| #version 310 es |
| #extension GL_AMD_gpu_shader_half_float : require |
| |
| shared float16_t arg_0; |
| void tint_zero_workgroup_memory(uint local_idx) { |
| if ((local_idx < 1u)) { |
| arg_0 = 0.0hf; |
| } |
| barrier(); |
| } |
| |
| float16_t tint_workgroupUniformLoad_arg_0() { |
| barrier(); |
| float16_t result = arg_0; |
| barrier(); |
| return result; |
| } |
| |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| float16_t inner; |
| } prevent_dce; |
| |
| void workgroupUniformLoad_e07d08() { |
| float16_t res = tint_workgroupUniformLoad_arg_0(); |
| prevent_dce.inner = res; |
| } |
| |
| void compute_main(uint local_invocation_index) { |
| tint_zero_workgroup_memory(local_invocation_index); |
| workgroupUniformLoad_e07d08(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| compute_main(gl_LocalInvocationIndex); |
| return; |
| } |