| // Copyright 2019 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| // D3D12Backend.cpp: contains the definition of symbols exported by D3D12Backend.h so that they |
| // can be compiled twice: once export (shared library), once not exported (static library) |
| |
| #include "dawn/native/D3D12Backend.h" |
| |
| #include <memory> |
| #include <utility> |
| |
| #include "dawn/common/Log.h" |
| #include "dawn/common/Math.h" |
| #include "dawn/native/d3d12/DeviceD3D12.h" |
| #include "dawn/native/d3d12/ResidencyManagerD3D12.h" |
| #include "dawn/native/d3d12/TextureD3D12.h" |
| |
| namespace dawn::native::d3d12 { |
| |
| uint64_t SetExternalMemoryReservation(WGPUDevice device, |
| uint64_t requestedReservationSize, |
| MemorySegment memorySegment) { |
| Device* backendDevice = ToBackend(FromAPI(device)); |
| |
| auto deviceLock(backendDevice->GetScopedLock()); |
| |
| return backendDevice->GetResidencyManager()->SetExternalMemoryReservation( |
| memorySegment, requestedReservationSize); |
| } |
| |
| PhysicalDeviceDiscoveryOptions::PhysicalDeviceDiscoveryOptions() |
| : PhysicalDeviceDiscoveryOptions(nullptr) {} |
| |
| PhysicalDeviceDiscoveryOptions::PhysicalDeviceDiscoveryOptions(ComPtr<IDXGIAdapter> adapter) |
| : d3d::PhysicalDeviceDiscoveryOptions(WGPUBackendType_D3D12, std::move(adapter)) {} |
| |
| } // namespace dawn::native::d3d12 |