blob: 99fc0d656d8248d0aadf143ed56835fc7eb7eadb [file]
@group(0) @binding(0) var tex: texture_2d<f32>;
@group(1) @binding(0) var store : texture_storage_2d<r32float, read_write>;
@fragment fn main() {
let a = tex;
let b = a;
let c = b;
var res: vec4f = textureLoad(c, vec2i(1i), 0);
textureStore(store, vec2i(0i), res);
}