blob: 10f12c053df94fcd3f4f0384ced4c98837be23bb [file] [log] [blame]
#version 310 es
struct tint_symbol_2 {
float tint_symbol_1;
};
layout(location = 0) uniform tint_symbol_2 v;
vec4 tint_symbol_inner(uint b) {
float v_1 = v.tint_symbol_1;
return vec4((v_1 + float(b)));
}
void main() {
gl_Position = tint_symbol_inner(uint(gl_InstanceID));
gl_Position[1u] = -(gl_Position.y);
gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w);
gl_PointSize = 1.0f;
}