// Copyright 2019 The Dawn Authors | |
// | |
// Licensed under the Apache License, Version 2.0 (the "License"); | |
// you may not use this file except in compliance with the License. | |
// You may obtain a copy of the License at | |
// | |
// http://www.apache.org/licenses/LICENSE-2.0 | |
// | |
// Unless required by applicable law or agreed to in writing, software | |
// distributed under the License is distributed on an "AS IS" BASIS, | |
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
// See the License for the specific language governing permissions and | |
// limitations under the License. | |
#include "tests/DawnTest.h" | |
#include "utils/ComboRenderPipelineDescriptor.h" | |
#include "utils/DawnHelpers.h" | |
constexpr uint32_t kRTSize = 4; | |
class DestroyTest : public DawnTest { | |
protected: | |
void SetUp() override { | |
DawnTest::SetUp(); | |
renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize); | |
dawn::ShaderModule vsModule = | |
utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"( | |
#version 450 | |
layout(location = 0) in vec4 pos; | |
void main() { | |
gl_Position = pos; | |
})"); | |
dawn::ShaderModule fsModule = | |
utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"( | |
#version 450 | |
layout(location = 0) out vec4 fragColor; | |
void main() { | |
fragColor = vec4(0.0, 1.0, 0.0, 1.0); | |
})"); | |
utils::ComboRenderPipelineDescriptor descriptor(device); | |
descriptor.cVertexStage.module = vsModule; | |
descriptor.cFragmentStage.module = fsModule; | |
descriptor.primitiveTopology = dawn::PrimitiveTopology::TriangleStrip; | |
descriptor.cInputState.numInputs = 1; | |
descriptor.cInputState.cInputs[0].stride = 4 * sizeof(float); | |
descriptor.cInputState.numAttributes = 1; | |
descriptor.cInputState.cAttributes[0].format = dawn::VertexFormat::Float4; | |
descriptor.cColorStates[0]->format = renderPass.colorFormat; | |
pipeline = device.CreateRenderPipeline(&descriptor); | |
vertexBuffer = utils::CreateBufferFromData<float>( | |
device, dawn::BufferUsageBit::Vertex, | |
{// The bottom left triangle | |
-1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f}); | |
dawn::CommandEncoder encoder = device.CreateCommandEncoder(); | |
encoder.BeginRenderPass(&renderPass.renderPassInfo).EndPass(); | |
dawn::CommandBuffer commands = encoder.Finish(); | |
queue.Submit(1, &commands); | |
} | |
utils::BasicRenderPass renderPass; | |
dawn::RenderPipeline pipeline; | |
dawn::Buffer vertexBuffer; | |
dawn::CommandBuffer CreateTriangleCommandBuffer() { | |
uint64_t zeroOffset = 0; | |
dawn::CommandEncoder encoder = device.CreateCommandEncoder(); | |
{ | |
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); | |
pass.SetPipeline(pipeline); | |
pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset); | |
pass.Draw(3, 1, 0, 0); | |
pass.EndPass(); | |
} | |
dawn::CommandBuffer commands = encoder.Finish(); | |
return commands; | |
} | |
}; | |
// Destroy before submit will result in error, and nothing drawn | |
TEST_P(DestroyTest, BufferDestroyBeforeSubmit) { | |
RGBA8 notFilled(0, 0, 0, 0); | |
dawn::CommandBuffer commands = CreateTriangleCommandBuffer(); | |
vertexBuffer.Destroy(); | |
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands)); | |
EXPECT_PIXEL_RGBA8_EQ(notFilled, renderPass.color, 1, 3); | |
} | |
// Destroy after submit will draw successfully | |
TEST_P(DestroyTest, BufferDestroyAfterSubmit) { | |
RGBA8 filled(0, 255, 0, 255); | |
dawn::CommandBuffer commands = CreateTriangleCommandBuffer(); | |
queue.Submit(1, &commands); | |
EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, 1, 3); | |
vertexBuffer.Destroy(); | |
} | |
// First submit succeeds, draws triangle, second submit fails | |
// after destroy is called on the buffer, pixel does not change | |
TEST_P(DestroyTest, BufferSubmitDestroySubmit) { | |
RGBA8 filled(0, 255, 0, 255); | |
dawn::CommandBuffer commands = CreateTriangleCommandBuffer(); | |
queue.Submit(1, &commands); | |
EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, 1, 3); | |
vertexBuffer.Destroy(); | |
// Submit fails because vertex buffer was destroyed | |
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands)); | |
// Pixel stays the same | |
EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, 1, 3); | |
} | |
// Destroy texture before submit should fail submit | |
TEST_P(DestroyTest, TextureDestroyBeforeSubmit) { | |
dawn::CommandBuffer commands = CreateTriangleCommandBuffer(); | |
renderPass.color.Destroy(); | |
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands)); | |
} | |
// Destroy after submit will draw successfully | |
TEST_P(DestroyTest, TextureDestroyAfterSubmit) { | |
RGBA8 filled(0, 255, 0, 255); | |
dawn::CommandBuffer commands = CreateTriangleCommandBuffer(); | |
queue.Submit(1, &commands); | |
EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, 1, 3); | |
renderPass.color.Destroy(); | |
} | |
// First submit succeeds, draws triangle, second submit fails | |
// after destroy is called on the texture | |
TEST_P(DestroyTest, TextureSubmitDestroySubmit) { | |
RGBA8 filled(0, 255, 0, 255); | |
dawn::CommandBuffer commands = CreateTriangleCommandBuffer(); | |
queue.Submit(1, &commands); | |
EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, 1, 3); | |
renderPass.color.Destroy(); | |
// Submit fails because texture was destroyed | |
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands)); | |
} | |
DAWN_INSTANTIATE_TEST(DestroyTest, D3D12Backend, MetalBackend, OpenGLBackend, VulkanBackend); |