commit | 5189c201ee9c43d6231d45ee014aa5107196dc19 | [log] [tgz] |
---|---|---|
author | Diego Rodrigues <diejorarr@gmail.com> | Mon Sep 08 18:55:52 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Sep 08 18:55:52 2025 -0700 |
tree | fac305d2cefe58446c4f6e34c38601496de2466d | |
parent | cd39d552434682e609e6bd5c168284c1e6ae2a11 [diff] |
[dawn][native] Introduce new `TexelBuffer` binding * Extended binding info, shader modules, and pipeline layout tracking for texel buffers. * Stub backend handling across D3D, Metal, OpenGL and Vulkan. Bug: 382544164 Change-Id: I0c32ac0e848ddacfb2cf477e636e92c95aecd5c1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/256995 Reviewed-by: Loko Kung <lokokung@google.com> Reviewed-by: Diego Rodrigues <diejorarr@gmail.com> Commit-Queue: Diego Rodrigues <diejorarr@gmail.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.