commit | cb398e5294b8efebc6e81b87c48da7440c08efd3 | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Fri Jun 07 20:29:21 2024 +0000 |
committer | James Price <jrprice@google.com> | Fri Jun 07 20:29:21 2024 +0000 |
tree | e92ca444dbf2969e3c1cbb2ab69045af3895eb0c | |
parent | ec05c003b4df911ae8b1068bcd8473b7db74dbe5 [diff] |
Enable Tint IR by default for Vulkan This enables the IR on Linux for the first time. Android was already using it by default. ChromeOS is still controlled by the feature flag for one more release as per Finch guidance, but now defaults to enabled in both Chromium and Dawn. Bug: 345276504 Include-Ci-Only-Tests: true Change-Id: I6539981bda5c4413a4ec2708d8d7bf9f6a6322ab Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/192222 Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.