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// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/d3d12/QueueD3D12.h"
#include "common/Math.h"
#include "dawn_native/Buffer.h"
#include "dawn_native/CommandValidation.h"
#include "dawn_native/Commands.h"
#include "dawn_native/DynamicUploader.h"
#include "dawn_native/d3d12/CommandBufferD3D12.h"
#include "dawn_native/d3d12/D3D12Error.h"
#include "dawn_native/d3d12/DeviceD3D12.h"
#include "dawn_platform/DawnPlatform.h"
#include "dawn_platform/tracing/TraceEvent.h"
namespace dawn_native { namespace d3d12 {
namespace {
ResultOrError<UploadHandle> UploadTextureDataAligningBytesPerRow(
DeviceBase* device,
const void* data,
uint32_t alignedBytesPerRow,
uint32_t optimallyAlignedBytesPerRow,
uint32_t alignedRowsPerImage,
const TextureDataLayout& dataLayout,
const Format& textureFormat,
const Extent3D& writeSizePixel) {
uint32_t newDataSizeBytes = ComputeRequiredBytesInCopy(
textureFormat, writeSizePixel, optimallyAlignedBytesPerRow, alignedRowsPerImage);
UploadHandle uploadHandle;
DAWN_TRY_ASSIGN(uploadHandle, device->GetDynamicUploader()->Allocate(
newDataSizeBytes, device->GetPendingCommandSerial()));
ASSERT(uploadHandle.mappedBuffer != nullptr);
uint8_t* dstPointer = static_cast<uint8_t*>(uploadHandle.mappedBuffer);
const uint8_t* srcPointer = static_cast<const uint8_t*>(data);
srcPointer += dataLayout.offset;
uint32_t alignedRowsPerImageInBlock = alignedRowsPerImage / textureFormat.blockHeight;
uint32_t dataRowsPerImageInBlock = dataLayout.rowsPerImage / textureFormat.blockHeight;
if (dataRowsPerImageInBlock == 0) {
dataRowsPerImageInBlock = writeSizePixel.height / textureFormat.blockHeight;
}
ASSERT(dataRowsPerImageInBlock >= alignedRowsPerImageInBlock);
uint64_t imageAdditionalStride =
dataLayout.bytesPerRow * (dataRowsPerImageInBlock - alignedRowsPerImageInBlock);
CopyTextureData(dstPointer, srcPointer, writeSizePixel.depth,
alignedRowsPerImageInBlock, imageAdditionalStride, alignedBytesPerRow,
optimallyAlignedBytesPerRow, dataLayout.bytesPerRow);
return uploadHandle;
}
} // namespace
Queue::Queue(Device* device) : QueueBase(device) {
}
MaybeError Queue::SubmitImpl(uint32_t commandCount, CommandBufferBase* const* commands) {
Device* device = ToBackend(GetDevice());
device->Tick();
CommandRecordingContext* commandContext;
DAWN_TRY_ASSIGN(commandContext, device->GetPendingCommandContext());
TRACE_EVENT_BEGIN0(GetDevice()->GetPlatform(), Recording,
"CommandBufferD3D12::RecordCommands");
for (uint32_t i = 0; i < commandCount; ++i) {
DAWN_TRY(ToBackend(commands[i])->RecordCommands(commandContext));
}
TRACE_EVENT_END0(GetDevice()->GetPlatform(), Recording,
"CommandBufferD3D12::RecordCommands");
DAWN_TRY(device->ExecutePendingCommandContext());
DAWN_TRY(device->NextSerial());
return {};
}
MaybeError Queue::WriteTextureImpl(const TextureCopyView& destination,
const void* data,
const TextureDataLayout& dataLayout,
const Extent3D& writeSizePixel) {
const TexelBlockInfo& blockInfo =
destination.texture->GetFormat().GetTexelBlockInfo(destination.aspect);
// We are only copying the part of the data that will appear in the texture.
// Note that validating texture copy range ensures that writeSizePixel->width and
// writeSizePixel->height are multiples of blockWidth and blockHeight respectively.
uint32_t alignedBytesPerRow =
(writeSizePixel.width) / blockInfo.blockWidth * blockInfo.blockByteSize;
uint32_t alignedRowsPerImage = writeSizePixel.height;
uint32_t optimallyAlignedBytesPerRow =
Align(alignedBytesPerRow, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
UploadHandle uploadHandle;
DAWN_TRY_ASSIGN(
uploadHandle,
UploadTextureDataAligningBytesPerRow(
GetDevice(), data, alignedBytesPerRow, optimallyAlignedBytesPerRow,
alignedRowsPerImage, dataLayout, destination.texture->GetFormat(), writeSizePixel));
TextureDataLayout passDataLayout = dataLayout;
passDataLayout.offset = uploadHandle.startOffset;
passDataLayout.bytesPerRow = optimallyAlignedBytesPerRow;
passDataLayout.rowsPerImage = alignedRowsPerImage;
TextureCopy textureCopy;
textureCopy.texture = destination.texture;
textureCopy.mipLevel = destination.mipLevel;
textureCopy.origin = destination.origin;
textureCopy.aspect = ConvertAspect(destination.texture->GetFormat(), destination.aspect);
return ToBackend(GetDevice())
->CopyFromStagingToTexture(uploadHandle.stagingBuffer, passDataLayout, &textureCopy,
writeSizePixel);
}
}} // namespace dawn_native::d3d12