#include <metal_stdlib> | |
using namespace metal; | |
struct modf_result_f32 { | |
float fract; | |
float whole; | |
}; | |
void modf_bbf7f7() { | |
modf_result_f32 res = modf_result_f32{.fract=-0.5f, .whole=-1.0f}; | |
} | |
vertex float4 vertex_main() { | |
modf_bbf7f7(); | |
return float4(0.0f); | |
} | |
fragment void fragment_main() { | |
modf_bbf7f7(); | |
} | |
kernel void compute_main() { | |
modf_bbf7f7(); | |
} |