| @group(0) @binding(0) var tex: texture_2d<f32>; | |
| @group(1) @binding(0) var store : texture_storage_2d<r32float, read_write>; | |
| @fragment fn main() { | |
| let a = tex; | |
| let b = a; | |
| let c = b; | |
| var res: vec4f = textureLoad(c, vec2i(1i), 0); | |
| textureStore(store, vec2i(0i), res); | |
| } |