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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_wire/server/Server.h"
namespace dawn_wire { namespace server {
Server::Server(DawnDevice device, const DawnProcTable& procs, CommandSerializer* serializer)
: mSerializer(serializer), mProcs(procs) {
// The client-server knowledge is bootstrapped with device 1.
auto* deviceData = DeviceObjects().Allocate(1);
deviceData->handle = device;
auto userdata = static_cast<DawnCallbackUserdata>(reinterpret_cast<intptr_t>(this));
mProcs.deviceSetErrorCallback(device, ForwardDeviceError, userdata);
}
Server::~Server() {
DestroyAllObjects(mProcs);
}
void* Server::GetCmdSpace(size_t size) {
return mSerializer->GetCmdSpace(size);
}
bool Server::InjectTexture(DawnTexture texture, uint32_t id, uint32_t generation) {
ObjectData<DawnTexture>* data = TextureObjects().Allocate(id);
if (data == nullptr) {
return false;
}
data->handle = texture;
data->serial = generation;
data->allocated = true;
// The texture is externally owned so it shouldn't be destroyed when we receive a destroy
// message from the client. Add a reference to counterbalance the eventual release.
mProcs.textureReference(texture);
return true;
}
}} // namespace dawn_wire::server