| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNNATIVE_D3D12_COMMANDBUFFERD3D12_H_ |
| #define DAWNNATIVE_D3D12_COMMANDBUFFERD3D12_H_ |
| |
| #include "common/Constants.h" |
| #include "dawn_native/CommandAllocator.h" |
| #include "dawn_native/CommandBuffer.h" |
| |
| #include "dawn_native/d3d12/Forward.h" |
| #include "dawn_native/d3d12/d3d12_platform.h" |
| |
| #include <array> |
| |
| namespace dawn_native { |
| struct BeginRenderPassCmd; |
| } // namespace dawn_native |
| |
| namespace dawn_native { namespace d3d12 { |
| |
| class Device; |
| class RenderPassDescriptorHeapTracker; |
| class RenderPipeline; |
| |
| struct BindGroupStateTracker; |
| |
| struct VertexBuffersInfo { |
| // startSlot and endSlot indicate the range of dirty vertex buffers. |
| // If there are multiple calls to SetVertexBuffers, the start and end |
| // represent the union of the dirty ranges (the union may have non-dirty |
| // data in the middle of the range). |
| const RenderPipeline* lastRenderPipeline = nullptr; |
| uint32_t startSlot = kMaxVertexInputs; |
| uint32_t endSlot = 0; |
| std::array<D3D12_VERTEX_BUFFER_VIEW, kMaxVertexInputs> d3d12BufferViews = {}; |
| }; |
| |
| class CommandBuffer : public CommandBufferBase { |
| public: |
| CommandBuffer(Device* device, CommandEncoderBase* encoder); |
| ~CommandBuffer(); |
| |
| void RecordCommands(ComPtr<ID3D12GraphicsCommandList> commandList, uint32_t indexInSubmit); |
| |
| private: |
| void FlushSetVertexBuffers(ComPtr<ID3D12GraphicsCommandList> commandList, |
| VertexBuffersInfo* vertexBuffersInfo, |
| const RenderPipeline* lastRenderPipeline); |
| void RecordComputePass(ComPtr<ID3D12GraphicsCommandList> commandList, |
| BindGroupStateTracker* bindingTracker); |
| void RecordRenderPass(ComPtr<ID3D12GraphicsCommandList> commandList, |
| BindGroupStateTracker* bindingTracker, |
| RenderPassDescriptorHeapTracker* renderPassTracker, |
| BeginRenderPassCmd* renderPass); |
| |
| CommandIterator mCommands; |
| }; |
| |
| }} // namespace dawn_native::d3d12 |
| |
| #endif // DAWNNATIVE_D3D12_COMMANDBUFFERD3D12_H_ |