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// Copyright 2020 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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#ifndef SRC_DAWN_NATIVE_D3D12_CPUDESCRIPTORHEAPALLOCATIOND3D12_H_
#define SRC_DAWN_NATIVE_D3D12_CPUDESCRIPTORHEAPALLOCATIOND3D12_H_
#include <cstdint>
#include "dawn/native/d3d12/d3d12_platform.h"
namespace dawn::native::d3d12 {
// Wrapper for a handle into a CPU-only descriptor heap.
class CPUDescriptorHeapAllocation {
public:
CPUDescriptorHeapAllocation() = default;
CPUDescriptorHeapAllocation(D3D12_CPU_DESCRIPTOR_HANDLE baseDescriptor, uint32_t heapIndex);
D3D12_CPU_DESCRIPTOR_HANDLE GetBaseDescriptor() const;
D3D12_CPU_DESCRIPTOR_HANDLE OffsetFrom(uint32_t sizeIncrementInBytes,
uint32_t offsetInDescriptorCount) const;
uint32_t GetHeapIndex() const;
bool IsValid() const;
void Invalidate();
private:
D3D12_CPU_DESCRIPTOR_HANDLE mBaseDescriptor = {0};
uint32_t mHeapIndex = -1;
};
} // namespace dawn::native::d3d12
#endif // SRC_DAWN_NATIVE_D3D12_CPUDESCRIPTORHEAPALLOCATIOND3D12_H_