| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/d3d12/SwapChainD3D12.h" |
| |
| #include "dawn_native/d3d12/DeviceD3D12.h" |
| #include "dawn_native/d3d12/TextureD3D12.h" |
| |
| #include <dawn/dawn_wsi.h> |
| |
| namespace dawn_native { namespace d3d12 { |
| |
| SwapChain::SwapChain(Device* device, const SwapChainDescriptor* descriptor) |
| : SwapChainBase(device, descriptor) { |
| const auto& im = GetImplementation(); |
| DawnWSIContextD3D12 wsiContext = {}; |
| wsiContext.device = reinterpret_cast<DawnDevice>(GetDevice()); |
| im.Init(im.userData, &wsiContext); |
| |
| ASSERT(im.textureUsage != DAWN_TEXTURE_USAGE_BIT_NONE); |
| mTextureUsage = static_cast<dawn::TextureUsageBit>(im.textureUsage); |
| } |
| |
| SwapChain::~SwapChain() { |
| } |
| |
| TextureBase* SwapChain::GetNextTextureImpl(const TextureDescriptor* descriptor) { |
| const auto& im = GetImplementation(); |
| DawnSwapChainNextTexture next = {}; |
| DawnSwapChainError error = im.GetNextTexture(im.userData, &next); |
| if (error) { |
| GetDevice()->HandleError(error); |
| return nullptr; |
| } |
| |
| ID3D12Resource* nativeTexture = reinterpret_cast<ID3D12Resource*>(next.texture.ptr); |
| return new Texture(ToBackend(GetDevice()), descriptor, nativeTexture); |
| } |
| |
| void SwapChain::OnBeforePresent(TextureBase* texture) { |
| Device* device = ToBackend(GetDevice()); |
| |
| // Perform the necessary transition for the texture to be presented. |
| ToBackend(texture)->TransitionUsageNow(device->GetPendingCommandList(), mTextureUsage); |
| |
| device->ExecuteCommandLists({}); |
| } |
| |
| }} // namespace dawn_native::d3d12 |