blob: 9b53d0172a580adf4de5afbe6bd1dfaeeab34240 [file] [log] [blame]
TextureCubeArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSampleBias_eed7c4() {
float4 res = arg_0.SampleBias(arg_1, float4((1.0f).xxx, float(1)), 1.0f);
prevent_dce.Store4(0u, asuint(res));
}
void fragment_main() {
textureSampleBias_eed7c4();
return;
}