blob: b598e70b03cc972c9eb3665fd3785ac30325e460 [file]
#version 310 es
struct Inner {
int scalar_i32;
float scalar_f32;
};
layout(binding = 0, std140)
uniform ub_block_1_ubo {
uvec4 inner[44];
} v;
layout(binding = 1, std430)
buffer s_block_1_ssbo {
int inner;
} v_1;
int tint_f32_to_i32(float value) {
return int(clamp(value, -2147483648.0f, 2147483520.0f));
}
Inner v_2(uint start_byte_offset) {
uvec4 v_3 = v.inner[(start_byte_offset / 16u)];
int v_4 = int(v_3[((start_byte_offset & 15u) >> 2u)]);
uvec4 v_5 = v.inner[((16u + start_byte_offset) / 16u)];
return Inner(v_4, uintBitsToFloat(v_5[(((16u + start_byte_offset) & 15u) >> 2u)]));
}
Inner[4] v_6(uint start_byte_offset) {
Inner a[4] = Inner[4](Inner(0, 0.0f), Inner(0, 0.0f), Inner(0, 0.0f), Inner(0, 0.0f));
{
uint v_7 = 0u;
v_7 = 0u;
while(true) {
uint v_8 = v_7;
if ((v_8 >= 4u)) {
break;
}
a[v_8] = v_2((start_byte_offset + (v_8 * 32u)));
{
v_7 = (v_8 + 1u);
}
}
}
return a;
}
vec3[2] v_9(uint start_byte_offset) {
vec3 a[2] = vec3[2](vec3(0.0f), vec3(0.0f));
{
uint v_10 = 0u;
v_10 = 0u;
while(true) {
uint v_11 = v_10;
if ((v_11 >= 2u)) {
break;
}
a[v_11] = uintBitsToFloat(v.inner[((start_byte_offset + (v_11 * 16u)) / 16u)].xyz);
{
v_10 = (v_11 + 1u);
}
}
}
return a;
}
mat4 v_12(uint start_byte_offset) {
return mat4(uintBitsToFloat(v.inner[(start_byte_offset / 16u)]), uintBitsToFloat(v.inner[((16u + start_byte_offset) / 16u)]), uintBitsToFloat(v.inner[((32u + start_byte_offset) / 16u)]), uintBitsToFloat(v.inner[((48u + start_byte_offset) / 16u)]));
}
mat4x3 v_13(uint start_byte_offset) {
return mat4x3(uintBitsToFloat(v.inner[(start_byte_offset / 16u)].xyz), uintBitsToFloat(v.inner[((16u + start_byte_offset) / 16u)].xyz), uintBitsToFloat(v.inner[((32u + start_byte_offset) / 16u)].xyz), uintBitsToFloat(v.inner[((48u + start_byte_offset) / 16u)].xyz));
}
mat4x2 v_14(uint start_byte_offset) {
uvec4 v_15 = v.inner[(start_byte_offset / 16u)];
vec2 v_16 = uintBitsToFloat(mix(v_15.xy, v_15.zw, bvec2((((start_byte_offset & 15u) >> 2u) == 2u))));
uvec4 v_17 = v.inner[((8u + start_byte_offset) / 16u)];
vec2 v_18 = uintBitsToFloat(mix(v_17.xy, v_17.zw, bvec2(((((8u + start_byte_offset) & 15u) >> 2u) == 2u))));
uvec4 v_19 = v.inner[((16u + start_byte_offset) / 16u)];
vec2 v_20 = uintBitsToFloat(mix(v_19.xy, v_19.zw, bvec2(((((16u + start_byte_offset) & 15u) >> 2u) == 2u))));
uvec4 v_21 = v.inner[((24u + start_byte_offset) / 16u)];
return mat4x2(v_16, v_18, v_20, uintBitsToFloat(mix(v_21.xy, v_21.zw, bvec2(((((24u + start_byte_offset) & 15u) >> 2u) == 2u)))));
}
mat3x4 v_22(uint start_byte_offset) {
return mat3x4(uintBitsToFloat(v.inner[(start_byte_offset / 16u)]), uintBitsToFloat(v.inner[((16u + start_byte_offset) / 16u)]), uintBitsToFloat(v.inner[((32u + start_byte_offset) / 16u)]));
}
mat3 v_23(uint start_byte_offset) {
return mat3(uintBitsToFloat(v.inner[(start_byte_offset / 16u)].xyz), uintBitsToFloat(v.inner[((16u + start_byte_offset) / 16u)].xyz), uintBitsToFloat(v.inner[((32u + start_byte_offset) / 16u)].xyz));
}
mat3x2 v_24(uint start_byte_offset) {
uvec4 v_25 = v.inner[(start_byte_offset / 16u)];
vec2 v_26 = uintBitsToFloat(mix(v_25.xy, v_25.zw, bvec2((((start_byte_offset & 15u) >> 2u) == 2u))));
uvec4 v_27 = v.inner[((8u + start_byte_offset) / 16u)];
vec2 v_28 = uintBitsToFloat(mix(v_27.xy, v_27.zw, bvec2(((((8u + start_byte_offset) & 15u) >> 2u) == 2u))));
uvec4 v_29 = v.inner[((16u + start_byte_offset) / 16u)];
return mat3x2(v_26, v_28, uintBitsToFloat(mix(v_29.xy, v_29.zw, bvec2(((((16u + start_byte_offset) & 15u) >> 2u) == 2u)))));
}
mat2x4 v_30(uint start_byte_offset) {
return mat2x4(uintBitsToFloat(v.inner[(start_byte_offset / 16u)]), uintBitsToFloat(v.inner[((16u + start_byte_offset) / 16u)]));
}
mat2x3 v_31(uint start_byte_offset) {
return mat2x3(uintBitsToFloat(v.inner[(start_byte_offset / 16u)].xyz), uintBitsToFloat(v.inner[((16u + start_byte_offset) / 16u)].xyz));
}
mat2 v_32(uint start_byte_offset) {
uvec4 v_33 = v.inner[(start_byte_offset / 16u)];
vec2 v_34 = uintBitsToFloat(mix(v_33.xy, v_33.zw, bvec2((((start_byte_offset & 15u) >> 2u) == 2u))));
uvec4 v_35 = v.inner[((8u + start_byte_offset) / 16u)];
return mat2(v_34, uintBitsToFloat(mix(v_35.xy, v_35.zw, bvec2(((((8u + start_byte_offset) & 15u) >> 2u) == 2u)))));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
uvec4 v_36 = v.inner[0u];
float scalar_f32 = uintBitsToFloat(v_36.x);
uvec4 v_37 = v.inner[0u];
int scalar_i32 = int(v_37.y);
uvec4 v_38 = v.inner[0u];
uint scalar_u32 = v_38.z;
vec2 vec2_f32 = uintBitsToFloat(v.inner[1u].xy);
ivec2 vec2_i32 = ivec2(v.inner[1u].zw);
uvec2 vec2_u32 = v.inner[2u].xy;
vec3 vec3_f32 = uintBitsToFloat(v.inner[3u].xyz);
ivec3 vec3_i32 = ivec3(v.inner[4u].xyz);
uvec3 vec3_u32 = v.inner[5u].xyz;
vec4 vec4_f32 = uintBitsToFloat(v.inner[6u]);
ivec4 vec4_i32 = ivec4(v.inner[7u]);
uvec4 vec4_u32 = v.inner[8u];
mat2 mat2x2_f32 = v_32(144u);
mat2x3 mat2x3_f32 = v_31(160u);
mat2x4 mat2x4_f32 = v_30(192u);
mat3x2 mat3x2_f32 = v_24(224u);
mat3 mat3x3_f32 = v_23(256u);
mat3x4 mat3x4_f32 = v_22(304u);
mat4x2 mat4x2_f32 = v_14(352u);
mat4x3 mat4x3_f32 = v_13(384u);
mat4 mat4x4_f32 = v_12(448u);
vec3 arr2_vec3_f32[2] = v_9(512u);
Inner struct_inner = v_2(544u);
Inner array_struct_inner[4] = v_6(576u);
uint v_39 = uint(tint_f32_to_i32(scalar_f32));
int v_40 = int((v_39 + uint(scalar_i32)));
int v_41 = int(scalar_u32);
uint v_42 = uint(v_40);
int v_43 = int((v_42 + uint(v_41)));
int v_44 = tint_f32_to_i32(vec2_f32.x);
uint v_45 = uint(v_43);
uint v_46 = uint(int((v_45 + uint(v_44))));
int v_47 = int((v_46 + uint(vec2_i32.x)));
int v_48 = int(vec2_u32.x);
uint v_49 = uint(v_47);
int v_50 = int((v_49 + uint(v_48)));
int v_51 = tint_f32_to_i32(vec3_f32.y);
uint v_52 = uint(v_50);
uint v_53 = uint(int((v_52 + uint(v_51))));
int v_54 = int((v_53 + uint(vec3_i32.y)));
int v_55 = int(vec3_u32.y);
uint v_56 = uint(v_54);
int v_57 = int((v_56 + uint(v_55)));
int v_58 = tint_f32_to_i32(vec4_f32.z);
uint v_59 = uint(v_57);
uint v_60 = uint(int((v_59 + uint(v_58))));
int v_61 = int((v_60 + uint(vec4_i32.z)));
int v_62 = int(vec4_u32.z);
uint v_63 = uint(v_61);
int v_64 = int((v_63 + uint(v_62)));
int v_65 = tint_f32_to_i32(mat2x2_f32[0u].x);
uint v_66 = uint(v_64);
int v_67 = int((v_66 + uint(v_65)));
int v_68 = tint_f32_to_i32(mat2x3_f32[0u].x);
uint v_69 = uint(v_67);
int v_70 = int((v_69 + uint(v_68)));
int v_71 = tint_f32_to_i32(mat2x4_f32[0u].x);
uint v_72 = uint(v_70);
int v_73 = int((v_72 + uint(v_71)));
int v_74 = tint_f32_to_i32(mat3x2_f32[0u].x);
uint v_75 = uint(v_73);
int v_76 = int((v_75 + uint(v_74)));
int v_77 = tint_f32_to_i32(mat3x3_f32[0u].x);
uint v_78 = uint(v_76);
int v_79 = int((v_78 + uint(v_77)));
int v_80 = tint_f32_to_i32(mat3x4_f32[0u].x);
uint v_81 = uint(v_79);
int v_82 = int((v_81 + uint(v_80)));
int v_83 = tint_f32_to_i32(mat4x2_f32[0u].x);
uint v_84 = uint(v_82);
int v_85 = int((v_84 + uint(v_83)));
int v_86 = tint_f32_to_i32(mat4x3_f32[0u].x);
uint v_87 = uint(v_85);
int v_88 = int((v_87 + uint(v_86)));
int v_89 = tint_f32_to_i32(mat4x4_f32[0u].x);
uint v_90 = uint(v_88);
int v_91 = int((v_90 + uint(v_89)));
int v_92 = tint_f32_to_i32(arr2_vec3_f32[0u].x);
uint v_93 = uint(v_91);
uint v_94 = uint(int((v_93 + uint(v_92))));
uint v_95 = uint(int((v_94 + uint(struct_inner.scalar_i32))));
v_1.inner = int((v_95 + uint(array_struct_inner[0u].scalar_i32)));
}