::RenderPipeline CreateRenderPipeline(bool isInheritedPipeline = false) {
+        wgpu::ShaderModule vsModule =
             utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
                 #version 450
                 void main() {
@@ -136,15 +136,15 @@
         fs << "     fragColor = vec4(value.x / 255.0f, value.y / 255.0f, 1.0f, 1.0f);\n";
         fs << " }\n";
 
-        dawn::ShaderModule fsModule =
+        wgpu::ShaderModule fsModule =
             utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, fs.str().c_str());
 
         utils::ComboRenderPipelineDescriptor pipelineDescriptor(device);
         pipelineDescriptor.vertexStage.module = vsModule;
         pipelineDescriptor.cFragmentStage.module = fsModule;
-        pipelineDescriptor.cColorStates[0].format = dawn::TextureFormat::RGBA8Unorm;
+        pipelineDescriptor.cColorStates[0].format = wgpu::TextureFormat::RGBA8Unorm;
 
-        dawn::PipelineLayoutDescriptor pipelineLayoutDescriptor;
+        wgpu::PipelineLayoutDescriptor pipelineLayoutDescriptor;
         if (isInheritedPipeline) {
             pipelineLayoutDescriptor.bindGroupLayoutCount = 2;
         } else {
@@ -156,7 +156,7 @@
         return device.CreateRenderPipeline(&pipelineDescriptor);
     }
 
-    dawn::ComputePipeline CreateComputePipeline(bool isInheritedPipeline = false) {
+    wgpu::ComputePipeline CreateComputePipeline(bool isInheritedPipeline = false) {
         // Construct compute shader source
         std::ostringstream cs;
         std::string multipleNumber = isInheritedPipeline ? "2" : "1";
@@ -190,14 +190,14 @@
            << " * (value.xy + mid.notDynamicResult.xy);\n";
         cs << " }\n";
 
-        dawn::ShaderModule csModule =
+        wgpu::ShaderModule csModule =
             utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, cs.str().c_str());
 
-        dawn::ComputePipelineDescriptor csDesc;
+        wgpu::ComputePipelineDescriptor csDesc;
         csDesc.computeStage.module = csModule;
         csDesc.computeStage.entryPoint = "main";
 
-        dawn::PipelineLayoutDescriptor pipelineLayoutDescriptor;
+        wgpu::PipelineLayoutDescriptor pipelineLayoutDescriptor;
         if (isInheritedPipeline) {
             pipelineLayoutDescriptor.bindGroupLayoutCount = 2;
         } else {
@@ -212,18 +212,18 @@
 
 // Dynamic offsets are all zero and no effect to result.
 TEST_P(DynamicBufferOffsetTests, BasicRenderPipeline) {
-    dawn::RenderPipeline pipeline = CreateRenderPipeline();
+    wgpu::RenderPipeline pipeline = CreateRenderPipeline();
     utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
 
-    dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
     std::array<uint64_t, 2> offsets = {0, 0};
-    dawn::RenderPassEncoder renderPassEncoder =
+    wgpu::RenderPassEncoder renderPassEncoder =
         commandEncoder.BeginRenderPass(&renderPass.renderPassInfo);
     renderPassEncoder.SetPipeline(pipeline);
     renderPassEncoder.SetBindGroup(0, mBindGroups[0], offsets.size(), offsets.data());
     renderPassEncoder.Draw(3, 1, 0, 0);
     renderPassEncoder.EndPass();
-    dawn::CommandBuffer commands = commandEncoder.Finish();
+    wgpu::CommandBuffer commands = commandEncoder.Finish();
     queue.Submit(1, &commands);
 
     std::vector<uint32_t> expectedData = {2, 4};
@@ -233,19 +233,19 @@
 
 // Have non-zero dynamic offsets.
 TEST_P(DynamicBufferOffsetTests, SetDynamicOffestsRenderPipeline) {
-    dawn::RenderPipeline pipeline = CreateRenderPipeline();
+    wgpu::RenderPipeline pipeline = CreateRenderPipeline();
     utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
 
-    dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
     std::array<uint64_t, 2> offsets = {kMinDynamicBufferOffsetAlignment,
                                        kMinDynamicBufferOffsetAlignment};
-    dawn::RenderPassEncoder renderPassEncoder =
+    wgpu::RenderPassEncoder renderPassEncoder =
         commandEncoder.BeginRenderPass(&renderPass.renderPassInfo);
     renderPassEncoder.SetPipeline(pipeline);
     renderPassEncoder.SetBindGroup(0, mBindGroups[0], offsets.size(), offsets.data());
     renderPassEncoder.Draw(3, 1, 0, 0);
     renderPassEncoder.EndPass();
-    dawn::CommandBuffer commands = commandEncoder.Finish();
+    wgpu::CommandBuffer commands = commandEncoder.Finish();
     queue.Submit(1, &commands);
 
     std::vector<uint32_t> expectedData = {6, 8};
@@ -256,17 +256,17 @@
 
 // Dynamic offsets are all zero and no effect to result.
 TEST_P(DynamicBufferOffsetTests, BasicComputePipeline) {
-    dawn::ComputePipeline pipeline = CreateComputePipeline();
+    wgpu::ComputePipeline pipeline = CreateComputePipeline();
 
     std::array<uint64_t, 2> offsets = {0, 0};
 
-    dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-    dawn::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass();
+    wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+    wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass();
     computePassEncoder.SetPipeline(pipeline);
     computePassEncoder.SetBindGroup(0, mBindGroups[0], offsets.size(), offsets.data());
     computePassEncoder.Dispatch(1, 1, 1);
     computePassEncoder.EndPass();
-    dawn::CommandBuffer commands = commandEncoder.Finish();
+    wgpu::CommandBuffer commands = commandEncoder.Finish();
     queue.Submit(1, &commands);
 
     std::vector<uint32_t> expectedData = {2, 4};
@@ -275,18 +275,18 @@
 
 // Have non-zero dynamic offsets.
 TEST_P(DynamicBufferOffsetTests, SetDynamicOffestsComputePipeline) {
-    dawn::ComputePipeline pipeline = CreateComputePipeline();
+    wgpu::ComputePipeline pipeline = CreateComputePipeline();
 
     std::array<uint64_t, 2> offsets = {kMinDynamicBufferOffsetAlignment,
                                        kMinDynamicBufferOffsetAlignment};
 
-    dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-    dawn::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass();
+    wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+    wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass();
     computePassEncoder.SetPipeline(pipeline);
     computePassEncoder.SetBindGroup(0, mBindGroups[0], offsets.size(), offsets.data());
     computePassEncoder.Dispatch(1, 1, 1);
     computePassEncoder.EndPass();
-    dawn::CommandBuffer commands = commandEncoder.Finish();
+    wgpu::CommandBuffer commands = commandEncoder.Finish();
     queue.Submit(1, &commands);
 
     std::vector<uint32_t> expectedData = {6, 8};
@@ -297,15 +297,15 @@
 // Test inherit dynamic offsets on render pipeline
 TEST_P(DynamicBufferOffsetTests, InheritDynamicOffestsRenderPipeline) {
     // Using default pipeline and setting dynamic offsets
-    dawn::RenderPipeline pipeline = CreateRenderPipeline();
-    dawn::RenderPipeline testPipeline = CreateRenderPipeline(true);
+    wgpu::RenderPipeline pipeline = CreateRenderPipeline();
+    wgpu::RenderPipeline testPipeline = CreateRenderPipeline(true);
 
     utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
 
-    dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
     std::array<uint64_t, 2> offsets = {kMinDynamicBufferOffsetAlignment,
                                        kMinDynamicBufferOffsetAlignment};
-    dawn::RenderPassEncoder renderPassEncoder =
+    wgpu::RenderPassEncoder renderPassEncoder =
         commandEncoder.BeginRenderPass(&renderPass.renderPassInfo);
     renderPassEncoder.SetPipeline(pipeline);
     renderPassEncoder.SetBindGroup(0, mBindGroups[0], offsets.size(), offsets.data());
@@ -314,7 +314,7 @@
     renderPassEncoder.SetBindGroup(1, mBindGroups[1]);
     renderPassEncoder.Draw(3, 1, 0, 0);
     renderPassEncoder.EndPass();
-    dawn::CommandBuffer commands = commandEncoder.Finish();
+    wgpu::CommandBuffer commands = commandEncoder.Finish();
     queue.Submit(1, &commands);
 
     std::vector<uint32_t> expectedData = {12, 16};
@@ -329,14 +329,14 @@
 // Will double check root cause after got GTX1660.
 TEST_P(DynamicBufferOffsetTests, InheritDynamicOffestsComputePipeline) {
     DAWN_SKIP_TEST_IF(IsWindows());
-    dawn::ComputePipeline pipeline = CreateComputePipeline();
-    dawn::ComputePipeline testPipeline = CreateComputePipeline(true);
+    wgpu::ComputePipeline pipeline = CreateComputePipeline();
+    wgpu::ComputePipeline testPipeline = CreateComputePipeline(true);
 
     std::array<uint64_t, 2> offsets = {kMinDynamicBufferOffsetAlignment,
                                        kMinDynamicBufferOffsetAlignment};
 
-    dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-    dawn::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass();
+    wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+    wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass();
     computePassEncoder.SetPipeline(pipeline);
     computePassEncoder.SetBindGroup(0, mBindGroups[0], offsets.size(), offsets.data());
     computePassEncoder.Dispatch(1, 1, 1);
@@ -344,7 +344,7 @@
     computePassEncoder.SetBindGroup(1, mBindGroups[1]);
     computePassEncoder.Dispatch(1, 1, 1);
     computePassEncoder.EndPass();
-    dawn::CommandBuffer commands = commandEncoder.Finish();
+    wgpu::CommandBuffer commands = commandEncoder.Finish();
     queue.Submit(1, &commands);
 
     std::vector<uint32_t> expectedData = {12, 16};
@@ -355,16 +355,16 @@
 // Setting multiple dynamic offsets for the same bindgroup in one render pass.
 TEST_P(DynamicBufferOffsetTests, UpdateDynamicOffestsMultipleTimesRenderPipeline) {
     // Using default pipeline and setting dynamic offsets
-    dawn::RenderPipeline pipeline = CreateRenderPipeline();
+    wgpu::RenderPipeline pipeline = CreateRenderPipeline();
 
     utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
 
-    dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
     std::array<uint64_t, 2> offsets = {kMinDynamicBufferOffsetAlignment,
                                        kMinDynamicBufferOffsetAlignment};
     std::array<uint64_t, 2> testOffsets = {0, 0};
 
-    dawn::RenderPassEncoder renderPassEncoder =
+    wgpu::RenderPassEncoder renderPassEncoder =
         commandEncoder.BeginRenderPass(&renderPass.renderPassInfo);
     renderPassEncoder.SetPipeline(pipeline);
     renderPassEncoder.SetBindGroup(0, mBindGroups[0], offsets.size(), offsets.data());
@@ -372,7 +372,7 @@
     renderPassEncoder.SetBindGroup(0, mBindGroups[0], testOffsets.size(), testOffsets.data());
     renderPassEncoder.Draw(3, 1, 0, 0);
     renderPassEncoder.EndPass();
-    dawn::CommandBuffer commands = commandEncoder.Finish();
+    wgpu::CommandBuffer commands = commandEncoder.Finish();
     queue.Submit(1, &commands);
 
     std::vector<uint32_t> expectedData = {2, 4};
@@ -382,21 +382,21 @@
 
 // Setting multiple dynamic offsets for the same bindgroup in one compute pass.
 TEST_P(DynamicBufferOffsetTests, UpdateDynamicOffsetsMultipleTimesComputePipeline) {
-    dawn::ComputePipeline pipeline = CreateComputePipeline();
+    wgpu::ComputePipeline pipeline = CreateComputePipeline();
 
     std::array<uint64_t, 2> offsets = {kMinDynamicBufferOffsetAlignment,
                                        kMinDynamicBufferOffsetAlignment};
     std::array<uint64_t, 2> testOffsets = {0, 0};
 
-    dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-    dawn::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass();
+    wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+    wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass();
     computePassEncoder.SetPipeline(pipeline);
     computePassEncoder.SetBindGroup(0, mBindGroups[0], offsets.size(), offsets.data());
     computePassEncoder.Dispatch(1, 1, 1);
     computePassEncoder.SetBindGroup(0, mBindGroups[0], testOffsets.size(), testOffsets.data());
     computePassEncoder.Dispatch(1, 1, 1);
     computePassEncoder.EndPass();
-    dawn::CommandBuffer commands = commandEncoder.Finish();
+    wgpu::CommandBuffer commands = commandEncoder.Finish();
     queue.Submit(1, &commands);
 
     std::vector<uint32_t> expectedData = {2, 4};
diff --git a/src/tests/end2end/FenceTests.cpp b/src/tests/end2end/FenceTests.cpp
index a637080..3b4486a 100644
--- a/src/tests/end2end/FenceTests.cpp
+++ b/src/tests/end2end/FenceTests.cpp
@@ -22,21 +22,21 @@
 
 class MockFenceOnCompletionCallback {
   public:
-    MOCK_METHOD2(Call, void(DawnFenceCompletionStatus status, void* userdata));
+    MOCK_METHOD2(Call, void(WGPUFenceCompletionStatus status, void* userdata));
 };
 
 static std::unique_ptr<MockFenceOnCompletionCallback> mockFenceOnCompletionCallback;
-static void ToMockFenceOnCompletionCallback(DawnFenceCompletionStatus status, void* userdata) {
+static void ToMockFenceOnCompletionCallback(WGPUFenceCompletionStatus status, void* userdata) {
     mockFenceOnCompletionCallback->Call(status, userdata);
 }
 
 class MockPopErrorScopeCallback {
   public:
-    MOCK_METHOD3(Call, void(DawnErrorType type, const char* message, void* userdata));
+    MOCK_METHOD3(Call, void(WGPUErrorType type, const char* message, void* userdata));
 };
 
 static std::unique_ptr<MockPopErrorScopeCallback> mockPopErrorScopeCallback;
-static void ToMockPopErrorScopeCallback(DawnErrorType type, const char* message, void* userdata) {
+static void ToMockPopErrorScopeCallback(WGPUErrorType type, const char* message, void* userdata) {
     mockPopErrorScopeCallback->Call(type, message, userdata);
 }
 
@@ -45,10 +45,10 @@
     struct CallbackInfo {
         FenceTests* test;
         uint64_t value;
-        DawnFenceCompletionStatus status;
+        WGPUFenceCompletionStatus status;
         int32_t callIndex = -1;  // If this is -1, the callback was not called
 
-        void Update(DawnFenceCompletionStatus status) {
+        void Update(WGPUFenceCompletionStatus status) {
             this->callIndex = test->mCallIndex++;
             this->status = status;
         }
@@ -72,7 +72,7 @@
         DawnTest::TearDown();
     }
 
-    void WaitForCompletedValue(dawn::Fence fence, uint64_t completedValue) {
+    void WaitForCompletedValue(wgpu::Fence fence, uint64_t completedValue) {
         while (fence.GetCompletedValue() < completedValue) {
             WaitABit();
         }
@@ -81,9 +81,9 @@
 
 // Test that signaling a fence updates the completed value
 TEST_P(FenceTests, SimpleSignal) {
-    dawn::FenceDescriptor descriptor;
+    wgpu::FenceDescriptor descriptor;
     descriptor.initialValue = 1u;
-    dawn::Fence fence = queue.CreateFence(&descriptor);
+    wgpu::Fence fence = queue.CreateFence(&descriptor);
 
     // Completed value starts at initial value
     EXPECT_EQ(fence.GetCompletedValue(), 1u);
@@ -97,9 +97,9 @@
 
 // Test callbacks are called in increasing order of fence completion value
 TEST_P(FenceTests, OnCompletionOrdering) {
-    dawn::FenceDescriptor descriptor;
+    wgpu::FenceDescriptor descriptor;
     descriptor.initialValue = 0u;
-    dawn::Fence fence = queue.CreateFence(&descriptor);
+    wgpu::Fence fence = queue.CreateFence(&descriptor);
 
     queue.Signal(fence, 4);
 
@@ -107,19 +107,19 @@
         testing::InSequence s;
 
         EXPECT_CALL(*mockFenceOnCompletionCallback,
-                    Call(DAWN_FENCE_COMPLETION_STATUS_SUCCESS, this + 0))
+                    Call(WGPUFenceCompletionStatus_Success, this + 0))
             .Times(1);
 
         EXPECT_CALL(*mockFenceOnCompletionCallback,
-                    Call(DAWN_FENCE_COMPLETION_STATUS_SUCCESS, this + 1))
+                    Call(WGPUFenceCompletionStatus_Success, this + 1))
             .Times(1);
 
         EXPECT_CALL(*mockFenceOnCompletionCallback,
-                    Call(DAWN_FENCE_COMPLETION_STATUS_SUCCESS, this + 2))
+                    Call(WGPUFenceCompletionStatus_Success, this + 2))
             .Times(1);
 
         EXPECT_CALL(*mockFenceOnCompletionCallback,
-                    Call(DAWN_FENCE_COMPLETION_STATUS_SUCCESS, this + 3))
+                    Call(WGPUFenceCompletionStatus_Success, this + 3))
             .Times(1);
     }
 
@@ -133,14 +133,14 @@
 
 // Test callbacks still occur if Queue::Signal happens multiple times
 TEST_P(FenceTests, MultipleSignalOnCompletion) {
-    dawn::FenceDescriptor descriptor;
+    wgpu::FenceDescriptor descriptor;
     descriptor.initialValue = 0u;
-    dawn::Fence fence = queue.CreateFence(&descriptor);
+    wgpu::Fence fence = queue.CreateFence(&descriptor);
 
     queue.Signal(fence, 2);
     queue.Signal(fence, 4);
 
-    EXPECT_CALL(*mockFenceOnCompletionCallback, Call(DAWN_FENCE_COMPLETION_STATUS_SUCCESS, nullptr))
+    EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, nullptr))
         .Times(1);
     fence.OnCompletion(3u, ToMockFenceOnCompletionCallback, nullptr);
 
@@ -149,26 +149,22 @@
 
 // Test all callbacks are called if they are added for the same fence value
 TEST_P(FenceTests, OnCompletionMultipleCallbacks) {
-    dawn::FenceDescriptor descriptor;
+    wgpu::FenceDescriptor descriptor;
     descriptor.initialValue = 0u;
-    dawn::Fence fence = queue.CreateFence(&descriptor);
+    wgpu::Fence fence = queue.CreateFence(&descriptor);
 
     queue.Signal(fence, 4);
 
-    EXPECT_CALL(*mockFenceOnCompletionCallback,
-                Call(DAWN_FENCE_COMPLETION_STATUS_SUCCESS, this + 0))
+    EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, this + 0))
         .Times(1);
 
-    EXPECT_CALL(*mockFenceOnCompletionCallback,
-                Call(DAWN_FENCE_COMPLETION_STATUS_SUCCESS, this + 1))
+    EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, this + 1))
         .Times(1);
 
-    EXPECT_CALL(*mockFenceOnCompletionCallback,
-                Call(DAWN_FENCE_COMPLETION_STATUS_SUCCESS, this + 2))
+    EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, this + 2))
         .Times(1);
 
-    EXPECT_CALL(*mockFenceOnCompletionCallback,
-                Call(DAWN_FENCE_COMPLETION_STATUS_SUCCESS, this + 3))
+    EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, this + 3))
         .Times(1);
 
     fence.OnCompletion(4u, ToMockFenceOnCompletionCallback, this + 0);
@@ -182,32 +178,32 @@
 // TODO(enga): Enable when fence is removed from fence signal tracker
 // Currently it holds a reference and is not destructed
 TEST_P(FenceTests, DISABLED_DestroyBeforeOnCompletionEnd) {
-    dawn::FenceDescriptor descriptor;
+    wgpu::FenceDescriptor descriptor;
     descriptor.initialValue = 0u;
-    dawn::Fence fence = queue.CreateFence(&descriptor);
+    wgpu::Fence fence = queue.CreateFence(&descriptor);
 
     // The fence in this block will be deleted when it goes out of scope
     {
-        dawn::FenceDescriptor descriptor;
+        wgpu::FenceDescriptor descriptor;
         descriptor.initialValue = 0u;
-        dawn::Fence testFence = queue.CreateFence(&descriptor);
+        wgpu::Fence testFence = queue.CreateFence(&descriptor);
 
         queue.Signal(testFence, 4);
 
         EXPECT_CALL(*mockFenceOnCompletionCallback,
-                    Call(DAWN_FENCE_COMPLETION_STATUS_UNKNOWN, this + 0))
+                    Call(WGPUFenceCompletionStatus_Unknown, this + 0))
             .Times(1);
 
         EXPECT_CALL(*mockFenceOnCompletionCallback,
-                    Call(DAWN_FENCE_COMPLETION_STATUS_UNKNOWN, this + 1))
+                    Call(WGPUFenceCompletionStatus_Unknown, this + 1))
             .Times(1);
 
         EXPECT_CALL(*mockFenceOnCompletionCallback,
-                    Call(DAWN_FENCE_COMPLETION_STATUS_UNKNOWN, this + 2))
+                    Call(WGPUFenceCompletionStatus_Unknown, this + 2))
             .Times(1);
 
         EXPECT_CALL(*mockFenceOnCompletionCallback,
-                    Call(DAWN_FENCE_COMPLETION_STATUS_UNKNOWN, this + 3))
+                    Call(WGPUFenceCompletionStatus_Unknown, this + 3))
             .Times(1);
 
         testFence.OnCompletion(1u, ToMockFenceOnCompletionCallback, this + 0);
@@ -224,16 +220,16 @@
 // Regression test that validation errors that are tracked client-side are captured
 // in error scopes.
 TEST_P(FenceTests, ClientValidationErrorInErrorScope) {
-    dawn::FenceDescriptor descriptor;
+    wgpu::FenceDescriptor descriptor;
     descriptor.initialValue = 0u;
-    dawn::Fence fence = queue.CreateFence(&descriptor);
+    wgpu::Fence fence = queue.CreateFence(&descriptor);
 
     queue.Signal(fence, 4);
 
-    device.PushErrorScope(dawn::ErrorFilter::Validation);
+    device.PushErrorScope(wgpu::ErrorFilter::Validation);
     queue.Signal(fence, 2);
 
-    EXPECT_CALL(*mockPopErrorScopeCallback, Call(DAWN_ERROR_TYPE_VALIDATION, _, this)).Times(1);
+    EXPECT_CALL(*mockPopErrorScopeCallback, Call(WGPUErrorType_Validation, _, this)).Times(1);
     device.PopErrorScope(ToMockPopErrorScopeCallback, this);
 
     WaitForCompletedValue(fence, 4);
diff --git a/src/tests/end2end/IOSurfaceWrappingTests.cpp b/src/tests/end2end/IOSurfaceWrappingTests.cpp
index 6691920..4705835 100644
--- a/src/tests/end2end/IOSurfaceWrappingTests.cpp
+++ b/src/tests/end2end/IOSurfaceWrappingTests.cpp
@@ -93,13 +93,13 @@
 
     class IOSurfaceTestBase : public DawnTest {
       public:
-        dawn::Texture WrapIOSurface(const dawn::TextureDescriptor* descriptor,
+        wgpu::Texture WrapIOSurface(const wgpu::TextureDescriptor* descriptor,
                                     IOSurfaceRef ioSurface,
                                     uint32_t plane) {
-            DawnTexture texture = dawn_native::metal::WrapIOSurface(
-                device.Get(), reinterpret_cast<const DawnTextureDescriptor*>(descriptor), ioSurface,
+            WGPUTexture texture = dawn_native::metal::WrapIOSurface(
+                device.Get(), reinterpret_cast<const WGPUTextureDescriptor*>(descriptor), ioSurface,
                 plane);
-            return dawn::Texture::Acquire(texture);
+            return wgpu::Texture::Acquire(texture);
         }
     };
 
@@ -112,24 +112,24 @@
     IOSurfaceValidationTests() {
         defaultIOSurface = CreateSinglePlaneIOSurface(10, 10, 'BGRA', 4);
 
-        descriptor.dimension = dawn::TextureDimension::e2D;
-        descriptor.format = dawn::TextureFormat::BGRA8Unorm;
+        descriptor.dimension = wgpu::TextureDimension::e2D;
+        descriptor.format = wgpu::TextureFormat::BGRA8Unorm;
         descriptor.size = {10, 10, 1};
         descriptor.sampleCount = 1;
         descriptor.arrayLayerCount = 1;
         descriptor.mipLevelCount = 1;
-        descriptor.usage = dawn::TextureUsage::OutputAttachment;
+        descriptor.usage = wgpu::TextureUsage::OutputAttachment;
     }
 
   protected:
-    dawn::TextureDescriptor descriptor;
+    wgpu::TextureDescriptor descriptor;
     ScopedIOSurfaceRef defaultIOSurface;
 };
 
 // Test a successful wrapping of an IOSurface in a texture
 TEST_P(IOSurfaceValidationTests, Success) {
     DAWN_SKIP_TEST_IF(UsesWire());
-    dawn::Texture texture = WrapIOSurface(&descriptor, defaultIOSurface.get(), 0);
+    wgpu::Texture texture = WrapIOSurface(&descriptor, defaultIOSurface.get(), 0);
     ASSERT_NE(texture.Get(), nullptr);
 }
 
@@ -138,7 +138,7 @@
     DAWN_SKIP_TEST_IF(UsesWire());
     descriptor.nextInChain = this;
 
-    ASSERT_DEVICE_ERROR(dawn::Texture texture =
+    ASSERT_DEVICE_ERROR(wgpu::Texture texture =
                             WrapIOSurface(&descriptor, defaultIOSurface.get(), 0));
     ASSERT_EQ(texture.Get(), nullptr);
 }
@@ -146,7 +146,7 @@
 // Test an error occurs if the plane is too large
 TEST_P(IOSurfaceValidationTests, PlaneTooLarge) {
     DAWN_SKIP_TEST_IF(UsesWire());
-    ASSERT_DEVICE_ERROR(dawn::Texture texture =
+    ASSERT_DEVICE_ERROR(wgpu::Texture texture =
                             WrapIOSurface(&descriptor, defaultIOSurface.get(), 1));
     ASSERT_EQ(texture.Get(), nullptr);
 }
@@ -155,9 +155,9 @@
 // TODO(cwallez@chromium.org): Reenable when 1D or 3D textures are implemented
 TEST_P(IOSurfaceValidationTests, DISABLED_InvalidTextureDimension) {
     DAWN_SKIP_TEST_IF(UsesWire());
-    descriptor.dimension = dawn::TextureDimension::e2D;
+    descriptor.dimension = wgpu::TextureDimension::e2D;
 
-    ASSERT_DEVICE_ERROR(dawn::Texture texture =
+    ASSERT_DEVICE_ERROR(wgpu::Texture texture =
                             WrapIOSurface(&descriptor, defaultIOSurface.get(), 0));
     ASSERT_EQ(texture.Get(), nullptr);
 }
@@ -167,7 +167,7 @@
     DAWN_SKIP_TEST_IF(UsesWire());
     descriptor.mipLevelCount = 2;
 
-    ASSERT_DEVICE_ERROR(dawn::Texture texture =
+    ASSERT_DEVICE_ERROR(wgpu::Texture texture =
                             WrapIOSurface(&descriptor, defaultIOSurface.get(), 0));
     ASSERT_EQ(texture.Get(), nullptr);
 }
@@ -177,7 +177,7 @@
     DAWN_SKIP_TEST_IF(UsesWire());
     descriptor.arrayLayerCount = 2;
 
-    ASSERT_DEVICE_ERROR(dawn::Texture texture =
+    ASSERT_DEVICE_ERROR(wgpu::Texture texture =
                             WrapIOSurface(&descriptor, defaultIOSurface.get(), 0));
     ASSERT_EQ(texture.Get(), nullptr);
 }
@@ -187,7 +187,7 @@
     DAWN_SKIP_TEST_IF(UsesWire());
     descriptor.sampleCount = 4;
 
-    ASSERT_DEVICE_ERROR(dawn::Texture texture =
+    ASSERT_DEVICE_ERROR(wgpu::Texture texture =
                             WrapIOSurface(&descriptor, defaultIOSurface.get(), 0));
     ASSERT_EQ(texture.Get(), nullptr);
 }
@@ -197,7 +197,7 @@
     DAWN_SKIP_TEST_IF(UsesWire());
     descriptor.size.width = 11;
 
-    ASSERT_DEVICE_ERROR(dawn::Texture texture =
+    ASSERT_DEVICE_ERROR(wgpu::Texture texture =
                             WrapIOSurface(&descriptor, defaultIOSurface.get(), 0));
     ASSERT_EQ(texture.Get(), nullptr);
 }
@@ -207,7 +207,7 @@
     DAWN_SKIP_TEST_IF(UsesWire());
     descriptor.size.height = 11;
 
-    ASSERT_DEVICE_ERROR(dawn::Texture texture =
+    ASSERT_DEVICE_ERROR(wgpu::Texture texture =
                             WrapIOSurface(&descriptor, defaultIOSurface.get(), 0));
     ASSERT_EQ(texture.Get(), nullptr);
 }
@@ -215,9 +215,9 @@
 // Test an error occurs if the descriptor format isn't compatible with the IOSurface's
 TEST_P(IOSurfaceValidationTests, InvalidFormat) {
     DAWN_SKIP_TEST_IF(UsesWire());
-    descriptor.format = dawn::TextureFormat::R8Unorm;
+    descriptor.format = wgpu::TextureFormat::R8Unorm;
 
-    ASSERT_DEVICE_ERROR(dawn::Texture texture =
+    ASSERT_DEVICE_ERROR(wgpu::Texture texture =
                             WrapIOSurface(&descriptor, defaultIOSurface.get(), 0));
     ASSERT_EQ(texture.Get(), nullptr);
 }
@@ -228,7 +228,7 @@
   public:
     // Test that sampling a 1x1 works.
     void DoSampleTest(IOSurfaceRef ioSurface,
-                      dawn::TextureFormat format,
+                      wgpu::TextureFormat format,
                       void* data,
                       size_t dataSize,
                       RGBA8 expectedColor) {
@@ -238,37 +238,37 @@
         IOSurfaceUnlock(ioSurface, 0, nullptr);
 
         // The bindgroup containing the texture view for the ioSurface as well as the sampler.
-        dawn::BindGroupLayout bgl;
-        dawn::BindGroup bindGroup;
+        wgpu::BindGroupLayout bgl;
+        wgpu::BindGroup bindGroup;
         {
-            dawn::TextureDescriptor textureDescriptor;
-            textureDescriptor.dimension = dawn::TextureDimension::e2D;
+            wgpu::TextureDescriptor textureDescriptor;
+            textureDescriptor.dimension = wgpu::TextureDimension::e2D;
             textureDescriptor.format = format;
             textureDescriptor.size = {1, 1, 1};
             textureDescriptor.sampleCount = 1;
             textureDescriptor.arrayLayerCount = 1;
             textureDescriptor.mipLevelCount = 1;
-            textureDescriptor.usage = dawn::TextureUsage::Sampled;
-            dawn::Texture wrappingTexture = WrapIOSurface(&textureDescriptor, ioSurface, 0);
+            textureDescriptor.usage = wgpu::TextureUsage::Sampled;
+            wgpu::Texture wrappingTexture = WrapIOSurface(&textureDescriptor, ioSurface, 0);
 
-            dawn::TextureView textureView = wrappingTexture.CreateView();
+            wgpu::TextureView textureView = wrappingTexture.CreateView();
 
-            dawn::SamplerDescriptor samplerDescriptor = utils::GetDefaultSamplerDescriptor();
-            dawn::Sampler sampler = device.CreateSampler(&samplerDescriptor);
+            wgpu::SamplerDescriptor samplerDescriptor = utils::GetDefaultSamplerDescriptor();
+            wgpu::Sampler sampler = device.CreateSampler(&samplerDescriptor);
 
             bgl = utils::MakeBindGroupLayout(
                 device, {
-                            {0, dawn::ShaderStage::Fragment, dawn::BindingType::Sampler},
-                            {1, dawn::ShaderStage::Fragment, dawn::BindingType::SampledTexture},
+                            {0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler},
+                            {1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture},
                         });
 
             bindGroup = utils::MakeBindGroup(device, bgl, {{0, sampler}, {1, textureView}});
         }
 
         // The simplest texture sampling pipeline.
-        dawn::RenderPipeline pipeline;
+        wgpu::RenderPipeline pipeline;
         {
-            dawn::ShaderModule vs =
+            wgpu::ShaderModule vs =
                 utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
                 #version 450
                 layout (location = 0) out vec2 o_texCoord;
@@ -289,7 +289,7 @@
                     o_texCoord = texCoord[gl_VertexIndex];
                 }
             )");
-            dawn::ShaderModule fs =
+            wgpu::ShaderModule fs =
                 utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
                 #version 450
                 layout(set = 0, binding = 0) uniform sampler sampler0;
@@ -306,23 +306,23 @@
             descriptor.vertexStage.module = vs;
             descriptor.cFragmentStage.module = fs;
             descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl);
-            descriptor.cColorStates[0].format = dawn::TextureFormat::RGBA8Unorm;
+            descriptor.cColorStates[0].format = wgpu::TextureFormat::RGBA8Unorm;
 
             pipeline = device.CreateRenderPipeline(&descriptor);
         }
 
         // Submit commands samping from the ioSurface and writing the result to renderPass.color
         utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1);
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         {
-            dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+            wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
             pass.SetPipeline(pipeline);
             pass.SetBindGroup(0, bindGroup);
             pass.Draw(6, 1, 0, 0);
             pass.EndPass();
         }
 
-        dawn::CommandBuffer commands = encoder.Finish();
+        wgpu::CommandBuffer commands = encoder.Finish();
         queue.Submit(1, &commands);
 
         EXPECT_PIXEL_RGBA8_EQ(expectedColor, renderPass.color, 0, 0);
@@ -330,32 +330,32 @@
 
     // Test that clearing using BeginRenderPass writes correct data in the ioSurface.
     void DoClearTest(IOSurfaceRef ioSurface,
-                     dawn::TextureFormat format,
+                     wgpu::TextureFormat format,
                      void* data,
                      size_t dataSize) {
         // Get a texture view for the ioSurface
-        dawn::TextureDescriptor textureDescriptor;
-        textureDescriptor.dimension = dawn::TextureDimension::e2D;
+        wgpu::TextureDescriptor textureDescriptor;
+        textureDescriptor.dimension = wgpu::TextureDimension::e2D;
         textureDescriptor.format = format;
         textureDescriptor.size = {1, 1, 1};
         textureDescriptor.sampleCount = 1;
         textureDescriptor.arrayLayerCount = 1;
         textureDescriptor.mipLevelCount = 1;
-        textureDescriptor.usage = dawn::TextureUsage::OutputAttachment;
-        dawn::Texture ioSurfaceTexture = WrapIOSurface(&textureDescriptor, ioSurface, 0);
+        textureDescriptor.usage = wgpu::TextureUsage::OutputAttachment;
+        wgpu::Texture ioSurfaceTexture = WrapIOSurface(&textureDescriptor, ioSurface, 0);
 
-        dawn::TextureView ioSurfaceView = ioSurfaceTexture.CreateView();
+        wgpu::TextureView ioSurfaceView = ioSurfaceTexture.CreateView();
 
         utils::ComboRenderPassDescriptor renderPassDescriptor({ioSurfaceView}, {});
         renderPassDescriptor.cColorAttachments[0].clearColor = {1 / 255.0f, 2 / 255.0f, 3 / 255.0f,
                                                                 4 / 255.0f};
 
         // Execute commands to clear the ioSurface
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDescriptor);
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDescriptor);
         pass.EndPass();
 
-        dawn::CommandBuffer commands = encoder.Finish();
+        wgpu::CommandBuffer commands = encoder.Finish();
         queue.Submit(1, &commands);
 
         // Wait for the commands touching the IOSurface to be scheduled
@@ -374,7 +374,7 @@
     ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, 'L008', 1);
 
     uint8_t data = 0x01;
-    DoSampleTest(ioSurface.get(), dawn::TextureFormat::R8Unorm, &data, sizeof(data),
+    DoSampleTest(ioSurface.get(), wgpu::TextureFormat::R8Unorm, &data, sizeof(data),
                  RGBA8(1, 0, 0, 255));
 }
 
@@ -384,7 +384,7 @@
     ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, 'L008', 1);
 
     uint8_t data = 0x01;
-    DoClearTest(ioSurface.get(), dawn::TextureFormat::R8Unorm, &data, sizeof(data));
+    DoClearTest(ioSurface.get(), wgpu::TextureFormat::R8Unorm, &data, sizeof(data));
 }
 
 // Test sampling from a RG8 IOSurface
@@ -393,7 +393,7 @@
     ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, '2C08', 2);
 
     uint16_t data = 0x0102;  // Stored as (G, R)
-    DoSampleTest(ioSurface.get(), dawn::TextureFormat::RG8Unorm, &data, sizeof(data),
+    DoSampleTest(ioSurface.get(), wgpu::TextureFormat::RG8Unorm, &data, sizeof(data),
                  RGBA8(2, 1, 0, 255));
 }
 
@@ -403,7 +403,7 @@
     ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, '2C08', 2);
 
     uint16_t data = 0x0201;
-    DoClearTest(ioSurface.get(), dawn::TextureFormat::RG8Unorm, &data, sizeof(data));
+    DoClearTest(ioSurface.get(), wgpu::TextureFormat::RG8Unorm, &data, sizeof(data));
 }
 
 // Test sampling from a BGRA8 IOSurface
@@ -412,7 +412,7 @@
     ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, 'BGRA', 4);
 
     uint32_t data = 0x01020304;  // Stored as (A, R, G, B)
-    DoSampleTest(ioSurface.get(), dawn::TextureFormat::BGRA8Unorm, &data, sizeof(data),
+    DoSampleTest(ioSurface.get(), wgpu::TextureFormat::BGRA8Unorm, &data, sizeof(data),
                  RGBA8(2, 3, 4, 1));
 }
 
@@ -422,7 +422,7 @@
     ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, 'BGRA', 4);
 
     uint32_t data = 0x04010203;
-    DoClearTest(ioSurface.get(), dawn::TextureFormat::BGRA8Unorm, &data, sizeof(data));
+    DoClearTest(ioSurface.get(), wgpu::TextureFormat::BGRA8Unorm, &data, sizeof(data));
 }
 
 // Test sampling from an RGBA8 IOSurface
@@ -431,7 +431,7 @@
     ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, 'RGBA', 4);
 
     uint32_t data = 0x01020304;  // Stored as (A, B, G, R)
-    DoSampleTest(ioSurface.get(), dawn::TextureFormat::RGBA8Unorm, &data, sizeof(data),
+    DoSampleTest(ioSurface.get(), wgpu::TextureFormat::RGBA8Unorm, &data, sizeof(data),
                  RGBA8(4, 3, 2, 1));
 }
 
@@ -441,7 +441,7 @@
     ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, 'RGBA', 4);
 
     uint32_t data = 0x04030201;
-    DoClearTest(ioSurface.get(), dawn::TextureFormat::RGBA8Unorm, &data, sizeof(data));
+    DoClearTest(ioSurface.get(), wgpu::TextureFormat::RGBA8Unorm, &data, sizeof(data));
 }
 
 DAWN_INSTANTIATE_TEST(IOSurfaceValidationTests, MetalBackend);
diff --git a/src/tests/end2end/IndexFormatTests.cpp b/src/tests/end2end/IndexFormatTests.cpp
index 393ac08..8adf2b8 100644
--- a/src/tests/end2end/IndexFormatTests.cpp
+++ b/src/tests/end2end/IndexFormatTests.cpp
@@ -30,8 +30,8 @@
 
         utils::BasicRenderPass renderPass;
 
-        dawn::RenderPipeline MakeTestPipeline(dawn::IndexFormat format) {
-            dawn::ShaderModule vsModule =
+        wgpu::RenderPipeline MakeTestPipeline(wgpu::IndexFormat format) {
+            wgpu::ShaderModule vsModule =
                 utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
                 #version 450
                 layout(location = 0) in vec4 pos;
@@ -39,7 +39,7 @@
                     gl_Position = pos;
                 })");
 
-            dawn::ShaderModule fsModule =
+            wgpu::ShaderModule fsModule =
                 utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
                 #version 450
                 layout(location = 0) out vec4 fragColor;
@@ -50,12 +50,12 @@
             utils::ComboRenderPipelineDescriptor descriptor(device);
             descriptor.vertexStage.module = vsModule;
             descriptor.cFragmentStage.module = fsModule;
-            descriptor.primitiveTopology = dawn::PrimitiveTopology::TriangleStrip;
+            descriptor.primitiveTopology = wgpu::PrimitiveTopology::TriangleStrip;
             descriptor.cVertexInput.indexFormat = format;
             descriptor.cVertexInput.bufferCount = 1;
             descriptor.cVertexInput.cBuffers[0].stride = 4 * sizeof(float);
             descriptor.cVertexInput.cBuffers[0].attributeCount = 1;
-            descriptor.cVertexInput.cAttributes[0].format = dawn::VertexFormat::Float4;
+            descriptor.cVertexInput.cAttributes[0].format = wgpu::VertexFormat::Float4;
             descriptor.cColorStates[0].format = renderPass.colorFormat;
 
             return device.CreateRenderPipeline(&descriptor);
@@ -64,19 +64,19 @@
 
 // Test that the Uint32 index format is correctly interpreted
 TEST_P(IndexFormatTest, Uint32) {
-    dawn::RenderPipeline pipeline = MakeTestPipeline(dawn::IndexFormat::Uint32);
+    wgpu::RenderPipeline pipeline = MakeTestPipeline(wgpu::IndexFormat::Uint32);
 
-    dawn::Buffer vertexBuffer = utils::CreateBufferFromData<float>(
-        device, dawn::BufferUsage::Vertex,
+    wgpu::Buffer vertexBuffer = utils::CreateBufferFromData<float>(
+        device, wgpu::BufferUsage::Vertex,
         {-1.0f, -1.0f, 0.0f, 1.0f,  // Note Vertices[0] = Vertices[1]
          -1.0f, -1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f});
     // If this is interpreted as Uint16, then it would be 0, 1, 0, ... and would draw nothing.
-    dawn::Buffer indexBuffer =
-        utils::CreateBufferFromData<uint32_t>(device, dawn::BufferUsage::Index, {1, 2, 3});
+    wgpu::Buffer indexBuffer =
+        utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Index, {1, 2, 3});
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     {
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
         pass.SetPipeline(pipeline);
         pass.SetVertexBuffer(0, vertexBuffer);
         pass.SetIndexBuffer(indexBuffer);
@@ -84,7 +84,7 @@
         pass.EndPass();
     }
 
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
 
     EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), renderPass.color, 100, 300);
@@ -92,18 +92,18 @@
 
 // Test that the Uint16 index format is correctly interpreted
 TEST_P(IndexFormatTest, Uint16) {
-    dawn::RenderPipeline pipeline = MakeTestPipeline(dawn::IndexFormat::Uint16);
+    wgpu::RenderPipeline pipeline = MakeTestPipeline(wgpu::IndexFormat::Uint16);
 
-    dawn::Buffer vertexBuffer = utils::CreateBufferFromData<float>(
-        device, dawn::BufferUsage::Vertex,
+    wgpu::Buffer vertexBuffer = utils::CreateBufferFromData<float>(
+        device, wgpu::BufferUsage::Vertex,
         {-1.0f, -1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f});
     // If this is interpreted as uint32, it will have index 1 and 2 be both 0 and render nothing
-    dawn::Buffer indexBuffer =
-        utils::CreateBufferFromData<uint16_t>(device, dawn::BufferUsage::Index, {1, 2, 0, 0, 0, 0});
+    wgpu::Buffer indexBuffer =
+        utils::CreateBufferFromData<uint16_t>(device, wgpu::BufferUsage::Index, {1, 2, 0, 0, 0, 0});
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     {
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
         pass.SetPipeline(pipeline);
         pass.SetVertexBuffer(0, vertexBuffer);
         pass.SetIndexBuffer(indexBuffer);
@@ -111,7 +111,7 @@
         pass.EndPass();
     }
 
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
 
     EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), renderPass.color, 100, 300);
@@ -131,16 +131,16 @@
 
 // Test use of primitive restart with an Uint32 index format
 TEST_P(IndexFormatTest, Uint32PrimitiveRestart) {
-    dawn::RenderPipeline pipeline = MakeTestPipeline(dawn::IndexFormat::Uint32);
+    wgpu::RenderPipeline pipeline = MakeTestPipeline(wgpu::IndexFormat::Uint32);
 
-    dawn::Buffer vertexBuffer = utils::CreateBufferFromData<float>(
-        device, dawn::BufferUsage::Vertex,
+    wgpu::Buffer vertexBuffer = utils::CreateBufferFromData<float>(
+        device, wgpu::BufferUsage::Vertex,
         {
             0.0f, -1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f,  1.0f, 0.0f, 0.0f,
             0.0f, 1.0f,  0.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f,
         });
-    dawn::Buffer indexBuffer =
-        utils::CreateBufferFromData<uint32_t>(device, dawn::BufferUsage::Index,
+    wgpu::Buffer indexBuffer =
+        utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Index,
                                               {
                                                   0,
                                                   1,
@@ -151,9 +151,9 @@
                                                   2,
                                               });
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     {
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
         pass.SetPipeline(pipeline);
         pass.SetVertexBuffer(0, vertexBuffer);
         pass.SetIndexBuffer(indexBuffer);
@@ -161,7 +161,7 @@
         pass.EndPass();
     }
 
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
 
     EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), renderPass.color, 190, 190);  // A
@@ -171,16 +171,16 @@
 
 // Test use of primitive restart with an Uint16 index format
 TEST_P(IndexFormatTest, Uint16PrimitiveRestart) {
-    dawn::RenderPipeline pipeline = MakeTestPipeline(dawn::IndexFormat::Uint16);
+    wgpu::RenderPipeline pipeline = MakeTestPipeline(wgpu::IndexFormat::Uint16);
 
-    dawn::Buffer vertexBuffer = utils::CreateBufferFromData<float>(
-        device, dawn::BufferUsage::Vertex,
+    wgpu::Buffer vertexBuffer = utils::CreateBufferFromData<float>(
+        device, wgpu::BufferUsage::Vertex,
         {
             0.0f, -1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f,  1.0f, 0.0f, 0.0f,
             0.0f, 1.0f,  0.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f,
         });
-    dawn::Buffer indexBuffer =
-        utils::CreateBufferFromData<uint16_t>(device, dawn::BufferUsage::Index,
+    wgpu::Buffer indexBuffer =
+        utils::CreateBufferFromData<uint16_t>(device, wgpu::BufferUsage::Index,
                                               {
                                                   0,
                                                   1,
@@ -193,9 +193,9 @@
                                                   0xFFFFu,
                                               });
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     {
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
         pass.SetPipeline(pipeline);
         pass.SetVertexBuffer(0, vertexBuffer);
         pass.SetIndexBuffer(indexBuffer);
@@ -203,7 +203,7 @@
         pass.EndPass();
     }
 
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
 
     EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), renderPass.color, 190, 190);  // A
@@ -217,20 +217,20 @@
 TEST_P(IndexFormatTest, ChangePipelineAfterSetIndexBuffer) {
     DAWN_SKIP_TEST_IF(IsD3D12() || IsVulkan());
 
-    dawn::RenderPipeline pipeline32 = MakeTestPipeline(dawn::IndexFormat::Uint32);
-    dawn::RenderPipeline pipeline16 = MakeTestPipeline(dawn::IndexFormat::Uint16);
+    wgpu::RenderPipeline pipeline32 = MakeTestPipeline(wgpu::IndexFormat::Uint32);
+    wgpu::RenderPipeline pipeline16 = MakeTestPipeline(wgpu::IndexFormat::Uint16);
 
-    dawn::Buffer vertexBuffer = utils::CreateBufferFromData<float>(
-        device, dawn::BufferUsage::Vertex,
+    wgpu::Buffer vertexBuffer = utils::CreateBufferFromData<float>(
+        device, wgpu::BufferUsage::Vertex,
         {-1.0f, -1.0f, 0.0f, 1.0f,  // Note Vertices[0] = Vertices[1]
          -1.0f, -1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f});
     // If this is interpreted as Uint16, then it would be 0, 1, 0, ... and would draw nothing.
-    dawn::Buffer indexBuffer =
-        utils::CreateBufferFromData<uint32_t>(device, dawn::BufferUsage::Index, {1, 2, 3});
+    wgpu::Buffer indexBuffer =
+        utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Index, {1, 2, 3});
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     {
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
         pass.SetPipeline(pipeline16);
         pass.SetVertexBuffer(0, vertexBuffer);
         pass.SetIndexBuffer(indexBuffer);
@@ -239,7 +239,7 @@
         pass.EndPass();
     }
 
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
 
     EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), renderPass.color, 100, 300);
@@ -251,17 +251,17 @@
 // TODO(cwallez@chromium.org): This is currently disallowed by the validation but
 // we want to support eventually.
 TEST_P(IndexFormatTest, DISABLED_SetIndexBufferBeforeSetPipeline) {
-    dawn::RenderPipeline pipeline = MakeTestPipeline(dawn::IndexFormat::Uint32);
+    wgpu::RenderPipeline pipeline = MakeTestPipeline(wgpu::IndexFormat::Uint32);
 
-    dawn::Buffer vertexBuffer = utils::CreateBufferFromData<float>(
-        device, dawn::BufferUsage::Vertex,
+    wgpu::Buffer vertexBuffer = utils::CreateBufferFromData<float>(
+        device, wgpu::BufferUsage::Vertex,
         {-1.0f, -1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f});
-    dawn::Buffer indexBuffer =
-        utils::CreateBufferFromData<uint32_t>(device, dawn::BufferUsage::Index, {0, 1, 2});
+    wgpu::Buffer indexBuffer =
+        utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Index, {0, 1, 2});
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     {
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
         pass.SetIndexBuffer(indexBuffer);
         pass.SetPipeline(pipeline);
         pass.SetVertexBuffer(0, vertexBuffer);
@@ -269,7 +269,7 @@
         pass.EndPass();
     }
 
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
 
     EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), renderPass.color, 100, 300);
diff --git a/src/tests/end2end/MultisampledRenderingTests.cpp b/src/tests/end2end/MultisampledRenderingTests.cpp
index e6565ab..a8ea16e 100644
--- a/src/tests/end2end/MultisampledRenderingTests.cpp
+++ b/src/tests/end2end/MultisampledRenderingTests.cpp
@@ -36,7 +36,7 @@
         mDepthStencilView = mDepthStencilTexture.CreateView();
     }
 
-    dawn::RenderPipeline CreateRenderPipelineWithOneOutputForTest(bool testDepth) {
+    wgpu::RenderPipeline CreateRenderPipelineWithOneOutputForTest(bool testDepth) {
         const char* kFsOneOutputWithDepth =
             R"(#version 450
             layout(location = 0) out vec4 fragColor;
@@ -65,7 +65,7 @@
         return CreateRenderPipelineForTest(fs, 1, testDepth);
     }
 
-    dawn::RenderPipeline CreateRenderPipelineWithTwoOutputsForTest() {
+    wgpu::RenderPipeline CreateRenderPipelineWithTwoOutputsForTest() {
         const char* kFsTwoOutputs =
             R"(#version 450
             layout(location = 0) out vec4 fragColor1;
@@ -82,12 +82,12 @@
         return CreateRenderPipelineForTest(kFsTwoOutputs, 2, false);
     }
 
-    dawn::Texture CreateTextureForOutputAttachment(dawn::TextureFormat format,
+    wgpu::Texture CreateTextureForOutputAttachment(wgpu::TextureFormat format,
                                                    uint32_t sampleCount,
                                                    uint32_t mipLevelCount = 1,
                                                    uint32_t arrayLayerCount = 1) {
-        dawn::TextureDescriptor descriptor;
-        descriptor.dimension = dawn::TextureDimension::e2D;
+        wgpu::TextureDescriptor descriptor;
+        descriptor.dimension = wgpu::TextureDimension::e2D;
         descriptor.size.width = kWidth << (mipLevelCount - 1);
         descriptor.size.height = kHeight << (mipLevelCount - 1);
         descriptor.size.depth = 1;
@@ -95,22 +95,21 @@
         descriptor.sampleCount = sampleCount;
         descriptor.format = format;
         descriptor.mipLevelCount = mipLevelCount;
-        descriptor.usage = dawn::TextureUsage::OutputAttachment | dawn::TextureUsage::CopySrc;
+        descriptor.usage = wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc;
         return device.CreateTexture(&descriptor);
     }
 
-    void EncodeRenderPassForTest(dawn::CommandEncoder commandEncoder,
-                                 const dawn::RenderPassDescriptor& renderPass,
-                                 const dawn::RenderPipeline& pipeline,
+    void EncodeRenderPassForTest(wgpu::CommandEncoder commandEncoder,
+                                 const wgpu::RenderPassDescriptor& renderPass,
+                                 const wgpu::RenderPipeline& pipeline,
                                  const float* uniformData,
                                  uint32_t uniformDataSize) {
-        dawn::Buffer uniformBuffer = utils::CreateBufferFromData(
-            device, uniformData, uniformDataSize, dawn::BufferUsage::Uniform);
-        dawn::BindGroup bindGroup =
-            utils::MakeBindGroup(device, mBindGroupLayout,
-                                 {{0, uniformBuffer, 0, uniformDataSize}});
+        wgpu::Buffer uniformBuffer = utils::CreateBufferFromData(
+            device, uniformData, uniformDataSize, wgpu::BufferUsage::Uniform);
+        wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, mBindGroupLayout,
+                                                         {{0, uniformBuffer, 0, uniformDataSize}});
 
-        dawn::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(&renderPass);
+        wgpu::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(&renderPass);
         renderPassEncoder.SetPipeline(pipeline);
         renderPassEncoder.SetBindGroup(0, bindGroup);
         renderPassEncoder.Draw(3, 1, 0, 0);
@@ -118,19 +117,19 @@
     }
 
     utils::ComboRenderPassDescriptor CreateComboRenderPassDescriptorForTest(
-        std::initializer_list<dawn::TextureView> colorViews,
-        std::initializer_list<dawn::TextureView> resolveTargetViews,
-        dawn::LoadOp colorLoadOp,
-        dawn::LoadOp depthStencilLoadOp,
+        std::initializer_list<wgpu::TextureView> colorViews,
+        std::initializer_list<wgpu::TextureView> resolveTargetViews,
+        wgpu::LoadOp colorLoadOp,
+        wgpu::LoadOp depthStencilLoadOp,
         bool hasDepthStencilAttachment) {
         ASSERT(colorViews.size() == resolveTargetViews.size());
 
-        constexpr dawn::Color kClearColor = {0.0f, 0.0f, 0.0f, 0.0f};
+        constexpr wgpu::Color kClearColor = {0.0f, 0.0f, 0.0f, 0.0f};
         constexpr float kClearDepth = 1.0f;
 
         utils::ComboRenderPassDescriptor renderPass(colorViews);
         uint32_t i = 0;
-        for (const dawn::TextureView& resolveTargetView : resolveTargetViews) {
+        for (const wgpu::TextureView& resolveTargetView : resolveTargetViews) {
             renderPass.cColorAttachments[i].loadOp = colorLoadOp;
             renderPass.cColorAttachments[i].clearColor = kClearColor;
             renderPass.cColorAttachments[i].resolveTarget = resolveTargetView;
@@ -148,8 +147,8 @@
         return renderPass;
     }
 
-    void VerifyResolveTarget(const dawn::Color& inputColor,
-                             dawn::Texture resolveTexture,
+    void VerifyResolveTarget(const wgpu::Color& inputColor,
+                             wgpu::Texture resolveTexture,
                              uint32_t mipmapLevel = 0,
                              uint32_t arrayLayer = 0) {
         constexpr float kMSAACoverage = 0.5f;
@@ -171,19 +170,19 @@
     constexpr static uint32_t kWidth = 3;
     constexpr static uint32_t kHeight = 3;
     constexpr static uint32_t kSampleCount = 4;
-    constexpr static dawn::TextureFormat kColorFormat = dawn::TextureFormat::RGBA8Unorm;
-    constexpr static dawn::TextureFormat kDepthStencilFormat =
-        dawn::TextureFormat::Depth24PlusStencil8;
+    constexpr static wgpu::TextureFormat kColorFormat = wgpu::TextureFormat::RGBA8Unorm;
+    constexpr static wgpu::TextureFormat kDepthStencilFormat =
+        wgpu::TextureFormat::Depth24PlusStencil8;
 
-    dawn::TextureView mMultisampledColorView;
-    dawn::Texture mResolveTexture;
-    dawn::TextureView mResolveView;
-    dawn::Texture mDepthStencilTexture;
-    dawn::TextureView mDepthStencilView;
-    dawn::BindGroupLayout mBindGroupLayout;
+    wgpu::TextureView mMultisampledColorView;
+    wgpu::Texture mResolveTexture;
+    wgpu::TextureView mResolveView;
+    wgpu::Texture mDepthStencilTexture;
+    wgpu::TextureView mDepthStencilView;
+    wgpu::BindGroupLayout mBindGroupLayout;
 
   private:
-    dawn::RenderPipeline CreateRenderPipelineForTest(const char* fs,
+    wgpu::RenderPipeline CreateRenderPipelineForTest(const char* fs,
                                                      uint32_t numColorAttachments,
                                                      bool hasDepthStencilAttachment) {
         utils::ComboRenderPipelineDescriptor pipelineDescriptor(device);
@@ -204,16 +203,16 @@
 
         mBindGroupLayout = utils::MakeBindGroupLayout(
             device, {
-                        {0, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer},
+                        {0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer},
                     });
-        dawn::PipelineLayout pipelineLayout =
+        wgpu::PipelineLayout pipelineLayout =
             utils::MakeBasicPipelineLayout(device, &mBindGroupLayout);
         pipelineDescriptor.layout = pipelineLayout;
 
         if (hasDepthStencilAttachment) {
             pipelineDescriptor.cDepthStencilState.format = kDepthStencilFormat;
             pipelineDescriptor.cDepthStencilState.depthWriteEnabled = true;
-            pipelineDescriptor.cDepthStencilState.depthCompare = dawn::CompareFunction::Less;
+            pipelineDescriptor.cDepthStencilState.depthCompare = wgpu::CompareFunction::Less;
             pipelineDescriptor.depthStencilState = &pipelineDescriptor.cDepthStencilState;
         }
 
@@ -231,23 +230,23 @@
 // Test using one multisampled color attachment with resolve target can render correctly.
 TEST_P(MultisampledRenderingTest, ResolveInto2DTexture) {
     constexpr bool kTestDepth = false;
-    dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-    dawn::RenderPipeline pipeline = CreateRenderPipelineWithOneOutputForTest(kTestDepth);
+    wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+    wgpu::RenderPipeline pipeline = CreateRenderPipelineWithOneOutputForTest(kTestDepth);
 
-    constexpr dawn::Color kGreen = {0.0f, 0.8f, 0.0f, 0.8f};
+    constexpr wgpu::Color kGreen = {0.0f, 0.8f, 0.0f, 0.8f};
     constexpr uint32_t kSize = sizeof(kGreen);
 
     // Draw a green triangle.
     {
         utils::ComboRenderPassDescriptor renderPass = CreateComboRenderPassDescriptorForTest(
-            {mMultisampledColorView}, {mResolveView}, dawn::LoadOp::Clear, dawn::LoadOp::Clear,
+            {mMultisampledColorView}, {mResolveView}, wgpu::LoadOp::Clear, wgpu::LoadOp::Clear,
             kTestDepth);
 
         EncodeRenderPassForTest(commandEncoder, renderPass, pipeline, &kGreen.r, kSize);
     }
 
-    dawn::CommandBuffer commandBuffer = commandEncoder.Finish();
-    dawn::Queue queue = device.CreateQueue();
+    wgpu::CommandBuffer commandBuffer = commandEncoder.Finish();
+    wgpu::Queue queue = device.CreateQueue();
     queue.Submit(1, &commandBuffer);
 
     VerifyResolveTarget(kGreen, mResolveTexture);
@@ -256,17 +255,17 @@
 // Test multisampled rendering with depth test works correctly.
 TEST_P(MultisampledRenderingTest, MultisampledRenderingWithDepthTest) {
     constexpr bool kTestDepth = true;
-    dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-    dawn::RenderPipeline pipeline = CreateRenderPipelineWithOneOutputForTest(kTestDepth);
+    wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+    wgpu::RenderPipeline pipeline = CreateRenderPipelineWithOneOutputForTest(kTestDepth);
 
-    constexpr dawn::Color kGreen = {0.0f, 0.8f, 0.0f, 0.8f};
-    constexpr dawn::Color kRed = {0.8f, 0.0f, 0.0f, 0.8f};
+    constexpr wgpu::Color kGreen = {0.0f, 0.8f, 0.0f, 0.8f};
+    constexpr wgpu::Color kRed = {0.8f, 0.0f, 0.0f, 0.8f};
 
     // In first render pass we draw a green triangle with depth value == 0.2f.
     {
-        utils::ComboRenderPassDescriptor renderPass = CreateComboRenderPassDescriptorForTest(
-            {mMultisampledColorView}, {mResolveView}, dawn::LoadOp::Clear, dawn::LoadOp::Clear,
-            true);
+        utils::ComboRenderPassDescriptor renderPass =
+            CreateComboRenderPassDescriptorForTest({mMultisampledColorView}, {mResolveView},
+                                                   wgpu::LoadOp::Clear, wgpu::LoadOp::Clear, true);
         std::array<float, 5> kUniformData = {kGreen.r, kGreen.g, kGreen.b, kGreen.a, // Color
                                              0.2f};                                  // depth
         constexpr uint32_t kSize = sizeof(kUniformData);
@@ -278,7 +277,7 @@
     // the last render pass.
     {
         utils::ComboRenderPassDescriptor renderPass = CreateComboRenderPassDescriptorForTest(
-            {mMultisampledColorView}, {mResolveView}, dawn::LoadOp::Load, dawn::LoadOp::Load,
+            {mMultisampledColorView}, {mResolveView}, wgpu::LoadOp::Load, wgpu::LoadOp::Load,
             kTestDepth);
 
         std::array<float, 8> kUniformData = {kRed.r, kRed.g, kRed.b, kRed.a, // color
@@ -287,8 +286,8 @@
         EncodeRenderPassForTest(commandEncoder, renderPass, pipeline, kUniformData.data(), kSize);
     }
 
-    dawn::CommandBuffer commandBuffer = commandEncoder.Finish();
-    dawn::Queue queue = device.CreateQueue();
+    wgpu::CommandBuffer commandBuffer = commandEncoder.Finish();
+    wgpu::Queue queue = device.CreateQueue();
     queue.Submit(1, &commandBuffer);
 
     // The color of the pixel in the middle of mResolveTexture should be green if MSAA resolve runs
@@ -300,16 +299,16 @@
 // works correctly.
 TEST_P(MultisampledRenderingTest, ResolveInAnotherRenderPass) {
     constexpr bool kTestDepth = false;
-    dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-    dawn::RenderPipeline pipeline = CreateRenderPipelineWithOneOutputForTest(kTestDepth);
+    wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+    wgpu::RenderPipeline pipeline = CreateRenderPipelineWithOneOutputForTest(kTestDepth);
 
-    constexpr dawn::Color kGreen = {0.0f, 0.8f, 0.0f, 0.8f};
+    constexpr wgpu::Color kGreen = {0.0f, 0.8f, 0.0f, 0.8f};
     constexpr uint32_t kSize = sizeof(kGreen);
 
     // In first render pass we draw a green triangle and do not set the resolve target.
     {
         utils::ComboRenderPassDescriptor renderPass = CreateComboRenderPassDescriptorForTest(
-            {mMultisampledColorView}, {nullptr}, dawn::LoadOp::Clear, dawn::LoadOp::Clear,
+            {mMultisampledColorView}, {nullptr}, wgpu::LoadOp::Clear, wgpu::LoadOp::Clear,
             kTestDepth);
 
         EncodeRenderPassForTest(commandEncoder, renderPass, pipeline, &kGreen.r, kSize);
@@ -318,15 +317,15 @@
     // In second render pass we ony do MSAA resolve with no draw call.
     {
         utils::ComboRenderPassDescriptor renderPass = CreateComboRenderPassDescriptorForTest(
-            {mMultisampledColorView}, {mResolveView}, dawn::LoadOp::Load, dawn::LoadOp::Load,
+            {mMultisampledColorView}, {mResolveView}, wgpu::LoadOp::Load, wgpu::LoadOp::Load,
             kTestDepth);
 
-        dawn::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(&renderPass);
+        wgpu::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(&renderPass);
         renderPassEncoder.EndPass();
     }
 
-    dawn::CommandBuffer commandBuffer = commandEncoder.Finish();
-    dawn::Queue queue = device.CreateQueue();
+    wgpu::CommandBuffer commandBuffer = commandEncoder.Finish();
+    wgpu::Queue queue = device.CreateQueue();
     queue.Submit(1, &commandBuffer);
 
     VerifyResolveTarget(kGreen, mResolveTexture);
@@ -334,16 +333,16 @@
 
 // Test doing MSAA resolve into multiple resolve targets works correctly.
 TEST_P(MultisampledRenderingTest, ResolveIntoMultipleResolveTargets) {
-    dawn::TextureView multisampledColorView2 =
+    wgpu::TextureView multisampledColorView2 =
         CreateTextureForOutputAttachment(kColorFormat, kSampleCount).CreateView();
-    dawn::Texture resolveTexture2 = CreateTextureForOutputAttachment(kColorFormat, 1);
-    dawn::TextureView resolveView2 = resolveTexture2.CreateView();
+    wgpu::Texture resolveTexture2 = CreateTextureForOutputAttachment(kColorFormat, 1);
+    wgpu::TextureView resolveView2 = resolveTexture2.CreateView();
 
-    dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-    dawn::RenderPipeline pipeline = CreateRenderPipelineWithTwoOutputsForTest();
+    wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+    wgpu::RenderPipeline pipeline = CreateRenderPipelineWithTwoOutputsForTest();
 
-    constexpr dawn::Color kGreen = {0.0f, 0.8f, 0.0f, 0.8f};
-    constexpr dawn::Color kRed = {0.8f, 0.0f, 0.0f, 0.8f};
+    constexpr wgpu::Color kGreen = {0.0f, 0.8f, 0.0f, 0.8f};
+    constexpr wgpu::Color kRed = {0.8f, 0.0f, 0.0f, 0.8f};
     constexpr bool kTestDepth = false;
 
     // Draw a red triangle to the first color attachment, and a blue triangle to the second color
@@ -351,7 +350,7 @@
     {
         utils::ComboRenderPassDescriptor renderPass = CreateComboRenderPassDescriptorForTest(
             {mMultisampledColorView, multisampledColorView2}, {mResolveView, resolveView2},
-            dawn::LoadOp::Clear, dawn::LoadOp::Clear, kTestDepth);
+            wgpu::LoadOp::Clear, wgpu::LoadOp::Clear, kTestDepth);
 
         std::array<float, 8> kUniformData = {kRed.r, kRed.g, kRed.b, kRed.a,          // color1
                                              kGreen.r, kGreen.g, kGreen.b, kGreen.a}; // color2
@@ -359,8 +358,8 @@
         EncodeRenderPassForTest(commandEncoder, renderPass, pipeline, kUniformData.data(), kSize);
     }
 
-    dawn::CommandBuffer commandBuffer = commandEncoder.Finish();
-    dawn::Queue queue = device.CreateQueue();
+    wgpu::CommandBuffer commandBuffer = commandEncoder.Finish();
+    wgpu::Queue queue = device.CreateQueue();
     queue.Submit(1, &commandBuffer);
 
     VerifyResolveTarget(kRed, mResolveTexture);
@@ -370,18 +369,18 @@
 // Test doing MSAA resolve on one multisampled texture twice works correctly.
 TEST_P(MultisampledRenderingTest, ResolveOneMultisampledTextureTwice) {
     constexpr bool kTestDepth = false;
-    dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-    dawn::RenderPipeline pipeline = CreateRenderPipelineWithOneOutputForTest(kTestDepth);
+    wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+    wgpu::RenderPipeline pipeline = CreateRenderPipelineWithOneOutputForTest(kTestDepth);
 
-    constexpr dawn::Color kGreen = {0.0f, 0.8f, 0.0f, 0.8f};
+    constexpr wgpu::Color kGreen = {0.0f, 0.8f, 0.0f, 0.8f};
     constexpr uint32_t kSize = sizeof(kGreen);
 
-    dawn::Texture resolveTexture2 = CreateTextureForOutputAttachment(kColorFormat, 1);
+    wgpu::Texture resolveTexture2 = CreateTextureForOutputAttachment(kColorFormat, 1);
 
     // In first render pass we draw a green triangle and specify mResolveView as the resolve target.
     {
         utils::ComboRenderPassDescriptor renderPass = CreateComboRenderPassDescriptorForTest(
-            {mMultisampledColorView}, {mResolveView}, dawn::LoadOp::Clear, dawn::LoadOp::Clear,
+            {mMultisampledColorView}, {mResolveView}, wgpu::LoadOp::Clear, wgpu::LoadOp::Clear,
             kTestDepth);
 
         EncodeRenderPassForTest(commandEncoder, renderPass, pipeline, &kGreen.r, kSize);
@@ -389,17 +388,17 @@
 
     // In second render pass we do MSAA resolve into resolveTexture2.
     {
-        dawn::TextureView resolveView2 = resolveTexture2.CreateView();
+        wgpu::TextureView resolveView2 = resolveTexture2.CreateView();
         utils::ComboRenderPassDescriptor renderPass = CreateComboRenderPassDescriptorForTest(
-            {mMultisampledColorView}, {resolveView2}, dawn::LoadOp::Load, dawn::LoadOp::Load,
+            {mMultisampledColorView}, {resolveView2}, wgpu::LoadOp::Load, wgpu::LoadOp::Load,
             kTestDepth);
 
-        dawn::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(&renderPass);
+        wgpu::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(&renderPass);
         renderPassEncoder.EndPass();
     }
 
-    dawn::CommandBuffer commandBuffer = commandEncoder.Finish();
-    dawn::Queue queue = device.CreateQueue();
+    wgpu::CommandBuffer commandBuffer = commandEncoder.Finish();
+    wgpu::Queue queue = device.CreateQueue();
     queue.Submit(1, &commandBuffer);
 
     VerifyResolveTarget(kGreen, mResolveTexture);
@@ -410,35 +409,35 @@
 TEST_P(MultisampledRenderingTest, ResolveIntoOneMipmapLevelOf2DTexture) {
     constexpr uint32_t kBaseMipLevel = 2;
 
-    dawn::TextureViewDescriptor textureViewDescriptor;
-    textureViewDescriptor.dimension = dawn::TextureViewDimension::e2D;
+    wgpu::TextureViewDescriptor textureViewDescriptor;
+    textureViewDescriptor.dimension = wgpu::TextureViewDimension::e2D;
     textureViewDescriptor.format = kColorFormat;
     textureViewDescriptor.baseArrayLayer = 0;
     textureViewDescriptor.arrayLayerCount = 1;
     textureViewDescriptor.mipLevelCount = 1;
     textureViewDescriptor.baseMipLevel = kBaseMipLevel;
 
-    dawn::Texture resolveTexture =
+    wgpu::Texture resolveTexture =
         CreateTextureForOutputAttachment(kColorFormat, 1, kBaseMipLevel + 1, 1);
-    dawn::TextureView resolveView = resolveTexture.CreateView(&textureViewDescriptor);
+    wgpu::TextureView resolveView = resolveTexture.CreateView(&textureViewDescriptor);
 
-    dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-    constexpr dawn::Color kGreen = {0.0f, 0.8f, 0.0f, 0.8f};
+    wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+    constexpr wgpu::Color kGreen = {0.0f, 0.8f, 0.0f, 0.8f};
     constexpr uint32_t kSize = sizeof(kGreen);
     constexpr bool kTestDepth = false;
 
     // Draw a green triangle and do MSAA resolve.
     {
         utils::ComboRenderPassDescriptor renderPass = CreateComboRenderPassDescriptorForTest(
-            {mMultisampledColorView}, {resolveView}, dawn::LoadOp::Clear, dawn::LoadOp::Clear,
+            {mMultisampledColorView}, {resolveView}, wgpu::LoadOp::Clear, wgpu::LoadOp::Clear,
             kTestDepth);
-        dawn::RenderPipeline pipeline = CreateRenderPipelineWithOneOutputForTest(kTestDepth);
+        wgpu::RenderPipeline pipeline = CreateRenderPipelineWithOneOutputForTest(kTestDepth);
 
         EncodeRenderPassForTest(commandEncoder, renderPass, pipeline, &kGreen.r, kSize);
     }
 
-    dawn::CommandBuffer commandBuffer = commandEncoder.Finish();
-    dawn::Queue queue = device.CreateQueue();
+    wgpu::CommandBuffer commandBuffer = commandEncoder.Finish();
+    wgpu::Queue queue = device.CreateQueue();
     queue.Submit(1, &commandBuffer);
 
     VerifyResolveTarget(kGreen, resolveTexture, kBaseMipLevel, 0);
@@ -446,11 +445,11 @@
 
 // Test using a level or a layer of a 2D array texture as resolve target works correctly.
 TEST_P(MultisampledRenderingTest, ResolveInto2DArrayTexture) {
-    dawn::TextureView multisampledColorView2 =
+    wgpu::TextureView multisampledColorView2 =
         CreateTextureForOutputAttachment(kColorFormat, kSampleCount).CreateView();
 
-    dawn::TextureViewDescriptor baseTextureViewDescriptor;
-    baseTextureViewDescriptor.dimension = dawn::TextureViewDimension::e2D;
+    wgpu::TextureViewDescriptor baseTextureViewDescriptor;
+    baseTextureViewDescriptor.dimension = wgpu::TextureViewDimension::e2D;
     baseTextureViewDescriptor.format = kColorFormat;
     baseTextureViewDescriptor.arrayLayerCount = 1;
     baseTextureViewDescriptor.mipLevelCount = 1;
@@ -458,29 +457,29 @@
     // Create resolveTexture1 with only 1 mipmap level.
     constexpr uint32_t kBaseArrayLayer1 = 2;
     constexpr uint32_t kBaseMipLevel1 = 0;
-    dawn::Texture resolveTexture1 =
+    wgpu::Texture resolveTexture1 =
         CreateTextureForOutputAttachment(kColorFormat, 1, kBaseMipLevel1 + 1, kBaseArrayLayer1 + 1);
-    dawn::TextureViewDescriptor resolveViewDescriptor1 = baseTextureViewDescriptor;
+    wgpu::TextureViewDescriptor resolveViewDescriptor1 = baseTextureViewDescriptor;
     resolveViewDescriptor1.baseArrayLayer = kBaseArrayLayer1;
     resolveViewDescriptor1.baseMipLevel = kBaseMipLevel1;
-    dawn::TextureView resolveView1 = resolveTexture1.CreateView(&resolveViewDescriptor1);
+    wgpu::TextureView resolveView1 = resolveTexture1.CreateView(&resolveViewDescriptor1);
 
     // Create resolveTexture2 with (kBaseMipLevel2 + 1) mipmap levels and resolve into its last
     // mipmap level.
     constexpr uint32_t kBaseArrayLayer2 = 5;
     constexpr uint32_t kBaseMipLevel2 = 3;
-    dawn::Texture resolveTexture2 =
+    wgpu::Texture resolveTexture2 =
         CreateTextureForOutputAttachment(kColorFormat, 1, kBaseMipLevel2 + 1, kBaseArrayLayer2 + 1);
-    dawn::TextureViewDescriptor resolveViewDescriptor2 = baseTextureViewDescriptor;
+    wgpu::TextureViewDescriptor resolveViewDescriptor2 = baseTextureViewDescriptor;
     resolveViewDescriptor2.baseArrayLayer = kBaseArrayLayer2;
     resolveViewDescriptor2.baseMipLevel = kBaseMipLevel2;
-    dawn::TextureView resolveView2 = resolveTexture2.CreateView(&resolveViewDescriptor2);
+    wgpu::TextureView resolveView2 = resolveTexture2.CreateView(&resolveViewDescriptor2);
 
-    dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-    dawn::RenderPipeline pipeline = CreateRenderPipelineWithTwoOutputsForTest();
+    wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+    wgpu::RenderPipeline pipeline = CreateRenderPipelineWithTwoOutputsForTest();
 
-    constexpr dawn::Color kGreen = {0.0f, 0.8f, 0.0f, 0.8f};
-    constexpr dawn::Color kRed = {0.8f, 0.0f, 0.0f, 0.8f};
+    constexpr wgpu::Color kGreen = {0.0f, 0.8f, 0.0f, 0.8f};
+    constexpr wgpu::Color kRed = {0.8f, 0.0f, 0.0f, 0.8f};
     constexpr bool kTestDepth = false;
 
     // Draw a red triangle to the first color attachment, and a green triangle to the second color
@@ -488,7 +487,7 @@
     {
         utils::ComboRenderPassDescriptor renderPass = CreateComboRenderPassDescriptorForTest(
             {mMultisampledColorView, multisampledColorView2}, {resolveView1, resolveView2},
-            dawn::LoadOp::Clear, dawn::LoadOp::Clear, kTestDepth);
+            wgpu::LoadOp::Clear, wgpu::LoadOp::Clear, kTestDepth);
 
         std::array<float, 8> kUniformData = {kRed.r, kRed.g, kRed.b, kRed.a,          // color1
                                              kGreen.r, kGreen.g, kGreen.b, kGreen.a}; // color2
@@ -496,8 +495,8 @@
         EncodeRenderPassForTest(commandEncoder, renderPass, pipeline, kUniformData.data(), kSize);
     }
 
-    dawn::CommandBuffer commandBuffer = commandEncoder.Finish();
-    dawn::Queue queue = device.CreateQueue();
+    wgpu::CommandBuffer commandBuffer = commandEncoder.Finish();
+    wgpu::Queue queue = device.CreateQueue();
     queue.Submit(1, &commandBuffer);
 
     VerifyResolveTarget(kRed, resolveTexture1, kBaseMipLevel1, kBaseArrayLayer1);
diff --git a/src/tests/end2end/NonzeroTextureCreationTests.cpp b/src/tests/end2end/NonzeroTextureCreationTests.cpp
index 0a31d30..2313f3f 100644
--- a/src/tests/end2end/NonzeroTextureCreationTests.cpp
+++ b/src/tests/end2end/NonzeroTextureCreationTests.cpp
@@ -28,17 +28,17 @@
 
 // Test that texture clears to 1's because toggle is enabled.
 TEST_P(NonzeroTextureCreationTests, TextureCreationClearsOneBits) {
-    dawn::TextureDescriptor descriptor;
-    descriptor.dimension = dawn::TextureDimension::e2D;
+    wgpu::TextureDescriptor descriptor;
+    descriptor.dimension = wgpu::TextureDimension::e2D;
     descriptor.size.width = kSize;
     descriptor.size.height = kSize;
     descriptor.size.depth = 1;
     descriptor.arrayLayerCount = 1;
     descriptor.sampleCount = 1;
-    descriptor.format = dawn::TextureFormat::RGBA8Unorm;
+    descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
     descriptor.mipLevelCount = 1;
-    descriptor.usage = dawn::TextureUsage::OutputAttachment | dawn::TextureUsage::CopySrc;
-    dawn::Texture texture = device.CreateTexture(&descriptor);
+    descriptor.usage = wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc;
+    wgpu::Texture texture = device.CreateTexture(&descriptor);
 
     RGBA8 filledWithOnes(255, 255, 255, 255);
     EXPECT_PIXEL_RGBA8_EQ(filledWithOnes, texture, 0, 0);
@@ -48,17 +48,17 @@
 TEST_P(NonzeroTextureCreationTests, MipMapClears) {
     constexpr uint32_t mipLevels = 4;
 
-    dawn::TextureDescriptor descriptor;
-    descriptor.dimension = dawn::TextureDimension::e2D;
+    wgpu::TextureDescriptor descriptor;
+    descriptor.dimension = wgpu::TextureDimension::e2D;
     descriptor.size.width = kSize;
     descriptor.size.height = kSize;
     descriptor.size.depth = 1;
     descriptor.arrayLayerCount = 1;
     descriptor.sampleCount = 1;
-    descriptor.format = dawn::TextureFormat::RGBA8Unorm;
+    descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
     descriptor.mipLevelCount = mipLevels;
-    descriptor.usage = dawn::TextureUsage::OutputAttachment | dawn::TextureUsage::CopySrc;
-    dawn::Texture texture = device.CreateTexture(&descriptor);
+    descriptor.usage = wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc;
+    wgpu::Texture texture = device.CreateTexture(&descriptor);
 
     std::vector<RGBA8> expected;
     RGBA8 filledWithOnes(255, 255, 255, 255);
@@ -73,17 +73,17 @@
 TEST_P(NonzeroTextureCreationTests, ArrayLayerClears) {
     constexpr uint32_t arrayLayers = 4;
 
-    dawn::TextureDescriptor descriptor;
-    descriptor.dimension = dawn::TextureDimension::e2D;
+    wgpu::TextureDescriptor descriptor;
+    descriptor.dimension = wgpu::TextureDimension::e2D;
     descriptor.size.width = kSize;
     descriptor.size.height = kSize;
     descriptor.size.depth = 1;
     descriptor.arrayLayerCount = arrayLayers;
     descriptor.sampleCount = 1;
-    descriptor.format = dawn::TextureFormat::RGBA8Unorm;
+    descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
     descriptor.mipLevelCount = 1;
-    descriptor.usage = dawn::TextureUsage::OutputAttachment | dawn::TextureUsage::CopySrc;
-    dawn::Texture texture = device.CreateTexture(&descriptor);
+    descriptor.usage = wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc;
+    wgpu::Texture texture = device.CreateTexture(&descriptor);
 
     std::vector<RGBA8> expected;
     RGBA8 filledWithOnes(255, 255, 255, 255);
@@ -96,31 +96,31 @@
 
 // Test that nonrenderable texture formats clear to 1's because toggle is enabled
 TEST_P(NonzeroTextureCreationTests, NonrenderableTextureFormat) {
-    dawn::TextureDescriptor descriptor;
-    descriptor.dimension = dawn::TextureDimension::e2D;
+    wgpu::TextureDescriptor descriptor;
+    descriptor.dimension = wgpu::TextureDimension::e2D;
     descriptor.size.width = kSize;
     descriptor.size.height = kSize;
     descriptor.size.depth = 1;
     descriptor.arrayLayerCount = 1;
     descriptor.sampleCount = 1;
-    descriptor.format = dawn::TextureFormat::RGBA8Snorm;
+    descriptor.format = wgpu::TextureFormat::RGBA8Snorm;
     descriptor.mipLevelCount = 1;
-    descriptor.usage = dawn::TextureUsage::CopySrc;
-    dawn::Texture texture = device.CreateTexture(&descriptor);
+    descriptor.usage = wgpu::TextureUsage::CopySrc;
+    wgpu::Texture texture = device.CreateTexture(&descriptor);
 
     // Set buffer with dirty data so we know it is cleared by the lazy cleared texture copy
     uint32_t bufferSize = 4 * kSize * kSize;
     std::vector<uint8_t> data(bufferSize, 100);
-    dawn::Buffer bufferDst = utils::CreateBufferFromData(
-        device, data.data(), static_cast<uint32_t>(data.size()), dawn::BufferUsage::CopySrc);
+    wgpu::Buffer bufferDst = utils::CreateBufferFromData(
+        device, data.data(), static_cast<uint32_t>(data.size()), wgpu::BufferUsage::CopySrc);
 
-    dawn::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(bufferDst, 0, 0, 0);
-    dawn::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, 0, {0, 0, 0});
-    dawn::Extent3D copySize = {kSize, kSize, 1};
+    wgpu::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(bufferDst, 0, 0, 0);
+    wgpu::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, 0, {0, 0, 0});
+    wgpu::Extent3D copySize = {kSize, kSize, 1};
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     encoder.CopyTextureToBuffer(&textureCopyView, &bufferCopyView, &copySize);
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
 
     std::vector<uint32_t> expected(bufferSize, 1);
@@ -134,31 +134,31 @@
     // textures does not create large enough buffers for array layers greater than 1.
     DAWN_SKIP_TEST_IF(IsOpenGL());
 
-    dawn::TextureDescriptor descriptor;
-    descriptor.dimension = dawn::TextureDimension::e2D;
+    wgpu::TextureDescriptor descriptor;
+    descriptor.dimension = wgpu::TextureDimension::e2D;
     descriptor.size.width = kSize;
     descriptor.size.height = kSize;
     descriptor.size.depth = 1;
     descriptor.arrayLayerCount = 2;
     descriptor.sampleCount = 1;
-    descriptor.format = dawn::TextureFormat::RGBA8Snorm;
+    descriptor.format = wgpu::TextureFormat::RGBA8Snorm;
     descriptor.mipLevelCount = 1;
-    descriptor.usage = dawn::TextureUsage::CopySrc;
-    dawn::Texture texture = device.CreateTexture(&descriptor);
+    descriptor.usage = wgpu::TextureUsage::CopySrc;
+    wgpu::Texture texture = device.CreateTexture(&descriptor);
 
     // Set buffer with dirty data so we know it is cleared by the lazy cleared texture copy
     uint32_t bufferSize = 4 * kSize * kSize;
     std::vector<uint8_t> data(bufferSize, 100);
-    dawn::Buffer bufferDst = utils::CreateBufferFromData(
-        device, data.data(), static_cast<uint32_t>(data.size()), dawn::BufferUsage::CopySrc);
+    wgpu::Buffer bufferDst = utils::CreateBufferFromData(
+        device, data.data(), static_cast<uint32_t>(data.size()), wgpu::BufferUsage::CopySrc);
 
-    dawn::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(bufferDst, 0, 0, 0);
-    dawn::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, 1, {0, 0, 0});
-    dawn::Extent3D copySize = {kSize, kSize, 1};
+    wgpu::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(bufferDst, 0, 0, 0);
+    wgpu::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, 1, {0, 0, 0});
+    wgpu::Extent3D copySize = {kSize, kSize, 1};
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     encoder.CopyTextureToBuffer(&textureCopyView, &bufferCopyView, &copySize);
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
 
     std::vector<uint32_t> expectedWithZeros(bufferSize, 1);
diff --git a/src/tests/end2end/ObjectCachingTests.cpp b/src/tests/end2end/ObjectCachingTests.cpp
index 33fcddb..4bd1910 100644
--- a/src/tests/end2end/ObjectCachingTests.cpp
+++ b/src/tests/end2end/ObjectCachingTests.cpp
@@ -21,12 +21,12 @@
 
 // Test that BindGroupLayouts are correctly deduplicated.
 TEST_P(ObjectCachingTest, BindGroupLayoutDeduplication) {
-    dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
-        device, {{1, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer}});
-    dawn::BindGroupLayout sameBgl = utils::MakeBindGroupLayout(
-        device, {{1, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer}});
-    dawn::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
-        device, {{1, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer}});
+    wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
+        device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}});
+    wgpu::BindGroupLayout sameBgl = utils::MakeBindGroupLayout(
+        device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}});
+    wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
+        device, {{1, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}});
 
     EXPECT_NE(bgl.Get(), otherBgl.Get());
     EXPECT_EQ(bgl.Get() == sameBgl.Get(), !UsesWire());
@@ -34,12 +34,12 @@
 
 // Test that two similar bind group layouts won't refer to the same one if they differ by dynamic.
 TEST_P(ObjectCachingTest, BindGroupLayoutDynamic) {
-    dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
-        device, {{1, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer, true}});
-    dawn::BindGroupLayout sameBgl = utils::MakeBindGroupLayout(
-        device, {{1, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer, true}});
-    dawn::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
-        device, {{1, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer, false}});
+    wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
+        device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer, true}});
+    wgpu::BindGroupLayout sameBgl = utils::MakeBindGroupLayout(
+        device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer, true}});
+    wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
+        device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer, false}});
 
     EXPECT_NE(bgl.Get(), otherBgl.Get());
     EXPECT_EQ(bgl.Get() == sameBgl.Get(), !UsesWire());
@@ -48,15 +48,15 @@
 // Test that two similar bind group layouts won't refer to the same one if they differ by
 // textureComponentType
 TEST_P(ObjectCachingTest, BindGroupLayoutTextureComponentType) {
-    dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
-        device, {{1, dawn::ShaderStage::Fragment, dawn::BindingType::SampledTexture, false, false,
-                  dawn::TextureViewDimension::e2D, dawn::TextureComponentType::Float}});
-    dawn::BindGroupLayout sameBgl = utils::MakeBindGroupLayout(
-        device, {{1, dawn::ShaderStage::Fragment, dawn::BindingType::SampledTexture, false, false,
-                  dawn::TextureViewDimension::e2D, dawn::TextureComponentType::Float}});
-    dawn::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
-        device, {{1, dawn::ShaderStage::Fragment, dawn::BindingType::SampledTexture, false, false,
-                  dawn::TextureViewDimension::e2D, dawn::TextureComponentType::Uint}});
+    wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
+        device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, false,
+                  wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}});
+    wgpu::BindGroupLayout sameBgl = utils::MakeBindGroupLayout(
+        device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, false,
+                  wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}});
+    wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
+        device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, false,
+                  wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Uint}});
 
     EXPECT_NE(bgl.Get(), otherBgl.Get());
     EXPECT_EQ(bgl.Get() == sameBgl.Get(), !UsesWire());
@@ -65,15 +65,15 @@
 // Test that two similar bind group layouts won't refer to the same one if they differ by
 // textureDimension
 TEST_P(ObjectCachingTest, BindGroupLayoutTextureDimension) {
-    dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
-        device, {{1, dawn::ShaderStage::Fragment, dawn::BindingType::SampledTexture, false, false,
-                  dawn::TextureViewDimension::e2D, dawn::TextureComponentType::Float}});
-    dawn::BindGroupLayout sameBgl = utils::MakeBindGroupLayout(
-        device, {{1, dawn::ShaderStage::Fragment, dawn::BindingType::SampledTexture, false, false,
-                  dawn::TextureViewDimension::e2D, dawn::TextureComponentType::Float}});
-    dawn::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
-        device, {{1, dawn::ShaderStage::Fragment, dawn::BindingType::SampledTexture, false, false,
-                  dawn::TextureViewDimension::e2DArray, dawn::TextureComponentType::Float}});
+    wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
+        device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, false,
+                  wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}});
+    wgpu::BindGroupLayout sameBgl = utils::MakeBindGroupLayout(
+        device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, false,
+                  wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}});
+    wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
+        device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, false,
+                  wgpu::TextureViewDimension::e2DArray, wgpu::TextureComponentType::Float}});
 
     EXPECT_NE(bgl.Get(), otherBgl.Get());
     EXPECT_EQ(bgl.Get() == sameBgl.Get(), !UsesWire());
@@ -82,22 +82,22 @@
 // Test that an error object doesn't try to uncache itself
 TEST_P(ObjectCachingTest, ErrorObjectDoesntUncache) {
     ASSERT_DEVICE_ERROR(
-        dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
-            device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer},
-                     {0, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer}}));
+        wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
+            device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer},
+                     {0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}}));
 }
 
 // Test that PipelineLayouts are correctly deduplicated.
 TEST_P(ObjectCachingTest, PipelineLayoutDeduplication) {
-    dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
-        device, {{1, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer}});
-    dawn::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
-        device, {{1, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer}});
+    wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
+        device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}});
+    wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
+        device, {{1, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}});
 
-    dawn::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
-    dawn::PipelineLayout samePl = utils::MakeBasicPipelineLayout(device, &bgl);
-    dawn::PipelineLayout otherPl1 = utils::MakeBasicPipelineLayout(device, nullptr);
-    dawn::PipelineLayout otherPl2 = utils::MakeBasicPipelineLayout(device, &otherBgl);
+    wgpu::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
+    wgpu::PipelineLayout samePl = utils::MakeBasicPipelineLayout(device, &bgl);
+    wgpu::PipelineLayout otherPl1 = utils::MakeBasicPipelineLayout(device, nullptr);
+    wgpu::PipelineLayout otherPl2 = utils::MakeBasicPipelineLayout(device, &otherBgl);
 
     EXPECT_NE(pl.Get(), otherPl1.Get());
     EXPECT_NE(pl.Get(), otherPl2.Get());
@@ -106,21 +106,21 @@
 
 // Test that ShaderModules are correctly deduplicated.
 TEST_P(ObjectCachingTest, ShaderModuleDeduplication) {
-    dawn::ShaderModule module =
+    wgpu::ShaderModule module =
         utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
             #version 450
             layout(location = 0) out vec4 fragColor;
             void main() {
                 fragColor = vec4(0.0, 1.0, 0.0, 1.0);
             })");
-    dawn::ShaderModule sameModule =
+    wgpu::ShaderModule sameModule =
         utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
             #version 450
             layout(location = 0) out vec4 fragColor;
             void main() {
                 fragColor = vec4(0.0, 1.0, 0.0, 1.0);
             })");
-    dawn::ShaderModule otherModule =
+    wgpu::ShaderModule otherModule =
         utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
             #version 450
             layout(location = 0) out vec4 fragColor;
@@ -134,19 +134,19 @@
 
 // Test that ComputePipeline are correctly deduplicated wrt. their ShaderModule
 TEST_P(ObjectCachingTest, ComputePipelineDeduplicationOnShaderModule) {
-    dawn::ShaderModule module =
+    wgpu::ShaderModule module =
         utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
             #version 450
             void main() {
                 int i = 0;
             })");
-    dawn::ShaderModule sameModule =
+    wgpu::ShaderModule sameModule =
         utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
             #version 450
             void main() {
                 int i = 0;
             })");
-    dawn::ShaderModule otherModule =
+    wgpu::ShaderModule otherModule =
         utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
             #version 450
             void main() {
@@ -155,20 +155,20 @@
     EXPECT_NE(module.Get(), otherModule.Get());
     EXPECT_EQ(module.Get() == sameModule.Get(), !UsesWire());
 
-    dawn::PipelineLayout layout = utils::MakeBasicPipelineLayout(device, nullptr);
+    wgpu::PipelineLayout layout = utils::MakeBasicPipelineLayout(device, nullptr);
 
-    dawn::ComputePipelineDescriptor desc;
+    wgpu::ComputePipelineDescriptor desc;
     desc.computeStage.entryPoint = "main";
     desc.layout = layout;
 
     desc.computeStage.module = module;
-    dawn::ComputePipeline pipeline = device.CreateComputePipeline(&desc);
+    wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&desc);
 
     desc.computeStage.module = sameModule;
-    dawn::ComputePipeline samePipeline = device.CreateComputePipeline(&desc);
+    wgpu::ComputePipeline samePipeline = device.CreateComputePipeline(&desc);
 
     desc.computeStage.module = otherModule;
-    dawn::ComputePipeline otherPipeline = device.CreateComputePipeline(&desc);
+    wgpu::ComputePipeline otherPipeline = device.CreateComputePipeline(&desc);
 
     EXPECT_NE(pipeline.Get(), otherPipeline.Get());
     EXPECT_EQ(pipeline.Get() == samePipeline.Get(), !UsesWire());
@@ -176,19 +176,19 @@
 
 // Test that ComputePipeline are correctly deduplicated wrt. their layout
 TEST_P(ObjectCachingTest, ComputePipelineDeduplicationOnLayout) {
-    dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
-        device, {{1, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer}});
-    dawn::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
-        device, {{1, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer}});
+    wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
+        device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}});
+    wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
+        device, {{1, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}});
 
-    dawn::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
-    dawn::PipelineLayout samePl = utils::MakeBasicPipelineLayout(device, &bgl);
-    dawn::PipelineLayout otherPl = utils::MakeBasicPipelineLayout(device, nullptr);
+    wgpu::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
+    wgpu::PipelineLayout samePl = utils::MakeBasicPipelineLayout(device, &bgl);
+    wgpu::PipelineLayout otherPl = utils::MakeBasicPipelineLayout(device, nullptr);
 
     EXPECT_NE(pl.Get(), otherPl.Get());
     EXPECT_EQ(pl.Get() == samePl.Get(), !UsesWire());
 
-    dawn::ComputePipelineDescriptor desc;
+    wgpu::ComputePipelineDescriptor desc;
     desc.computeStage.entryPoint = "main";
     desc.computeStage.module =
         utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
@@ -198,13 +198,13 @@
             })");
 
     desc.layout = pl;
-    dawn::ComputePipeline pipeline = device.CreateComputePipeline(&desc);
+    wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&desc);
 
     desc.layout = samePl;
-    dawn::ComputePipeline samePipeline = device.CreateComputePipeline(&desc);
+    wgpu::ComputePipeline samePipeline = device.CreateComputePipeline(&desc);
 
     desc.layout = otherPl;
-    dawn::ComputePipeline otherPipeline = device.CreateComputePipeline(&desc);
+    wgpu::ComputePipeline otherPipeline = device.CreateComputePipeline(&desc);
 
     EXPECT_NE(pipeline.Get(), otherPipeline.Get());
     EXPECT_EQ(pipeline.Get() == samePipeline.Get(), !UsesWire());
@@ -212,14 +212,14 @@
 
 // Test that RenderPipelines are correctly deduplicated wrt. their layout
 TEST_P(ObjectCachingTest, RenderPipelineDeduplicationOnLayout) {
-    dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
-        device, {{1, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer}});
-    dawn::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
-        device, {{1, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer}});
+    wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
+        device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}});
+    wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
+        device, {{1, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}});
 
-    dawn::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
-    dawn::PipelineLayout samePl = utils::MakeBasicPipelineLayout(device, &bgl);
-    dawn::PipelineLayout otherPl = utils::MakeBasicPipelineLayout(device, nullptr);
+    wgpu::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
+    wgpu::PipelineLayout samePl = utils::MakeBasicPipelineLayout(device, &bgl);
+    wgpu::PipelineLayout otherPl = utils::MakeBasicPipelineLayout(device, nullptr);
 
     EXPECT_NE(pl.Get(), otherPl.Get());
     EXPECT_EQ(pl.Get() == samePl.Get(), !UsesWire());
@@ -238,13 +238,13 @@
             })");
 
     desc.layout = pl;
-    dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
+    wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
 
     desc.layout = samePl;
-    dawn::RenderPipeline samePipeline = device.CreateRenderPipeline(&desc);
+    wgpu::RenderPipeline samePipeline = device.CreateRenderPipeline(&desc);
 
     desc.layout = otherPl;
-    dawn::RenderPipeline otherPipeline = device.CreateRenderPipeline(&desc);
+    wgpu::RenderPipeline otherPipeline = device.CreateRenderPipeline(&desc);
 
     EXPECT_NE(pipeline.Get(), otherPipeline.Get());
     EXPECT_EQ(pipeline.Get() == samePipeline.Get(), !UsesWire());
@@ -252,19 +252,19 @@
 
 // Test that RenderPipelines are correctly deduplicated wrt. their vertex module
 TEST_P(ObjectCachingTest, RenderPipelineDeduplicationOnVertexModule) {
-    dawn::ShaderModule module =
+    wgpu::ShaderModule module =
         utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
             #version 450
             void main() {
                 gl_Position = vec4(0.0);
             })");
-    dawn::ShaderModule sameModule =
+    wgpu::ShaderModule sameModule =
         utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
             #version 450
             void main() {
                 gl_Position = vec4(0.0);
             })");
-    dawn::ShaderModule otherModule =
+    wgpu::ShaderModule otherModule =
         utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
             #version 450
             void main() {
@@ -282,13 +282,13 @@
             })");
 
     desc.vertexStage.module = module;
-    dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
+    wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
 
     desc.vertexStage.module = sameModule;
-    dawn::RenderPipeline samePipeline = device.CreateRenderPipeline(&desc);
+    wgpu::RenderPipeline samePipeline = device.CreateRenderPipeline(&desc);
 
     desc.vertexStage.module = otherModule;
-    dawn::RenderPipeline otherPipeline = device.CreateRenderPipeline(&desc);
+    wgpu::RenderPipeline otherPipeline = device.CreateRenderPipeline(&desc);
 
     EXPECT_NE(pipeline.Get(), otherPipeline.Get());
     EXPECT_EQ(pipeline.Get() == samePipeline.Get(), !UsesWire());
@@ -296,17 +296,17 @@
 
 // Test that RenderPipelines are correctly deduplicated wrt. their fragment module
 TEST_P(ObjectCachingTest, RenderPipelineDeduplicationOnFragmentModule) {
-    dawn::ShaderModule module =
+    wgpu::ShaderModule module =
         utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
             #version 450
             void main() {
             })");
-    dawn::ShaderModule sameModule =
+    wgpu::ShaderModule sameModule =
         utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
             #version 450
             void main() {
             })");
-    dawn::ShaderModule otherModule =
+    wgpu::ShaderModule otherModule =
         utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
             #version 450
             void main() {
@@ -325,13 +325,13 @@
             })");
 
     desc.cFragmentStage.module = module;
-    dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
+    wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
 
     desc.cFragmentStage.module = sameModule;
-    dawn::RenderPipeline samePipeline = device.CreateRenderPipeline(&desc);
+    wgpu::RenderPipeline samePipeline = device.CreateRenderPipeline(&desc);
 
     desc.cFragmentStage.module = otherModule;
-    dawn::RenderPipeline otherPipeline = device.CreateRenderPipeline(&desc);
+    wgpu::RenderPipeline otherPipeline = device.CreateRenderPipeline(&desc);
 
     EXPECT_NE(pipeline.Get(), otherPipeline.Get());
     EXPECT_EQ(pipeline.Get() == samePipeline.Get(), !UsesWire());
@@ -339,47 +339,47 @@
 
 // Test that Samplers are correctly deduplicated.
 TEST_P(ObjectCachingTest, SamplerDeduplication) {
-    dawn::SamplerDescriptor samplerDesc = utils::GetDefaultSamplerDescriptor();
-    dawn::Sampler sampler = device.CreateSampler(&samplerDesc);
+    wgpu::SamplerDescriptor samplerDesc = utils::GetDefaultSamplerDescriptor();
+    wgpu::Sampler sampler = device.CreateSampler(&samplerDesc);
 
-    dawn::SamplerDescriptor sameSamplerDesc = utils::GetDefaultSamplerDescriptor();
-    dawn::Sampler sameSampler = device.CreateSampler(&sameSamplerDesc);
+    wgpu::SamplerDescriptor sameSamplerDesc = utils::GetDefaultSamplerDescriptor();
+    wgpu::Sampler sameSampler = device.CreateSampler(&sameSamplerDesc);
 
-    dawn::SamplerDescriptor otherSamplerDescAddressModeU = utils::GetDefaultSamplerDescriptor();
-    otherSamplerDescAddressModeU.addressModeU = dawn::AddressMode::ClampToEdge;
-    dawn::Sampler otherSamplerAddressModeU = device.CreateSampler(&otherSamplerDescAddressModeU);
+    wgpu::SamplerDescriptor otherSamplerDescAddressModeU = utils::GetDefaultSamplerDescriptor();
+    otherSamplerDescAddressModeU.addressModeU = wgpu::AddressMode::ClampToEdge;
+    wgpu::Sampler otherSamplerAddressModeU = device.CreateSampler(&otherSamplerDescAddressModeU);
 
-    dawn::SamplerDescriptor otherSamplerDescAddressModeV = utils::GetDefaultSamplerDescriptor();
-    otherSamplerDescAddressModeV.addressModeV = dawn::AddressMode::ClampToEdge;
-    dawn::Sampler otherSamplerAddressModeV = device.CreateSampler(&otherSamplerDescAddressModeV);
+    wgpu::SamplerDescriptor otherSamplerDescAddressModeV = utils::GetDefaultSamplerDescriptor();
+    otherSamplerDescAddressModeV.addressModeV = wgpu::AddressMode::ClampToEdge;
+    wgpu::Sampler otherSamplerAddressModeV = device.CreateSampler(&otherSamplerDescAddressModeV);
 
-    dawn::SamplerDescriptor otherSamplerDescAddressModeW = utils::GetDefaultSamplerDescriptor();
-    otherSamplerDescAddressModeW.addressModeW = dawn::AddressMode::ClampToEdge;
-    dawn::Sampler otherSamplerAddressModeW = device.CreateSampler(&otherSamplerDescAddressModeW);
+    wgpu::SamplerDescriptor otherSamplerDescAddressModeW = utils::GetDefaultSamplerDescriptor();
+    otherSamplerDescAddressModeW.addressModeW = wgpu::AddressMode::ClampToEdge;
+    wgpu::Sampler otherSamplerAddressModeW = device.CreateSampler(&otherSamplerDescAddressModeW);
 
-    dawn::SamplerDescriptor otherSamplerDescMagFilter = utils::GetDefaultSamplerDescriptor();
-    otherSamplerDescMagFilter.magFilter = dawn::FilterMode::Nearest;
-    dawn::Sampler otherSamplerMagFilter = device.CreateSampler(&otherSamplerDescMagFilter);
+    wgpu::SamplerDescriptor otherSamplerDescMagFilter = utils::GetDefaultSamplerDescriptor();
+    otherSamplerDescMagFilter.magFilter = wgpu::FilterMode::Nearest;
+    wgpu::Sampler otherSamplerMagFilter = device.CreateSampler(&otherSamplerDescMagFilter);
 
-    dawn::SamplerDescriptor otherSamplerDescMinFilter = utils::GetDefaultSamplerDescriptor();
-    otherSamplerDescMinFilter.minFilter = dawn::FilterMode::Nearest;
-    dawn::Sampler otherSamplerMinFilter = device.CreateSampler(&otherSamplerDescMinFilter);
+    wgpu::SamplerDescriptor otherSamplerDescMinFilter = utils::GetDefaultSamplerDescriptor();
+    otherSamplerDescMinFilter.minFilter = wgpu::FilterMode::Nearest;
+    wgpu::Sampler otherSamplerMinFilter = device.CreateSampler(&otherSamplerDescMinFilter);
 
-    dawn::SamplerDescriptor otherSamplerDescMipmapFilter = utils::GetDefaultSamplerDescriptor();
-    otherSamplerDescMipmapFilter.mipmapFilter = dawn::FilterMode::Nearest;
-    dawn::Sampler otherSamplerMipmapFilter = device.CreateSampler(&otherSamplerDescMipmapFilter);
+    wgpu::SamplerDescriptor otherSamplerDescMipmapFilter = utils::GetDefaultSamplerDescriptor();
+    otherSamplerDescMipmapFilter.mipmapFilter = wgpu::FilterMode::Nearest;
+    wgpu::Sampler otherSamplerMipmapFilter = device.CreateSampler(&otherSamplerDescMipmapFilter);
 
-    dawn::SamplerDescriptor otherSamplerDescLodMinClamp = utils::GetDefaultSamplerDescriptor();
+    wgpu::SamplerDescriptor otherSamplerDescLodMinClamp = utils::GetDefaultSamplerDescriptor();
     otherSamplerDescLodMinClamp.lodMinClamp += 1;
-    dawn::Sampler otherSamplerLodMinClamp = device.CreateSampler(&otherSamplerDescLodMinClamp);
+    wgpu::Sampler otherSamplerLodMinClamp = device.CreateSampler(&otherSamplerDescLodMinClamp);
 
-    dawn::SamplerDescriptor otherSamplerDescLodMaxClamp = utils::GetDefaultSamplerDescriptor();
+    wgpu::SamplerDescriptor otherSamplerDescLodMaxClamp = utils::GetDefaultSamplerDescriptor();
     otherSamplerDescLodMaxClamp.lodMaxClamp += 1;
-    dawn::Sampler otherSamplerLodMaxClamp = device.CreateSampler(&otherSamplerDescLodMaxClamp);
+    wgpu::Sampler otherSamplerLodMaxClamp = device.CreateSampler(&otherSamplerDescLodMaxClamp);
 
-    dawn::SamplerDescriptor otherSamplerDescCompareFunction = utils::GetDefaultSamplerDescriptor();
-    otherSamplerDescCompareFunction.compare = dawn::CompareFunction::Always;
-    dawn::Sampler otherSamplerCompareFunction =
+    wgpu::SamplerDescriptor otherSamplerDescCompareFunction = utils::GetDefaultSamplerDescriptor();
+    otherSamplerDescCompareFunction.compare = wgpu::CompareFunction::Always;
+    wgpu::Sampler otherSamplerCompareFunction =
         device.CreateSampler(&otherSamplerDescCompareFunction);
 
     EXPECT_NE(sampler.Get(), otherSamplerAddressModeU.Get());
diff --git a/src/tests/end2end/OpArrayLengthTests.cpp b/src/tests/end2end/OpArrayLengthTests.cpp
index d76c061..44283c6 100644
--- a/src/tests/end2end/OpArrayLengthTests.cpp
+++ b/src/tests/end2end/OpArrayLengthTests.cpp
@@ -24,9 +24,9 @@
         DawnTest::TestSetUp();
 
         // Create buffers of various size to check the length() implementation
-        dawn::BufferDescriptor bufferDesc;
+        wgpu::BufferDescriptor bufferDesc;
         bufferDesc.size = 4;
-        bufferDesc.usage = dawn::BufferUsage::Storage;
+        bufferDesc.usage = wgpu::BufferUsage::Storage;
         mStorageBuffer4 = device.CreateBuffer(&bufferDesc);
 
         bufferDesc.size = 256;
@@ -36,17 +36,17 @@
         mStorageBuffer512 = device.CreateBuffer(&bufferDesc);
 
         // Put them all in a bind group for tests to bind them easily.
-        dawn::ShaderStage kAllStages =
-            dawn::ShaderStage::Fragment | dawn::ShaderStage::Vertex | dawn::ShaderStage::Compute;
+        wgpu::ShaderStage kAllStages =
+            wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Vertex | wgpu::ShaderStage::Compute;
         mBindGroupLayout =
-            utils::MakeBindGroupLayout(device, {{0, kAllStages, dawn::BindingType::StorageBuffer},
-                                                {1, kAllStages, dawn::BindingType::StorageBuffer},
-                                                {2, kAllStages, dawn::BindingType::StorageBuffer}});
+            utils::MakeBindGroupLayout(device, {{0, kAllStages, wgpu::BindingType::StorageBuffer},
+                                                {1, kAllStages, wgpu::BindingType::StorageBuffer},
+                                                {2, kAllStages, wgpu::BindingType::StorageBuffer}});
 
         mBindGroup = utils::MakeBindGroup(device, mBindGroupLayout,
                                           {
                                               {0, mStorageBuffer4, 0, 4},
-                                              {1, mStorageBuffer256, 0, dawn::kWholeSize},
+                                              {1, mStorageBuffer256, 0, wgpu::kWholeSize},
                                               {2, mStorageBuffer512, 0, 512},
                                           });
 
@@ -76,12 +76,12 @@
         mExpectedLengths = {1, 64, 56};
     }
 
-    dawn::Buffer mStorageBuffer4;
-    dawn::Buffer mStorageBuffer256;
-    dawn::Buffer mStorageBuffer512;
+    wgpu::Buffer mStorageBuffer4;
+    wgpu::Buffer mStorageBuffer256;
+    wgpu::Buffer mStorageBuffer512;
 
-    dawn::BindGroupLayout mBindGroupLayout;
-    dawn::BindGroup mBindGroup;
+    wgpu::BindGroupLayout mBindGroupLayout;
+    wgpu::BindGroup mBindGroup;
     std::string mShaderInterface;
     std::array<uint32_t, 3> mExpectedLengths;
 };
@@ -93,25 +93,25 @@
     DAWN_SKIP_TEST_IF(IsNvidia() && IsOpenGL());
 
     // Create a buffer to hold the result sizes and create a bindgroup for it.
-    dawn::BufferDescriptor bufferDesc;
-    bufferDesc.usage = dawn::BufferUsage::Storage | dawn::BufferUsage::CopySrc;
+    wgpu::BufferDescriptor bufferDesc;
+    bufferDesc.usage = wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc;
     bufferDesc.size = sizeof(uint32_t) * mExpectedLengths.size();
-    dawn::Buffer resultBuffer = device.CreateBuffer(&bufferDesc);
+    wgpu::Buffer resultBuffer = device.CreateBuffer(&bufferDesc);
 
-    dawn::BindGroupLayout resultLayout = utils::MakeBindGroupLayout(
-        device, {{0, dawn::ShaderStage::Compute, dawn::BindingType::StorageBuffer}});
+    wgpu::BindGroupLayout resultLayout = utils::MakeBindGroupLayout(
+        device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer}});
 
-    dawn::BindGroup resultBindGroup =
-        utils::MakeBindGroup(device, resultLayout, {{0, resultBuffer, 0, dawn::kWholeSize}});
+    wgpu::BindGroup resultBindGroup =
+        utils::MakeBindGroup(device, resultLayout, {{0, resultBuffer, 0, wgpu::kWholeSize}});
 
     // Create the compute pipeline that stores the length()s in the result buffer.
-    dawn::BindGroupLayout bgls[] = {mBindGroupLayout, resultLayout};
-    dawn::PipelineLayoutDescriptor plDesc;
+    wgpu::BindGroupLayout bgls[] = {mBindGroupLayout, resultLayout};
+    wgpu::PipelineLayoutDescriptor plDesc;
     plDesc.bindGroupLayoutCount = 2;
     plDesc.bindGroupLayouts = bgls;
-    dawn::PipelineLayout pl = device.CreatePipelineLayout(&plDesc);
+    wgpu::PipelineLayout pl = device.CreatePipelineLayout(&plDesc);
 
-    dawn::ComputePipelineDescriptor pipelineDesc;
+    wgpu::ComputePipelineDescriptor pipelineDesc;
     pipelineDesc.layout = pl;
     pipelineDesc.computeStage.entryPoint = "main";
     pipelineDesc.computeStage.module =
@@ -127,18 +127,18 @@
                 result[2] = buffer3.data.length();
             })")
                                       .c_str());
-    dawn::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDesc);
+    wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDesc);
 
     // Run a single instance of the compute shader
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-    dawn::ComputePassEncoder pass = encoder.BeginComputePass();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
     pass.SetPipeline(pipeline);
     pass.SetBindGroup(0, mBindGroup);
     pass.SetBindGroup(1, resultBindGroup);
     pass.Dispatch(1, 1, 1);
     pass.EndPass();
 
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
 
     EXPECT_BUFFER_U32_RANGE_EQ(mExpectedLengths.data(), resultBuffer, 0, 3);
@@ -154,7 +154,7 @@
 
     // Create the pipeline that computes the length of the buffers and writes it to the only render
     // pass pixel.
-    dawn::ShaderModule vsModule =
+    wgpu::ShaderModule vsModule =
         utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
         #version 450
         void main() {
@@ -162,7 +162,7 @@
             gl_PointSize = 1.0;
         })");
 
-    dawn::ShaderModule fsModule =
+    wgpu::ShaderModule fsModule =
         utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment,
                                   (R"(
         #version 450
@@ -179,22 +179,22 @@
     utils::ComboRenderPipelineDescriptor descriptor(device);
     descriptor.vertexStage.module = vsModule;
     descriptor.cFragmentStage.module = fsModule;
-    descriptor.primitiveTopology = dawn::PrimitiveTopology::PointList;
+    descriptor.primitiveTopology = wgpu::PrimitiveTopology::PointList;
     descriptor.cColorStates[0].format = renderPass.colorFormat;
     descriptor.layout = utils::MakeBasicPipelineLayout(device, &mBindGroupLayout);
-    dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
+    wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
 
     // "Draw" the lengths to the texture.
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     {
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
         pass.SetPipeline(pipeline);
         pass.SetBindGroup(0, mBindGroup);
         pass.Draw(1, 1, 0, 0);
         pass.EndPass();
     }
 
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
 
     RGBA8 expectedColor = RGBA8(mExpectedLengths[0], mExpectedLengths[1], mExpectedLengths[2], 0);
@@ -211,7 +211,7 @@
 
     // Create the pipeline that computes the length of the buffers and writes it to the only render
     // pass pixel.
-    dawn::ShaderModule vsModule =
+    wgpu::ShaderModule vsModule =
         utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex,
                                   (R"(
         #version 450
@@ -228,7 +228,7 @@
         })")
                                       .c_str());
 
-    dawn::ShaderModule fsModule =
+    wgpu::ShaderModule fsModule =
         utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
         #version 450
         layout(location = 0) out vec4 fragColor;
@@ -240,22 +240,22 @@
     utils::ComboRenderPipelineDescriptor descriptor(device);
     descriptor.vertexStage.module = vsModule;
     descriptor.cFragmentStage.module = fsModule;
-    descriptor.primitiveTopology = dawn::PrimitiveTopology::PointList;
+    descriptor.primitiveTopology = wgpu::PrimitiveTopology::PointList;
     descriptor.cColorStates[0].format = renderPass.colorFormat;
     descriptor.layout = utils::MakeBasicPipelineLayout(device, &mBindGroupLayout);
-    dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
+    wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
 
     // "Draw" the lengths to the texture.
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     {
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
         pass.SetPipeline(pipeline);
         pass.SetBindGroup(0, mBindGroup);
         pass.Draw(1, 1, 0, 0);
         pass.EndPass();
     }
 
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
 
     RGBA8 expectedColor = RGBA8(mExpectedLengths[0], mExpectedLengths[1], mExpectedLengths[2], 0);
diff --git a/src/tests/end2end/PrimitiveTopologyTests.cpp b/src/tests/end2end/PrimitiveTopologyTests.cpp
index bc774b9..212b124 100644
--- a/src/tests/end2end/PrimitiveTopologyTests.cpp
+++ b/src/tests/end2end/PrimitiveTopologyTests.cpp
@@ -166,7 +166,7 @@
                 })");
 
             vertexBuffer = utils::CreateBufferFromData(device, kVertices, sizeof(kVertices),
-                                                       dawn::BufferUsage::Vertex);
+                                                       wgpu::BufferUsage::Vertex);
         }
 
         struct LocationSpec {
@@ -181,7 +181,8 @@
         }
 
         // Draw the vertices with the given primitive topology and check the pixel values of the test locations
-        void DoTest(dawn::PrimitiveTopology primitiveTopology, const std::vector<LocationSpec> &locationSpecs) {
+        void DoTest(wgpu::PrimitiveTopology primitiveTopology,
+                    const std::vector<LocationSpec>& locationSpecs) {
             utils::ComboRenderPipelineDescriptor descriptor(device);
             descriptor.vertexStage.module = vsModule;
             descriptor.cFragmentStage.module = fsModule;
@@ -189,22 +190,21 @@
             descriptor.cVertexInput.bufferCount = 1;
             descriptor.cVertexInput.cBuffers[0].stride = 4 * sizeof(float);
             descriptor.cVertexInput.cBuffers[0].attributeCount = 1;
-            descriptor.cVertexInput.cAttributes[0].format = dawn::VertexFormat::Float4;
+            descriptor.cVertexInput.cAttributes[0].format = wgpu::VertexFormat::Float4;
             descriptor.cColorStates[0].format = renderPass.colorFormat;
 
-            dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
+            wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
 
-            dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+            wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
             {
-                dawn::RenderPassEncoder pass = encoder.BeginRenderPass(
-                    &renderPass.renderPassInfo);
+                wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
                 pass.SetPipeline(pipeline);
                 pass.SetVertexBuffer(0, vertexBuffer);
                 pass.Draw(6, 1, 0, 0);
                 pass.EndPass();
             }
 
-            dawn::CommandBuffer commands = encoder.Finish();
+            wgpu::CommandBuffer commands = encoder.Finish();
             queue.Submit(1, &commands);
 
             for (auto& locationSpec : locationSpecs) {
@@ -218,68 +218,72 @@
         }
 
         utils::BasicRenderPass renderPass;
-        dawn::ShaderModule vsModule;
-        dawn::ShaderModule fsModule;
-        dawn::Buffer vertexBuffer;
+        wgpu::ShaderModule vsModule;
+        wgpu::ShaderModule fsModule;
+        wgpu::Buffer vertexBuffer;
 };
 
 // Test Point primitive topology
 TEST_P(PrimitiveTopologyTest, PointList) {
-    DoTest(dawn::PrimitiveTopology::PointList, {
-        // Check that the points are drawn
-        TestPoints(kPointTestLocations, true),
+    DoTest(wgpu::PrimitiveTopology::PointList,
+           {
+               // Check that the points are drawn
+               TestPoints(kPointTestLocations, true),
 
-        // Check that line and triangle locations are untouched
-        TestPoints(kLineTestLocations, false),
-        TestPoints(kLineStripTestLocations, false),
-        TestPoints(kTriangleTestLocations, false),
-        TestPoints(kTriangleStripTestLocations, false),
-    });
+               // Check that line and triangle locations are untouched
+               TestPoints(kLineTestLocations, false),
+               TestPoints(kLineStripTestLocations, false),
+               TestPoints(kTriangleTestLocations, false),
+               TestPoints(kTriangleStripTestLocations, false),
+           });
 }
 
 // Test Line primitive topology
 TEST_P(PrimitiveTopologyTest, LineList) {
-    DoTest(dawn::PrimitiveTopology::LineList, {
-        // Check that lines are drawn
-        TestPoints(kLineTestLocations, true),
+    DoTest(wgpu::PrimitiveTopology::LineList,
+           {
+               // Check that lines are drawn
+               TestPoints(kLineTestLocations, true),
 
-        // Check that line strip and triangle locations are untouched
-        TestPoints(kLineStripTestLocations, false),
-        TestPoints(kTriangleTestLocations, false),
-        TestPoints(kTriangleStripTestLocations, false),
-    });
+               // Check that line strip and triangle locations are untouched
+               TestPoints(kLineStripTestLocations, false),
+               TestPoints(kTriangleTestLocations, false),
+               TestPoints(kTriangleStripTestLocations, false),
+           });
 }
 
 // Test LineStrip primitive topology
 TEST_P(PrimitiveTopologyTest, LineStrip) {
-    DoTest(dawn::PrimitiveTopology::LineStrip, {
-        // Check that lines are drawn
-        TestPoints(kLineTestLocations, true),
-        TestPoints(kLineStripTestLocations, true),
+    DoTest(wgpu::PrimitiveTopology::LineStrip, {
+                                                   // Check that lines are drawn
+                                                   TestPoints(kLineTestLocations, true),
+                                                   TestPoints(kLineStripTestLocations, true),
 
-        // Check that triangle locations are untouched
-        TestPoints(kTriangleTestLocations, false),
-        TestPoints(kTriangleStripTestLocations, false),
-    });
+                                                   // Check that triangle locations are untouched
+                                                   TestPoints(kTriangleTestLocations, false),
+                                                   TestPoints(kTriangleStripTestLocations, false),
+                                               });
 }
 
 // Test Triangle primitive topology
 TEST_P(PrimitiveTopologyTest, TriangleList) {
-    DoTest(dawn::PrimitiveTopology::TriangleList, {
-        // Check that triangles are drawn
-        TestPoints(kTriangleTestLocations, true),
+    DoTest(wgpu::PrimitiveTopology::TriangleList,
+           {
+               // Check that triangles are drawn
+               TestPoints(kTriangleTestLocations, true),
 
-        // Check that triangle strip locations are untouched
-        TestPoints(kTriangleStripTestLocations, false),
-    });
+               // Check that triangle strip locations are untouched
+               TestPoints(kTriangleStripTestLocations, false),
+           });
 }
 
 // Test TriangleStrip primitive topology
 TEST_P(PrimitiveTopologyTest, TriangleStrip) {
-    DoTest(dawn::PrimitiveTopology::TriangleStrip, {
-        TestPoints(kTriangleTestLocations, true),
-        TestPoints(kTriangleStripTestLocations, true),
-    });
+    DoTest(wgpu::PrimitiveTopology::TriangleStrip,
+           {
+               TestPoints(kTriangleTestLocations, true),
+               TestPoints(kTriangleStripTestLocations, true),
+           });
 }
 
 DAWN_INSTANTIATE_TEST(PrimitiveTopologyTest, D3D12Backend, MetalBackend, OpenGLBackend, VulkanBackend);
diff --git a/src/tests/end2end/RenderBundleTests.cpp b/src/tests/end2end/RenderBundleTests.cpp
index f8d374c..f5c187b 100644
--- a/src/tests/end2end/RenderBundleTests.cpp
+++ b/src/tests/end2end/RenderBundleTests.cpp
@@ -31,7 +31,7 @@
 
         renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
 
-        dawn::ShaderModule vsModule =
+        wgpu::ShaderModule vsModule =
             utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
                 #version 450
                 layout(location = 0) in vec4 pos;
@@ -39,7 +39,7 @@
                     gl_Position = pos;
                 })");
 
-        dawn::ShaderModule fsModule =
+        wgpu::ShaderModule fsModule =
             utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
                 #version 450
                 layout(location = 0) out vec4 fragColor;
@@ -50,43 +50,43 @@
                     fragColor = color;
                 })");
 
-        dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
-            device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer}});
+        wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
+            device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}});
 
         float colors0[] = {kColors[0].r / 255.f, kColors[0].g / 255.f, kColors[0].b / 255.f,
                            kColors[0].a / 255.f};
         float colors1[] = {kColors[1].r / 255.f, kColors[1].g / 255.f, kColors[1].b / 255.f,
                            kColors[1].a / 255.f};
 
-        dawn::Buffer buffer0 = utils::CreateBufferFromData(device, colors0, 4 * sizeof(float),
-                                                           dawn::BufferUsage::Uniform);
-        dawn::Buffer buffer1 = utils::CreateBufferFromData(device, colors1, 4 * sizeof(float),
-                                                           dawn::BufferUsage::Uniform);
+        wgpu::Buffer buffer0 = utils::CreateBufferFromData(device, colors0, 4 * sizeof(float),
+                                                           wgpu::BufferUsage::Uniform);
+        wgpu::Buffer buffer1 = utils::CreateBufferFromData(device, colors1, 4 * sizeof(float),
+                                                           wgpu::BufferUsage::Uniform);
 
         bindGroups[0] = utils::MakeBindGroup(device, bgl, {{0, buffer0, 0, 4 * sizeof(float)}});
         bindGroups[1] = utils::MakeBindGroup(device, bgl, {{0, buffer1, 0, 4 * sizeof(float)}});
 
-        dawn::PipelineLayoutDescriptor pipelineLayoutDesc;
+        wgpu::PipelineLayoutDescriptor pipelineLayoutDesc;
         pipelineLayoutDesc.bindGroupLayoutCount = 1;
         pipelineLayoutDesc.bindGroupLayouts = &bgl;
 
-        dawn::PipelineLayout pipelineLayout = device.CreatePipelineLayout(&pipelineLayoutDesc);
+        wgpu::PipelineLayout pipelineLayout = device.CreatePipelineLayout(&pipelineLayoutDesc);
 
         utils::ComboRenderPipelineDescriptor descriptor(device);
         descriptor.layout = pipelineLayout;
         descriptor.vertexStage.module = vsModule;
         descriptor.cFragmentStage.module = fsModule;
-        descriptor.primitiveTopology = dawn::PrimitiveTopology::TriangleStrip;
+        descriptor.primitiveTopology = wgpu::PrimitiveTopology::TriangleStrip;
         descriptor.cVertexInput.bufferCount = 1;
         descriptor.cVertexInput.cBuffers[0].stride = 4 * sizeof(float);
         descriptor.cVertexInput.cBuffers[0].attributeCount = 1;
-        descriptor.cVertexInput.cAttributes[0].format = dawn::VertexFormat::Float4;
+        descriptor.cVertexInput.cAttributes[0].format = wgpu::VertexFormat::Float4;
         descriptor.cColorStates[0].format = renderPass.colorFormat;
 
         pipeline = device.CreateRenderPipeline(&descriptor);
 
         vertexBuffer = utils::CreateBufferFromData<float>(
-            device, dawn::BufferUsage::Vertex,
+            device, wgpu::BufferUsage::Vertex,
             {// The bottom left triangle
              -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f, -1.0f, 0.0f, 1.0f,
 
@@ -95,9 +95,9 @@
     }
 
     utils::BasicRenderPass renderPass;
-    dawn::RenderPipeline pipeline;
-    dawn::Buffer vertexBuffer;
-    dawn::BindGroup bindGroups[2];
+    wgpu::RenderPipeline pipeline;
+    wgpu::Buffer vertexBuffer;
+    wgpu::BindGroup bindGroups[2];
 };
 
 // Basic test of RenderBundle.
@@ -106,22 +106,22 @@
     desc.colorFormatsCount = 1;
     desc.cColorFormats[0] = renderPass.colorFormat;
 
-    dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
+    wgpu::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
 
     renderBundleEncoder.SetPipeline(pipeline);
     renderBundleEncoder.SetVertexBuffer(0, vertexBuffer);
     renderBundleEncoder.SetBindGroup(0, bindGroups[0]);
     renderBundleEncoder.Draw(6, 1, 0, 0);
 
-    dawn::RenderBundle renderBundle = renderBundleEncoder.Finish();
+    wgpu::RenderBundle renderBundle = renderBundleEncoder.Finish();
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
 
-    dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+    wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
     pass.ExecuteBundles(1, &renderBundle);
     pass.EndPass();
 
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
 
     EXPECT_PIXEL_RGBA8_EQ(kColors[0], renderPass.color, 1, 3);
@@ -134,9 +134,9 @@
     desc.colorFormatsCount = 1;
     desc.cColorFormats[0] = renderPass.colorFormat;
 
-    dawn::RenderBundle renderBundles[2];
+    wgpu::RenderBundle renderBundles[2];
     {
-        dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
+        wgpu::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
 
         renderBundleEncoder.SetPipeline(pipeline);
         renderBundleEncoder.SetVertexBuffer(0, vertexBuffer);
@@ -146,7 +146,7 @@
         renderBundles[0] = renderBundleEncoder.Finish();
     }
     {
-        dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
+        wgpu::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
 
         renderBundleEncoder.SetPipeline(pipeline);
         renderBundleEncoder.SetVertexBuffer(0, vertexBuffer);
@@ -156,13 +156,13 @@
         renderBundles[1] = renderBundleEncoder.Finish();
     }
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
 
-    dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+    wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
     pass.ExecuteBundles(2, renderBundles);
     pass.EndPass();
 
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
 
     EXPECT_PIXEL_RGBA8_EQ(kColors[0], renderPass.color, 1, 3);
@@ -175,18 +175,18 @@
     desc.colorFormatsCount = 1;
     desc.cColorFormats[0] = renderPass.colorFormat;
 
-    dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
+    wgpu::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
 
     renderBundleEncoder.SetPipeline(pipeline);
     renderBundleEncoder.SetVertexBuffer(0, vertexBuffer);
     renderBundleEncoder.SetBindGroup(0, bindGroups[0]);
     renderBundleEncoder.Draw(3, 1, 0, 0);
 
-    dawn::RenderBundle renderBundle = renderBundleEncoder.Finish();
+    wgpu::RenderBundle renderBundle = renderBundleEncoder.Finish();
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
 
-    dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+    wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
     pass.ExecuteBundles(1, &renderBundle);
 
     pass.SetPipeline(pipeline);
@@ -197,7 +197,7 @@
     pass.ExecuteBundles(1, &renderBundle);
     pass.EndPass();
 
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
 
     EXPECT_PIXEL_RGBA8_EQ(kColors[0], renderPass.color, 1, 3);
diff --git a/src/tests/end2end/RenderPassLoadOpTests.cpp b/src/tests/end2end/RenderPassLoadOpTests.cpp
index 827d47f..1847521 100644
--- a/src/tests/end2end/RenderPassLoadOpTests.cpp
+++ b/src/tests/end2end/RenderPassLoadOpTests.cpp
@@ -24,18 +24,16 @@
 class DrawQuad {
     public:
         DrawQuad() {}
-        DrawQuad(dawn::Device device, const char* vsSource, const char* fsSource)
-            : device(device) {
+        DrawQuad(wgpu::Device device, const char* vsSource, const char* fsSource) : device(device) {
             vsModule =
                 utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, vsSource);
             fsModule =
                 utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, fsSource);
 
             pipelineLayout = utils::MakeBasicPipelineLayout(device, nullptr);
-            }
+        }
 
-        void Draw(dawn::RenderPassEncoder* pass) {
-
+        void Draw(wgpu::RenderPassEncoder* pass) {
             utils::ComboRenderPipelineDescriptor descriptor(device);
             descriptor.layout = pipelineLayout;
             descriptor.vertexStage.module = vsModule;
@@ -48,10 +46,10 @@
         }
 
     private:
-        dawn::Device device;
-        dawn::ShaderModule vsModule = {};
-        dawn::ShaderModule fsModule = {};
-        dawn::PipelineLayout pipelineLayout = {};
+      wgpu::Device device;
+      wgpu::ShaderModule vsModule = {};
+      wgpu::ShaderModule fsModule = {};
+      wgpu::PipelineLayout pipelineLayout = {};
 };
 
 class RenderPassLoadOpTests : public DawnTest {
@@ -59,16 +57,16 @@
         void TestSetUp() override {
             DawnTest::TestSetUp();
 
-            dawn::TextureDescriptor descriptor;
-            descriptor.dimension = dawn::TextureDimension::e2D;
+            wgpu::TextureDescriptor descriptor;
+            descriptor.dimension = wgpu::TextureDimension::e2D;
             descriptor.size.width = kRTSize;
             descriptor.size.height = kRTSize;
             descriptor.size.depth = 1;
             descriptor.arrayLayerCount = 1;
             descriptor.sampleCount = 1;
-            descriptor.format = dawn::TextureFormat::RGBA8Unorm;
+            descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
             descriptor.mipLevelCount = 1;
-            descriptor.usage = dawn::TextureUsage::OutputAttachment | dawn::TextureUsage::CopySrc;
+            descriptor.usage = wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc;
             renderTarget = device.CreateTexture(&descriptor);
 
             renderTargetView = renderTarget.CreateView();
@@ -102,8 +100,8 @@
             blueQuad = DrawQuad(device, vsSource, fsSource);
         }
 
-        dawn::Texture renderTarget;
-        dawn::TextureView renderTargetView;
+        wgpu::Texture renderTarget;
+        wgpu::TextureView renderTargetView;
 
         std::array<RGBA8, kRTSize * kRTSize> expectZero;
         std::array<RGBA8, kRTSize * kRTSize> expectGreen;
@@ -136,8 +134,8 @@
 
     // Part 2: draw a blue quad into the right half of the render target, and check result
     utils::ComboRenderPassDescriptor renderPassLoad({renderTargetView});
-    renderPassLoad.cColorAttachments[0].loadOp = dawn::LoadOp::Load;
-    dawn::CommandBuffer commandsLoad;
+    renderPassLoad.cColorAttachments[0].loadOp = wgpu::LoadOp::Load;
+    wgpu::CommandBuffer commandsLoad;
     {
         auto encoder = device.CreateCommandEncoder();
         auto pass = encoder.BeginRenderPass(&renderPassLoad);
diff --git a/src/tests/end2end/RenderPassTests.cpp b/src/tests/end2end/RenderPassTests.cpp
index b406056..c17af18 100644
--- a/src/tests/end2end/RenderPassTests.cpp
+++ b/src/tests/end2end/RenderPassTests.cpp
@@ -18,7 +18,7 @@
 #include "utils/WGPUHelpers.h"
 
 constexpr uint32_t kRTSize = 16;
-constexpr dawn::TextureFormat kFormat = dawn::TextureFormat::RGBA8Unorm;
+constexpr wgpu::TextureFormat kFormat = wgpu::TextureFormat::RGBA8Unorm;
 
 class RenderPassTest : public DawnTest {
 protected:
@@ -34,7 +34,7 @@
                     gl_Position = vec4(pos[gl_VertexIndex], 0.f, 1.f);
                  })");
 
-        dawn::ShaderModule fsModule =
+        wgpu::ShaderModule fsModule =
             utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
                 #version 450
                 layout(location = 0) out vec4 fragColor;
@@ -45,15 +45,15 @@
         utils::ComboRenderPipelineDescriptor descriptor(device);
         descriptor.vertexStage.module = mVSModule;
         descriptor.cFragmentStage.module = fsModule;
-        descriptor.primitiveTopology = dawn::PrimitiveTopology::TriangleStrip;
+        descriptor.primitiveTopology = wgpu::PrimitiveTopology::TriangleStrip;
         descriptor.cColorStates[0].format = kFormat;
 
         pipeline = device.CreateRenderPipeline(&descriptor);
     }
 
-    dawn::Texture CreateDefault2DTexture() {
-        dawn::TextureDescriptor descriptor;
-        descriptor.dimension = dawn::TextureDimension::e2D;
+    wgpu::Texture CreateDefault2DTexture() {
+        wgpu::TextureDescriptor descriptor;
+        descriptor.dimension = wgpu::TextureDimension::e2D;
         descriptor.size.width = kRTSize;
         descriptor.size.height = kRTSize;
         descriptor.size.depth = 1;
@@ -61,12 +61,12 @@
         descriptor.sampleCount = 1;
         descriptor.format = kFormat;
         descriptor.mipLevelCount = 1;
-        descriptor.usage = dawn::TextureUsage::OutputAttachment | dawn::TextureUsage::CopySrc;
+        descriptor.usage = wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc;
         return device.CreateTexture(&descriptor);
     }
 
-    dawn::ShaderModule mVSModule;
-    dawn::RenderPipeline pipeline;
+    wgpu::ShaderModule mVSModule;
+    wgpu::RenderPipeline pipeline;
 };
 
 // Test using two different render passes in one commandBuffer works correctly.
@@ -81,9 +81,9 @@
 
     constexpr RGBA8 kBlue(0, 0, 255, 255);
 
-    dawn::Texture renderTarget1 = CreateDefault2DTexture();
-    dawn::Texture renderTarget2 = CreateDefault2DTexture();
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::Texture renderTarget1 = CreateDefault2DTexture();
+    wgpu::Texture renderTarget2 = CreateDefault2DTexture();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
 
     {
         // In the first render pass we clear renderTarget1 to red and draw a blue triangle in the
@@ -91,7 +91,7 @@
         utils::ComboRenderPassDescriptor renderPass({renderTarget1.CreateView()});
         renderPass.cColorAttachments[0].clearColor = {1.0f, 0.0f, 0.0f, 1.0f};
 
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
         pass.SetPipeline(pipeline);
         pass.Draw(3, 1, 0, 0);
         pass.EndPass();
@@ -103,13 +103,13 @@
         utils::ComboRenderPassDescriptor renderPass({renderTarget2.CreateView()});
         renderPass.cColorAttachments[0].clearColor = {0.0f, 1.0f, 0.0f, 1.0f};
 
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
         pass.SetPipeline(pipeline);
         pass.Draw(3, 1, 0, 0);
         pass.EndPass();
     }
 
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
 
     EXPECT_PIXEL_RGBA8_EQ(kBlue, renderTarget1, 1, kRTSize - 1);
@@ -123,16 +123,16 @@
 // fragment shader outputs in the render pipeline, the load operation is LoadOp::Load and the store
 // operation is StoreOp::Store.
 TEST_P(RenderPassTest, NoCorrespondingFragmentShaderOutputs) {
-    dawn::Texture renderTarget = CreateDefault2DTexture();
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::Texture renderTarget = CreateDefault2DTexture();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
 
-    dawn::TextureView renderTargetView = renderTarget.CreateView();
+    wgpu::TextureView renderTargetView = renderTarget.CreateView();
 
     utils::ComboRenderPassDescriptor renderPass({renderTargetView});
     renderPass.cColorAttachments[0].clearColor = {1.0f, 0.0f, 0.0f, 1.0f};
-    renderPass.cColorAttachments[0].loadOp = dawn::LoadOp::Clear;
-    renderPass.cColorAttachments[0].storeOp = dawn::StoreOp::Store;
-    dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+    renderPass.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear;
+    renderPass.cColorAttachments[0].storeOp = wgpu::StoreOp::Store;
+    wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
 
     {
         // First we draw a blue triangle in the bottom left of renderTarget.
@@ -142,7 +142,7 @@
 
     {
         // Next we use a pipeline whose fragment shader has no outputs.
-        dawn::ShaderModule fsModule =
+        wgpu::ShaderModule fsModule =
             utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
                 #version 450
                 void main() {
@@ -150,10 +150,10 @@
         utils::ComboRenderPipelineDescriptor descriptor(device);
         descriptor.vertexStage.module = mVSModule;
         descriptor.cFragmentStage.module = fsModule;
-        descriptor.primitiveTopology = dawn::PrimitiveTopology::TriangleStrip;
+        descriptor.primitiveTopology = wgpu::PrimitiveTopology::TriangleStrip;
         descriptor.cColorStates[0].format = kFormat;
 
-        dawn::RenderPipeline pipelineWithNoFragmentOutput =
+        wgpu::RenderPipeline pipelineWithNoFragmentOutput =
             device.CreateRenderPipeline(&descriptor);
 
         pass.SetPipeline(pipelineWithNoFragmentOutput);
@@ -162,7 +162,7 @@
 
     pass.EndPass();
 
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
 
     constexpr RGBA8 kRed(255, 0, 0, 255);
diff --git a/src/tests/end2end/SamplerTests.cpp b/src/tests/end2end/SamplerTests.cpp
index a94e4eb..bfcc1e7 100644
--- a/src/tests/end2end/SamplerTests.cpp
+++ b/src/tests/end2end/SamplerTests.cpp
@@ -25,14 +25,26 @@
 
 namespace {
     struct AddressModeTestCase {
-        dawn::AddressMode mMode;
+        wgpu::AddressMode mMode;
         uint8_t mExpected2;
         uint8_t mExpected3;
     };
     AddressModeTestCase addressModes[] = {
-        { dawn::AddressMode::Repeat,           0, 255, },
-        { dawn::AddressMode::MirrorRepeat, 255,   0, },
-        { dawn::AddressMode::ClampToEdge,    255, 255, },
+        {
+            wgpu::AddressMode::Repeat,
+            0,
+            255,
+        },
+        {
+            wgpu::AddressMode::MirrorRepeat,
+            255,
+            0,
+        },
+        {
+            wgpu::AddressMode::ClampToEdge,
+            255,
+            255,
+        },
     };
 }
 
@@ -44,8 +56,8 @@
 
         mBindGroupLayout = utils::MakeBindGroupLayout(
             device, {
-                        {0, dawn::ShaderStage::Fragment, dawn::BindingType::Sampler},
-                        {1, dawn::ShaderStage::Fragment, dawn::BindingType::SampledTexture},
+                        {0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler},
+                        {1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture},
                     });
 
         auto pipelineLayout = utils::MakeBasicPipelineLayout(device, &mBindGroupLayout);
@@ -81,17 +93,17 @@
 
         mPipeline = device.CreateRenderPipeline(&pipelineDescriptor);
 
-        dawn::TextureDescriptor descriptor;
-        descriptor.dimension = dawn::TextureDimension::e2D;
+        wgpu::TextureDescriptor descriptor;
+        descriptor.dimension = wgpu::TextureDimension::e2D;
         descriptor.size.width = 2;
         descriptor.size.height = 2;
         descriptor.size.depth = 1;
         descriptor.arrayLayerCount = 1;
         descriptor.sampleCount = 1;
-        descriptor.format = dawn::TextureFormat::RGBA8Unorm;
+        descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
         descriptor.mipLevelCount = 1;
-        descriptor.usage = dawn::TextureUsage::CopyDst | dawn::TextureUsage::Sampled;
-        dawn::Texture texture = device.CreateTexture(&descriptor);
+        descriptor.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled;
+        wgpu::Texture texture = device.CreateTexture(&descriptor);
 
         // Create a 2x2 checkerboard texture, with black in the top left and bottom right corners.
         const uint32_t rowPixels = kTextureRowPitchAlignment / sizeof(RGBA8);
@@ -101,53 +113,51 @@
         data[0] = data[rowPixels + 1] = black;
         data[1] = data[rowPixels] = white;
 
-        dawn::Buffer stagingBuffer =
-            utils::CreateBufferFromData(device, data, sizeof(data), dawn::BufferUsage::CopySrc);
-        dawn::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(stagingBuffer, 0, 256, 0);
-        dawn::TextureCopyView textureCopyView =
+        wgpu::Buffer stagingBuffer =
+            utils::CreateBufferFromData(device, data, sizeof(data), wgpu::BufferUsage::CopySrc);
+        wgpu::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(stagingBuffer, 0, 256, 0);
+        wgpu::TextureCopyView textureCopyView =
             utils::CreateTextureCopyView(texture, 0, 0, {0, 0, 0});
-        dawn::Extent3D copySize = {2, 2, 1};
+        wgpu::Extent3D copySize = {2, 2, 1};
 
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, &copySize);
 
-        dawn::CommandBuffer copy = encoder.Finish();
+        wgpu::CommandBuffer copy = encoder.Finish();
         queue.Submit(1, &copy);
 
         mTextureView = texture.CreateView();
     }
 
     void TestAddressModes(AddressModeTestCase u, AddressModeTestCase v, AddressModeTestCase w) {
-        dawn::Sampler sampler;
+        wgpu::Sampler sampler;
         {
-            dawn::SamplerDescriptor descriptor;
-            descriptor.minFilter = dawn::FilterMode::Nearest;
-            descriptor.magFilter = dawn::FilterMode::Nearest;
-            descriptor.mipmapFilter = dawn::FilterMode::Nearest;
+            wgpu::SamplerDescriptor descriptor;
+            descriptor.minFilter = wgpu::FilterMode::Nearest;
+            descriptor.magFilter = wgpu::FilterMode::Nearest;
+            descriptor.mipmapFilter = wgpu::FilterMode::Nearest;
             descriptor.addressModeU = u.mMode;
             descriptor.addressModeV = v.mMode;
             descriptor.addressModeW = w.mMode;
             descriptor.lodMinClamp = kLodMin;
             descriptor.lodMaxClamp = kLodMax;
-            descriptor.compare = dawn::CompareFunction::Never;
+            descriptor.compare = wgpu::CompareFunction::Never;
             sampler = device.CreateSampler(&descriptor);
         }
 
-        dawn::BindGroup bindGroup = utils::MakeBindGroup(device, mBindGroupLayout, {
-            {0, sampler},
-            {1, mTextureView}
-        });
+        wgpu::BindGroup bindGroup =
+            utils::MakeBindGroup(device, mBindGroupLayout, {{0, sampler}, {1, mTextureView}});
 
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         {
-            dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&mRenderPass.renderPassInfo);
+            wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&mRenderPass.renderPassInfo);
             pass.SetPipeline(mPipeline);
             pass.SetBindGroup(0, bindGroup);
             pass.Draw(6, 1, 0, 0);
             pass.EndPass();
         }
 
-        dawn::CommandBuffer commands = encoder.Finish();
+        wgpu::CommandBuffer commands = encoder.Finish();
         queue.Submit(1, &commands);
 
         RGBA8 expectedU2(u.mExpected2, u.mExpected2, u.mExpected2, 255);
@@ -168,9 +178,9 @@
     }
 
     utils::BasicRenderPass mRenderPass;
-    dawn::BindGroupLayout mBindGroupLayout;
-    dawn::RenderPipeline mPipeline;
-    dawn::TextureView mTextureView;
+    wgpu::BindGroupLayout mBindGroupLayout;
+    wgpu::RenderPipeline mPipeline;
+    wgpu::TextureView mTextureView;
 };
 
 // Test drawing a rect with a checkerboard texture with different address modes.
diff --git a/src/tests/end2end/ScissorTests.cpp b/src/tests/end2end/ScissorTests.cpp
index 25429f8..b2c00c0 100644
--- a/src/tests/end2end/ScissorTests.cpp
+++ b/src/tests/end2end/ScissorTests.cpp
@@ -19,8 +19,8 @@
 
 class ScissorTest: public DawnTest {
   protected:
-    dawn::RenderPipeline CreateQuadPipeline(dawn::TextureFormat format) {
-        dawn::ShaderModule vsModule =
+    wgpu::RenderPipeline CreateQuadPipeline(wgpu::TextureFormat format) {
+        wgpu::ShaderModule vsModule =
             utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
             #version 450
             const vec2 pos[6] = vec2[6](
@@ -31,7 +31,7 @@
                 gl_Position = vec4(pos[gl_VertexIndex], 0.5, 1.0);
             })");
 
-        dawn::ShaderModule fsModule =
+        wgpu::ShaderModule fsModule =
             utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
             #version 450
             layout(location = 0) out vec4 fragColor;
@@ -51,17 +51,17 @@
 // Test that by default the scissor test is disabled and the whole attachment can be drawn to.
 TEST_P(ScissorTest, DefaultsToWholeRenderTarget) {
     utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 100, 100);
-    dawn::RenderPipeline pipeline = CreateQuadPipeline(renderPass.colorFormat);
+    wgpu::RenderPipeline pipeline = CreateQuadPipeline(renderPass.colorFormat);
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     {
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
         pass.SetPipeline(pipeline);
         pass.Draw(6, 1, 0, 0);
         pass.EndPass();
     }
 
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
 
     EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), renderPass.color, 0, 0);
@@ -73,18 +73,18 @@
 // Test setting the scissor to something larger than the attachments.
 TEST_P(ScissorTest, LargerThanAttachment) {
     utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 100, 100);
-    dawn::RenderPipeline pipeline = CreateQuadPipeline(renderPass.colorFormat);
+    wgpu::RenderPipeline pipeline = CreateQuadPipeline(renderPass.colorFormat);
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     {
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
         pass.SetPipeline(pipeline);
         pass.SetScissorRect(0, 0, 200, 200);
         pass.Draw(6, 1, 0, 0);
         pass.EndPass();
     }
 
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
 
     EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), renderPass.color, 0, 0);
@@ -96,23 +96,23 @@
 // Test setting a partial scissor (not empty, not full attachment)
 TEST_P(ScissorTest, PartialRect) {
     utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 100, 100);
-    dawn::RenderPipeline pipeline = CreateQuadPipeline(renderPass.colorFormat);
+    wgpu::RenderPipeline pipeline = CreateQuadPipeline(renderPass.colorFormat);
 
     constexpr uint32_t kX = 3;
     constexpr uint32_t kY = 7;
     constexpr uint32_t kW = 5;
     constexpr uint32_t kH = 13;
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     {
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
         pass.SetPipeline(pipeline);
         pass.SetScissorRect(kX, kY, kW, kH);
         pass.Draw(6, 1, 0, 0);
         pass.EndPass();
     }
 
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
 
     // Test the two opposite corners of the scissor box. With one pixel inside and on outside
@@ -126,24 +126,24 @@
 // Test that the scissor setting doesn't get inherited between renderpasses
 TEST_P(ScissorTest, NoInheritanceBetweenRenderPass) {
     utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 100, 100);
-    dawn::RenderPipeline pipeline = CreateQuadPipeline(renderPass.colorFormat);
+    wgpu::RenderPipeline pipeline = CreateQuadPipeline(renderPass.colorFormat);
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     // RenderPass 1 set the scissor
     {
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
         pass.SetScissorRect(1, 1, 1, 1);
         pass.EndPass();
     }
     // RenderPass 2 draw a full quad, it shouldn't be scissored
     {
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
         pass.SetPipeline(pipeline);
         pass.Draw(6, 1, 0, 0);
         pass.EndPass();
     }
 
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
 
     EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), renderPass.color, 0, 0);
diff --git a/src/tests/end2end/TextureFormatTests.cpp b/src/tests/end2end/TextureFormatTests.cpp
index d985a54..14df2af 100644
--- a/src/tests/end2end/TextureFormatTests.cpp
+++ b/src/tests/end2end/TextureFormatTests.cpp
@@ -117,45 +117,45 @@
 
     // Structure containing all the information that tests need to know about the format.
     struct FormatTestInfo {
-        dawn::TextureFormat format;
+        wgpu::TextureFormat format;
         uint32_t texelByteSize;
-        dawn::TextureComponentType type;
+        wgpu::TextureComponentType type;
         uint32_t componentCount;
     };
 
     // Returns a reprensentation of a format that can be used to contain the "uncompressed" values
     // of the format. That the equivalent format with all channels 32bit-sized.
     FormatTestInfo GetUncompressedFormatInfo(FormatTestInfo formatInfo) {
-        std::array<dawn::TextureFormat, 4> floatFormats = {
-            dawn::TextureFormat::R32Float,
-            dawn::TextureFormat::RG32Float,
-            dawn::TextureFormat::RGBA32Float,
-            dawn::TextureFormat::RGBA32Float,
+        std::array<wgpu::TextureFormat, 4> floatFormats = {
+            wgpu::TextureFormat::R32Float,
+            wgpu::TextureFormat::RG32Float,
+            wgpu::TextureFormat::RGBA32Float,
+            wgpu::TextureFormat::RGBA32Float,
         };
-        std::array<dawn::TextureFormat, 4> sintFormats = {
-            dawn::TextureFormat::R32Sint,
-            dawn::TextureFormat::RG32Sint,
-            dawn::TextureFormat::RGBA32Sint,
-            dawn::TextureFormat::RGBA32Sint,
+        std::array<wgpu::TextureFormat, 4> sintFormats = {
+            wgpu::TextureFormat::R32Sint,
+            wgpu::TextureFormat::RG32Sint,
+            wgpu::TextureFormat::RGBA32Sint,
+            wgpu::TextureFormat::RGBA32Sint,
         };
-        std::array<dawn::TextureFormat, 4> uintFormats = {
-            dawn::TextureFormat::R32Uint,
-            dawn::TextureFormat::RG32Uint,
-            dawn::TextureFormat::RGBA32Uint,
-            dawn::TextureFormat::RGBA32Uint,
+        std::array<wgpu::TextureFormat, 4> uintFormats = {
+            wgpu::TextureFormat::R32Uint,
+            wgpu::TextureFormat::RG32Uint,
+            wgpu::TextureFormat::RGBA32Uint,
+            wgpu::TextureFormat::RGBA32Uint,
         };
         std::array<uint32_t, 4> componentCounts = {1, 2, 4, 4};
 
         ASSERT(formatInfo.componentCount > 0 && formatInfo.componentCount <= 4);
-        dawn::TextureFormat format;
+        wgpu::TextureFormat format;
         switch (formatInfo.type) {
-            case dawn::TextureComponentType::Float:
+            case wgpu::TextureComponentType::Float:
                 format = floatFormats[formatInfo.componentCount - 1];
                 break;
-            case dawn::TextureComponentType::Sint:
+            case wgpu::TextureComponentType::Sint:
                 format = sintFormats[formatInfo.componentCount - 1];
                 break;
-            case dawn::TextureComponentType::Uint:
+            case wgpu::TextureComponentType::Uint:
                 format = uintFormats[formatInfo.componentCount - 1];
                 break;
             default:
@@ -168,12 +168,12 @@
 
     // Return a pipeline that can be used in a full-texture draw to sample from the texture in the
     // bindgroup and output its decompressed values to the render target.
-    dawn::RenderPipeline CreateSamplePipeline(FormatTestInfo sampleFormatInfo,
+    wgpu::RenderPipeline CreateSamplePipeline(FormatTestInfo sampleFormatInfo,
                                               FormatTestInfo renderFormatInfo,
-                                              dawn::BindGroupLayout bgl) {
+                                              wgpu::BindGroupLayout bgl) {
         utils::ComboRenderPipelineDescriptor desc(device);
 
-        dawn::ShaderModule vsModule =
+        wgpu::ShaderModule vsModule =
             utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
             #version 450
             void main() {
@@ -188,13 +188,13 @@
         // Compute the prefix needed for GLSL types that handle our texture's data.
         const char* prefix = nullptr;
         switch (sampleFormatInfo.type) {
-            case dawn::TextureComponentType::Float:
+            case wgpu::TextureComponentType::Float:
                 prefix = "";
                 break;
-            case dawn::TextureComponentType::Sint:
+            case wgpu::TextureComponentType::Sint:
                 prefix = "i";
                 break;
-            case dawn::TextureComponentType::Uint:
+            case wgpu::TextureComponentType::Uint:
                 prefix = "u";
                 break;
             default:
@@ -213,7 +213,7 @@
                  << "sampler2D(myTexture, mySampler), ivec2(gl_FragCoord), 0);\n";
         fsSource << "}";
 
-        dawn::ShaderModule fsModule = utils::CreateShaderModule(
+        wgpu::ShaderModule fsModule = utils::CreateShaderModule(
             device, utils::SingleShaderStage::Fragment, fsSource.str().c_str());
 
         desc.vertexStage.module = vsModule;
@@ -244,74 +244,74 @@
         ASSERT(expectedRenderDataSize % 4 == 0);
 
         // Create the texture we will sample from
-        dawn::TextureDescriptor sampleTextureDesc;
-        sampleTextureDesc.usage = dawn::TextureUsage::CopyDst | dawn::TextureUsage::Sampled;
+        wgpu::TextureDescriptor sampleTextureDesc;
+        sampleTextureDesc.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled;
         sampleTextureDesc.size = {width, 1, 1};
         sampleTextureDesc.format = sampleFormatInfo.format;
-        dawn::Texture sampleTexture = device.CreateTexture(&sampleTextureDesc);
+        wgpu::Texture sampleTexture = device.CreateTexture(&sampleTextureDesc);
 
-        dawn::Buffer uploadBuffer = utils::CreateBufferFromData(device, sampleData, sampleDataSize,
-                                                                dawn::BufferUsage::CopySrc);
+        wgpu::Buffer uploadBuffer = utils::CreateBufferFromData(device, sampleData, sampleDataSize,
+                                                                wgpu::BufferUsage::CopySrc);
 
         // Create the texture that we will render results to
         ASSERT(expectedRenderDataSize == width * renderFormatInfo.texelByteSize);
 
-        dawn::TextureDescriptor renderTargetDesc;
-        renderTargetDesc.usage = dawn::TextureUsage::CopySrc | dawn::TextureUsage::OutputAttachment;
+        wgpu::TextureDescriptor renderTargetDesc;
+        renderTargetDesc.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::OutputAttachment;
         renderTargetDesc.size = {width, 1, 1};
         renderTargetDesc.format = renderFormatInfo.format;
 
-        dawn::Texture renderTarget = device.CreateTexture(&renderTargetDesc);
+        wgpu::Texture renderTarget = device.CreateTexture(&renderTargetDesc);
 
         // Create the readback buffer for the data in renderTarget
-        dawn::BufferDescriptor readbackBufferDesc;
-        readbackBufferDesc.usage = dawn::BufferUsage::CopyDst | dawn::BufferUsage::CopySrc;
+        wgpu::BufferDescriptor readbackBufferDesc;
+        readbackBufferDesc.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::CopySrc;
         readbackBufferDesc.size = 4 * width * sampleFormatInfo.componentCount;
-        dawn::Buffer readbackBuffer = device.CreateBuffer(&readbackBufferDesc);
+        wgpu::Buffer readbackBuffer = device.CreateBuffer(&readbackBufferDesc);
 
         // Create the bind group layout for sampling the texture
-        dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
-            device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::Sampler},
-                     {1, dawn::ShaderStage::Fragment, dawn::BindingType::SampledTexture, false,
-                      false, dawn::TextureViewDimension::e2D, sampleFormatInfo.type}});
+        wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
+            device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler},
+                     {1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false,
+                      false, wgpu::TextureViewDimension::e2D, sampleFormatInfo.type}});
 
         // Prepare objects needed to sample from texture in the renderpass
-        dawn::RenderPipeline pipeline =
+        wgpu::RenderPipeline pipeline =
             CreateSamplePipeline(sampleFormatInfo, renderFormatInfo, bgl);
-        dawn::SamplerDescriptor samplerDesc = utils::GetDefaultSamplerDescriptor();
-        dawn::Sampler sampler = device.CreateSampler(&samplerDesc);
-        dawn::BindGroup bindGroup =
+        wgpu::SamplerDescriptor samplerDesc = utils::GetDefaultSamplerDescriptor();
+        wgpu::Sampler sampler = device.CreateSampler(&samplerDesc);
+        wgpu::BindGroup bindGroup =
             utils::MakeBindGroup(device, bgl, {{0, sampler}, {1, sampleTexture.CreateView()}});
 
         // Encode commands for the test that fill texture, sample it to render to renderTarget then
         // copy renderTarget in a buffer so we can read it easily.
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
 
         {
-            dawn::BufferCopyView bufferView = utils::CreateBufferCopyView(uploadBuffer, 0, 256, 0);
-            dawn::TextureCopyView textureView =
+            wgpu::BufferCopyView bufferView = utils::CreateBufferCopyView(uploadBuffer, 0, 256, 0);
+            wgpu::TextureCopyView textureView =
                 utils::CreateTextureCopyView(sampleTexture, 0, 0, {0, 0, 0});
-            dawn::Extent3D extent{width, 1, 1};
+            wgpu::Extent3D extent{width, 1, 1};
             encoder.CopyBufferToTexture(&bufferView, &textureView, &extent);
         }
 
         utils::ComboRenderPassDescriptor renderPassDesc({renderTarget.CreateView()});
-        dawn::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDesc);
+        wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDesc);
         renderPass.SetPipeline(pipeline);
         renderPass.SetBindGroup(0, bindGroup);
         renderPass.Draw(3, 1, 0, 0);
         renderPass.EndPass();
 
         {
-            dawn::BufferCopyView bufferView =
+            wgpu::BufferCopyView bufferView =
                 utils::CreateBufferCopyView(readbackBuffer, 0, 256, 0);
-            dawn::TextureCopyView textureView =
+            wgpu::TextureCopyView textureView =
                 utils::CreateTextureCopyView(renderTarget, 0, 0, {0, 0, 0});
-            dawn::Extent3D extent{width, 1, 1};
+            wgpu::Extent3D extent{width, 1, 1};
             encoder.CopyTextureToBuffer(&textureView, &bufferView, &extent);
         }
 
-        dawn::CommandBuffer commands = encoder.Finish();
+        wgpu::CommandBuffer commands = encoder.Finish();
         queue.Submit(1, &commands);
 
         // For floats use a special expectation that understands how to compare NaNs and support a
@@ -367,7 +367,7 @@
     void DoUnormTest(FormatTestInfo formatInfo) {
         static_assert(!std::is_signed<T>::value && std::is_integral<T>::value, "");
         ASSERT(sizeof(T) * formatInfo.componentCount == formatInfo.texelByteSize);
-        ASSERT(formatInfo.type == dawn::TextureComponentType::Float);
+        ASSERT(formatInfo.type == wgpu::TextureComponentType::Float);
 
         T maxValue = std::numeric_limits<T>::max();
         std::vector<T> textureData = {0, 1, maxValue, maxValue};
@@ -381,7 +381,7 @@
     void DoSnormTest(FormatTestInfo formatInfo) {
         static_assert(std::is_signed<T>::value && std::is_integral<T>::value, "");
         ASSERT(sizeof(T) * formatInfo.componentCount == formatInfo.texelByteSize);
-        ASSERT(formatInfo.type == dawn::TextureComponentType::Float);
+        ASSERT(formatInfo.type == wgpu::TextureComponentType::Float);
 
         T maxValue = std::numeric_limits<T>::max();
         T minValue = std::numeric_limits<T>::min();
@@ -396,7 +396,7 @@
     void DoUintTest(FormatTestInfo formatInfo) {
         static_assert(!std::is_signed<T>::value && std::is_integral<T>::value, "");
         ASSERT(sizeof(T) * formatInfo.componentCount == formatInfo.texelByteSize);
-        ASSERT(formatInfo.type == dawn::TextureComponentType::Uint);
+        ASSERT(formatInfo.type == wgpu::TextureComponentType::Uint);
 
         T maxValue = std::numeric_limits<T>::max();
         std::vector<T> textureData = {0, 1, maxValue, maxValue};
@@ -410,7 +410,7 @@
     void DoSintTest(FormatTestInfo formatInfo) {
         static_assert(std::is_signed<T>::value && std::is_integral<T>::value, "");
         ASSERT(sizeof(T) * formatInfo.componentCount == formatInfo.texelByteSize);
-        ASSERT(formatInfo.type == dawn::TextureComponentType::Sint);
+        ASSERT(formatInfo.type == wgpu::TextureComponentType::Sint);
 
         T maxValue = std::numeric_limits<T>::max();
         T minValue = std::numeric_limits<T>::min();
@@ -423,7 +423,7 @@
 
     void DoFloat32Test(FormatTestInfo formatInfo) {
         ASSERT(sizeof(float) * formatInfo.componentCount == formatInfo.texelByteSize);
-        ASSERT(formatInfo.type == dawn::TextureComponentType::Float);
+        ASSERT(formatInfo.type == wgpu::TextureComponentType::Float);
 
         std::vector<float> textureData = {+0.0f,  -0.0f, 1.0f,     1.0e-29f,
                                           1.0e29f, NAN,   INFINITY, -INFINITY};
@@ -435,7 +435,7 @@
 
     void DoFloat16Test(FormatTestInfo formatInfo) {
         ASSERT(sizeof(int16_t) * formatInfo.componentCount == formatInfo.texelByteSize);
-        ASSERT(formatInfo.type == dawn::TextureComponentType::Float);
+        ASSERT(formatInfo.type == wgpu::TextureComponentType::Float);
 
         std::vector<float> uncompressedData = {+0.0f,  -0.0f, 1.0f,     1.01e-4f,
                                                1.0e4f, NAN,   INFINITY, -INFINITY};
@@ -454,18 +454,18 @@
 
 // Test the R8Unorm format
 TEST_P(TextureFormatTest, R8Unorm) {
-    DoUnormTest<uint8_t>({dawn::TextureFormat::R8Unorm, 1, dawn::TextureComponentType::Float, 1});
+    DoUnormTest<uint8_t>({wgpu::TextureFormat::R8Unorm, 1, wgpu::TextureComponentType::Float, 1});
 }
 
 // Test the RG8Unorm format
 TEST_P(TextureFormatTest, RG8Unorm) {
-    DoUnormTest<uint8_t>({dawn::TextureFormat::RG8Unorm, 2, dawn::TextureComponentType::Float, 2});
+    DoUnormTest<uint8_t>({wgpu::TextureFormat::RG8Unorm, 2, wgpu::TextureComponentType::Float, 2});
 }
 
 // Test the RGBA8Unorm format
 TEST_P(TextureFormatTest, RGBA8Unorm) {
     DoUnormTest<uint8_t>(
-        {dawn::TextureFormat::RGBA8Unorm, 4, dawn::TextureComponentType::Float, 4});
+        {wgpu::TextureFormat::RGBA8Unorm, 4, wgpu::TextureComponentType::Float, 4});
 }
 
 // Test the BGRA8Unorm format
@@ -473,147 +473,147 @@
     uint8_t maxValue = std::numeric_limits<uint8_t>::max();
     std::vector<uint8_t> textureData = {maxValue, 1, 0, maxValue};
     std::vector<float> uncompressedData = {0.0f, 1.0f / maxValue, 1.0f, 1.0f};
-    DoFormatSamplingTest({dawn::TextureFormat::BGRA8Unorm, 4, dawn::TextureComponentType::Float, 4},
+    DoFormatSamplingTest({wgpu::TextureFormat::BGRA8Unorm, 4, wgpu::TextureComponentType::Float, 4},
                          textureData, uncompressedData);
     DoFormatRenderingTest(
-        {dawn::TextureFormat::BGRA8Unorm, 4, dawn::TextureComponentType::Float, 4},
+        {wgpu::TextureFormat::BGRA8Unorm, 4, wgpu::TextureComponentType::Float, 4},
         uncompressedData, textureData);
 }
 
 // Test the R8Snorm format
 TEST_P(TextureFormatTest, R8Snorm) {
-    DoSnormTest<int8_t>({dawn::TextureFormat::R8Snorm, 1, dawn::TextureComponentType::Float, 1});
+    DoSnormTest<int8_t>({wgpu::TextureFormat::R8Snorm, 1, wgpu::TextureComponentType::Float, 1});
 }
 
 // Test the RG8Snorm format
 TEST_P(TextureFormatTest, RG8Snorm) {
-    DoSnormTest<int8_t>({dawn::TextureFormat::RG8Snorm, 2, dawn::TextureComponentType::Float, 2});
+    DoSnormTest<int8_t>({wgpu::TextureFormat::RG8Snorm, 2, wgpu::TextureComponentType::Float, 2});
 }
 
 // Test the RGBA8Snorm format
 TEST_P(TextureFormatTest, RGBA8Snorm) {
-    DoSnormTest<int8_t>({dawn::TextureFormat::RGBA8Snorm, 4, dawn::TextureComponentType::Float, 4});
+    DoSnormTest<int8_t>({wgpu::TextureFormat::RGBA8Snorm, 4, wgpu::TextureComponentType::Float, 4});
 }
 
 // Test the R8Uint format
 TEST_P(TextureFormatTest, R8Uint) {
-    DoUintTest<uint8_t>({dawn::TextureFormat::R8Uint, 1, dawn::TextureComponentType::Uint, 1});
+    DoUintTest<uint8_t>({wgpu::TextureFormat::R8Uint, 1, wgpu::TextureComponentType::Uint, 1});
 }
 
 // Test the RG8Uint format
 TEST_P(TextureFormatTest, RG8Uint) {
-    DoUintTest<uint8_t>({dawn::TextureFormat::RG8Uint, 2, dawn::TextureComponentType::Uint, 2});
+    DoUintTest<uint8_t>({wgpu::TextureFormat::RG8Uint, 2, wgpu::TextureComponentType::Uint, 2});
 }
 
 // Test the RGBA8Uint format
 TEST_P(TextureFormatTest, RGBA8Uint) {
-    DoUintTest<uint8_t>({dawn::TextureFormat::RGBA8Uint, 4, dawn::TextureComponentType::Uint, 4});
+    DoUintTest<uint8_t>({wgpu::TextureFormat::RGBA8Uint, 4, wgpu::TextureComponentType::Uint, 4});
 }
 
 // Test the R16Uint format
 TEST_P(TextureFormatTest, R16Uint) {
-    DoUintTest<uint16_t>({dawn::TextureFormat::R16Uint, 2, dawn::TextureComponentType::Uint, 1});
+    DoUintTest<uint16_t>({wgpu::TextureFormat::R16Uint, 2, wgpu::TextureComponentType::Uint, 1});
 }
 
 // Test the RG16Uint format
 TEST_P(TextureFormatTest, RG16Uint) {
-    DoUintTest<uint16_t>({dawn::TextureFormat::RG16Uint, 4, dawn::TextureComponentType::Uint, 2});
+    DoUintTest<uint16_t>({wgpu::TextureFormat::RG16Uint, 4, wgpu::TextureComponentType::Uint, 2});
 }
 
 // Test the RGBA16Uint format
 TEST_P(TextureFormatTest, RGBA16Uint) {
-    DoUintTest<uint16_t>({dawn::TextureFormat::RGBA16Uint, 8, dawn::TextureComponentType::Uint, 4});
+    DoUintTest<uint16_t>({wgpu::TextureFormat::RGBA16Uint, 8, wgpu::TextureComponentType::Uint, 4});
 }
 
 // Test the R32Uint format
 TEST_P(TextureFormatTest, R32Uint) {
-    DoUintTest<uint32_t>({dawn::TextureFormat::R32Uint, 4, dawn::TextureComponentType::Uint, 1});
+    DoUintTest<uint32_t>({wgpu::TextureFormat::R32Uint, 4, wgpu::TextureComponentType::Uint, 1});
 }
 
 // Test the RG32Uint format
 TEST_P(TextureFormatTest, RG32Uint) {
-    DoUintTest<uint32_t>({dawn::TextureFormat::RG32Uint, 8, dawn::TextureComponentType::Uint, 2});
+    DoUintTest<uint32_t>({wgpu::TextureFormat::RG32Uint, 8, wgpu::TextureComponentType::Uint, 2});
 }
 
 // Test the RGBA32Uint format
 TEST_P(TextureFormatTest, RGBA32Uint) {
     DoUintTest<uint32_t>(
-        {dawn::TextureFormat::RGBA32Uint, 16, dawn::TextureComponentType::Uint, 4});
+        {wgpu::TextureFormat::RGBA32Uint, 16, wgpu::TextureComponentType::Uint, 4});
 }
 
 // Test the R8Sint format
 TEST_P(TextureFormatTest, R8Sint) {
-    DoSintTest<int8_t>({dawn::TextureFormat::R8Sint, 1, dawn::TextureComponentType::Sint, 1});
+    DoSintTest<int8_t>({wgpu::TextureFormat::R8Sint, 1, wgpu::TextureComponentType::Sint, 1});
 }
 
 // Test the RG8Sint format
 TEST_P(TextureFormatTest, RG8Sint) {
-    DoSintTest<int8_t>({dawn::TextureFormat::RG8Sint, 2, dawn::TextureComponentType::Sint, 2});
+    DoSintTest<int8_t>({wgpu::TextureFormat::RG8Sint, 2, wgpu::TextureComponentType::Sint, 2});
 }
 
 // Test the RGBA8Sint format
 TEST_P(TextureFormatTest, RGBA8Sint) {
-    DoSintTest<int8_t>({dawn::TextureFormat::RGBA8Sint, 4, dawn::TextureComponentType::Sint, 4});
+    DoSintTest<int8_t>({wgpu::TextureFormat::RGBA8Sint, 4, wgpu::TextureComponentType::Sint, 4});
 }
 
 // Test the R16Sint format
 TEST_P(TextureFormatTest, R16Sint) {
-    DoSintTest<int16_t>({dawn::TextureFormat::R16Sint, 2, dawn::TextureComponentType::Sint, 1});
+    DoSintTest<int16_t>({wgpu::TextureFormat::R16Sint, 2, wgpu::TextureComponentType::Sint, 1});
 }
 
 // Test the RG16Sint format
 TEST_P(TextureFormatTest, RG16Sint) {
-    DoSintTest<int16_t>({dawn::TextureFormat::RG16Sint, 4, dawn::TextureComponentType::Sint, 2});
+    DoSintTest<int16_t>({wgpu::TextureFormat::RG16Sint, 4, wgpu::TextureComponentType::Sint, 2});
 }
 
 // Test the RGBA16Sint format
 TEST_P(TextureFormatTest, RGBA16Sint) {
-    DoSintTest<int16_t>({dawn::TextureFormat::RGBA16Sint, 8, dawn::TextureComponentType::Sint, 4});
+    DoSintTest<int16_t>({wgpu::TextureFormat::RGBA16Sint, 8, wgpu::TextureComponentType::Sint, 4});
 }
 
 // Test the R32Sint format
 TEST_P(TextureFormatTest, R32Sint) {
-    DoSintTest<int32_t>({dawn::TextureFormat::R32Sint, 4, dawn::TextureComponentType::Sint, 1});
+    DoSintTest<int32_t>({wgpu::TextureFormat::R32Sint, 4, wgpu::TextureComponentType::Sint, 1});
 }
 
 // Test the RG32Sint format
 TEST_P(TextureFormatTest, RG32Sint) {
-    DoSintTest<int32_t>({dawn::TextureFormat::RG32Sint, 8, dawn::TextureComponentType::Sint, 2});
+    DoSintTest<int32_t>({wgpu::TextureFormat::RG32Sint, 8, wgpu::TextureComponentType::Sint, 2});
 }
 
 // Test the RGBA32Sint format
 TEST_P(TextureFormatTest, RGBA32Sint) {
-    DoSintTest<int32_t>({dawn::TextureFormat::RGBA32Sint, 16, dawn::TextureComponentType::Sint, 4});
+    DoSintTest<int32_t>({wgpu::TextureFormat::RGBA32Sint, 16, wgpu::TextureComponentType::Sint, 4});
 }
 
 // Test the R32Float format
 TEST_P(TextureFormatTest, R32Float) {
-    DoFloat32Test({dawn::TextureFormat::R32Float, 4, dawn::TextureComponentType::Float, 1});
+    DoFloat32Test({wgpu::TextureFormat::R32Float, 4, wgpu::TextureComponentType::Float, 1});
 }
 
 // Test the RG32Float format
 TEST_P(TextureFormatTest, RG32Float) {
-    DoFloat32Test({dawn::TextureFormat::RG32Float, 8, dawn::TextureComponentType::Float, 2});
+    DoFloat32Test({wgpu::TextureFormat::RG32Float, 8, wgpu::TextureComponentType::Float, 2});
 }
 
 // Test the RGBA32Float format
 TEST_P(TextureFormatTest, RGBA32Float) {
-    DoFloat32Test({dawn::TextureFormat::RGBA32Float, 16, dawn::TextureComponentType::Float, 4});
+    DoFloat32Test({wgpu::TextureFormat::RGBA32Float, 16, wgpu::TextureComponentType::Float, 4});
 }
 
 // Test the R16Float format
 TEST_P(TextureFormatTest, R16Float) {
-    DoFloat16Test({dawn::TextureFormat::R16Float, 2, dawn::TextureComponentType::Float, 1});
+    DoFloat16Test({wgpu::TextureFormat::R16Float, 2, wgpu::TextureComponentType::Float, 1});
 }
 
 // Test the RG16Float format
 TEST_P(TextureFormatTest, RG16Float) {
-    DoFloat16Test({dawn::TextureFormat::RG16Float, 4, dawn::TextureComponentType::Float, 2});
+    DoFloat16Test({wgpu::TextureFormat::RG16Float, 4, wgpu::TextureComponentType::Float, 2});
 }
 
 // Test the RGBA16Float format
 TEST_P(TextureFormatTest, RGBA16Float) {
-    DoFloat16Test({dawn::TextureFormat::RGBA16Float, 8, dawn::TextureComponentType::Float, 4});
+    DoFloat16Test({wgpu::TextureFormat::RGBA16Float, 8, wgpu::TextureComponentType::Float, 4});
 }
 
 // Test the RGBA8Unorm format
@@ -631,10 +631,10 @@
     }
 
     DoFloatFormatSamplingTest(
-        {dawn::TextureFormat::RGBA8UnormSrgb, 4, dawn::TextureComponentType::Float, 4}, textureData,
+        {wgpu::TextureFormat::RGBA8UnormSrgb, 4, wgpu::TextureComponentType::Float, 4}, textureData,
         uncompressedData, 1.0e-3);
     DoFormatRenderingTest(
-        {dawn::TextureFormat::RGBA8UnormSrgb, 4, dawn::TextureComponentType::Float, 4},
+        {wgpu::TextureFormat::RGBA8UnormSrgb, 4, wgpu::TextureComponentType::Float, 4},
         uncompressedData, textureData);
 }
 
@@ -658,10 +658,10 @@
     }
 
     DoFloatFormatSamplingTest(
-        {dawn::TextureFormat::BGRA8UnormSrgb, 4, dawn::TextureComponentType::Float, 4}, textureData,
+        {wgpu::TextureFormat::BGRA8UnormSrgb, 4, wgpu::TextureComponentType::Float, 4}, textureData,
         uncompressedData, 1.0e-3);
     DoFormatRenderingTest(
-        {dawn::TextureFormat::BGRA8UnormSrgb, 4, dawn::TextureComponentType::Float, 4},
+        {wgpu::TextureFormat::BGRA8UnormSrgb, 4, wgpu::TextureComponentType::Float, 4},
         uncompressedData, textureData);
 }
 
@@ -687,10 +687,10 @@
     // clang-format on
 
     DoFloatFormatSamplingTest(
-        {dawn::TextureFormat::RGB10A2Unorm, 4, dawn::TextureComponentType::Float, 4}, textureData,
+        {wgpu::TextureFormat::RGB10A2Unorm, 4, wgpu::TextureComponentType::Float, 4}, textureData,
         uncompressedData, 1.0e-5);
     DoFormatRenderingTest(
-        {dawn::TextureFormat::RGB10A2Unorm, 4, dawn::TextureComponentType::Float, 4},
+        {wgpu::TextureFormat::RGB10A2Unorm, 4, wgpu::TextureComponentType::Float, 4},
         uncompressedData, textureData);
 }
 
@@ -734,7 +734,7 @@
     // clang-format on
 
     DoFloatFormatSamplingTest(
-        {dawn::TextureFormat::RG11B10Float, 4, dawn::TextureComponentType::Float, 4}, textureData,
+        {wgpu::TextureFormat::RG11B10Float, 4, wgpu::TextureComponentType::Float, 4}, textureData,
         uncompressedData);
     // This format is not renderable.
 }
diff --git a/src/tests/end2end/TextureViewTests.cpp b/src/tests/end2end/TextureViewTests.cpp
index ea2d1e2..62e0f5c 100644
--- a/src/tests/end2end/TextureViewTests.cpp
+++ b/src/tests/end2end/TextureViewTests.cpp
@@ -23,18 +23,18 @@
 #include <array>
 
 constexpr static unsigned int kRTSize = 64;
-constexpr dawn::TextureFormat kDefaultFormat = dawn::TextureFormat::RGBA8Unorm;
+constexpr wgpu::TextureFormat kDefaultFormat = wgpu::TextureFormat::RGBA8Unorm;
 constexpr uint32_t kBytesPerTexel = 4;
 
 namespace {
-    dawn::Texture Create2DTexture(dawn::Device device,
+    wgpu::Texture Create2DTexture(wgpu::Device device,
                                   uint32_t width,
                                   uint32_t height,
                                   uint32_t arrayLayerCount,
                                   uint32_t mipLevelCount,
-                                  dawn::TextureUsage usage) {
-        dawn::TextureDescriptor descriptor;
-        descriptor.dimension = dawn::TextureDimension::e2D;
+                                  wgpu::TextureUsage usage) {
+        wgpu::TextureDescriptor descriptor;
+        descriptor.dimension = wgpu::TextureDimension::e2D;
         descriptor.size.width = width;
         descriptor.size.height = height;
         descriptor.size.depth = 1;
@@ -46,7 +46,7 @@
         return device.CreateTexture(&descriptor);
     }
 
-    dawn::ShaderModule CreateDefaultVertexShaderModule(dawn::Device device) {
+    wgpu::ShaderModule CreateDefaultVertexShaderModule(wgpu::Device device) {
         return utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
             #version 450
             layout (location = 0) out vec2 o_texCoord;
@@ -83,10 +83,10 @@
 
         mRenderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
 
-        dawn::FilterMode kFilterMode = dawn::FilterMode::Nearest;
-        dawn::AddressMode kAddressMode = dawn::AddressMode::ClampToEdge;
+        wgpu::FilterMode kFilterMode = wgpu::FilterMode::Nearest;
+        wgpu::AddressMode kAddressMode = wgpu::AddressMode::ClampToEdge;
 
-        dawn::SamplerDescriptor samplerDescriptor;
+        wgpu::SamplerDescriptor samplerDescriptor;
         samplerDescriptor.minFilter = kFilterMode;
         samplerDescriptor.magFilter = kFilterMode;
         samplerDescriptor.mipmapFilter = kFilterMode;
@@ -95,7 +95,7 @@
         samplerDescriptor.addressModeW = kAddressMode;
         samplerDescriptor.lodMinClamp = kLodMin;
         samplerDescriptor.lodMaxClamp = kLodMax;
-        samplerDescriptor.compare = dawn::CompareFunction::Never;
+        samplerDescriptor.compare = wgpu::CompareFunction::Never;
         mSampler = device.CreateSampler(&samplerDescriptor);
 
         mVSModule = CreateDefaultVertexShaderModule(device);
@@ -106,12 +106,12 @@
 
         const uint32_t textureWidthLevel0 = 1 << mipLevelCount;
         const uint32_t textureHeightLevel0 = 1 << mipLevelCount;
-        constexpr dawn::TextureUsage kUsage =
-            dawn::TextureUsage::CopyDst | dawn::TextureUsage::Sampled;
+        constexpr wgpu::TextureUsage kUsage =
+            wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled;
         mTexture = Create2DTexture(
             device, textureWidthLevel0, textureHeightLevel0, arrayLayerCount, mipLevelCount, kUsage);
 
-        mDefaultTextureViewDescriptor.dimension = dawn::TextureViewDimension::e2DArray;
+        mDefaultTextureViewDescriptor.dimension = wgpu::TextureViewDimension::e2DArray;
         mDefaultTextureViewDescriptor.format = kDefaultFormat;
         mDefaultTextureViewDescriptor.baseMipLevel = 0;
         mDefaultTextureViewDescriptor.mipLevelCount = mipLevelCount;
@@ -125,7 +125,7 @@
         constexpr uint32_t kPixelsPerRowPitch = kTextureRowPitchAlignment / sizeof(RGBA8);
         ASSERT_LE(textureWidthLevel0, kPixelsPerRowPitch);
 
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         for (uint32_t layer = 0; layer < arrayLayerCount; ++layer) {
             for (uint32_t level = 0; level < mipLevelCount; ++level) {
                 const uint32_t texWidth = textureWidthLevel0 >> level;
@@ -135,35 +135,35 @@
 
                 constexpr uint32_t kPaddedTexWidth = kPixelsPerRowPitch;
                 std::vector<RGBA8> data(kPaddedTexWidth * texHeight, RGBA8(0, 0, 0, pixelValue));
-                dawn::Buffer stagingBuffer = utils::CreateBufferFromData(
-                    device, data.data(), data.size() * sizeof(RGBA8), dawn::BufferUsage::CopySrc);
-                dawn::BufferCopyView bufferCopyView =
+                wgpu::Buffer stagingBuffer = utils::CreateBufferFromData(
+                    device, data.data(), data.size() * sizeof(RGBA8), wgpu::BufferUsage::CopySrc);
+                wgpu::BufferCopyView bufferCopyView =
                     utils::CreateBufferCopyView(stagingBuffer, 0, kTextureRowPitchAlignment, 0);
-                dawn::TextureCopyView textureCopyView =
+                wgpu::TextureCopyView textureCopyView =
                     utils::CreateTextureCopyView(mTexture, level, layer, {0, 0, 0});
-                dawn::Extent3D copySize = {texWidth, texHeight, 1};
+                wgpu::Extent3D copySize = {texWidth, texHeight, 1};
                 encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, &copySize);
             }
         }
-        dawn::CommandBuffer copy = encoder.Finish();
+        wgpu::CommandBuffer copy = encoder.Finish();
         queue.Submit(1, &copy);
     }
 
-    void Verify(const dawn::TextureView& textureView,
-                dawn::TextureViewDimension dimension,
+    void Verify(const wgpu::TextureView& textureView,
+                wgpu::TextureViewDimension dimension,
                 const char* fragmentShader,
                 int expected) {
-        dawn::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
+        wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
             device, {
-                        {0, dawn::ShaderStage::Fragment, dawn::BindingType::Sampler},
-                        {1, dawn::ShaderStage::Fragment, dawn::BindingType::SampledTexture, false,
-                         false, dimension, dawn::TextureComponentType::Float},
+                        {0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler},
+                        {1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false,
+                         false, dimension, wgpu::TextureComponentType::Float},
                     });
 
-        dawn::BindGroup bindGroup =
+        wgpu::BindGroup bindGroup =
             utils::MakeBindGroup(device, bindGroupLayout, {{0, mSampler}, {1, textureView}});
 
-        dawn::ShaderModule fsModule =
+        wgpu::ShaderModule fsModule =
             utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, fragmentShader);
 
         utils::ComboRenderPipelineDescriptor textureDescriptor(device);
@@ -172,18 +172,18 @@
         textureDescriptor.layout = utils::MakeBasicPipelineLayout(device, &bindGroupLayout);
         textureDescriptor.cColorStates[0].format = mRenderPass.colorFormat;
 
-        dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&textureDescriptor);
+        wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&textureDescriptor);
 
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         {
-            dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&mRenderPass.renderPassInfo);
+            wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&mRenderPass.renderPassInfo);
             pass.SetPipeline(pipeline);
             pass.SetBindGroup(0, bindGroup);
             pass.Draw(6, 1, 0, 0);
             pass.EndPass();
         }
 
-        dawn::CommandBuffer commands = encoder.Finish();
+        wgpu::CommandBuffer commands = encoder.Finish();
         queue.Submit(1, &commands);
 
         RGBA8 expectedPixel(0, 0, 0, expected);
@@ -202,13 +202,13 @@
 
         initTexture(textureArrayLayers, textureMipLevels);
 
-        dawn::TextureViewDescriptor descriptor = mDefaultTextureViewDescriptor;
-        descriptor.dimension = dawn::TextureViewDimension::e2D;
+        wgpu::TextureViewDescriptor descriptor = mDefaultTextureViewDescriptor;
+        descriptor.dimension = wgpu::TextureViewDimension::e2D;
         descriptor.baseArrayLayer = textureViewBaseLayer;
         descriptor.arrayLayerCount = 1;
         descriptor.baseMipLevel = textureViewBaseMipLevel;
         descriptor.mipLevelCount = 1;
-        dawn::TextureView textureView = mTexture.CreateView(&descriptor);
+        wgpu::TextureView textureView = mTexture.CreateView(&descriptor);
 
         const char* fragmentShader = R"(
             #version 450
@@ -224,7 +224,7 @@
         )";
 
         const int expected = GenerateTestPixelValue(textureViewBaseLayer, textureViewBaseMipLevel);
-        Verify(textureView, dawn::TextureViewDimension::e2D, fragmentShader, expected);
+        Verify(textureView, wgpu::TextureViewDimension::e2D, fragmentShader, expected);
     }
 
     void Texture2DArrayViewTest(uint32_t textureArrayLayers,
@@ -241,13 +241,13 @@
 
         initTexture(textureArrayLayers, textureMipLevels);
 
-        dawn::TextureViewDescriptor descriptor = mDefaultTextureViewDescriptor;
-        descriptor.dimension = dawn::TextureViewDimension::e2DArray;
+        wgpu::TextureViewDescriptor descriptor = mDefaultTextureViewDescriptor;
+        descriptor.dimension = wgpu::TextureViewDimension::e2DArray;
         descriptor.baseArrayLayer = textureViewBaseLayer;
         descriptor.arrayLayerCount = kTextureViewLayerCount;
         descriptor.baseMipLevel = textureViewBaseMipLevel;
         descriptor.mipLevelCount = 1;
-        dawn::TextureView textureView = mTexture.CreateView(&descriptor);
+        wgpu::TextureView textureView = mTexture.CreateView(&descriptor);
 
         const char* fragmentShader = R"(
             #version 450
@@ -268,7 +268,7 @@
         for (int i = 0; i < static_cast<int>(kTextureViewLayerCount); ++i) {
             expected += GenerateTestPixelValue(textureViewBaseLayer + i, textureViewBaseMipLevel);
         }
-        Verify(textureView, dawn::TextureViewDimension::e2DArray, fragmentShader, expected);
+        Verify(textureView, wgpu::TextureViewDimension::e2DArray, fragmentShader, expected);
     }
 
     std::string CreateFragmentShaderForCubeMapFace(uint32_t layer, bool isCubeMapArray) {
@@ -320,16 +320,16 @@
 
         ASSERT_TRUE((textureViewLayerCount == 6) ||
                     (isCubeMapArray && textureViewLayerCount % 6 == 0));
-        dawn::TextureViewDimension dimension = (isCubeMapArray)
-                                                   ? dawn::TextureViewDimension::CubeArray
-                                                   : dawn::TextureViewDimension::Cube;
+        wgpu::TextureViewDimension dimension = (isCubeMapArray)
+                                                   ? wgpu::TextureViewDimension::CubeArray
+                                                   : wgpu::TextureViewDimension::Cube;
 
-        dawn::TextureViewDescriptor descriptor = mDefaultTextureViewDescriptor;
+        wgpu::TextureViewDescriptor descriptor = mDefaultTextureViewDescriptor;
         descriptor.dimension = dimension;
         descriptor.baseArrayLayer = textureViewBaseLayer;
         descriptor.arrayLayerCount = textureViewLayerCount;
 
-        dawn::TextureView cubeMapTextureView = mTexture.CreateView(&descriptor);
+        wgpu::TextureView cubeMapTextureView = mTexture.CreateView(&descriptor);
 
         // Check the data in the every face of the cube map (array) texture view.
         for (uint32_t layer = 0; layer < textureViewLayerCount; ++layer) {
@@ -341,10 +341,10 @@
         }
     }
 
-    dawn::Sampler mSampler;
-    dawn::Texture mTexture;
-    dawn::TextureViewDescriptor mDefaultTextureViewDescriptor;
-    dawn::ShaderModule mVSModule;
+    wgpu::Sampler mSampler;
+    wgpu::Texture mTexture;
+    wgpu::TextureViewDescriptor mDefaultTextureViewDescriptor;
+    wgpu::ShaderModule mVSModule;
     utils::BasicRenderPass mRenderPass;
 };
 
@@ -357,7 +357,7 @@
     constexpr uint32_t kMipLevels = 1;
     initTexture(kLayers, kMipLevels);
 
-    dawn::TextureView textureView = mTexture.CreateView();
+    wgpu::TextureView textureView = mTexture.CreateView();
 
     const char* fragmentShader = R"(
             #version 450
@@ -376,7 +376,7 @@
 
     const int expected = GenerateTestPixelValue(0, 0) + GenerateTestPixelValue(1, 0) +
                          GenerateTestPixelValue(2, 0);
-    Verify(textureView, dawn::TextureViewDimension::e2DArray, fragmentShader, expected);
+    Verify(textureView, wgpu::TextureViewDimension::e2DArray, fragmentShader, expected);
 }
 
 // Test sampling from a 2D texture view created on a 2D array texture.
@@ -461,33 +461,33 @@
 
 class TextureViewRenderingTest : public DawnTest {
   protected:
-    void TextureLayerAsColorAttachmentTest(dawn::TextureViewDimension dimension,
+    void TextureLayerAsColorAttachmentTest(wgpu::TextureViewDimension dimension,
                                            uint32_t layerCount,
                                            uint32_t levelCount,
                                            uint32_t textureViewBaseLayer,
                                            uint32_t textureViewBaseLevel) {
-        ASSERT(dimension == dawn::TextureViewDimension::e2D ||
-            dimension == dawn::TextureViewDimension::e2DArray);
+        ASSERT(dimension == wgpu::TextureViewDimension::e2D ||
+               dimension == wgpu::TextureViewDimension::e2DArray);
         ASSERT_LT(textureViewBaseLayer, layerCount);
         ASSERT_LT(textureViewBaseLevel, levelCount);
 
         const uint32_t textureWidthLevel0 = 1 << levelCount;
         const uint32_t textureHeightLevel0 = 1 << levelCount;
-        constexpr dawn::TextureUsage kUsage =
-            dawn::TextureUsage::OutputAttachment | dawn::TextureUsage::CopySrc;
-        dawn::Texture texture = Create2DTexture(
-            device, textureWidthLevel0, textureHeightLevel0, layerCount, levelCount, kUsage);
+        constexpr wgpu::TextureUsage kUsage =
+            wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc;
+        wgpu::Texture texture = Create2DTexture(device, textureWidthLevel0, textureHeightLevel0,
+                                                layerCount, levelCount, kUsage);
 
-        dawn::TextureViewDescriptor descriptor;
+        wgpu::TextureViewDescriptor descriptor;
         descriptor.format = kDefaultFormat;
         descriptor.dimension = dimension;
         descriptor.baseArrayLayer = textureViewBaseLayer;
         descriptor.arrayLayerCount = 1;
         descriptor.baseMipLevel = textureViewBaseLevel;
         descriptor.mipLevelCount = 1;
-        dawn::TextureView textureView = texture.CreateView(&descriptor);
+        wgpu::TextureView textureView = texture.CreateView(&descriptor);
 
-        dawn::ShaderModule vsModule = CreateDefaultVertexShaderModule(device);
+        wgpu::ShaderModule vsModule = CreateDefaultVertexShaderModule(device);
 
         // Clear textureView with Red(255, 0, 0, 255) and render Green(0, 255, 0, 255) into it
         utils::ComboRenderPassDescriptor renderPassInfo({textureView});
@@ -501,7 +501,7 @@
                 fragColor = vec4(0.0, 1.0, 0.0, 1.0);
             }
         )";
-        dawn::ShaderModule oneColorFsModule = utils::CreateShaderModule(
+        wgpu::ShaderModule oneColorFsModule = utils::CreateShaderModule(
             device, utils::SingleShaderStage::Fragment, oneColorFragmentShader);
 
         utils::ComboRenderPipelineDescriptor pipelineDescriptor(device);
@@ -509,17 +509,17 @@
         pipelineDescriptor.cFragmentStage.module = oneColorFsModule;
         pipelineDescriptor.cColorStates[0].format = kDefaultFormat;
 
-        dawn::RenderPipeline oneColorPipeline = device.CreateRenderPipeline(&pipelineDescriptor);
+        wgpu::RenderPipeline oneColorPipeline = device.CreateRenderPipeline(&pipelineDescriptor);
 
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         {
-            dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassInfo);
+            wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassInfo);
             pass.SetPipeline(oneColorPipeline);
             pass.Draw(6, 1, 0, 0);
             pass.EndPass();
         }
 
-        dawn::CommandBuffer commands = encoder.Finish();
+        wgpu::CommandBuffer commands = encoder.Finish();
         queue.Submit(1, &commands);
 
         // Check if the right pixels (Green) have been written into the right part of the texture.
@@ -545,15 +545,15 @@
     // Rendering into the first level
     {
         constexpr uint32_t kBaseLevel = 0;
-        TextureLayerAsColorAttachmentTest(
-            dawn::TextureViewDimension::e2D, kLayers, kMipLevels, kBaseLayer, kBaseLevel);
+        TextureLayerAsColorAttachmentTest(wgpu::TextureViewDimension::e2D, kLayers, kMipLevels,
+                                          kBaseLayer, kBaseLevel);
     }
 
     // Rendering into the last level
     {
         constexpr uint32_t kBaseLevel = kMipLevels - 1;
-        TextureLayerAsColorAttachmentTest(
-            dawn::TextureViewDimension::e2D, kLayers, kMipLevels, kBaseLayer, kBaseLevel);
+        TextureLayerAsColorAttachmentTest(wgpu::TextureViewDimension::e2D, kLayers, kMipLevels,
+                                          kBaseLayer, kBaseLevel);
     }
 }
 
@@ -566,15 +566,15 @@
     // Rendering into the first layer
     {
         constexpr uint32_t kBaseLayer = 0;
-        TextureLayerAsColorAttachmentTest(
-            dawn::TextureViewDimension::e2D, kLayers, kMipLevels, kBaseLayer, kBaseLevel);
+        TextureLayerAsColorAttachmentTest(wgpu::TextureViewDimension::e2D, kLayers, kMipLevels,
+                                          kBaseLayer, kBaseLevel);
     }
 
     // Rendering into the last layer
     {
         constexpr uint32_t kBaseLayer = kLayers - 1;
-        TextureLayerAsColorAttachmentTest(
-            dawn::TextureViewDimension::e2D, kLayers, kMipLevels, kBaseLayer, kBaseLevel);
+        TextureLayerAsColorAttachmentTest(wgpu::TextureViewDimension::e2D, kLayers, kMipLevels,
+                                          kBaseLayer, kBaseLevel);
     }
 
 }
@@ -588,15 +588,15 @@
     // Rendering into the first level
     {
         constexpr uint32_t kBaseLevel = 0;
-        TextureLayerAsColorAttachmentTest(
-            dawn::TextureViewDimension::e2DArray, kLayers, kMipLevels, kBaseLayer, kBaseLevel);
+        TextureLayerAsColorAttachmentTest(wgpu::TextureViewDimension::e2DArray, kLayers, kMipLevels,
+                                          kBaseLayer, kBaseLevel);
     }
 
     // Rendering into the last level
     {
         constexpr uint32_t kBaseLevel = kMipLevels - 1;
-        TextureLayerAsColorAttachmentTest(
-            dawn::TextureViewDimension::e2DArray, kLayers, kMipLevels, kBaseLayer, kBaseLevel);
+        TextureLayerAsColorAttachmentTest(wgpu::TextureViewDimension::e2DArray, kLayers, kMipLevels,
+                                          kBaseLayer, kBaseLevel);
     }
 }
 
@@ -609,15 +609,15 @@
     // Rendering into the first layer
     {
         constexpr uint32_t kBaseLayer = 0;
-        TextureLayerAsColorAttachmentTest(
-            dawn::TextureViewDimension::e2DArray, kLayers, kMipLevels, kBaseLayer, kBaseLevel);
+        TextureLayerAsColorAttachmentTest(wgpu::TextureViewDimension::e2DArray, kLayers, kMipLevels,
+                                          kBaseLayer, kBaseLevel);
     }
 
     // Rendering into the last layer
     {
         constexpr uint32_t kBaseLayer = kLayers - 1;
-        TextureLayerAsColorAttachmentTest(
-            dawn::TextureViewDimension::e2DArray, kLayers, kMipLevels, kBaseLayer, kBaseLevel);
+        TextureLayerAsColorAttachmentTest(wgpu::TextureViewDimension::e2DArray, kLayers, kMipLevels,
+                                          kBaseLayer, kBaseLevel);
     }
 }
 
diff --git a/src/tests/end2end/TextureZeroInitTests.cpp b/src/tests/end2end/TextureZeroInitTests.cpp
index 1512250..f19e316 100644
--- a/src/tests/end2end/TextureZeroInitTests.cpp
+++ b/src/tests/end2end/TextureZeroInitTests.cpp
@@ -23,12 +23,12 @@
     void TestSetUp() override {
         DawnTest::TestSetUp();
     }
-    dawn::TextureDescriptor CreateTextureDescriptor(uint32_t mipLevelCount,
+    wgpu::TextureDescriptor CreateTextureDescriptor(uint32_t mipLevelCount,
                                                     uint32_t arrayLayerCount,
-                                                    dawn::TextureUsage usage,
-                                                    dawn::TextureFormat format) {
-        dawn::TextureDescriptor descriptor;
-        descriptor.dimension = dawn::TextureDimension::e2D;
+                                                    wgpu::TextureUsage usage,
+                                                    wgpu::TextureFormat format) {
+        wgpu::TextureDescriptor descriptor;
+        descriptor.dimension = wgpu::TextureDimension::e2D;
         descriptor.size.width = kSize;
         descriptor.size.height = kSize;
         descriptor.size.depth = 1;
@@ -39,18 +39,18 @@
         descriptor.usage = usage;
         return descriptor;
     }
-    dawn::TextureViewDescriptor CreateTextureViewDescriptor(uint32_t baseMipLevel,
+    wgpu::TextureViewDescriptor CreateTextureViewDescriptor(uint32_t baseMipLevel,
                                                             uint32_t baseArrayLayer) {
-        dawn::TextureViewDescriptor descriptor;
+        wgpu::TextureViewDescriptor descriptor;
         descriptor.format = kColorFormat;
         descriptor.baseArrayLayer = baseArrayLayer;
         descriptor.arrayLayerCount = 1;
         descriptor.baseMipLevel = baseMipLevel;
         descriptor.mipLevelCount = 1;
-        descriptor.dimension = dawn::TextureViewDimension::e2D;
+        descriptor.dimension = wgpu::TextureViewDimension::e2D;
         return descriptor;
     }
-    dawn::RenderPipeline CreatePipelineForTest() {
+    wgpu::RenderPipeline CreatePipelineForTest() {
         utils::ComboRenderPipelineDescriptor pipelineDescriptor(device);
         pipelineDescriptor.vertexStage.module = CreateBasicVertexShaderForTest();
         const char* fs =
@@ -62,13 +62,13 @@
         pipelineDescriptor.cFragmentStage.module =
             utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, fs);
 
-        pipelineDescriptor.cDepthStencilState.depthCompare = dawn::CompareFunction::Equal;
-        pipelineDescriptor.cDepthStencilState.stencilFront.compare = dawn::CompareFunction::Equal;
+        pipelineDescriptor.cDepthStencilState.depthCompare = wgpu::CompareFunction::Equal;
+        pipelineDescriptor.cDepthStencilState.stencilFront.compare = wgpu::CompareFunction::Equal;
         pipelineDescriptor.depthStencilState = &pipelineDescriptor.cDepthStencilState;
 
         return device.CreateRenderPipeline(&pipelineDescriptor);
     }
-    dawn::ShaderModule CreateBasicVertexShaderForTest() {
+    wgpu::ShaderModule CreateBasicVertexShaderForTest() {
         return utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(#version 450
             const vec2 pos[6] = vec2[6](vec2(-1.0f, -1.0f),
                                     vec2(-1.0f,  1.0f),
@@ -82,7 +82,7 @@
                 gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);
             })");
     }
-    dawn::ShaderModule CreateSampledTextureFragmentShaderForTest() {
+    wgpu::ShaderModule CreateSampledTextureFragmentShaderForTest() {
         return utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment,
                                          R"(#version 450
             layout(set = 0, binding = 0) uniform sampler sampler0;
@@ -97,18 +97,18 @@
     // All three texture formats used (RGBA8Unorm, Depth24PlusStencil8, and RGBA8Snorm) have the
     // same byte size of 4.
     constexpr static uint32_t kFormatBlockByteSize = 4;
-    constexpr static dawn::TextureFormat kColorFormat = dawn::TextureFormat::RGBA8Unorm;
-    constexpr static dawn::TextureFormat kDepthStencilFormat =
-        dawn::TextureFormat::Depth24PlusStencil8;
-    constexpr static dawn::TextureFormat kNonrenderableColorFormat =
-        dawn::TextureFormat::RGBA8Snorm;
+    constexpr static wgpu::TextureFormat kColorFormat = wgpu::TextureFormat::RGBA8Unorm;
+    constexpr static wgpu::TextureFormat kDepthStencilFormat =
+        wgpu::TextureFormat::Depth24PlusStencil8;
+    constexpr static wgpu::TextureFormat kNonrenderableColorFormat =
+        wgpu::TextureFormat::RGBA8Snorm;
 };
 
 // This tests that the code path of CopyTextureToBuffer clears correctly to Zero after first usage
 TEST_P(TextureZeroInitTest, CopyTextureToBufferSource) {
-    dawn::TextureDescriptor descriptor = CreateTextureDescriptor(
-        1, 1, dawn::TextureUsage::OutputAttachment | dawn::TextureUsage::CopySrc, kColorFormat);
-    dawn::Texture texture = device.CreateTexture(&descriptor);
+    wgpu::TextureDescriptor descriptor = CreateTextureDescriptor(
+        1, 1, wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc, kColorFormat);
+    wgpu::Texture texture = device.CreateTexture(&descriptor);
 
     // Texture's first usage is in EXPECT_PIXEL_RGBA8_EQ's call to CopyTextureToBuffer
     RGBA8 filledWithZeros(0, 0, 0, 0);
@@ -118,23 +118,23 @@
 // Test that non-zero mip level clears subresource to Zero after first use
 // This goes through the BeginRenderPass's code path
 TEST_P(TextureZeroInitTest, RenderingMipMapClearsToZero) {
-    dawn::TextureDescriptor descriptor = CreateTextureDescriptor(
-        4, 1, dawn::TextureUsage::OutputAttachment | dawn::TextureUsage::CopySrc, kColorFormat);
-    dawn::Texture texture = device.CreateTexture(&descriptor);
+    wgpu::TextureDescriptor descriptor = CreateTextureDescriptor(
+        4, 1, wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc, kColorFormat);
+    wgpu::Texture texture = device.CreateTexture(&descriptor);
 
-    dawn::TextureViewDescriptor viewDescriptor = CreateTextureViewDescriptor(2, 0);
-    dawn::TextureView view = texture.CreateView(&viewDescriptor);
+    wgpu::TextureViewDescriptor viewDescriptor = CreateTextureViewDescriptor(2, 0);
+    wgpu::TextureView view = texture.CreateView(&viewDescriptor);
 
     utils::BasicRenderPass renderPass = utils::BasicRenderPass(kSize, kSize, texture, kColorFormat);
 
     renderPass.renderPassInfo.cColorAttachments[0].attachment = view;
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     {
         // Texture's first usage is in BeginRenderPass's call to RecordRenderPass
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
         pass.EndPass();
     }
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commands));
 
     uint32_t mipSize = kSize >> 2;
@@ -146,22 +146,22 @@
 // Test that non-zero array layers clears subresource to Zero after first use.
 // This goes through the BeginRenderPass's code path
 TEST_P(TextureZeroInitTest, RenderingArrayLayerClearsToZero) {
-    dawn::TextureDescriptor descriptor = CreateTextureDescriptor(
-        1, 4, dawn::TextureUsage::OutputAttachment | dawn::TextureUsage::CopySrc, kColorFormat);
-    dawn::Texture texture = device.CreateTexture(&descriptor);
+    wgpu::TextureDescriptor descriptor = CreateTextureDescriptor(
+        1, 4, wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc, kColorFormat);
+    wgpu::Texture texture = device.CreateTexture(&descriptor);
 
-    dawn::TextureViewDescriptor viewDescriptor = CreateTextureViewDescriptor(0, 2);
-    dawn::TextureView view = texture.CreateView(&viewDescriptor);
+    wgpu::TextureViewDescriptor viewDescriptor = CreateTextureViewDescriptor(0, 2);
+    wgpu::TextureView view = texture.CreateView(&viewDescriptor);
 
     utils::BasicRenderPass renderPass = utils::BasicRenderPass(kSize, kSize, texture, kColorFormat);
 
     renderPass.renderPassInfo.cColorAttachments[0].attachment = view;
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     {
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
         pass.EndPass();
     }
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commands));
 
     std::vector<RGBA8> expected(kSize * kSize, {0, 0, 0, 0});
@@ -171,23 +171,23 @@
 
 // This tests CopyBufferToTexture fully overwrites copy so lazy init is not needed.
 TEST_P(TextureZeroInitTest, CopyBufferToTexture) {
-    dawn::TextureDescriptor descriptor = CreateTextureDescriptor(
+    wgpu::TextureDescriptor descriptor = CreateTextureDescriptor(
         4, 1,
-        dawn::TextureUsage::CopyDst | dawn::TextureUsage::Sampled | dawn::TextureUsage::CopySrc,
+        wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopySrc,
         kColorFormat);
-    dawn::Texture texture = device.CreateTexture(&descriptor);
+    wgpu::Texture texture = device.CreateTexture(&descriptor);
 
     std::vector<uint8_t> data(kFormatBlockByteSize * kSize * kSize, 100);
-    dawn::Buffer stagingBuffer = utils::CreateBufferFromData(
-        device, data.data(), static_cast<uint32_t>(data.size()), dawn::BufferUsage::CopySrc);
+    wgpu::Buffer stagingBuffer = utils::CreateBufferFromData(
+        device, data.data(), static_cast<uint32_t>(data.size()), wgpu::BufferUsage::CopySrc);
 
-    dawn::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(stagingBuffer, 0, 0, 0);
-    dawn::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, 0, {0, 0, 0});
-    dawn::Extent3D copySize = {kSize, kSize, 1};
+    wgpu::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(stagingBuffer, 0, 0, 0);
+    wgpu::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, 0, {0, 0, 0});
+    wgpu::Extent3D copySize = {kSize, kSize, 1};
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, &copySize);
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commands));
 
     std::vector<RGBA8> expected(kSize * kSize, {100, 100, 100, 100});
@@ -198,23 +198,23 @@
 // Test for a copy only to a subset of the subresource, lazy init is necessary to clear the other
 // half.
 TEST_P(TextureZeroInitTest, CopyBufferToTextureHalf) {
-    dawn::TextureDescriptor descriptor = CreateTextureDescriptor(
+    wgpu::TextureDescriptor descriptor = CreateTextureDescriptor(
         4, 1,
-        dawn::TextureUsage::CopyDst | dawn::TextureUsage::Sampled | dawn::TextureUsage::CopySrc,
+        wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopySrc,
         kColorFormat);
-    dawn::Texture texture = device.CreateTexture(&descriptor);
+    wgpu::Texture texture = device.CreateTexture(&descriptor);
 
     std::vector<uint8_t> data(kFormatBlockByteSize * kSize * kSize, 100);
-    dawn::Buffer stagingBuffer = utils::CreateBufferFromData(
-        device, data.data(), static_cast<uint32_t>(data.size()), dawn::BufferUsage::CopySrc);
+    wgpu::Buffer stagingBuffer = utils::CreateBufferFromData(
+        device, data.data(), static_cast<uint32_t>(data.size()), wgpu::BufferUsage::CopySrc);
 
-    dawn::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(stagingBuffer, 0, 0, 0);
-    dawn::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, 0, {0, 0, 0});
-    dawn::Extent3D copySize = {kSize / 2, kSize, 1};
+    wgpu::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(stagingBuffer, 0, 0, 0);
+    wgpu::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, 0, {0, 0, 0});
+    wgpu::Extent3D copySize = {kSize / 2, kSize, 1};
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, &copySize);
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands));
 
     std::vector<RGBA8> expected100((kSize / 2) * kSize, {100, 100, 100, 100});
@@ -227,28 +227,28 @@
 
 // This tests CopyTextureToTexture fully overwrites copy so lazy init is not needed.
 TEST_P(TextureZeroInitTest, CopyTextureToTexture) {
-    dawn::TextureDescriptor srcDescriptor = CreateTextureDescriptor(
-        1, 1, dawn::TextureUsage::Sampled | dawn::TextureUsage::CopySrc, kColorFormat);
-    dawn::Texture srcTexture = device.CreateTexture(&srcDescriptor);
+    wgpu::TextureDescriptor srcDescriptor = CreateTextureDescriptor(
+        1, 1, wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopySrc, kColorFormat);
+    wgpu::Texture srcTexture = device.CreateTexture(&srcDescriptor);
 
-    dawn::TextureCopyView srcTextureCopyView =
+    wgpu::TextureCopyView srcTextureCopyView =
         utils::CreateTextureCopyView(srcTexture, 0, 0, {0, 0, 0});
 
-    dawn::TextureDescriptor dstDescriptor =
+    wgpu::TextureDescriptor dstDescriptor =
         CreateTextureDescriptor(1, 1,
-                                dawn::TextureUsage::OutputAttachment | dawn::TextureUsage::CopyDst |
-                                    dawn::TextureUsage::CopySrc,
+                                wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopyDst |
+                                    wgpu::TextureUsage::CopySrc,
                                 kColorFormat);
-    dawn::Texture dstTexture = device.CreateTexture(&dstDescriptor);
+    wgpu::Texture dstTexture = device.CreateTexture(&dstDescriptor);
 
-    dawn::TextureCopyView dstTextureCopyView =
+    wgpu::TextureCopyView dstTextureCopyView =
         utils::CreateTextureCopyView(dstTexture, 0, 0, {0, 0, 0});
 
-    dawn::Extent3D copySize = {kSize, kSize, 1};
+    wgpu::Extent3D copySize = {kSize, kSize, 1};
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     encoder.CopyTextureToTexture(&srcTextureCopyView, &dstTextureCopyView, &copySize);
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands));
 
     std::vector<RGBA8> expected(kSize * kSize, {0, 0, 0, 0});
@@ -260,44 +260,44 @@
 // This Tests the CopyTextureToTexture's copy only to a subset of the subresource, lazy init is
 // necessary to clear the other half.
 TEST_P(TextureZeroInitTest, CopyTextureToTextureHalf) {
-    dawn::TextureDescriptor srcDescriptor = CreateTextureDescriptor(
+    wgpu::TextureDescriptor srcDescriptor = CreateTextureDescriptor(
         1, 1,
-        dawn::TextureUsage::Sampled | dawn::TextureUsage::CopySrc | dawn::TextureUsage::CopyDst,
+        wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst,
         kColorFormat);
-    dawn::Texture srcTexture = device.CreateTexture(&srcDescriptor);
+    wgpu::Texture srcTexture = device.CreateTexture(&srcDescriptor);
 
     // fill srcTexture with 100
     {
         std::vector<uint8_t> data(kFormatBlockByteSize * kSize * kSize, 100);
-        dawn::Buffer stagingBuffer = utils::CreateBufferFromData(
-            device, data.data(), static_cast<uint32_t>(data.size()), dawn::BufferUsage::CopySrc);
-        dawn::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(stagingBuffer, 0, 0, 0);
-        dawn::TextureCopyView textureCopyView =
+        wgpu::Buffer stagingBuffer = utils::CreateBufferFromData(
+            device, data.data(), static_cast<uint32_t>(data.size()), wgpu::BufferUsage::CopySrc);
+        wgpu::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(stagingBuffer, 0, 0, 0);
+        wgpu::TextureCopyView textureCopyView =
             utils::CreateTextureCopyView(srcTexture, 0, 0, {0, 0, 0});
-        dawn::Extent3D copySize = {kSize, kSize, 1};
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::Extent3D copySize = {kSize, kSize, 1};
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, &copySize);
-        dawn::CommandBuffer commands = encoder.Finish();
+        wgpu::CommandBuffer commands = encoder.Finish();
         queue.Submit(1, &commands);
     }
 
-    dawn::TextureCopyView srcTextureCopyView =
+    wgpu::TextureCopyView srcTextureCopyView =
         utils::CreateTextureCopyView(srcTexture, 0, 0, {0, 0, 0});
 
-    dawn::TextureDescriptor dstDescriptor =
+    wgpu::TextureDescriptor dstDescriptor =
         CreateTextureDescriptor(1, 1,
-                                dawn::TextureUsage::OutputAttachment | dawn::TextureUsage::CopyDst |
-                                    dawn::TextureUsage::CopySrc,
+                                wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopyDst |
+                                    wgpu::TextureUsage::CopySrc,
                                 kColorFormat);
-    dawn::Texture dstTexture = device.CreateTexture(&dstDescriptor);
+    wgpu::Texture dstTexture = device.CreateTexture(&dstDescriptor);
 
-    dawn::TextureCopyView dstTextureCopyView =
+    wgpu::TextureCopyView dstTextureCopyView =
         utils::CreateTextureCopyView(dstTexture, 0, 0, {0, 0, 0});
-    dawn::Extent3D copySize = {kSize / 2, kSize, 1};
+    wgpu::Extent3D copySize = {kSize / 2, kSize, 1};
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     encoder.CopyTextureToTexture(&srcTextureCopyView, &dstTextureCopyView, &copySize);
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands));
 
     std::vector<RGBA8> expectedWithZeros((kSize / 2) * kSize, {0, 0, 0, 0});
@@ -312,32 +312,32 @@
 // This tests the texture with depth attachment and load op load will init depth stencil texture to
 // 0s.
 TEST_P(TextureZeroInitTest, RenderingLoadingDepth) {
-    dawn::TextureDescriptor srcDescriptor =
+    wgpu::TextureDescriptor srcDescriptor =
         CreateTextureDescriptor(1, 1,
-                                dawn::TextureUsage::CopySrc | dawn::TextureUsage::CopyDst |
-                                    dawn::TextureUsage::OutputAttachment,
+                                wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst |
+                                    wgpu::TextureUsage::OutputAttachment,
                                 kColorFormat);
-    dawn::Texture srcTexture = device.CreateTexture(&srcDescriptor);
+    wgpu::Texture srcTexture = device.CreateTexture(&srcDescriptor);
 
-    dawn::TextureDescriptor depthStencilDescriptor = CreateTextureDescriptor(
-        1, 1, dawn::TextureUsage::OutputAttachment | dawn::TextureUsage::CopySrc,
+    wgpu::TextureDescriptor depthStencilDescriptor = CreateTextureDescriptor(
+        1, 1, wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc,
         kDepthStencilFormat);
-    dawn::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor);
+    wgpu::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor);
 
     utils::ComboRenderPassDescriptor renderPassDescriptor({srcTexture.CreateView()},
                                                           depthStencilTexture.CreateView());
-    renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = dawn::LoadOp::Load;
-    renderPassDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = dawn::LoadOp::Clear;
+    renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Load;
+    renderPassDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = wgpu::LoadOp::Clear;
     renderPassDescriptor.cDepthStencilAttachmentInfo.clearStencil = 0;
-    renderPassDescriptor.cDepthStencilAttachmentInfo.depthStoreOp = dawn::StoreOp::Store;
-    renderPassDescriptor.cDepthStencilAttachmentInfo.stencilStoreOp = dawn::StoreOp::Store;
+    renderPassDescriptor.cDepthStencilAttachmentInfo.depthStoreOp = wgpu::StoreOp::Store;
+    renderPassDescriptor.cDepthStencilAttachmentInfo.stencilStoreOp = wgpu::StoreOp::Store;
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     auto pass = encoder.BeginRenderPass(&renderPassDescriptor);
     pass.SetPipeline(CreatePipelineForTest());
     pass.Draw(6, 1, 0, 0);
     pass.EndPass();
-    dawn::CommandBuffer commandBuffer = encoder.Finish();
+    wgpu::CommandBuffer commandBuffer = encoder.Finish();
     // Expect 0 lazy clears, depth stencil texture will clear using loadop
     EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commandBuffer));
 
@@ -349,32 +349,32 @@
 // This tests the texture with stencil attachment and load op load will init depth stencil texture
 // to 0s.
 TEST_P(TextureZeroInitTest, RenderingLoadingStencil) {
-    dawn::TextureDescriptor srcDescriptor =
+    wgpu::TextureDescriptor srcDescriptor =
         CreateTextureDescriptor(1, 1,
-                                dawn::TextureUsage::CopySrc | dawn::TextureUsage::CopyDst |
-                                    dawn::TextureUsage::OutputAttachment,
+                                wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst |
+                                    wgpu::TextureUsage::OutputAttachment,
                                 kColorFormat);
-    dawn::Texture srcTexture = device.CreateTexture(&srcDescriptor);
+    wgpu::Texture srcTexture = device.CreateTexture(&srcDescriptor);
 
-    dawn::TextureDescriptor depthStencilDescriptor = CreateTextureDescriptor(
-        1, 1, dawn::TextureUsage::OutputAttachment | dawn::TextureUsage::CopySrc,
+    wgpu::TextureDescriptor depthStencilDescriptor = CreateTextureDescriptor(
+        1, 1, wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc,
         kDepthStencilFormat);
-    dawn::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor);
+    wgpu::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor);
 
     utils::ComboRenderPassDescriptor renderPassDescriptor({srcTexture.CreateView()},
                                                           depthStencilTexture.CreateView());
-    renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = dawn::LoadOp::Clear;
+    renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Clear;
     renderPassDescriptor.cDepthStencilAttachmentInfo.clearDepth = 0.0f;
-    renderPassDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = dawn::LoadOp::Load;
-    renderPassDescriptor.cDepthStencilAttachmentInfo.depthStoreOp = dawn::StoreOp::Store;
-    renderPassDescriptor.cDepthStencilAttachmentInfo.stencilStoreOp = dawn::StoreOp::Store;
+    renderPassDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = wgpu::LoadOp::Load;
+    renderPassDescriptor.cDepthStencilAttachmentInfo.depthStoreOp = wgpu::StoreOp::Store;
+    renderPassDescriptor.cDepthStencilAttachmentInfo.stencilStoreOp = wgpu::StoreOp::Store;
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     auto pass = encoder.BeginRenderPass(&renderPassDescriptor);
     pass.SetPipeline(CreatePipelineForTest());
     pass.Draw(6, 1, 0, 0);
     pass.EndPass();
-    dawn::CommandBuffer commandBuffer = encoder.Finish();
+    wgpu::CommandBuffer commandBuffer = encoder.Finish();
     // Expect 0 lazy clears, depth stencil texture will clear using loadop
     EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commandBuffer));
 
@@ -386,31 +386,31 @@
 // This tests the texture with depth stencil attachment and load op load will init depth stencil
 // texture to 0s.
 TEST_P(TextureZeroInitTest, RenderingLoadingDepthStencil) {
-    dawn::TextureDescriptor srcDescriptor =
+    wgpu::TextureDescriptor srcDescriptor =
         CreateTextureDescriptor(1, 1,
-                                dawn::TextureUsage::CopySrc | dawn::TextureUsage::CopyDst |
-                                    dawn::TextureUsage::OutputAttachment,
+                                wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst |
+                                    wgpu::TextureUsage::OutputAttachment,
                                 kColorFormat);
-    dawn::Texture srcTexture = device.CreateTexture(&srcDescriptor);
+    wgpu::Texture srcTexture = device.CreateTexture(&srcDescriptor);
 
-    dawn::TextureDescriptor depthStencilDescriptor = CreateTextureDescriptor(
-        1, 1, dawn::TextureUsage::OutputAttachment | dawn::TextureUsage::CopySrc,
+    wgpu::TextureDescriptor depthStencilDescriptor = CreateTextureDescriptor(
+        1, 1, wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc,
         kDepthStencilFormat);
-    dawn::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor);
+    wgpu::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor);
 
     utils::ComboRenderPassDescriptor renderPassDescriptor({srcTexture.CreateView()},
                                                           depthStencilTexture.CreateView());
-    renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = dawn::LoadOp::Load;
-    renderPassDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = dawn::LoadOp::Load;
-    renderPassDescriptor.cDepthStencilAttachmentInfo.depthStoreOp = dawn::StoreOp::Store;
-    renderPassDescriptor.cDepthStencilAttachmentInfo.stencilStoreOp = dawn::StoreOp::Store;
+    renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Load;
+    renderPassDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = wgpu::LoadOp::Load;
+    renderPassDescriptor.cDepthStencilAttachmentInfo.depthStoreOp = wgpu::StoreOp::Store;
+    renderPassDescriptor.cDepthStencilAttachmentInfo.stencilStoreOp = wgpu::StoreOp::Store;
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     auto pass = encoder.BeginRenderPass(&renderPassDescriptor);
     pass.SetPipeline(CreatePipelineForTest());
     pass.Draw(6, 1, 0, 0);
     pass.EndPass();
-    dawn::CommandBuffer commandBuffer = encoder.Finish();
+    wgpu::CommandBuffer commandBuffer = encoder.Finish();
     // Expect 0 lazy clears, depth stencil texture will clear using loadop
     EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commandBuffer));
 
@@ -421,17 +421,17 @@
 
 // This tests the color attachments clear to 0s
 TEST_P(TextureZeroInitTest, ColorAttachmentsClear) {
-    dawn::TextureDescriptor descriptor = CreateTextureDescriptor(
-        1, 1, dawn::TextureUsage::OutputAttachment | dawn::TextureUsage::CopySrc, kColorFormat);
-    dawn::Texture texture = device.CreateTexture(&descriptor);
+    wgpu::TextureDescriptor descriptor = CreateTextureDescriptor(
+        1, 1, wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc, kColorFormat);
+    wgpu::Texture texture = device.CreateTexture(&descriptor);
     utils::BasicRenderPass renderPass = utils::BasicRenderPass(kSize, kSize, texture, kColorFormat);
-    renderPass.renderPassInfo.cColorAttachments[0].loadOp = dawn::LoadOp::Load;
+    renderPass.renderPassInfo.cColorAttachments[0].loadOp = wgpu::LoadOp::Load;
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-    dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
     pass.EndPass();
 
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commands));
 
     std::vector<RGBA8> expected(kSize * kSize, {0, 0, 0, 0});
@@ -441,20 +441,20 @@
 // This tests the clearing of sampled textures in render pass
 TEST_P(TextureZeroInitTest, RenderPassSampledTextureClear) {
     // Create needed resources
-    dawn::TextureDescriptor descriptor =
-        CreateTextureDescriptor(1, 1, dawn::TextureUsage::Sampled, kColorFormat);
-    dawn::Texture texture = device.CreateTexture(&descriptor);
+    wgpu::TextureDescriptor descriptor =
+        CreateTextureDescriptor(1, 1, wgpu::TextureUsage::Sampled, kColorFormat);
+    wgpu::Texture texture = device.CreateTexture(&descriptor);
 
-    dawn::TextureDescriptor renderTextureDescriptor = CreateTextureDescriptor(
-        1, 1, dawn::TextureUsage::CopySrc | dawn::TextureUsage::OutputAttachment, kColorFormat);
-    dawn::Texture renderTexture = device.CreateTexture(&renderTextureDescriptor);
+    wgpu::TextureDescriptor renderTextureDescriptor = CreateTextureDescriptor(
+        1, 1, wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::OutputAttachment, kColorFormat);
+    wgpu::Texture renderTexture = device.CreateTexture(&renderTextureDescriptor);
 
-    dawn::SamplerDescriptor samplerDesc = utils::GetDefaultSamplerDescriptor();
-    dawn::Sampler sampler = device.CreateSampler(&samplerDesc);
+    wgpu::SamplerDescriptor samplerDesc = utils::GetDefaultSamplerDescriptor();
+    wgpu::Sampler sampler = device.CreateSampler(&samplerDesc);
 
-    dawn::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
-        device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::Sampler},
-                 {1, dawn::ShaderStage::Fragment, dawn::BindingType::SampledTexture}});
+    wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
+        device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler},
+                 {1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture}});
 
     // Create render pipeline
     utils::ComboRenderPipelineDescriptor renderPipelineDescriptor(device);
@@ -462,23 +462,23 @@
     renderPipelineDescriptor.cColorStates[0].format = kColorFormat;
     renderPipelineDescriptor.vertexStage.module = CreateBasicVertexShaderForTest();
     renderPipelineDescriptor.cFragmentStage.module = CreateSampledTextureFragmentShaderForTest();
-    dawn::RenderPipeline renderPipeline = device.CreateRenderPipeline(&renderPipelineDescriptor);
+    wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&renderPipelineDescriptor);
 
     // Create bindgroup
-    dawn::BindGroup bindGroup =
+    wgpu::BindGroup bindGroup =
         utils::MakeBindGroup(device, bindGroupLayout, {{0, sampler}, {1, texture.CreateView()}});
 
     // Encode pass and submit
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     utils::ComboRenderPassDescriptor renderPassDesc({renderTexture.CreateView()});
     renderPassDesc.cColorAttachments[0].clearColor = {1.0, 1.0, 1.0, 1.0};
-    renderPassDesc.cColorAttachments[0].loadOp = dawn::LoadOp::Clear;
-    dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDesc);
+    renderPassDesc.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear;
+    wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDesc);
     pass.SetPipeline(renderPipeline);
     pass.SetBindGroup(0, bindGroup);
     pass.Draw(6, 1, 0, 0);
     pass.EndPass();
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     // Expect 1 lazy clear for sampled texture
     EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands));
 
@@ -490,34 +490,34 @@
 // This tests the clearing of sampled textures during compute pass
 TEST_P(TextureZeroInitTest, ComputePassSampledTextureClear) {
     // Create needed resources
-    dawn::TextureDescriptor descriptor =
-        CreateTextureDescriptor(1, 1, dawn::TextureUsage::Sampled, kColorFormat);
+    wgpu::TextureDescriptor descriptor =
+        CreateTextureDescriptor(1, 1, wgpu::TextureUsage::Sampled, kColorFormat);
     descriptor.size.width = 1;
     descriptor.size.height = 1;
-    dawn::Texture texture = device.CreateTexture(&descriptor);
+    wgpu::Texture texture = device.CreateTexture(&descriptor);
 
     uint32_t bufferSize = kFormatBlockByteSize * sizeof(uint32_t);
-    dawn::BufferDescriptor bufferDescriptor;
+    wgpu::BufferDescriptor bufferDescriptor;
     bufferDescriptor.size = bufferSize;
     bufferDescriptor.usage =
-        dawn::BufferUsage::CopySrc | dawn::BufferUsage::Storage | dawn::BufferUsage::CopyDst;
-    dawn::Buffer bufferTex = device.CreateBuffer(&bufferDescriptor);
+        wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopyDst;
+    wgpu::Buffer bufferTex = device.CreateBuffer(&bufferDescriptor);
     // Add data to buffer to ensure it is initialized
     uint32_t data = 100;
     bufferTex.SetSubData(0, sizeof(data), &data);
 
-    dawn::SamplerDescriptor samplerDesc = utils::GetDefaultSamplerDescriptor();
-    dawn::Sampler sampler = device.CreateSampler(&samplerDesc);
+    wgpu::SamplerDescriptor samplerDesc = utils::GetDefaultSamplerDescriptor();
+    wgpu::Sampler sampler = device.CreateSampler(&samplerDesc);
 
-    dawn::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
-        device, {{0, dawn::ShaderStage::Compute, dawn::BindingType::SampledTexture},
-                 {1, dawn::ShaderStage::Compute, dawn::BindingType::StorageBuffer},
-                 {2, dawn::ShaderStage::Compute, dawn::BindingType::Sampler}});
+    wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
+        device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture},
+                 {1, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer},
+                 {2, wgpu::ShaderStage::Compute, wgpu::BindingType::Sampler}});
 
     // Create compute pipeline
-    dawn::ComputePipelineDescriptor computePipelineDescriptor;
+    wgpu::ComputePipelineDescriptor computePipelineDescriptor;
     computePipelineDescriptor.layout = utils::MakeBasicPipelineLayout(device, &bindGroupLayout);
-    dawn::ProgrammableStageDescriptor computeStage;
+    wgpu::ProgrammableStageDescriptor computeStage;
     const char* cs =
         R"(#version 450
         layout(binding = 0) uniform texture2D sampleTex;
@@ -532,22 +532,22 @@
     computePipelineDescriptor.computeStage.module =
         utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, cs);
     computePipelineDescriptor.computeStage.entryPoint = "main";
-    dawn::ComputePipeline computePipeline =
+    wgpu::ComputePipeline computePipeline =
         device.CreateComputePipeline(&computePipelineDescriptor);
 
     // Create bindgroup
-    dawn::BindGroup bindGroup = utils::MakeBindGroup(
+    wgpu::BindGroup bindGroup = utils::MakeBindGroup(
         device, bindGroupLayout,
         {{0, texture.CreateView()}, {1, bufferTex, 0, bufferSize}, {2, sampler}});
 
     // Encode the pass and submit
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-    dawn::ComputePassEncoder pass = encoder.BeginComputePass();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
     pass.SetPipeline(computePipeline);
     pass.SetBindGroup(0, bindGroup);
     pass.Dispatch(1, 1, 1);
     pass.EndPass();
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands));
 
     // Expect the buffer to be zeroed out by the compute pass
@@ -557,24 +557,24 @@
 
 // This tests that the code path of CopyTextureToBuffer clears correctly for non-renderable textures
 TEST_P(TextureZeroInitTest, NonRenderableTextureClear) {
-    dawn::TextureDescriptor descriptor =
-        CreateTextureDescriptor(1, 1, dawn::TextureUsage::CopySrc, kNonrenderableColorFormat);
-    dawn::Texture texture = device.CreateTexture(&descriptor);
+    wgpu::TextureDescriptor descriptor =
+        CreateTextureDescriptor(1, 1, wgpu::TextureUsage::CopySrc, kNonrenderableColorFormat);
+    wgpu::Texture texture = device.CreateTexture(&descriptor);
 
     // Set buffer with dirty data so we know it is cleared by the lazy cleared texture copy
     uint32_t rowPitch = Align(kSize * kFormatBlockByteSize, kTextureRowPitchAlignment);
     uint32_t bufferSize = rowPitch * kSize;
     std::vector<uint8_t> data(bufferSize, 100);
-    dawn::Buffer bufferDst = utils::CreateBufferFromData(
-        device, data.data(), static_cast<uint32_t>(data.size()), dawn::BufferUsage::CopySrc);
+    wgpu::Buffer bufferDst = utils::CreateBufferFromData(
+        device, data.data(), static_cast<uint32_t>(data.size()), wgpu::BufferUsage::CopySrc);
 
-    dawn::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(bufferDst, 0, rowPitch, 0);
-    dawn::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, 0, {0, 0, 0});
-    dawn::Extent3D copySize = {kSize, kSize, 1};
+    wgpu::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(bufferDst, 0, rowPitch, 0);
+    wgpu::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, 0, {0, 0, 0});
+    wgpu::Extent3D copySize = {kSize, kSize, 1};
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     encoder.CopyTextureToBuffer(&textureCopyView, &bufferCopyView, &copySize);
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands));
 
     std::vector<uint32_t> expectedWithZeros(bufferSize, 0);
@@ -583,25 +583,25 @@
 
 // This tests that the code path of CopyTextureToBuffer clears correctly for non-renderable textures
 TEST_P(TextureZeroInitTest, NonRenderableTextureClearUnalignedSize) {
-    dawn::TextureDescriptor descriptor =
-        CreateTextureDescriptor(1, 1, dawn::TextureUsage::CopySrc, kNonrenderableColorFormat);
+    wgpu::TextureDescriptor descriptor =
+        CreateTextureDescriptor(1, 1, wgpu::TextureUsage::CopySrc, kNonrenderableColorFormat);
     descriptor.size.width = kUnalignedSize;
     descriptor.size.height = kUnalignedSize;
-    dawn::Texture texture = device.CreateTexture(&descriptor);
+    wgpu::Texture texture = device.CreateTexture(&descriptor);
 
     // Set buffer with dirty data so we know it is cleared by the lazy cleared texture copy
     uint32_t rowPitch = Align(kUnalignedSize * kFormatBlockByteSize, kTextureRowPitchAlignment);
     uint32_t bufferSize = rowPitch * kUnalignedSize;
     std::vector<uint8_t> data(bufferSize, 100);
-    dawn::Buffer bufferDst = utils::CreateBufferFromData(
-        device, data.data(), static_cast<uint32_t>(data.size()), dawn::BufferUsage::CopySrc);
-    dawn::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(bufferDst, 0, rowPitch, 0);
-    dawn::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, 0, {0, 0, 0});
-    dawn::Extent3D copySize = {kUnalignedSize, kUnalignedSize, 1};
+    wgpu::Buffer bufferDst = utils::CreateBufferFromData(
+        device, data.data(), static_cast<uint32_t>(data.size()), wgpu::BufferUsage::CopySrc);
+    wgpu::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(bufferDst, 0, rowPitch, 0);
+    wgpu::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, 0, {0, 0, 0});
+    wgpu::Extent3D copySize = {kUnalignedSize, kUnalignedSize, 1};
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     encoder.CopyTextureToBuffer(&textureCopyView, &bufferCopyView, &copySize);
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands));
 
     std::vector<uint32_t> expectedWithZeros(bufferSize, 0);
@@ -615,23 +615,23 @@
     // textures does not create large enough buffers for array layers greater than 1.
     DAWN_SKIP_TEST_IF(IsOpenGL());
 
-    dawn::TextureDescriptor descriptor =
-        CreateTextureDescriptor(1, 2, dawn::TextureUsage::CopySrc, kNonrenderableColorFormat);
-    dawn::Texture texture = device.CreateTexture(&descriptor);
+    wgpu::TextureDescriptor descriptor =
+        CreateTextureDescriptor(1, 2, wgpu::TextureUsage::CopySrc, kNonrenderableColorFormat);
+    wgpu::Texture texture = device.CreateTexture(&descriptor);
 
     // Set buffer with dirty data so we know it is cleared by the lazy cleared texture copy
     uint32_t bufferSize = kFormatBlockByteSize * kSize * kSize;
     std::vector<uint8_t> data(bufferSize, 100);
-    dawn::Buffer bufferDst = utils::CreateBufferFromData(
-        device, data.data(), static_cast<uint32_t>(data.size()), dawn::BufferUsage::CopySrc);
+    wgpu::Buffer bufferDst = utils::CreateBufferFromData(
+        device, data.data(), static_cast<uint32_t>(data.size()), wgpu::BufferUsage::CopySrc);
 
-    dawn::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(bufferDst, 0, 0, 0);
-    dawn::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, 1, {0, 0, 0});
-    dawn::Extent3D copySize = {kSize, kSize, 1};
+    wgpu::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(bufferDst, 0, 0, 0);
+    wgpu::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, 1, {0, 0, 0});
+    wgpu::Extent3D copySize = {kSize, kSize, 1};
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     encoder.CopyTextureToBuffer(&textureCopyView, &bufferCopyView, &copySize);
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands));
 
     std::vector<uint32_t> expectedWithZeros(bufferSize, 0);
@@ -644,31 +644,31 @@
 // because it will be lazy cleared by the EXPECT_TEXTURE_RGBA8_EQ call.
 TEST_P(TextureZeroInitTest, RenderPassStoreOpClear) {
     // Create needed resources
-    dawn::TextureDescriptor descriptor = CreateTextureDescriptor(
-        1, 1, dawn::TextureUsage::Sampled | dawn::TextureUsage::CopyDst, kColorFormat);
-    dawn::Texture texture = device.CreateTexture(&descriptor);
+    wgpu::TextureDescriptor descriptor = CreateTextureDescriptor(
+        1, 1, wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopyDst, kColorFormat);
+    wgpu::Texture texture = device.CreateTexture(&descriptor);
 
-    dawn::TextureDescriptor renderTextureDescriptor = CreateTextureDescriptor(
-        1, 1, dawn::TextureUsage::CopySrc | dawn::TextureUsage::OutputAttachment, kColorFormat);
-    dawn::Texture renderTexture = device.CreateTexture(&renderTextureDescriptor);
+    wgpu::TextureDescriptor renderTextureDescriptor = CreateTextureDescriptor(
+        1, 1, wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::OutputAttachment, kColorFormat);
+    wgpu::Texture renderTexture = device.CreateTexture(&renderTextureDescriptor);
 
-    dawn::SamplerDescriptor samplerDesc = utils::GetDefaultSamplerDescriptor();
-    dawn::Sampler sampler = device.CreateSampler(&samplerDesc);
+    wgpu::SamplerDescriptor samplerDesc = utils::GetDefaultSamplerDescriptor();
+    wgpu::Sampler sampler = device.CreateSampler(&samplerDesc);
 
-    dawn::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
-        device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::Sampler},
-                 {1, dawn::ShaderStage::Fragment, dawn::BindingType::SampledTexture}});
+    wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
+        device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler},
+                 {1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture}});
 
     // Fill the sample texture with data
     std::vector<uint8_t> data(kFormatBlockByteSize * kSize * kSize, 1);
-    dawn::Buffer stagingBuffer = utils::CreateBufferFromData(
-        device, data.data(), static_cast<uint32_t>(data.size()), dawn::BufferUsage::CopySrc);
-    dawn::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(stagingBuffer, 0, 0, 0);
-    dawn::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, 0, {0, 0, 0});
-    dawn::Extent3D copySize = {kSize, kSize, 1};
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::Buffer stagingBuffer = utils::CreateBufferFromData(
+        device, data.data(), static_cast<uint32_t>(data.size()), wgpu::BufferUsage::CopySrc);
+    wgpu::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(stagingBuffer, 0, 0, 0);
+    wgpu::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, 0, {0, 0, 0});
+    wgpu::Extent3D copySize = {kSize, kSize, 1};
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, &copySize);
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     // Expect 0 lazy clears because the texture will be completely copied to
     EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commands));
 
@@ -678,19 +678,19 @@
     renderPipelineDescriptor.vertexStage.module = CreateBasicVertexShaderForTest();
     renderPipelineDescriptor.cFragmentStage.module = CreateSampledTextureFragmentShaderForTest();
     renderPipelineDescriptor.cColorStates[0].format = kColorFormat;
-    dawn::RenderPipeline renderPipeline = device.CreateRenderPipeline(&renderPipelineDescriptor);
+    wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&renderPipelineDescriptor);
 
     // Create bindgroup
-    dawn::BindGroup bindGroup =
+    wgpu::BindGroup bindGroup =
         utils::MakeBindGroup(device, bindGroupLayout, {{0, sampler}, {1, texture.CreateView()}});
 
     // Encode pass and submit
     encoder = device.CreateCommandEncoder();
     utils::ComboRenderPassDescriptor renderPassDesc({renderTexture.CreateView()});
     renderPassDesc.cColorAttachments[0].clearColor = {0.0, 0.0, 0.0, 0.0};
-    renderPassDesc.cColorAttachments[0].loadOp = dawn::LoadOp::Clear;
-    renderPassDesc.cColorAttachments[0].storeOp = dawn::StoreOp::Clear;
-    dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDesc);
+    renderPassDesc.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear;
+    renderPassDesc.cColorAttachments[0].storeOp = wgpu::StoreOp::Clear;
+    wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDesc);
     pass.SetPipeline(renderPipeline);
     pass.SetBindGroup(0, bindGroup);
     pass.Draw(6, 1, 0, 0);
@@ -714,38 +714,38 @@
 //      Because LoadOp is Load and the subresource is uninitialized, the texture will be cleared to
 //      0's This means the depth and stencil test will pass and the red square is drawn.
 TEST_P(TextureZeroInitTest, RenderingLoadingDepthStencilStoreOpClear) {
-    dawn::TextureDescriptor srcDescriptor =
+    wgpu::TextureDescriptor srcDescriptor =
         CreateTextureDescriptor(1, 1,
-                                dawn::TextureUsage::CopySrc | dawn::TextureUsage::CopyDst |
-                                    dawn::TextureUsage::OutputAttachment,
+                                wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst |
+                                    wgpu::TextureUsage::OutputAttachment,
                                 kColorFormat);
-    dawn::Texture srcTexture = device.CreateTexture(&srcDescriptor);
+    wgpu::Texture srcTexture = device.CreateTexture(&srcDescriptor);
 
-    dawn::TextureDescriptor depthStencilDescriptor =
+    wgpu::TextureDescriptor depthStencilDescriptor =
         CreateTextureDescriptor(1, 1,
-                                dawn::TextureUsage::OutputAttachment | dawn::TextureUsage::CopySrc |
-                                    dawn::TextureUsage::CopyDst,
+                                wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc |
+                                    wgpu::TextureUsage::CopyDst,
                                 kDepthStencilFormat);
-    dawn::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor);
+    wgpu::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor);
 
     // Setup the renderPass for the first pass.
     // We want to fail the depth and stencil test here so that nothing gets drawn and we can
     // see that the subresource correctly gets set as unintialized in the second pass
     utils::ComboRenderPassDescriptor renderPassDescriptor({srcTexture.CreateView()},
                                                           depthStencilTexture.CreateView());
-    renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = dawn::LoadOp::Clear;
-    renderPassDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = dawn::LoadOp::Clear;
+    renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Clear;
+    renderPassDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = wgpu::LoadOp::Clear;
     renderPassDescriptor.cDepthStencilAttachmentInfo.clearDepth = 1.0f;
     renderPassDescriptor.cDepthStencilAttachmentInfo.clearStencil = 1u;
-    renderPassDescriptor.cDepthStencilAttachmentInfo.depthStoreOp = dawn::StoreOp::Clear;
-    renderPassDescriptor.cDepthStencilAttachmentInfo.stencilStoreOp = dawn::StoreOp::Clear;
+    renderPassDescriptor.cDepthStencilAttachmentInfo.depthStoreOp = wgpu::StoreOp::Clear;
+    renderPassDescriptor.cDepthStencilAttachmentInfo.stencilStoreOp = wgpu::StoreOp::Clear;
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDescriptor);
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDescriptor);
         pass.SetPipeline(CreatePipelineForTest());
         pass.Draw(6, 1, 0, 0);
         pass.EndPass();
-        dawn::CommandBuffer commandBuffer = encoder.Finish();
+        wgpu::CommandBuffer commandBuffer = encoder.Finish();
         // Expect 0 lazy clears, depth stencil texture will clear using loadop
         EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commandBuffer));
 
@@ -758,14 +758,14 @@
     // Now we put the depth stencil texture back into renderpass, it should be cleared by loadop
     // because storeOp clear sets the subresource as uninitialized
     {
-        renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = dawn::LoadOp::Load;
-        renderPassDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = dawn::LoadOp::Load;
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDescriptor);
+        renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Load;
+        renderPassDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = wgpu::LoadOp::Load;
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDescriptor);
         pass.SetPipeline(CreatePipelineForTest());
         pass.Draw(6, 1, 0, 0);
         pass.EndPass();
-        dawn::CommandBuffer commandBuffer = encoder.Finish();
+        wgpu::CommandBuffer commandBuffer = encoder.Finish();
         // Expect 0 lazy clears, depth stencil texture will clear using loadop
         EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commandBuffer));
 
diff --git a/src/tests/end2end/VertexFormatTests.cpp b/src/tests/end2end/VertexFormatTests.cpp
index fc19081..f277794 100644
--- a/src/tests/end2end/VertexFormatTests.cpp
+++ b/src/tests/end2end/VertexFormatTests.cpp
@@ -54,141 +54,141 @@
 
     utils::BasicRenderPass renderPass;
 
-    bool IsNormalizedFormat(dawn::VertexFormat format) {
+    bool IsNormalizedFormat(wgpu::VertexFormat format) {
         switch (format) {
-            case dawn::VertexFormat::UChar2Norm:
-            case dawn::VertexFormat::UChar4Norm:
-            case dawn::VertexFormat::Char2Norm:
-            case dawn::VertexFormat::Char4Norm:
-            case dawn::VertexFormat::UShort2Norm:
-            case dawn::VertexFormat::UShort4Norm:
-            case dawn::VertexFormat::Short2Norm:
-            case dawn::VertexFormat::Short4Norm:
+            case wgpu::VertexFormat::UChar2Norm:
+            case wgpu::VertexFormat::UChar4Norm:
+            case wgpu::VertexFormat::Char2Norm:
+            case wgpu::VertexFormat::Char4Norm:
+            case wgpu::VertexFormat::UShort2Norm:
+            case wgpu::VertexFormat::UShort4Norm:
+            case wgpu::VertexFormat::Short2Norm:
+            case wgpu::VertexFormat::Short4Norm:
                 return true;
             default:
                 return false;
         }
     }
 
-    bool IsUnsignedFormat(dawn::VertexFormat format) {
+    bool IsUnsignedFormat(wgpu::VertexFormat format) {
         switch (format) {
-            case dawn::VertexFormat::UInt:
-            case dawn::VertexFormat::UChar2:
-            case dawn::VertexFormat::UChar4:
-            case dawn::VertexFormat::UShort2:
-            case dawn::VertexFormat::UShort4:
-            case dawn::VertexFormat::UInt2:
-            case dawn::VertexFormat::UInt3:
-            case dawn::VertexFormat::UInt4:
-            case dawn::VertexFormat::UChar2Norm:
-            case dawn::VertexFormat::UChar4Norm:
-            case dawn::VertexFormat::UShort2Norm:
-            case dawn::VertexFormat::UShort4Norm:
+            case wgpu::VertexFormat::UInt:
+            case wgpu::VertexFormat::UChar2:
+            case wgpu::VertexFormat::UChar4:
+            case wgpu::VertexFormat::UShort2:
+            case wgpu::VertexFormat::UShort4:
+            case wgpu::VertexFormat::UInt2:
+            case wgpu::VertexFormat::UInt3:
+            case wgpu::VertexFormat::UInt4:
+            case wgpu::VertexFormat::UChar2Norm:
+            case wgpu::VertexFormat::UChar4Norm:
+            case wgpu::VertexFormat::UShort2Norm:
+            case wgpu::VertexFormat::UShort4Norm:
                 return true;
             default:
                 return false;
         }
     }
 
-    bool IsFloatFormat(dawn::VertexFormat format) {
+    bool IsFloatFormat(wgpu::VertexFormat format) {
         switch (format) {
-            case dawn::VertexFormat::Half2:
-            case dawn::VertexFormat::Half4:
-            case dawn::VertexFormat::Float:
-            case dawn::VertexFormat::Float2:
-            case dawn::VertexFormat::Float3:
-            case dawn::VertexFormat::Float4:
+            case wgpu::VertexFormat::Half2:
+            case wgpu::VertexFormat::Half4:
+            case wgpu::VertexFormat::Float:
+            case wgpu::VertexFormat::Float2:
+            case wgpu::VertexFormat::Float3:
+            case wgpu::VertexFormat::Float4:
                 return true;
             default:
                 return false;
         }
     }
 
-    bool IsHalfFormat(dawn::VertexFormat format) {
+    bool IsHalfFormat(wgpu::VertexFormat format) {
         switch (format) {
-            case dawn::VertexFormat::Half2:
-            case dawn::VertexFormat::Half4:
+            case wgpu::VertexFormat::Half2:
+            case wgpu::VertexFormat::Half4:
                 return true;
             default:
                 return false;
         }
     }
 
-    uint32_t BytesPerComponents(dawn::VertexFormat format) {
+    uint32_t BytesPerComponents(wgpu::VertexFormat format) {
         switch (format) {
-            case dawn::VertexFormat::Char2:
-            case dawn::VertexFormat::Char4:
-            case dawn::VertexFormat::UChar2:
-            case dawn::VertexFormat::UChar4:
-            case dawn::VertexFormat::UChar2Norm:
-            case dawn::VertexFormat::UChar4Norm:
-            case dawn::VertexFormat::Char2Norm:
-            case dawn::VertexFormat::Char4Norm:
+            case wgpu::VertexFormat::Char2:
+            case wgpu::VertexFormat::Char4:
+            case wgpu::VertexFormat::UChar2:
+            case wgpu::VertexFormat::UChar4:
+            case wgpu::VertexFormat::UChar2Norm:
+            case wgpu::VertexFormat::UChar4Norm:
+            case wgpu::VertexFormat::Char2Norm:
+            case wgpu::VertexFormat::Char4Norm:
                 return 1;
-            case dawn::VertexFormat::UShort2:
-            case dawn::VertexFormat::UShort4:
-            case dawn::VertexFormat::Short2:
-            case dawn::VertexFormat::Short4:
-            case dawn::VertexFormat::UShort2Norm:
-            case dawn::VertexFormat::UShort4Norm:
-            case dawn::VertexFormat::Short2Norm:
-            case dawn::VertexFormat::Short4Norm:
-            case dawn::VertexFormat::Half2:
-            case dawn::VertexFormat::Half4:
+            case wgpu::VertexFormat::UShort2:
+            case wgpu::VertexFormat::UShort4:
+            case wgpu::VertexFormat::Short2:
+            case wgpu::VertexFormat::Short4:
+            case wgpu::VertexFormat::UShort2Norm:
+            case wgpu::VertexFormat::UShort4Norm:
+            case wgpu::VertexFormat::Short2Norm:
+            case wgpu::VertexFormat::Short4Norm:
+            case wgpu::VertexFormat::Half2:
+            case wgpu::VertexFormat::Half4:
                 return 2;
-            case dawn::VertexFormat::UInt:
-            case dawn::VertexFormat::Int:
-            case dawn::VertexFormat::Float:
-            case dawn::VertexFormat::UInt2:
-            case dawn::VertexFormat::UInt3:
-            case dawn::VertexFormat::UInt4:
-            case dawn::VertexFormat::Int2:
-            case dawn::VertexFormat::Int3:
-            case dawn::VertexFormat::Int4:
-            case dawn::VertexFormat::Float2:
-            case dawn::VertexFormat::Float3:
-            case dawn::VertexFormat::Float4:
+            case wgpu::VertexFormat::UInt:
+            case wgpu::VertexFormat::Int:
+            case wgpu::VertexFormat::Float:
+            case wgpu::VertexFormat::UInt2:
+            case wgpu::VertexFormat::UInt3:
+            case wgpu::VertexFormat::UInt4:
+            case wgpu::VertexFormat::Int2:
+            case wgpu::VertexFormat::Int3:
+            case wgpu::VertexFormat::Int4:
+            case wgpu::VertexFormat::Float2:
+            case wgpu::VertexFormat::Float3:
+            case wgpu::VertexFormat::Float4:
                 return 4;
             default:
                 DAWN_UNREACHABLE();
         }
     }
 
-    uint32_t ComponentCount(dawn::VertexFormat format) {
+    uint32_t ComponentCount(wgpu::VertexFormat format) {
         switch (format) {
-            case dawn::VertexFormat::UInt:
-            case dawn::VertexFormat::Int:
-            case dawn::VertexFormat::Float:
+            case wgpu::VertexFormat::UInt:
+            case wgpu::VertexFormat::Int:
+            case wgpu::VertexFormat::Float:
                 return 1;
-            case dawn::VertexFormat::UChar2:
-            case dawn::VertexFormat::UShort2:
-            case dawn::VertexFormat::UInt2:
-            case dawn::VertexFormat::Char2:
-            case dawn::VertexFormat::Short2:
-            case dawn::VertexFormat::Int2:
-            case dawn::VertexFormat::UChar2Norm:
-            case dawn::VertexFormat::Char2Norm:
-            case dawn::VertexFormat::UShort2Norm:
-            case dawn::VertexFormat::Short2Norm:
-            case dawn::VertexFormat::Half2:
-            case dawn::VertexFormat::Float2:
+            case wgpu::VertexFormat::UChar2:
+            case wgpu::VertexFormat::UShort2:
+            case wgpu::VertexFormat::UInt2:
+            case wgpu::VertexFormat::Char2:
+            case wgpu::VertexFormat::Short2:
+            case wgpu::VertexFormat::Int2:
+            case wgpu::VertexFormat::UChar2Norm:
+            case wgpu::VertexFormat::Char2Norm:
+            case wgpu::VertexFormat::UShort2Norm:
+            case wgpu::VertexFormat::Short2Norm:
+            case wgpu::VertexFormat::Half2:
+            case wgpu::VertexFormat::Float2:
                 return 2;
-            case dawn::VertexFormat::Int3:
-            case dawn::VertexFormat::UInt3:
-            case dawn::VertexFormat::Float3:
+            case wgpu::VertexFormat::Int3:
+            case wgpu::VertexFormat::UInt3:
+            case wgpu::VertexFormat::Float3:
                 return 3;
-            case dawn::VertexFormat::UChar4:
-            case dawn::VertexFormat::UShort4:
-            case dawn::VertexFormat::UInt4:
-            case dawn::VertexFormat::Char4:
-            case dawn::VertexFormat::Short4:
-            case dawn::VertexFormat::Int4:
-            case dawn::VertexFormat::UChar4Norm:
-            case dawn::VertexFormat::Char4Norm:
-            case dawn::VertexFormat::UShort4Norm:
-            case dawn::VertexFormat::Short4Norm:
-            case dawn::VertexFormat::Half4:
-            case dawn::VertexFormat::Float4:
+            case wgpu::VertexFormat::UChar4:
+            case wgpu::VertexFormat::UShort4:
+            case wgpu::VertexFormat::UInt4:
+            case wgpu::VertexFormat::Char4:
+            case wgpu::VertexFormat::Short4:
+            case wgpu::VertexFormat::Int4:
+            case wgpu::VertexFormat::UChar4Norm:
+            case wgpu::VertexFormat::Char4Norm:
+            case wgpu::VertexFormat::UShort4Norm:
+            case wgpu::VertexFormat::Short4Norm:
+            case wgpu::VertexFormat::Half4:
+            case wgpu::VertexFormat::Float4:
                 return 4;
             default:
                 DAWN_UNREACHABLE();
@@ -220,7 +220,7 @@
 
     // The length of vertexData is fixed to 3, it aligns to triangle vertex number
     template <typename T>
-    dawn::RenderPipeline MakeTestPipeline(dawn::VertexFormat format, std::vector<T>& expectedData) {
+    wgpu::RenderPipeline MakeTestPipeline(wgpu::VertexFormat format, std::vector<T>& expectedData) {
         bool isFloat = IsFloatFormat(format);
         bool isNormalized = IsNormalizedFormat(format);
         bool isUnsigned = IsUnsignedFormat(format);
@@ -340,10 +340,10 @@
         vs << "    }\n";
         vs << "}\n";
 
-        dawn::ShaderModule vsModule =
+        wgpu::ShaderModule vsModule =
             utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, vs.str().c_str());
 
-        dawn::ShaderModule fsModule =
+        wgpu::ShaderModule fsModule =
             utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
                 #version 450
                 layout(location = 0) in vec4 color;
@@ -372,22 +372,22 @@
     }
 
     template <typename VertexType, typename ExpectedType>
-    void DoVertexFormatTest(dawn::VertexFormat format,
+    void DoVertexFormatTest(wgpu::VertexFormat format,
                             std::vector<VertexType> vertex,
                             std::vector<ExpectedType> expectedData) {
-        dawn::RenderPipeline pipeline = MakeTestPipeline(format, expectedData);
-        dawn::Buffer vertexBuffer = utils::CreateBufferFromData(
-            device, vertex.data(), vertex.size() * sizeof(VertexType), dawn::BufferUsage::Vertex);
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::RenderPipeline pipeline = MakeTestPipeline(format, expectedData);
+        wgpu::Buffer vertexBuffer = utils::CreateBufferFromData(
+            device, vertex.data(), vertex.size() * sizeof(VertexType), wgpu::BufferUsage::Vertex);
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         {
-            dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+            wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
             pass.SetPipeline(pipeline);
             pass.SetVertexBuffer(0, vertexBuffer);
             pass.Draw(3, 1, 0, 0);
             pass.EndPass();
         }
 
-        dawn::CommandBuffer commands = encoder.Finish();
+        wgpu::CommandBuffer commands = encoder.Finish();
         queue.Submit(1, &commands);
 
         EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), renderPass.color, 0, 0);
@@ -414,7 +414,7 @@
         std::numeric_limits<uint8_t>::max(), 0, std::numeric_limits<uint8_t>::min(), 2, 200, 201,
     };
 
-    DoVertexFormatTest(dawn::VertexFormat::UChar2, vertexData, expectedData);
+    DoVertexFormatTest(wgpu::VertexFormat::UChar2, vertexData, expectedData);
 }
 
 TEST_P(VertexFormatTest, UChar4) {
@@ -433,7 +433,7 @@
         203,
     };
 
-    DoVertexFormatTest(dawn::VertexFormat::UChar4, vertexData, vertexData);
+    DoVertexFormatTest(wgpu::VertexFormat::UChar4, vertexData, vertexData);
 }
 
 TEST_P(VertexFormatTest, Char2) {
@@ -456,7 +456,7 @@
         std::numeric_limits<int8_t>::max(), 0, std::numeric_limits<int8_t>::min(), -2, 120, -121,
     };
 
-    DoVertexFormatTest(dawn::VertexFormat::Char2, vertexData, expectedData);
+    DoVertexFormatTest(wgpu::VertexFormat::Char2, vertexData, expectedData);
 }
 
 TEST_P(VertexFormatTest, Char4) {
@@ -475,7 +475,7 @@
         -123,
     };
 
-    DoVertexFormatTest(dawn::VertexFormat::Char4, vertexData, vertexData);
+    DoVertexFormatTest(wgpu::VertexFormat::Char4, vertexData, vertexData);
 }
 
 TEST_P(VertexFormatTest, UChar2Norm) {
@@ -501,7 +501,7 @@
                                          200,
                                          201};
 
-    DoVertexFormatTest(dawn::VertexFormat::UChar2Norm, vertexData, expectedData);
+    DoVertexFormatTest(wgpu::VertexFormat::UChar2Norm, vertexData, expectedData);
 }
 
 TEST_P(VertexFormatTest, UChar4Norm) {
@@ -518,7 +518,7 @@
                                        202,
                                        203};
 
-    DoVertexFormatTest(dawn::VertexFormat::UChar4Norm, vertexData, vertexData);
+    DoVertexFormatTest(wgpu::VertexFormat::UChar4Norm, vertexData, vertexData);
 }
 
 TEST_P(VertexFormatTest, Char2Norm) {
@@ -546,7 +546,7 @@
         -121,
     };
 
-    DoVertexFormatTest(dawn::VertexFormat::Char2Norm, vertexData, expectedData);
+    DoVertexFormatTest(wgpu::VertexFormat::Char2Norm, vertexData, expectedData);
 }
 
 TEST_P(VertexFormatTest, Char4Norm) {
@@ -563,7 +563,7 @@
                                       102,
                                       -123};
 
-    DoVertexFormatTest(dawn::VertexFormat::Char4Norm, vertexData, vertexData);
+    DoVertexFormatTest(wgpu::VertexFormat::Char4Norm, vertexData, vertexData);
 }
 
 TEST_P(VertexFormatTest, UShort2) {
@@ -574,7 +574,7 @@
                                         65432,
                                         4890};
 
-    DoVertexFormatTest(dawn::VertexFormat::UShort2, vertexData, vertexData);
+    DoVertexFormatTest(wgpu::VertexFormat::UShort2, vertexData, vertexData);
 }
 
 TEST_P(VertexFormatTest, UShort4) {
@@ -593,7 +593,7 @@
         3467,
     };
 
-    DoVertexFormatTest(dawn::VertexFormat::UShort4, vertexData, vertexData);
+    DoVertexFormatTest(wgpu::VertexFormat::UShort4, vertexData, vertexData);
 }
 
 TEST_P(VertexFormatTest, Short2) {
@@ -604,7 +604,7 @@
                                        3876,
                                        -3948};
 
-    DoVertexFormatTest(dawn::VertexFormat::Short2, vertexData, vertexData);
+    DoVertexFormatTest(wgpu::VertexFormat::Short2, vertexData, vertexData);
 }
 
 TEST_P(VertexFormatTest, Short4) {
@@ -623,7 +623,7 @@
         -2987,
     };
 
-    DoVertexFormatTest(dawn::VertexFormat::Short4, vertexData, vertexData);
+    DoVertexFormatTest(wgpu::VertexFormat::Short4, vertexData, vertexData);
 }
 
 TEST_P(VertexFormatTest, UShort2Norm) {
@@ -634,7 +634,7 @@
                                         3456,
                                         6543};
 
-    DoVertexFormatTest(dawn::VertexFormat::UShort2Norm, vertexData, vertexData);
+    DoVertexFormatTest(wgpu::VertexFormat::UShort2Norm, vertexData, vertexData);
 }
 
 TEST_P(VertexFormatTest, UShort4Norm) {
@@ -651,7 +651,7 @@
                                         2987,
                                         2987};
 
-    DoVertexFormatTest(dawn::VertexFormat::UShort4Norm, vertexData, vertexData);
+    DoVertexFormatTest(wgpu::VertexFormat::UShort4Norm, vertexData, vertexData);
 }
 
 TEST_P(VertexFormatTest, Short2Norm) {
@@ -662,7 +662,7 @@
                                        4987,
                                        -6789};
 
-    DoVertexFormatTest(dawn::VertexFormat::Short2Norm, vertexData, vertexData);
+    DoVertexFormatTest(wgpu::VertexFormat::Short2Norm, vertexData, vertexData);
 }
 
 TEST_P(VertexFormatTest, Short4Norm) {
@@ -679,37 +679,37 @@
                                        20432,
                                        -2083};
 
-    DoVertexFormatTest(dawn::VertexFormat::Short4Norm, vertexData, vertexData);
+    DoVertexFormatTest(wgpu::VertexFormat::Short4Norm, vertexData, vertexData);
 }
 
 TEST_P(VertexFormatTest, Half2) {
     std::vector<uint16_t> vertexData =
         Float32ToFloat16(std::vector<float>({14.8f, -0.0f, 22.5f, 1.3f, +0.0f, -24.8f}));
 
-    DoVertexFormatTest(dawn::VertexFormat::Half2, vertexData, vertexData);
+    DoVertexFormatTest(wgpu::VertexFormat::Half2, vertexData, vertexData);
 }
 
 TEST_P(VertexFormatTest, Half4) {
     std::vector<uint16_t> vertexData = Float32ToFloat16(std::vector<float>(
         {+0.0f, -16.8f, 18.2f, -0.0f, 12.5f, 1.3f, 14.8f, -12.4f, 22.5f, -48.8f, 47.4f, -24.8f}));
 
-    DoVertexFormatTest(dawn::VertexFormat::Half4, vertexData, vertexData);
+    DoVertexFormatTest(wgpu::VertexFormat::Half4, vertexData, vertexData);
 }
 
 TEST_P(VertexFormatTest, Float) {
     std::vector<float> vertexData = {1.3f, +0.0f, -0.0f};
 
-    DoVertexFormatTest(dawn::VertexFormat::Float, vertexData, vertexData);
+    DoVertexFormatTest(wgpu::VertexFormat::Float, vertexData, vertexData);
 
     vertexData = std::vector<float>{+1.0f, -1.0f, 18.23f};
 
-    DoVertexFormatTest(dawn::VertexFormat::Float, vertexData, vertexData);
+    DoVertexFormatTest(wgpu::VertexFormat::Float, vertexData, vertexData);
 }
 
 TEST_P(VertexFormatTest, Float2) {
     std::vector<float> vertexData = {18.23f, -0.0f, +0.0f, +1.0f, 1.3f, -1.0f};
 
-    DoVertexFormatTest(dawn::VertexFormat::Float2, vertexData, vertexData);
+    DoVertexFormatTest(wgpu::VertexFormat::Float2, vertexData, vertexData);
 }
 
 TEST_P(VertexFormatTest, Float3) {
@@ -717,7 +717,7 @@
         +0.0f, -1.0f, -0.0f, 1.0f, 1.3f, 99.45f, 23.6f, -81.2f, 55.0f,
     };
 
-    DoVertexFormatTest(dawn::VertexFormat::Float3, vertexData, vertexData);
+    DoVertexFormatTest(wgpu::VertexFormat::Float3, vertexData, vertexData);
 }
 
 TEST_P(VertexFormatTest, Float4) {
@@ -725,7 +725,7 @@
         19.2f, -19.3f, +0.0f, 1.0f, -0.0f, 1.0f, 1.3f, -1.0f, 13.078f, 21.1965f, -1.1f, -1.2f,
     };
 
-    DoVertexFormatTest(dawn::VertexFormat::Float4, vertexData, vertexData);
+    DoVertexFormatTest(wgpu::VertexFormat::Float4, vertexData, vertexData);
 }
 
 TEST_P(VertexFormatTest, UInt) {
@@ -733,7 +733,7 @@
                                         std::numeric_limits<uint16_t>::max(),
                                         std::numeric_limits<uint8_t>::max()};
 
-    DoVertexFormatTest(dawn::VertexFormat::UInt, vertexData, vertexData);
+    DoVertexFormatTest(wgpu::VertexFormat::UInt, vertexData, vertexData);
 }
 
 TEST_P(VertexFormatTest, UInt2) {
@@ -741,7 +741,7 @@
                                         std::numeric_limits<uint16_t>::max(), 64,
                                         std::numeric_limits<uint8_t>::max(),  128};
 
-    DoVertexFormatTest(dawn::VertexFormat::UInt2, vertexData, vertexData);
+    DoVertexFormatTest(wgpu::VertexFormat::UInt2, vertexData, vertexData);
 }
 
 TEST_P(VertexFormatTest, UInt3) {
@@ -749,7 +749,7 @@
                                         std::numeric_limits<uint16_t>::max(), 164,  128,
                                         std::numeric_limits<uint8_t>::max(),  1283, 256};
 
-    DoVertexFormatTest(dawn::VertexFormat::UInt3, vertexData, vertexData);
+    DoVertexFormatTest(wgpu::VertexFormat::UInt3, vertexData, vertexData);
 }
 
 TEST_P(VertexFormatTest, UInt4) {
@@ -757,7 +757,7 @@
                                         std::numeric_limits<uint16_t>::max(), 164,  128, 0,
                                         std::numeric_limits<uint8_t>::max(),  1283, 256, 4567};
 
-    DoVertexFormatTest(dawn::VertexFormat::UInt4, vertexData, vertexData);
+    DoVertexFormatTest(wgpu::VertexFormat::UInt4, vertexData, vertexData);
 }
 
 TEST_P(VertexFormatTest, Int) {
@@ -765,7 +765,7 @@
                                        std::numeric_limits<int32_t>::min(),
                                        std::numeric_limits<int8_t>::max()};
 
-    DoVertexFormatTest(dawn::VertexFormat::Int, vertexData, vertexData);
+    DoVertexFormatTest(wgpu::VertexFormat::Int, vertexData, vertexData);
 }
 
 TEST_P(VertexFormatTest, Int2) {
@@ -774,7 +774,7 @@
         std::numeric_limits<int16_t>::max(), std::numeric_limits<int16_t>::min(),
         std::numeric_limits<int8_t>::max(),  std::numeric_limits<int8_t>::min()};
 
-    DoVertexFormatTest(dawn::VertexFormat::Int2, vertexData, vertexData);
+    DoVertexFormatTest(wgpu::VertexFormat::Int2, vertexData, vertexData);
 }
 
 TEST_P(VertexFormatTest, Int3) {
@@ -783,7 +783,7 @@
         std::numeric_limits<int16_t>::max(), std::numeric_limits<int16_t>::min(), 128,
         std::numeric_limits<int8_t>::max(),  std::numeric_limits<int8_t>::min(),  256};
 
-    DoVertexFormatTest(dawn::VertexFormat::Int3, vertexData, vertexData);
+    DoVertexFormatTest(wgpu::VertexFormat::Int3, vertexData, vertexData);
 }
 
 TEST_P(VertexFormatTest, Int4) {
@@ -792,7 +792,7 @@
         std::numeric_limits<int16_t>::max(), std::numeric_limits<int16_t>::min(), -128, 0,
         std::numeric_limits<int8_t>::max(),  std::numeric_limits<int8_t>::min(),  256,  -4567};
 
-    DoVertexFormatTest(dawn::VertexFormat::Int4, vertexData, vertexData);
+    DoVertexFormatTest(wgpu::VertexFormat::Int4, vertexData, vertexData);
 }
 
 DAWN_INSTANTIATE_TEST(VertexFormatTest, D3D12Backend, MetalBackend, OpenGLBackend, VulkanBackend);
diff --git a/src/tests/end2end/VertexInputTests.cpp b/src/tests/end2end/VertexInputTests.cpp
index 42e41ea..884ec26 100644
--- a/src/tests/end2end/VertexInputTests.cpp
+++ b/src/tests/end2end/VertexInputTests.cpp
@@ -18,8 +18,8 @@
 #include "utils/ComboRenderPipelineDescriptor.h"
 #include "utils/WGPUHelpers.h"
 
-using dawn::InputStepMode;
-using dawn::VertexFormat;
+using wgpu::InputStepMode;
+using wgpu::VertexFormat;
 
 // Input state tests all work the same way: the test will render triangles in a grid up to 4x4. Each triangle
 // is position in the grid such that X will correspond to the "triangle number" and the Y to the instance number.
@@ -64,7 +64,7 @@
         VertexFormat format;
         InputStepMode step;
     };
-    dawn::RenderPipeline MakeTestPipeline(const dawn::VertexInputDescriptor& vertexInput,
+    wgpu::RenderPipeline MakeTestPipeline(const wgpu::VertexInputDescriptor& vertexInput,
                                           int multiplier,
                                           const std::vector<ShaderTestSpec>& testSpec) {
         std::ostringstream vs;
@@ -117,9 +117,9 @@
         vs << "    }\n;";
         vs << "}\n";
 
-        dawn::ShaderModule vsModule =
+        wgpu::ShaderModule vsModule =
             utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, vs.str().c_str());
-        dawn::ShaderModule fsModule =
+        wgpu::ShaderModule fsModule =
             utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
                 #version 450
                 layout(location = 0) in vec4 color;
@@ -177,26 +177,26 @@
     }
 
     template <typename T>
-    dawn::Buffer MakeVertexBuffer(std::vector<T> data) {
+    wgpu::Buffer MakeVertexBuffer(std::vector<T> data) {
         return utils::CreateBufferFromData(device, data.data(),
                                            static_cast<uint32_t>(data.size() * sizeof(T)),
-                                           dawn::BufferUsage::Vertex);
+                                           wgpu::BufferUsage::Vertex);
     }
 
     struct DrawVertexBuffer {
         uint32_t location;
-        dawn::Buffer* buffer;
+        wgpu::Buffer* buffer;
     };
-    void DoTestDraw(const dawn::RenderPipeline& pipeline,
+    void DoTestDraw(const wgpu::RenderPipeline& pipeline,
                     unsigned int triangles,
                     unsigned int instances,
                     std::vector<DrawVertexBuffer> vertexBuffers) {
         EXPECT_LE(triangles, 4u);
         EXPECT_LE(instances, 4u);
 
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
 
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
         pass.SetPipeline(pipeline);
 
         for (const DrawVertexBuffer& buffer : vertexBuffers) {
@@ -206,7 +206,7 @@
         pass.Draw(triangles * 3, instances, 0, 0);
         pass.EndPass();
 
-        dawn::CommandBuffer commands = encoder.Finish();
+        wgpu::CommandBuffer commands = encoder.Finish();
         queue.Submit(1, &commands);
 
         CheckResult(triangles, instances);
@@ -235,14 +235,16 @@
 TEST_P(VertexInputTest, Basic) {
     utils::ComboVertexInputDescriptor vertexInput = MakeVertexInput(
         {{4 * sizeof(float), InputStepMode::Vertex, {{0, 0, VertexFormat::Float4}}}});
-    dawn::RenderPipeline pipeline =
+    wgpu::RenderPipeline pipeline =
         MakeTestPipeline(vertexInput, 1, {{0, VertexFormat::Float4, InputStepMode::Vertex}});
 
-    dawn::Buffer buffer0 = MakeVertexBuffer<float>({
+    // clang-format off
+    wgpu::Buffer buffer0 = MakeVertexBuffer<float>({
         0, 1, 2, 3,
         1, 2, 3, 4,
         2, 3, 4, 5
     });
+    // clang-format on
     DoTestDraw(pipeline, 1, 1, {DrawVertexBuffer{0, &buffer0}});
 }
 
@@ -253,11 +255,14 @@
 
     utils::ComboVertexInputDescriptor vertexInput =
         MakeVertexInput({{0, InputStepMode::Vertex, {{0, 0, VertexFormat::Float4}}}});
-    dawn::RenderPipeline pipeline =
+    wgpu::RenderPipeline pipeline =
         MakeTestPipeline(vertexInput, 0, {{0, VertexFormat::Float4, InputStepMode::Vertex}});
 
-    dawn::Buffer buffer0 = MakeVertexBuffer<float>({
-        0, 1, 2, 3,
+    wgpu::Buffer buffer0 = MakeVertexBuffer<float>({
+        0,
+        1,
+        2,
+        3,
     });
     DoTestDraw(pipeline, 1, 1, {DrawVertexBuffer{0, &buffer0}});
 }
@@ -271,36 +276,30 @@
     {
         utils::ComboVertexInputDescriptor vertexInput =
             MakeVertexInput({{0, InputStepMode::Vertex, {{0, 0, VertexFormat::Float}}}});
-        dawn::RenderPipeline pipeline =
+        wgpu::RenderPipeline pipeline =
             MakeTestPipeline(vertexInput, 0, {{0, VertexFormat::Float, InputStepMode::Vertex}});
 
-        dawn::Buffer buffer0 = MakeVertexBuffer<float>({
-            0, 1, 2, 3
-        });
+        wgpu::Buffer buffer0 = MakeVertexBuffer<float>({0, 1, 2, 3});
         DoTestDraw(pipeline, 1, 1, {DrawVertexBuffer{0, &buffer0}});
     }
     // RG32F case
     {
         utils::ComboVertexInputDescriptor vertexInput =
             MakeVertexInput({{0, InputStepMode::Vertex, {{0, 0, VertexFormat::Float2}}}});
-        dawn::RenderPipeline pipeline =
+        wgpu::RenderPipeline pipeline =
             MakeTestPipeline(vertexInput, 0, {{0, VertexFormat::Float2, InputStepMode::Vertex}});
 
-        dawn::Buffer buffer0 = MakeVertexBuffer<float>({
-            0, 1, 2, 3
-        });
+        wgpu::Buffer buffer0 = MakeVertexBuffer<float>({0, 1, 2, 3});
         DoTestDraw(pipeline, 1, 1, {DrawVertexBuffer{0, &buffer0}});
     }
     // RGB32F case
     {
         utils::ComboVertexInputDescriptor vertexInput =
             MakeVertexInput({{0, InputStepMode::Vertex, {{0, 0, VertexFormat::Float3}}}});
-        dawn::RenderPipeline pipeline =
+        wgpu::RenderPipeline pipeline =
             MakeTestPipeline(vertexInput, 0, {{0, VertexFormat::Float3, InputStepMode::Vertex}});
 
-        dawn::Buffer buffer0 = MakeVertexBuffer<float>({
-            0, 1, 2, 3
-        });
+        wgpu::Buffer buffer0 = MakeVertexBuffer<float>({0, 1, 2, 3});
         DoTestDraw(pipeline, 1, 1, {DrawVertexBuffer{0, &buffer0}});
     }
 }
@@ -312,14 +311,16 @@
 
     utils::ComboVertexInputDescriptor vertexInput = MakeVertexInput(
         {{8 * sizeof(float), InputStepMode::Vertex, {{0, 0, VertexFormat::Float4}}}});
-    dawn::RenderPipeline pipeline =
+    wgpu::RenderPipeline pipeline =
         MakeTestPipeline(vertexInput, 1, {{0, VertexFormat::Float4, InputStepMode::Vertex}});
 
-    dawn::Buffer buffer0 = MakeVertexBuffer<float>({
+    // clang-format off
+    wgpu::Buffer buffer0 = MakeVertexBuffer<float>({
         0, 1, 2, 3, 0, 0, 0, 0,
         1, 2, 3, 4, 0, 0, 0, 0,
         2, 3, 4, 5, 0, 0, 0, 0,
     });
+    // clang-format on
     DoTestDraw(pipeline, 1, 1, {DrawVertexBuffer{0, &buffer0}});
 }
 
@@ -329,14 +330,16 @@
         {{8 * sizeof(float),
           InputStepMode::Vertex,
           {{0, 0, VertexFormat::Float4}, {1, 4 * sizeof(float), VertexFormat::Float4}}}});
-    dawn::RenderPipeline pipeline =
+    wgpu::RenderPipeline pipeline =
         MakeTestPipeline(vertexInput, 1, {{0, VertexFormat::Float4, InputStepMode::Vertex}});
 
-    dawn::Buffer buffer0 = MakeVertexBuffer<float>({
+    // clang-format off
+    wgpu::Buffer buffer0 = MakeVertexBuffer<float>({
         0, 1, 2, 3, 0, 1, 2, 3,
         1, 2, 3, 4, 1, 2, 3, 4,
         2, 3, 4, 5, 2, 3, 4, 5,
     });
+    // clang-format on
     DoTestDraw(pipeline, 1, 1, {DrawVertexBuffer{0, &buffer0}});
 }
 
@@ -346,14 +349,16 @@
         {{8 * sizeof(float),
           InputStepMode::Instance,
           {{0, 0, VertexFormat::Float4}, {1, 4 * sizeof(float), VertexFormat::Float4}}}});
-    dawn::RenderPipeline pipeline =
+    wgpu::RenderPipeline pipeline =
         MakeTestPipeline(vertexInput, 1, {{0, VertexFormat::Float4, InputStepMode::Instance}});
 
-    dawn::Buffer buffer0 = MakeVertexBuffer<float>({
+    // clang-format off
+    wgpu::Buffer buffer0 = MakeVertexBuffer<float>({
         0, 1, 2, 3, 0, 1, 2, 3,
         1, 2, 3, 4, 1, 2, 3, 4,
         2, 3, 4, 5, 2, 3, 4, 5,
     });
+    // clang-format on
     DoTestDraw(pipeline, 1, 1, {DrawVertexBuffer{0, &buffer0}});
 }
 
@@ -361,15 +366,17 @@
 TEST_P(VertexInputTest, PureInstance) {
     utils::ComboVertexInputDescriptor vertexInput = MakeVertexInput(
         {{4 * sizeof(float), InputStepMode::Instance, {{0, 0, VertexFormat::Float4}}}});
-    dawn::RenderPipeline pipeline =
+    wgpu::RenderPipeline pipeline =
         MakeTestPipeline(vertexInput, 1, {{0, VertexFormat::Float4, InputStepMode::Instance}});
 
-    dawn::Buffer buffer0 = MakeVertexBuffer<float>({
+    // clang-format off
+    wgpu::Buffer buffer0 = MakeVertexBuffer<float>({
         0, 1, 2, 3,
         1, 2, 3, 4,
         2, 3, 4, 5,
         3, 4, 5, 6,
     });
+    // clang-format on
     DoTestDraw(pipeline, 1, 4, {DrawVertexBuffer{0, &buffer0}});
 }
 
@@ -383,25 +390,27 @@
          {10 * sizeof(float),
           InputStepMode::Instance,
           {{2, 0, VertexFormat::Float3}, {3, 5 * sizeof(float), VertexFormat::Float4}}}});
-    dawn::RenderPipeline pipeline =
+    wgpu::RenderPipeline pipeline =
         MakeTestPipeline(vertexInput, 1,
                          {{0, VertexFormat::Float, InputStepMode::Vertex},
                           {1, VertexFormat::Float2, InputStepMode::Vertex},
                           {2, VertexFormat::Float3, InputStepMode::Instance},
                           {3, VertexFormat::Float4, InputStepMode::Instance}});
 
-    dawn::Buffer buffer0 = MakeVertexBuffer<float>({
+    // clang-format off
+    wgpu::Buffer buffer0 = MakeVertexBuffer<float>({
         0, 1, 2, 3, 0, 0, 0, 1, 2, 3, 0, 0,
         1, 2, 3, 4, 0, 0, 1, 2, 3, 4, 0, 0,
         2, 3, 4, 5, 0, 0, 2, 3, 4, 5, 0, 0,
         3, 4, 5, 6, 0, 0, 3, 4, 5, 6, 0, 0,
     });
-    dawn::Buffer buffer1 = MakeVertexBuffer<float>({
+    wgpu::Buffer buffer1 = MakeVertexBuffer<float>({
         0, 1, 2, 3, 0, 0, 1, 2, 3, 0,
         1, 2, 3, 4, 0, 1, 2, 3, 4, 0,
         2, 3, 4, 5, 0, 2, 3, 4, 5, 0,
         3, 4, 5, 6, 0, 3, 4, 5, 6, 0,
     });
+    // clang-format on
     DoTestDraw(pipeline, 1, 1, {{0, &buffer0}, {1, &buffer1}});
 }
 
@@ -411,19 +420,21 @@
     utils::ComboVertexInputDescriptor instanceVertexInput = MakeVertexInput(
         {{0, InputStepMode::Vertex, {}},
          {4 * sizeof(float), InputStepMode::Instance, {{0, 0, VertexFormat::Float4}}}});
-    dawn::RenderPipeline instancePipeline = MakeTestPipeline(
+    wgpu::RenderPipeline instancePipeline = MakeTestPipeline(
         instanceVertexInput, 1, {{0, VertexFormat::Float4, InputStepMode::Instance}});
 
-    dawn::Buffer buffer = MakeVertexBuffer<float>({
+    // clang-format off
+    wgpu::Buffer buffer = MakeVertexBuffer<float>({
         0, 1, 2, 3,
         1, 2, 3, 4,
         2, 3, 4, 5,
         3, 4, 5, 6,
     });
+    // clang-format on
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
 
-    dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+    wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
 
     pass.SetVertexBuffer(0, buffer);
     pass.SetVertexBuffer(1, buffer);
@@ -433,7 +444,7 @@
 
     pass.EndPass();
 
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
 
     CheckResult(1, 4);
@@ -447,26 +458,28 @@
     // Basic input state, using slot 0
     utils::ComboVertexInputDescriptor vertexVertexInput = MakeVertexInput(
         {{4 * sizeof(float), InputStepMode::Vertex, {{0, 0, VertexFormat::Float4}}}});
-    dawn::RenderPipeline vertexPipeline =
+    wgpu::RenderPipeline vertexPipeline =
         MakeTestPipeline(vertexVertexInput, 1, {{0, VertexFormat::Float4, InputStepMode::Vertex}});
 
     // Instance input state, using slot 1
     utils::ComboVertexInputDescriptor instanceVertexInput = MakeVertexInput(
         {{0, InputStepMode::Instance, {}},
          {4 * sizeof(float), InputStepMode::Instance, {{0, 0, VertexFormat::Float4}}}});
-    dawn::RenderPipeline instancePipeline = MakeTestPipeline(
+    wgpu::RenderPipeline instancePipeline = MakeTestPipeline(
         instanceVertexInput, 1, {{0, VertexFormat::Float4, InputStepMode::Instance}});
 
-    dawn::Buffer buffer = MakeVertexBuffer<float>({
+    // clang-format off
+    wgpu::Buffer buffer = MakeVertexBuffer<float>({
         0, 1, 2, 3,
         1, 2, 3, 4,
         2, 3, 4, 5,
         3, 4, 5, 6,
     });
+    // clang-format on
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
 
-    dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+    wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
 
     pass.SetVertexBuffer(0, buffer);
     pass.SetVertexBuffer(1, buffer);
@@ -479,7 +492,7 @@
 
     pass.EndPass();
 
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
 
     CheckResult(1, 4);
@@ -500,10 +513,10 @@
     vertexInput.cAttributes[0].offset = 0;
     vertexInput.cAttributes[0].format = VertexFormat::Float4;
 
-    dawn::RenderPipeline pipeline =
+    wgpu::RenderPipeline pipeline =
         MakeTestPipeline(vertexInput, 1, {{0, VertexFormat::Float4, InputStepMode::Vertex}});
 
-    dawn::Buffer buffer0 = MakeVertexBuffer<float>({0, 1, 2, 3, 1, 2, 3, 4, 2, 3, 4, 5});
+    wgpu::Buffer buffer0 = MakeVertexBuffer<float>({0, 1, 2, 3, 1, 2, 3, 4, 2, 3, 4, 5});
     DoTestDraw(pipeline, 1, 1, {DrawVertexBuffer{kMaxVertexBuffers - 1, &buffer0}});
 }
 
@@ -523,7 +536,7 @@
 TEST_P(OptionalVertexInputTest, Basic) {
     utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 3, 3);
 
-    dawn::ShaderModule vsModule =
+    wgpu::ShaderModule vsModule =
         utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
             #version 450
             void main() {
@@ -531,7 +544,7 @@
                 gl_PointSize = 1.0;
             })");
 
-    dawn::ShaderModule fsModule =
+    wgpu::ShaderModule fsModule =
         utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
             #version 450
             layout(location = 0) out vec4 fragColor;
@@ -542,20 +555,20 @@
     utils::ComboRenderPipelineDescriptor descriptor(device);
     descriptor.vertexStage.module = vsModule;
     descriptor.cFragmentStage.module = fsModule;
-    descriptor.primitiveTopology = dawn::PrimitiveTopology::PointList;
+    descriptor.primitiveTopology = wgpu::PrimitiveTopology::PointList;
     descriptor.vertexInput = nullptr;
 
-    dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
+    wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     {
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
         pass.SetPipeline(pipeline);
         pass.Draw(1, 1, 0, 0);
         pass.EndPass();
     }
 
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
 
     EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), renderPass.color, 1, 1);
diff --git a/src/tests/end2end/ViewportOrientationTests.cpp b/src/tests/end2end/ViewportOrientationTests.cpp
index a753941..95357da 100644
--- a/src/tests/end2end/ViewportOrientationTests.cpp
+++ b/src/tests/end2end/ViewportOrientationTests.cpp
@@ -23,7 +23,7 @@
 TEST_P(ViewportOrientationTests, OriginAt0x0) {
     utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 2, 2);
 
-    dawn::ShaderModule vsModule =
+    wgpu::ShaderModule vsModule =
         utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
         #version 450
         void main() {
@@ -31,7 +31,7 @@
             gl_PointSize = 1.0;
         })");
 
-    dawn::ShaderModule fsModule =
+    wgpu::ShaderModule fsModule =
         utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
         #version 450
         layout(location = 0) out vec4 fragColor;
@@ -42,20 +42,20 @@
     utils::ComboRenderPipelineDescriptor descriptor(device);
     descriptor.vertexStage.module = vsModule;
     descriptor.cFragmentStage.module = fsModule;
-    descriptor.primitiveTopology = dawn::PrimitiveTopology::PointList;
+    descriptor.primitiveTopology = wgpu::PrimitiveTopology::PointList;
     descriptor.cColorStates[0].format = renderPass.colorFormat;
 
-    dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
+    wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     {
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
         pass.SetPipeline(pipeline);
         pass.Draw(1, 1, 0, 0);
         pass.EndPass();
     }
 
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
 
     EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), renderPass.color, 0, 0);
diff --git a/src/tests/end2end/ViewportTests.cpp b/src/tests/end2end/ViewportTests.cpp
index 2e60a46..a81bd43 100644
--- a/src/tests/end2end/ViewportTests.cpp
+++ b/src/tests/end2end/ViewportTests.cpp
@@ -19,7 +19,7 @@
 
 class ViewportTest : public DawnTest {
   protected:
-    dawn::RenderPipeline CreatePipelineForTest(dawn::CompareFunction depthCompare) {
+    wgpu::RenderPipeline CreatePipelineForTest(wgpu::CompareFunction depthCompare) {
         utils::ComboRenderPipelineDescriptor pipelineDescriptor(device);
 
         // Draw two triangles:
@@ -63,12 +63,12 @@
         return device.CreateRenderPipeline(&pipelineDescriptor);
     }
 
-    dawn::Texture Create2DTextureForTest(dawn::TextureFormat format) {
-        dawn::TextureDescriptor textureDescriptor;
-        textureDescriptor.dimension = dawn::TextureDimension::e2D;
+    wgpu::Texture Create2DTextureForTest(wgpu::TextureFormat format) {
+        wgpu::TextureDescriptor textureDescriptor;
+        textureDescriptor.dimension = wgpu::TextureDimension::e2D;
         textureDescriptor.format = format;
         textureDescriptor.usage =
-            dawn::TextureUsage::OutputAttachment | dawn::TextureUsage::CopySrc;
+            wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc;
         textureDescriptor.arrayLayerCount = 1;
         textureDescriptor.mipLevelCount = 1;
         textureDescriptor.sampleCount = 1;
@@ -97,16 +97,16 @@
     };
 
     void DoTest(const TestInfo& info) {
-        dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
 
         // Create render targets for 2 render passes.
-        dawn::Texture colorTexture1 = Create2DTextureForTest(dawn::TextureFormat::RGBA8Unorm);
-        dawn::Texture depthStencilTexture1 =
-            Create2DTextureForTest(dawn::TextureFormat::Depth24PlusStencil8);
+        wgpu::Texture colorTexture1 = Create2DTextureForTest(wgpu::TextureFormat::RGBA8Unorm);
+        wgpu::Texture depthStencilTexture1 =
+            Create2DTextureForTest(wgpu::TextureFormat::Depth24PlusStencil8);
 
-        dawn::Texture colorTexture2 = Create2DTextureForTest(dawn::TextureFormat::RGBA8Unorm);
-        dawn::Texture depthStencilTexture2 =
-            Create2DTextureForTest(dawn::TextureFormat::Depth24PlusStencil8);
+        wgpu::Texture colorTexture2 = Create2DTextureForTest(wgpu::TextureFormat::RGBA8Unorm);
+        wgpu::Texture depthStencilTexture2 =
+            Create2DTextureForTest(wgpu::TextureFormat::Depth24PlusStencil8);
 
         // Create render pass 1
         // Note that we may explicitly call SetViewport() in this pass
@@ -114,14 +114,14 @@
             utils::ComboRenderPassDescriptor renderPassDescriptor1(
                 {colorTexture1.CreateView()}, depthStencilTexture1.CreateView());
             renderPassDescriptor1.cColorAttachments[0].clearColor = {0.0, 0.0, 1.0, 1.0};
-            renderPassDescriptor1.cColorAttachments[0].loadOp = dawn::LoadOp::Clear;
+            renderPassDescriptor1.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear;
 
             renderPassDescriptor1.cDepthStencilAttachmentInfo.clearDepth = info.clearDepth;
-            renderPassDescriptor1.cDepthStencilAttachmentInfo.depthLoadOp = dawn::LoadOp::Clear;
+            renderPassDescriptor1.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Clear;
 
-            dawn::RenderPassEncoder renderPass1 =
+            wgpu::RenderPassEncoder renderPass1 =
                 commandEncoder.BeginRenderPass(&renderPassDescriptor1);
-            renderPass1.SetPipeline(CreatePipelineForTest(dawn::CompareFunction::Less));
+            renderPass1.SetPipeline(CreatePipelineForTest(wgpu::CompareFunction::Less));
             if (info.setViewport) {
                 ViewportParams viewport = info.viewport;
                 renderPass1.SetViewport(viewport.x, viewport.y, viewport.width, viewport.height,
@@ -139,20 +139,20 @@
             utils::ComboRenderPassDescriptor renderPassDescriptor2(
                 {colorTexture2.CreateView()}, depthStencilTexture2.CreateView());
             renderPassDescriptor2.cColorAttachments[0].clearColor = {0.0, 0.0, 1.0, 1.0};
-            renderPassDescriptor2.cColorAttachments[0].loadOp = dawn::LoadOp::Clear;
+            renderPassDescriptor2.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear;
 
             renderPassDescriptor2.cDepthStencilAttachmentInfo.clearDepth = 0.5;
-            renderPassDescriptor2.cDepthStencilAttachmentInfo.depthLoadOp = dawn::LoadOp::Clear;
+            renderPassDescriptor2.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Clear;
 
-            dawn::RenderPassEncoder renderPass2 =
+            wgpu::RenderPassEncoder renderPass2 =
                 commandEncoder.BeginRenderPass(&renderPassDescriptor2);
-            renderPass2.SetPipeline(CreatePipelineForTest(dawn::CompareFunction::Greater));
+            renderPass2.SetPipeline(CreatePipelineForTest(wgpu::CompareFunction::Greater));
             renderPass2.Draw(6, 1, 0, 0);
             renderPass2.EndPass();
         }
 
-        dawn::CommandBuffer commandBuffer = commandEncoder.Finish();
-        dawn::Queue queue = device.CreateQueue();
+        wgpu::CommandBuffer commandBuffer = commandEncoder.Finish();
+        wgpu::Queue queue = device.CreateQueue();
         queue.Submit(1, &commandBuffer);
 
         constexpr RGBA8 kColor[ColorTypeCount] = {
diff --git a/src/tests/perf_tests/BufferUploadPerf.cpp b/src/tests/perf_tests/BufferUploadPerf.cpp
index f192772..d9a6ca0 100644
--- a/src/tests/perf_tests/BufferUploadPerf.cpp
+++ b/src/tests/perf_tests/BufferUploadPerf.cpp
@@ -97,16 +97,16 @@
   private:
     void Step() override;
 
-    dawn::Buffer dst;
+    wgpu::Buffer dst;
     std::vector<uint8_t> data;
 };
 
 void BufferUploadPerf::TestSetUp() {
     DawnPerfTestWithParams<BufferUploadParams>::TestSetUp();
 
-    dawn::BufferDescriptor desc = {};
+    wgpu::BufferDescriptor desc = {};
     desc.size = data.size();
-    desc.usage = dawn::BufferUsage::CopyDst;
+    desc.usage = wgpu::BufferUsage::CopyDst;
 
     dst = device.CreateBuffer(&desc);
 }
@@ -122,11 +122,11 @@
         } break;
 
         case UploadMethod::CreateBufferMapped: {
-            dawn::BufferDescriptor desc = {};
+            wgpu::BufferDescriptor desc = {};
             desc.size = data.size();
-            desc.usage = dawn::BufferUsage::CopySrc | dawn::BufferUsage::MapWrite;
+            desc.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::MapWrite;
 
-            dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+            wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
 
             for (unsigned int i = 0; i < kNumIterations; ++i) {
                 auto result = device.CreateBufferMapped(&desc);
@@ -135,7 +135,7 @@
                 encoder.CopyBufferToBuffer(result.buffer, 0, dst, 0, data.size());
             }
 
-            dawn::CommandBuffer commands = encoder.Finish();
+            wgpu::CommandBuffer commands = encoder.Finish();
             queue.Submit(1, &commands);
         } break;
     }
diff --git a/src/tests/perf_tests/DawnPerfTest.cpp b/src/tests/perf_tests/DawnPerfTest.cpp
index 12e5f56..34e7230 100644
--- a/src/tests/perf_tests/DawnPerfTest.cpp
+++ b/src/tests/perf_tests/DawnPerfTest.cpp
@@ -208,9 +208,9 @@
     mNumStepsPerformed = 0;
     mRunning = true;
 
-    dawn::FenceDescriptor desc = {};
+    wgpu::FenceDescriptor desc = {};
     uint64_t signaledFenceValue = 0;
-    dawn::Fence fence = mTest->queue.CreateFence(&desc);
+    wgpu::Fence fence = mTest->queue.CreateFence(&desc);
 
     mTimer->Start();
 
diff --git a/src/tests/white_box/VulkanImageWrappingTests.cpp b/src/tests/white_box/VulkanImageWrappingTests.cpp
index ec5eec3..03d5db7 100644
--- a/src/tests/white_box/VulkanImageWrappingTests.cpp
+++ b/src/tests/white_box/VulkanImageWrappingTests.cpp
@@ -150,8 +150,8 @@
         }
 
         // Wraps a vulkan image from external memory
-        dawn::Texture WrapVulkanImage(dawn::Device device,
-                                      const dawn::TextureDescriptor* textureDescriptor,
+        wgpu::Texture WrapVulkanImage(wgpu::Device device,
+                                      const wgpu::TextureDescriptor* textureDescriptor,
                                       int memoryFd,
                                       VkDeviceSize allocationSize,
                                       uint32_t memoryTypeIndex,
@@ -160,14 +160,14 @@
                                       bool expectValid = true) {
             dawn_native::vulkan::ExternalImageDescriptorOpaqueFD descriptor;
             descriptor.cTextureDescriptor =
-                reinterpret_cast<const DawnTextureDescriptor*>(textureDescriptor);
+                reinterpret_cast<const WGPUTextureDescriptor*>(textureDescriptor);
             descriptor.isCleared = isCleared;
             descriptor.allocationSize = allocationSize;
             descriptor.memoryTypeIndex = memoryTypeIndex;
             descriptor.memoryFD = memoryFd;
             descriptor.waitFDs = waitFDs;
 
-            DawnTexture texture =
+            WGPUTexture texture =
                 dawn_native::vulkan::WrapVulkanImageOpaqueFD(device.Get(), &descriptor);
 
             if (expectValid) {
@@ -177,13 +177,13 @@
                 EXPECT_EQ(texture, nullptr);
             }
 
-            return dawn::Texture::Acquire(texture);
+            return wgpu::Texture::Acquire(texture);
         }
 
         // Exports the signal from a wrapped texture and ignores it
         // We have to export the signal before destroying the wrapped texture else it's an assertion
         // failure
-        void IgnoreSignalSemaphore(dawn::Device device, dawn::Texture wrappedTexture) {
+        void IgnoreSignalSemaphore(wgpu::Device device, wgpu::Texture wrappedTexture) {
             int fd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(device.Get(),
                                                                         wrappedTexture.Get());
             ASSERT_NE(fd, -1);
@@ -207,14 +207,14 @@
         CreateBindExportImage(deviceVk, 1, 1, VK_FORMAT_R8G8B8A8_UNORM, &defaultImage,
                               &defaultAllocation, &defaultAllocationSize, &defaultMemoryTypeIndex,
                               &defaultFd);
-        defaultDescriptor.dimension = dawn::TextureDimension::e2D;
-        defaultDescriptor.format = dawn::TextureFormat::RGBA8Unorm;
+        defaultDescriptor.dimension = wgpu::TextureDimension::e2D;
+        defaultDescriptor.format = wgpu::TextureFormat::RGBA8Unorm;
         defaultDescriptor.size = {1, 1, 1};
         defaultDescriptor.sampleCount = 1;
         defaultDescriptor.arrayLayerCount = 1;
         defaultDescriptor.mipLevelCount = 1;
-        defaultDescriptor.usage = dawn::TextureUsage::OutputAttachment |
-                                  dawn::TextureUsage::CopySrc | dawn::TextureUsage::CopyDst;
+        defaultDescriptor.usage = wgpu::TextureUsage::OutputAttachment |
+                                  wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst;
     }
 
     void TearDown() override {
@@ -229,7 +229,7 @@
     }
 
   protected:
-    dawn::TextureDescriptor defaultDescriptor;
+    wgpu::TextureDescriptor defaultDescriptor;
     VkImage defaultImage;
     VkDeviceMemory defaultAllocation;
     VkDeviceSize defaultAllocationSize;
@@ -240,7 +240,7 @@
 // Test no error occurs if the import is valid
 TEST_P(VulkanImageWrappingValidationTests, SuccessfulImport) {
     DAWN_SKIP_TEST_IF(UsesWire() || IsIntel());
-    dawn::Texture texture =
+    wgpu::Texture texture =
         WrapVulkanImage(device, &defaultDescriptor, defaultFd, defaultAllocationSize,
                         defaultMemoryTypeIndex, {}, true, true);
     EXPECT_NE(texture.Get(), nullptr);
@@ -250,7 +250,7 @@
 // Test an error occurs if the texture descriptor is missing
 TEST_P(VulkanImageWrappingValidationTests, MissingTextureDescriptor) {
     DAWN_SKIP_TEST_IF(UsesWire() || IsIntel());
-    ASSERT_DEVICE_ERROR(dawn::Texture texture =
+    ASSERT_DEVICE_ERROR(wgpu::Texture texture =
                             WrapVulkanImage(device, nullptr, defaultFd, defaultAllocationSize,
                                             defaultMemoryTypeIndex, {}, true, false));
     EXPECT_EQ(texture.Get(), nullptr);
@@ -261,7 +261,7 @@
     DAWN_SKIP_TEST_IF(UsesWire() || IsIntel());
     defaultDescriptor.nextInChain = this;
 
-    ASSERT_DEVICE_ERROR(dawn::Texture texture = WrapVulkanImage(
+    ASSERT_DEVICE_ERROR(wgpu::Texture texture = WrapVulkanImage(
                             device, &defaultDescriptor, defaultFd, defaultAllocationSize,
                             defaultMemoryTypeIndex, {}, true, false));
     EXPECT_EQ(texture.Get(), nullptr);
@@ -270,9 +270,9 @@
 // Test an error occurs if the descriptor dimension isn't 2D
 TEST_P(VulkanImageWrappingValidationTests, InvalidTextureDimension) {
     DAWN_SKIP_TEST_IF(UsesWire() || IsIntel());
-    defaultDescriptor.dimension = dawn::TextureDimension::e1D;
+    defaultDescriptor.dimension = wgpu::TextureDimension::e1D;
 
-    ASSERT_DEVICE_ERROR(dawn::Texture texture = WrapVulkanImage(
+    ASSERT_DEVICE_ERROR(wgpu::Texture texture = WrapVulkanImage(
                             device, &defaultDescriptor, defaultFd, defaultAllocationSize,
                             defaultMemoryTypeIndex, {}, true, false));
     EXPECT_EQ(texture.Get(), nullptr);
@@ -283,7 +283,7 @@
     DAWN_SKIP_TEST_IF(UsesWire() || IsIntel());
     defaultDescriptor.mipLevelCount = 2;
 
-    ASSERT_DEVICE_ERROR(dawn::Texture texture = WrapVulkanImage(
+    ASSERT_DEVICE_ERROR(wgpu::Texture texture = WrapVulkanImage(
                             device, &defaultDescriptor, defaultFd, defaultAllocationSize,
                             defaultMemoryTypeIndex, {}, true, false));
     EXPECT_EQ(texture.Get(), nullptr);
@@ -294,7 +294,7 @@
     DAWN_SKIP_TEST_IF(UsesWire() || IsIntel());
     defaultDescriptor.arrayLayerCount = 2;
 
-    ASSERT_DEVICE_ERROR(dawn::Texture texture = WrapVulkanImage(
+    ASSERT_DEVICE_ERROR(wgpu::Texture texture = WrapVulkanImage(
                             device, &defaultDescriptor, defaultFd, defaultAllocationSize,
                             defaultMemoryTypeIndex, {}, true, false));
     EXPECT_EQ(texture.Get(), nullptr);
@@ -305,7 +305,7 @@
     DAWN_SKIP_TEST_IF(UsesWire() || IsIntel());
     defaultDescriptor.sampleCount = 4;
 
-    ASSERT_DEVICE_ERROR(dawn::Texture texture = WrapVulkanImage(
+    ASSERT_DEVICE_ERROR(wgpu::Texture texture = WrapVulkanImage(
                             device, &defaultDescriptor, defaultFd, defaultAllocationSize,
                             defaultMemoryTypeIndex, {}, true, false));
     EXPECT_EQ(texture.Get(), nullptr);
@@ -314,7 +314,7 @@
 // Test an error occurs if we try to export the signal semaphore twice
 TEST_P(VulkanImageWrappingValidationTests, DoubleSignalSemaphoreExport) {
     DAWN_SKIP_TEST_IF(UsesWire() || IsIntel());
-    dawn::Texture texture =
+    wgpu::Texture texture =
         WrapVulkanImage(device, &defaultDescriptor, defaultFd, defaultAllocationSize,
                         defaultMemoryTypeIndex, {}, true, true);
     ASSERT_NE(texture.Get(), nullptr);
@@ -327,7 +327,7 @@
 // Test an error occurs if we try to export the signal semaphore from a normal texture
 TEST_P(VulkanImageWrappingValidationTests, NormalTextureSignalSemaphoreExport) {
     DAWN_SKIP_TEST_IF(UsesWire() || IsIntel());
-    dawn::Texture texture = device.CreateTexture(&defaultDescriptor);
+    wgpu::Texture texture = device.CreateTexture(&defaultDescriptor);
     ASSERT_NE(texture.Get(), nullptr);
     ASSERT_DEVICE_ERROR(
         int fd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(device.Get(), texture.Get()));
@@ -337,7 +337,7 @@
 // Test an error occurs if we try to export the signal semaphore from a destroyed texture
 TEST_P(VulkanImageWrappingValidationTests, DestroyedTextureSignalSemaphoreExport) {
     DAWN_SKIP_TEST_IF(UsesWire() || IsIntel());
-    dawn::Texture texture = device.CreateTexture(&defaultDescriptor);
+    wgpu::Texture texture = device.CreateTexture(&defaultDescriptor);
     ASSERT_NE(texture.Get(), nullptr);
     texture.Destroy();
     ASSERT_DEVICE_ERROR(
@@ -362,19 +362,19 @@
 
         secondDeviceVk = reinterpret_cast<dawn_native::vulkan::Device*>(
             backendAdapter->CreateDevice(&deviceDescriptor));
-        secondDevice = dawn::Device::Acquire(reinterpret_cast<DawnDevice>(secondDeviceVk));
+        secondDevice = wgpu::Device::Acquire(reinterpret_cast<WGPUDevice>(secondDeviceVk));
 
         CreateBindExportImage(deviceVk, 1, 1, VK_FORMAT_R8G8B8A8_UNORM, &defaultImage,
                               &defaultAllocation, &defaultAllocationSize, &defaultMemoryTypeIndex,
                               &defaultFd);
-        defaultDescriptor.dimension = dawn::TextureDimension::e2D;
-        defaultDescriptor.format = dawn::TextureFormat::RGBA8Unorm;
+        defaultDescriptor.dimension = wgpu::TextureDimension::e2D;
+        defaultDescriptor.format = wgpu::TextureFormat::RGBA8Unorm;
         defaultDescriptor.size = {1, 1, 1};
         defaultDescriptor.sampleCount = 1;
         defaultDescriptor.arrayLayerCount = 1;
         defaultDescriptor.mipLevelCount = 1;
-        defaultDescriptor.usage = dawn::TextureUsage::OutputAttachment |
-                                  dawn::TextureUsage::CopySrc | dawn::TextureUsage::CopyDst;
+        defaultDescriptor.usage = wgpu::TextureUsage::OutputAttachment |
+                                  wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst;
     }
 
     void TearDown() override {
@@ -389,13 +389,13 @@
     }
 
   protected:
-    dawn::Device secondDevice;
+    wgpu::Device secondDevice;
     dawn_native::vulkan::Device* secondDeviceVk;
 
     dawn_native::vulkan::Adapter* backendAdapter;
     dawn_native::DeviceDescriptor deviceDescriptor;
 
-    dawn::TextureDescriptor defaultDescriptor;
+    wgpu::TextureDescriptor defaultDescriptor;
     VkImage defaultImage;
     VkDeviceMemory defaultAllocation;
     VkDeviceSize defaultAllocationSize;
@@ -403,45 +403,45 @@
     int defaultFd;
 
     // Clear a texture on a given device
-    void ClearImage(dawn::Device device, dawn::Texture wrappedTexture, dawn::Color clearColor) {
-        dawn::TextureView wrappedView = wrappedTexture.CreateView();
+    void ClearImage(wgpu::Device device, wgpu::Texture wrappedTexture, wgpu::Color clearColor) {
+        wgpu::TextureView wrappedView = wrappedTexture.CreateView();
 
         // Submit a clear operation
         utils::ComboRenderPassDescriptor renderPassDescriptor({wrappedView}, {});
         renderPassDescriptor.cColorAttachments[0].clearColor = clearColor;
 
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDescriptor);
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDescriptor);
         pass.EndPass();
 
-        dawn::CommandBuffer commands = encoder.Finish();
+        wgpu::CommandBuffer commands = encoder.Finish();
 
-        dawn::Queue queue = device.CreateQueue();
+        wgpu::Queue queue = device.CreateQueue();
         queue.Submit(1, &commands);
     }
 
     // Submits a 1x1x1 copy from source to destination
-    void SimpleCopyTextureToTexture(dawn::Device device,
-                                    dawn::Queue queue,
-                                    dawn::Texture source,
-                                    dawn::Texture destination) {
-        dawn::TextureCopyView copySrc;
+    void SimpleCopyTextureToTexture(wgpu::Device device,
+                                    wgpu::Queue queue,
+                                    wgpu::Texture source,
+                                    wgpu::Texture destination) {
+        wgpu::TextureCopyView copySrc;
         copySrc.texture = source;
         copySrc.mipLevel = 0;
         copySrc.arrayLayer = 0;
         copySrc.origin = {0, 0, 0};
 
-        dawn::TextureCopyView copyDst;
+        wgpu::TextureCopyView copyDst;
         copyDst.texture = destination;
         copyDst.mipLevel = 0;
         copyDst.arrayLayer = 0;
         copyDst.origin = {0, 0, 0};
 
-        dawn::Extent3D copySize = {1, 1, 1};
+        wgpu::Extent3D copySize = {1, 1, 1};
 
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         encoder.CopyTextureToTexture(&copySrc, &copyDst, &copySize);
-        dawn::CommandBuffer commands = encoder.Finish();
+        wgpu::CommandBuffer commands = encoder.Finish();
 
         queue.Submit(1, &commands);
     }
@@ -453,7 +453,7 @@
     DAWN_SKIP_TEST_IF(UsesWire() || IsIntel());
 
     // Import the image on |secondDevice|
-    dawn::Texture wrappedTexture =
+    wgpu::Texture wrappedTexture =
         WrapVulkanImage(secondDevice, &defaultDescriptor, defaultFd, defaultAllocationSize,
                         defaultMemoryTypeIndex, {});
 
@@ -465,7 +465,7 @@
 
     // Import the image to |device|, making sure we wait on signalFd
     int memoryFd = GetMemoryFd(deviceVk, defaultAllocation);
-    dawn::Texture nextWrappedTexture =
+    wgpu::Texture nextWrappedTexture =
         WrapVulkanImage(device, &defaultDescriptor, memoryFd, defaultAllocationSize,
                         defaultMemoryTypeIndex, {signalFd});
 
@@ -483,13 +483,13 @@
 TEST_P(VulkanImageWrappingUsageTests, ClearImageAcrossDevicesAliased) {
     DAWN_SKIP_TEST_IF(UsesWire() || IsIntel());
     // Import the image on |device
-    dawn::Texture wrappedTextureAlias = WrapVulkanImage(
+    wgpu::Texture wrappedTextureAlias = WrapVulkanImage(
         device, &defaultDescriptor, defaultFd, defaultAllocationSize, defaultMemoryTypeIndex, {});
 
     int memoryFd = GetMemoryFd(deviceVk, defaultAllocation);
 
     // Import the image on |secondDevice|
-    dawn::Texture wrappedTexture =
+    wgpu::Texture wrappedTexture =
         WrapVulkanImage(secondDevice, &defaultDescriptor, defaultFd, defaultAllocationSize,
                         defaultMemoryTypeIndex, {});
 
@@ -501,7 +501,7 @@
 
     // Import the image to |device|, making sure we wait on signalFd
     memoryFd = GetMemoryFd(deviceVk, defaultAllocation);
-    dawn::Texture nextWrappedTexture =
+    wgpu::Texture nextWrappedTexture =
         WrapVulkanImage(device, &defaultDescriptor, memoryFd, defaultAllocationSize,
                         defaultMemoryTypeIndex, {signalFd});
 
@@ -521,7 +521,7 @@
     DAWN_SKIP_TEST_IF(UsesWire() || IsIntel());
 
     // Import the image on |secondDevice|
-    dawn::Texture wrappedTexture =
+    wgpu::Texture wrappedTexture =
         WrapVulkanImage(secondDevice, &defaultDescriptor, defaultFd, defaultAllocationSize,
                         defaultMemoryTypeIndex, {});
 
@@ -533,7 +533,7 @@
 
     // Import the image to |device|, making sure we wait on signalFd
     int memoryFd = GetMemoryFd(deviceVk, defaultAllocation);
-    dawn::Texture nextWrappedTexture =
+    wgpu::Texture nextWrappedTexture =
         WrapVulkanImage(device, &defaultDescriptor, memoryFd, defaultAllocationSize,
                         defaultMemoryTypeIndex, {signalFd}, false);
 
@@ -550,7 +550,7 @@
     DAWN_SKIP_TEST_IF(UsesWire() || IsIntel());
 
     // Import the image on |secondDevice|
-    dawn::Texture wrappedTexture =
+    wgpu::Texture wrappedTexture =
         WrapVulkanImage(secondDevice, &defaultDescriptor, defaultFd, defaultAllocationSize,
                         defaultMemoryTypeIndex, {});
 
@@ -562,12 +562,12 @@
 
     // Import the image to |device|, making sure we wait on |signalFd|
     int memoryFd = GetMemoryFd(deviceVk, defaultAllocation);
-    dawn::Texture deviceWrappedTexture =
+    wgpu::Texture deviceWrappedTexture =
         WrapVulkanImage(device, &defaultDescriptor, memoryFd, defaultAllocationSize,
                         defaultMemoryTypeIndex, {signalFd});
 
     // Create a second texture on |device|
-    dawn::Texture copyDstTexture = device.CreateTexture(&defaultDescriptor);
+    wgpu::Texture copyDstTexture = device.CreateTexture(&defaultDescriptor);
 
     // Copy |deviceWrappedTexture| into |copyDstTexture|
     SimpleCopyTextureToTexture(device, queue, deviceWrappedTexture, copyDstTexture);
@@ -590,7 +590,7 @@
     DAWN_SKIP_TEST_IF(UsesWire() || IsIntel());
 
     // Import the image on |device|
-    dawn::Texture wrappedTexture = WrapVulkanImage(
+    wgpu::Texture wrappedTexture = WrapVulkanImage(
         device, &defaultDescriptor, defaultFd, defaultAllocationSize, defaultMemoryTypeIndex, {});
 
     // Clear |wrappedTexture| on |device|
@@ -601,16 +601,16 @@
 
     // Import the image to |secondDevice|, making sure we wait on |signalFd|
     int memoryFd = GetMemoryFd(deviceVk, defaultAllocation);
-    dawn::Texture secondDeviceWrappedTexture =
+    wgpu::Texture secondDeviceWrappedTexture =
         WrapVulkanImage(secondDevice, &defaultDescriptor, memoryFd, defaultAllocationSize,
                         defaultMemoryTypeIndex, {signalFd});
 
     // Create a texture with color B on |secondDevice|
-    dawn::Texture copySrcTexture = secondDevice.CreateTexture(&defaultDescriptor);
+    wgpu::Texture copySrcTexture = secondDevice.CreateTexture(&defaultDescriptor);
     ClearImage(secondDevice, copySrcTexture, {1 / 255.0f, 2 / 255.0f, 3 / 255.0f, 4 / 255.0f});
 
     // Copy color B on |secondDevice|
-    dawn::Queue secondDeviceQueue = secondDevice.CreateQueue();
+    wgpu::Queue secondDeviceQueue = secondDevice.CreateQueue();
     SimpleCopyTextureToTexture(secondDevice, secondDeviceQueue, copySrcTexture,
                                secondDeviceWrappedTexture);
 
@@ -619,7 +619,7 @@
                                                                   secondDeviceWrappedTexture.Get());
     memoryFd = GetMemoryFd(deviceVk, defaultAllocation);
 
-    dawn::Texture nextWrappedTexture =
+    wgpu::Texture nextWrappedTexture =
         WrapVulkanImage(device, &defaultDescriptor, memoryFd, defaultAllocationSize,
                         defaultMemoryTypeIndex, {signalFd});
 
@@ -636,7 +636,7 @@
     DAWN_SKIP_TEST_IF(UsesWire() || IsIntel());
 
     // Import the image on |secondDevice|
-    dawn::Texture wrappedTexture =
+    wgpu::Texture wrappedTexture =
         WrapVulkanImage(secondDevice, &defaultDescriptor, defaultFd, defaultAllocationSize,
                         defaultMemoryTypeIndex, {});
 
@@ -648,34 +648,34 @@
 
     // Import the image to |device|, making sure we wait on |signalFd|
     int memoryFd = GetMemoryFd(deviceVk, defaultAllocation);
-    dawn::Texture deviceWrappedTexture =
+    wgpu::Texture deviceWrappedTexture =
         WrapVulkanImage(device, &defaultDescriptor, memoryFd, defaultAllocationSize,
                         defaultMemoryTypeIndex, {signalFd});
 
     // Create a destination buffer on |device|
-    dawn::BufferDescriptor bufferDesc;
+    wgpu::BufferDescriptor bufferDesc;
     bufferDesc.size = 4;
-    bufferDesc.usage = dawn::BufferUsage::CopyDst | dawn::BufferUsage::CopySrc;
-    dawn::Buffer copyDstBuffer = device.CreateBuffer(&bufferDesc);
+    bufferDesc.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::CopySrc;
+    wgpu::Buffer copyDstBuffer = device.CreateBuffer(&bufferDesc);
 
     // Copy |deviceWrappedTexture| into |copyDstBuffer|
-    dawn::TextureCopyView copySrc;
+    wgpu::TextureCopyView copySrc;
     copySrc.texture = deviceWrappedTexture;
     copySrc.mipLevel = 0;
     copySrc.arrayLayer = 0;
     copySrc.origin = {0, 0, 0};
 
-    dawn::BufferCopyView copyDst;
+    wgpu::BufferCopyView copyDst;
     copyDst.buffer = copyDstBuffer;
     copyDst.offset = 0;
     copyDst.rowPitch = 256;
     copyDst.imageHeight = 0;
 
-    dawn::Extent3D copySize = {1, 1, 1};
+    wgpu::Extent3D copySize = {1, 1, 1};
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     encoder.CopyTextureToBuffer(&copySrc, &copyDst, &copySize);
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
 
     // Verify |copyDstBuffer| sees changes from |secondDevice|
@@ -697,7 +697,7 @@
     DAWN_SKIP_TEST_IF(UsesWire() || IsIntel());
 
     // Import the image on |device|
-    dawn::Texture wrappedTexture = WrapVulkanImage(
+    wgpu::Texture wrappedTexture = WrapVulkanImage(
         device, &defaultDescriptor, defaultFd, defaultAllocationSize, defaultMemoryTypeIndex, {});
 
     // Clear |wrappedTexture| on |device|
@@ -708,35 +708,35 @@
 
     // Import the image to |secondDevice|, making sure we wait on |signalFd|
     int memoryFd = GetMemoryFd(deviceVk, defaultAllocation);
-    dawn::Texture secondDeviceWrappedTexture =
+    wgpu::Texture secondDeviceWrappedTexture =
         WrapVulkanImage(secondDevice, &defaultDescriptor, memoryFd, defaultAllocationSize,
                         defaultMemoryTypeIndex, {signalFd});
 
     // Copy color B on |secondDevice|
-    dawn::Queue secondDeviceQueue = secondDevice.CreateQueue();
+    wgpu::Queue secondDeviceQueue = secondDevice.CreateQueue();
 
     // Create a buffer on |secondDevice|
-    dawn::Buffer copySrcBuffer =
-        utils::CreateBufferFromData(secondDevice, dawn::BufferUsage::CopySrc, {0x04030201});
+    wgpu::Buffer copySrcBuffer =
+        utils::CreateBufferFromData(secondDevice, wgpu::BufferUsage::CopySrc, {0x04030201});
 
     // Copy |copySrcBuffer| into |secondDeviceWrappedTexture|
-    dawn::BufferCopyView copySrc;
+    wgpu::BufferCopyView copySrc;
     copySrc.buffer = copySrcBuffer;
     copySrc.offset = 0;
     copySrc.rowPitch = 256;
     copySrc.imageHeight = 0;
 
-    dawn::TextureCopyView copyDst;
+    wgpu::TextureCopyView copyDst;
     copyDst.texture = secondDeviceWrappedTexture;
     copyDst.mipLevel = 0;
     copyDst.arrayLayer = 0;
     copyDst.origin = {0, 0, 0};
 
-    dawn::Extent3D copySize = {1, 1, 1};
+    wgpu::Extent3D copySize = {1, 1, 1};
 
-    dawn::CommandEncoder encoder = secondDevice.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = secondDevice.CreateCommandEncoder();
     encoder.CopyBufferToTexture(&copySrc, &copyDst, &copySize);
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     secondDeviceQueue.Submit(1, &commands);
 
     // Re-import back into |device|, waiting on |secondDevice|'s signal
@@ -744,7 +744,7 @@
                                                                   secondDeviceWrappedTexture.Get());
     memoryFd = GetMemoryFd(deviceVk, defaultAllocation);
 
-    dawn::Texture nextWrappedTexture =
+    wgpu::Texture nextWrappedTexture =
         WrapVulkanImage(device, &defaultDescriptor, memoryFd, defaultAllocationSize,
                         defaultMemoryTypeIndex, {signalFd});
 
@@ -762,7 +762,7 @@
     DAWN_SKIP_TEST_IF(UsesWire() || IsIntel());
 
     // Import the image on |secondDevice|
-    dawn::Texture wrappedTexture =
+    wgpu::Texture wrappedTexture =
         WrapVulkanImage(secondDevice, &defaultDescriptor, defaultFd, defaultAllocationSize,
                         defaultMemoryTypeIndex, {});
 
@@ -774,15 +774,15 @@
 
     // Import the image to |device|, making sure we wait on |signalFd|
     int memoryFd = GetMemoryFd(deviceVk, defaultAllocation);
-    dawn::Texture deviceWrappedTexture =
+    wgpu::Texture deviceWrappedTexture =
         WrapVulkanImage(device, &defaultDescriptor, memoryFd, defaultAllocationSize,
                         defaultMemoryTypeIndex, {signalFd});
 
     // Create a second texture on |device|
-    dawn::Texture copyDstTexture = device.CreateTexture(&defaultDescriptor);
+    wgpu::Texture copyDstTexture = device.CreateTexture(&defaultDescriptor);
 
     // Create a third texture on |device|
-    dawn::Texture secondCopyDstTexture = device.CreateTexture(&defaultDescriptor);
+    wgpu::Texture secondCopyDstTexture = device.CreateTexture(&defaultDescriptor);
 
     // Copy |deviceWrappedTexture| into |copyDstTexture|
     SimpleCopyTextureToTexture(device, queue, deviceWrappedTexture, copyDstTexture);
@@ -818,11 +818,11 @@
     // Create device 3
     dawn_native::vulkan::Device* thirdDeviceVk = reinterpret_cast<dawn_native::vulkan::Device*>(
         backendAdapter->CreateDevice(&deviceDescriptor));
-    dawn::Device thirdDevice = dawn::Device::Acquire(reinterpret_cast<DawnDevice>(thirdDeviceVk));
+    wgpu::Device thirdDevice = wgpu::Device::Acquire(reinterpret_cast<WGPUDevice>(thirdDeviceVk));
 
     // Make queue for device 2 and 3
-    dawn::Queue secondDeviceQueue = secondDevice.CreateQueue();
-    dawn::Queue thirdDeviceQueue = thirdDevice.CreateQueue();
+    wgpu::Queue secondDeviceQueue = secondDevice.CreateQueue();
+    wgpu::Queue thirdDeviceQueue = thirdDevice.CreateQueue();
 
     // Allocate memory for A, B, C
     VkImage imageA;
@@ -850,10 +850,10 @@
                           &allocationSizeC, &memoryTypeIndexC, &memoryFdC);
 
     // Import TexA, TexB on device 3
-    dawn::Texture wrappedTexADevice3 = WrapVulkanImage(thirdDevice, &defaultDescriptor, memoryFdA,
+    wgpu::Texture wrappedTexADevice3 = WrapVulkanImage(thirdDevice, &defaultDescriptor, memoryFdA,
                                                        allocationSizeA, memoryTypeIndexA, {});
 
-    dawn::Texture wrappedTexBDevice3 = WrapVulkanImage(thirdDevice, &defaultDescriptor, memoryFdB,
+    wgpu::Texture wrappedTexBDevice3 = WrapVulkanImage(thirdDevice, &defaultDescriptor, memoryFdB,
                                                        allocationSizeB, memoryTypeIndexB, {});
 
     // Clear TexA
@@ -869,11 +869,11 @@
 
     // Import TexB, TexC on device 2
     memoryFdB = GetMemoryFd(secondDeviceVk, allocationB);
-    dawn::Texture wrappedTexBDevice2 =
+    wgpu::Texture wrappedTexBDevice2 =
         WrapVulkanImage(secondDevice, &defaultDescriptor, memoryFdB, allocationSizeB,
                         memoryTypeIndexB, {signalFdTexBDevice3});
 
-    dawn::Texture wrappedTexCDevice2 = WrapVulkanImage(secondDevice, &defaultDescriptor, memoryFdC,
+    wgpu::Texture wrappedTexCDevice2 = WrapVulkanImage(secondDevice, &defaultDescriptor, memoryFdC,
                                                        allocationSizeC, memoryTypeIndexC, {});
 
     // Copy B->C on device 2
@@ -886,12 +886,12 @@
 
     // Import TexC on device 1
     memoryFdC = GetMemoryFd(deviceVk, allocationC);
-    dawn::Texture wrappedTexCDevice1 =
+    wgpu::Texture wrappedTexCDevice1 =
         WrapVulkanImage(device, &defaultDescriptor, memoryFdC, allocationSizeC, memoryTypeIndexC,
                         {signalFdTexCDevice2});
 
     // Create TexD on device 1
-    dawn::Texture texD = device.CreateTexture(&defaultDescriptor);
+    wgpu::Texture texD = device.CreateTexture(&defaultDescriptor);
 
     // Copy C->D on device 1
     SimpleCopyTextureToTexture(device, queue, wrappedTexCDevice1, texD);
@@ -916,24 +916,24 @@
 
     close(defaultFd);
 
-    dawn::TextureDescriptor descriptor;
-    descriptor.dimension = dawn::TextureDimension::e2D;
+    wgpu::TextureDescriptor descriptor;
+    descriptor.dimension = wgpu::TextureDimension::e2D;
     descriptor.size.width = 640;
     descriptor.size.height = 480;
     descriptor.size.depth = 1;
     descriptor.arrayLayerCount = 1;
     descriptor.sampleCount = 1;
-    descriptor.format = dawn::TextureFormat::BGRA8Unorm;
+    descriptor.format = wgpu::TextureFormat::BGRA8Unorm;
     descriptor.mipLevelCount = 1;
-    descriptor.usage = dawn::TextureUsage::CopyDst | dawn::TextureUsage::CopySrc;
+    descriptor.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc;
 
     // Fill memory with textures to trigger layout issues on AMD
-    std::vector<dawn::Texture> textures;
+    std::vector<wgpu::Texture> textures;
     for (int i = 0; i < 20; i++) {
         textures.push_back(device.CreateTexture(&descriptor));
     }
 
-    dawn::Queue secondDeviceQueue = secondDevice.CreateQueue();
+    wgpu::Queue secondDeviceQueue = secondDevice.CreateQueue();
 
     // Make an image on |secondDevice|
     VkImage imageA;
@@ -945,7 +945,7 @@
                           &allocationSizeA, &memoryTypeIndexA, &memoryFdA);
 
     // Import the image on |secondDevice|
-    dawn::Texture wrappedTexture = WrapVulkanImage(secondDevice, &descriptor, memoryFdA,
+    wgpu::Texture wrappedTexture = WrapVulkanImage(secondDevice, &descriptor, memoryFdA,
                                                    allocationSizeA, memoryTypeIndexA, {});
 
     // Draw a non-trivial picture
@@ -968,16 +968,16 @@
 
     // Write the picture
     {
-        dawn::Buffer copySrcBuffer =
-            utils::CreateBufferFromData(secondDevice, data, size, dawn::BufferUsage::CopySrc);
-        dawn::BufferCopyView copySrc = utils::CreateBufferCopyView(copySrcBuffer, 0, rowPitch, 0);
-        dawn::TextureCopyView copyDst =
+        wgpu::Buffer copySrcBuffer =
+            utils::CreateBufferFromData(secondDevice, data, size, wgpu::BufferUsage::CopySrc);
+        wgpu::BufferCopyView copySrc = utils::CreateBufferCopyView(copySrcBuffer, 0, rowPitch, 0);
+        wgpu::TextureCopyView copyDst =
             utils::CreateTextureCopyView(wrappedTexture, 0, 0, {0, 0, 0});
-        dawn::Extent3D copySize = {width, height, 1};
+        wgpu::Extent3D copySize = {width, height, 1};
 
-        dawn::CommandEncoder encoder = secondDevice.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = secondDevice.CreateCommandEncoder();
         encoder.CopyBufferToTexture(&copySrc, &copyDst, &copySize);
-        dawn::CommandBuffer commands = encoder.Finish();
+        wgpu::CommandBuffer commands = encoder.Finish();
         secondDeviceQueue.Submit(1, &commands);
     }
 
@@ -986,24 +986,24 @@
     int memoryFd = GetMemoryFd(secondDeviceVk, allocationA);
 
     // Import the image on |device|
-    dawn::Texture nextWrappedTexture = WrapVulkanImage(
+    wgpu::Texture nextWrappedTexture = WrapVulkanImage(
         device, &descriptor, memoryFd, allocationSizeA, memoryTypeIndexA, {signalFd});
 
     // Copy the image into a buffer for comparison
-    dawn::BufferDescriptor copyDesc;
+    wgpu::BufferDescriptor copyDesc;
     copyDesc.size = size;
-    copyDesc.usage = dawn::BufferUsage::CopySrc | dawn::BufferUsage::CopyDst;
-    dawn::Buffer copyDstBuffer = device.CreateBuffer(&copyDesc);
+    copyDesc.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
+    wgpu::Buffer copyDstBuffer = device.CreateBuffer(&copyDesc);
     {
-        dawn::TextureCopyView copySrc =
+        wgpu::TextureCopyView copySrc =
             utils::CreateTextureCopyView(nextWrappedTexture, 0, 0, {0, 0, 0});
-        dawn::BufferCopyView copyDst = utils::CreateBufferCopyView(copyDstBuffer, 0, rowPitch, 0);
+        wgpu::BufferCopyView copyDst = utils::CreateBufferCopyView(copyDstBuffer, 0, rowPitch, 0);
 
-        dawn::Extent3D copySize = {width, height, 1};
+        wgpu::Extent3D copySize = {width, height, 1};
 
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         encoder.CopyTextureToBuffer(&copySrc, &copyDst, &copySize);
-        dawn::CommandBuffer commands = encoder.Finish();
+        wgpu::CommandBuffer commands = encoder.Finish();
         queue.Submit(1, &commands);
     }