| // Copyright 2019 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include <algorithm> |
| #include <vector> |
| |
| #include "dawn/common/Constants.h" |
| #include "dawn/common/Math.h" |
| #include "dawn/tests/DawnTest.h" |
| #include "dawn/utils/ComboRenderPipelineDescriptor.h" |
| #include "dawn/utils/TestUtils.h" |
| #include "dawn/utils/WGPUHelpers.h" |
| |
| namespace dawn { |
| namespace { |
| |
| using Format = wgpu::TextureFormat; |
| using Aspect = wgpu::TextureAspect; |
| using Usage = wgpu::TextureUsage; |
| using Dimension = wgpu::TextureDimension; |
| using DepthOrArrayLayers = uint32_t; |
| using MipCount = uint32_t; |
| using Mip = uint32_t; |
| using SampleCount = uint32_t; |
| |
| DAWN_TEST_PARAM_STRUCT(Params, |
| Format, |
| Aspect, |
| Usage, |
| Dimension, |
| DepthOrArrayLayers, |
| MipCount, |
| Mip, |
| SampleCount); |
| |
| template <typename T> |
| class ExpectNonZero : public detail::CustomTextureExpectation { |
| public: |
| uint32_t DataSize() override { return sizeof(T); } |
| |
| testing::AssertionResult Check(const void* data, size_t size) override { |
| DAWN_ASSERT(size % DataSize() == 0 && size > 0); |
| const T* actual = static_cast<const T*>(data); |
| T value = *actual; |
| if (value == T(0)) { |
| return testing::AssertionFailure() |
| << "Expected data to be non-zero, was " << value << std::endl; |
| } |
| for (size_t i = 0; i < size / DataSize(); ++i) { |
| if (actual[i] != value) { |
| return testing::AssertionFailure() |
| << "Expected data[" << i << "] to match non-zero value " << value |
| << ", actual " << actual[i] << std::endl; |
| } |
| } |
| |
| return testing::AssertionSuccess(); |
| } |
| }; |
| |
| class NonzeroTextureCreationTests : public DawnTestWithParams<Params> { |
| protected: |
| constexpr static uint32_t kSize = 128; |
| |
| std::vector<wgpu::FeatureName> GetRequiredFeatures() override { |
| if (GetParam().mFormat == wgpu::TextureFormat::BC1RGBAUnorm && |
| SupportsFeatures({wgpu::FeatureName::TextureCompressionBC})) { |
| return {wgpu::FeatureName::TextureCompressionBC}; |
| } |
| return {}; |
| } |
| |
| void Run() { |
| DAWN_TEST_UNSUPPORTED_IF(GetParam().mFormat == wgpu::TextureFormat::BC1RGBAUnorm && |
| !SupportsFeatures({wgpu::FeatureName::TextureCompressionBC})); |
| |
| // TODO(dawn:1877): Snorm copy failing ANGLE Swiftshader, need further investigation. |
| DAWN_TEST_UNSUPPORTED_IF(GetParam().mFormat == wgpu::TextureFormat::RGBA8Snorm && |
| IsANGLESwiftShader()); |
| |
| // TODO(crbug.com/dawn/667): ANGLE claims to support NV_read_stencil, but won't read |
| // correctly from a DEPTH32F_STENCIL8 texture. |
| DAWN_SUPPRESS_TEST_IF(GetParam().mFormat == wgpu::TextureFormat::Depth24PlusStencil8 && |
| GetParam().mAspect == wgpu::TextureAspect::StencilOnly && IsANGLE()); |
| |
| // TODO(crbug.com/dawn/667): Work around the fact that some platforms do not support |
| // reading depth. |
| DAWN_TEST_UNSUPPORTED_IF(GetParam().mAspect == wgpu::TextureAspect::DepthOnly && |
| HasToggleEnabled("disable_depth_read")); |
| |
| // TODO(crbug.com/dawn/667): Work around the fact that some platforms do not support |
| // reading stencil. |
| DAWN_TEST_UNSUPPORTED_IF(GetParam().mAspect == wgpu::TextureAspect::StencilOnly && |
| HasToggleEnabled("disable_stencil_read")); |
| |
| // GL may support the feature, but reading data back is not implemented. |
| DAWN_TEST_UNSUPPORTED_IF(GetParam().mFormat == wgpu::TextureFormat::BC1RGBAUnorm && |
| (IsOpenGL() || IsOpenGLES())); |
| |
| // TODO(crbug.com/dawn/1637): Failures with ANGLE only with some format/aspect |
| DAWN_SUPPRESS_TEST_IF(IsWindows() && IsANGLE() && |
| GetParam().mAspect == wgpu::TextureAspect::All && |
| (GetParam().mFormat == wgpu::TextureFormat::Stencil8 || |
| GetParam().mFormat == wgpu::TextureFormat::Depth32Float)); |
| |
| // TODO(dawn:1844): Work around this by clearing layers one by one on Intel. |
| DAWN_SUPPRESS_TEST_IF(IsD3D11() && IsIntel() && GetParam().mDepthOrArrayLayers > 6); |
| |
| wgpu::TextureDescriptor descriptor; |
| descriptor.dimension = GetParam().mDimension; |
| descriptor.size.width = kSize; |
| descriptor.size.height = kSize; |
| descriptor.size.depthOrArrayLayers = GetParam().mDepthOrArrayLayers; |
| descriptor.sampleCount = GetParam().mSampleCount; |
| descriptor.format = GetParam().mFormat; |
| descriptor.usage = GetParam().mUsage; |
| descriptor.mipLevelCount = GetParam().mMipCount; |
| |
| wgpu::Texture texture = device.CreateTexture(&descriptor); |
| |
| uint32_t mip = GetParam().mMip; |
| uint32_t mipSize = std::max(kSize >> mip, 1u); |
| uint32_t depthOrArrayLayers = GetParam().mDimension == wgpu::TextureDimension::e3D |
| ? std::max(GetParam().mDepthOrArrayLayers >> mip, 1u) |
| : GetParam().mDepthOrArrayLayers; |
| switch (GetParam().mFormat) { |
| case wgpu::TextureFormat::R8Unorm: { |
| if (GetParam().mSampleCount > 1) { |
| ExpectMultisampledFloatData(texture, mipSize, mipSize, 1, |
| GetParam().mSampleCount, 0, mip, |
| new ExpectNonZero<float>()); |
| } else { |
| EXPECT_TEXTURE_EQ(new ExpectNonZero<uint8_t>(), texture, {0, 0, 0}, |
| {mipSize, mipSize, depthOrArrayLayers}, mip); |
| } |
| break; |
| } |
| case wgpu::TextureFormat::RG8Unorm: { |
| if (GetParam().mSampleCount > 1) { |
| ExpectMultisampledFloatData(texture, mipSize, mipSize, 2, |
| GetParam().mSampleCount, 0, mip, |
| new ExpectNonZero<float>()); |
| } else { |
| EXPECT_TEXTURE_EQ(new ExpectNonZero<uint16_t>(), texture, {0, 0, 0}, |
| {mipSize, mipSize, depthOrArrayLayers}, mip); |
| } |
| break; |
| } |
| case wgpu::TextureFormat::RGBA8Unorm: |
| case wgpu::TextureFormat::RGBA8Snorm: { |
| if (GetParam().mSampleCount > 1) { |
| ExpectMultisampledFloatData(texture, mipSize, mipSize, 4, |
| GetParam().mSampleCount, 0, mip, |
| new ExpectNonZero<float>()); |
| } else { |
| EXPECT_TEXTURE_EQ(new ExpectNonZero<uint32_t>(), texture, {0, 0, 0}, |
| {mipSize, mipSize, depthOrArrayLayers}, mip); |
| } |
| break; |
| } |
| case wgpu::TextureFormat::Depth32Float: { |
| EXPECT_TEXTURE_EQ(new ExpectNonZero<float>(), texture, {0, 0, 0}, |
| {mipSize, mipSize, depthOrArrayLayers}, mip); |
| break; |
| } |
| case wgpu::TextureFormat::Depth24PlusStencil8: { |
| switch (GetParam().mAspect) { |
| case wgpu::TextureAspect::DepthOnly: { |
| for (uint32_t arrayLayer = 0; arrayLayer < GetParam().mDepthOrArrayLayers; |
| ++arrayLayer) { |
| ExpectSampledDepthData(texture, mipSize, mipSize, arrayLayer, mip, |
| new ExpectNonZero<float>()) |
| << "arrayLayer " << arrayLayer; |
| } |
| break; |
| } |
| case wgpu::TextureAspect::StencilOnly: { |
| uint32_t texelCount = mipSize * mipSize * depthOrArrayLayers; |
| std::vector<uint8_t> expectedStencil(texelCount, 1); |
| EXPECT_TEXTURE_EQ(expectedStencil.data(), texture, {0, 0, 0}, |
| {mipSize, mipSize, depthOrArrayLayers}, mip, |
| wgpu::TextureAspect::StencilOnly); |
| |
| break; |
| } |
| default: |
| DAWN_UNREACHABLE(); |
| } |
| break; |
| } |
| case wgpu::TextureFormat::Stencil8: { |
| uint32_t texelCount = mipSize * mipSize * depthOrArrayLayers; |
| std::vector<uint8_t> expectedStencil(texelCount, 1); |
| EXPECT_TEXTURE_EQ(expectedStencil.data(), texture, {0, 0, 0}, |
| {mipSize, mipSize, depthOrArrayLayers}, mip, |
| wgpu::TextureAspect::StencilOnly); |
| break; |
| } |
| case wgpu::TextureFormat::BC1RGBAUnorm: { |
| // Set buffer with dirty data so we know it is cleared by the lazy cleared |
| // texture copy |
| uint32_t blockWidth = utils::GetTextureFormatBlockWidth(GetParam().mFormat); |
| uint32_t blockHeight = utils::GetTextureFormatBlockHeight(GetParam().mFormat); |
| wgpu::Extent3D copySize = {Align(mipSize, blockWidth), Align(mipSize, blockHeight), |
| depthOrArrayLayers}; |
| |
| uint32_t bytesPerRow = |
| utils::GetMinimumBytesPerRow(GetParam().mFormat, copySize.width); |
| uint32_t rowsPerImage = copySize.height / blockHeight; |
| |
| uint64_t bufferSize = utils::RequiredBytesInCopy(bytesPerRow, rowsPerImage, |
| copySize, GetParam().mFormat); |
| |
| std::vector<uint8_t> data(bufferSize, 100); |
| wgpu::Buffer bufferDst = utils::CreateBufferFromData( |
| device, data.data(), bufferSize, wgpu::BufferUsage::CopySrc); |
| |
| wgpu::ImageCopyBuffer imageCopyBuffer = |
| utils::CreateImageCopyBuffer(bufferDst, 0, bytesPerRow, rowsPerImage); |
| wgpu::ImageCopyTexture imageCopyTexture = |
| utils::CreateImageCopyTexture(texture, mip, {0, 0, 0}); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyTextureToBuffer(&imageCopyTexture, &imageCopyBuffer, ©Size); |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| uint32_t copiedWidthInBytes = utils::GetTexelBlockSizeInBytes(GetParam().mFormat) * |
| copySize.width / blockWidth; |
| uint8_t* d = data.data(); |
| for (uint32_t z = 0; z < depthOrArrayLayers; ++z) { |
| for (uint32_t row = 0; row < copySize.height / blockHeight; ++row) { |
| std::fill_n(d, copiedWidthInBytes, 1); |
| d += bytesPerRow; |
| } |
| } |
| EXPECT_BUFFER_U8_RANGE_EQ(data.data(), bufferDst, 0, bufferSize); |
| break; |
| } |
| default: |
| DAWN_UNREACHABLE(); |
| } |
| } |
| }; |
| |
| class NonzeroNonrenderableTextureCreationTests : public NonzeroTextureCreationTests {}; |
| class NonzeroCompressedTextureCreationTests : public NonzeroTextureCreationTests {}; |
| class NonzeroDepthTextureCreationTests : public NonzeroTextureCreationTests {}; |
| class NonzeroDepthStencilTextureCreationTests : public NonzeroTextureCreationTests {}; |
| class NonzeroStencilTextureCreationTests : public NonzeroTextureCreationTests {}; |
| class NonzeroMultisampledTextureCreationTests : public NonzeroTextureCreationTests {}; |
| |
| // Test that texture clears to a non-zero value because toggle is enabled. |
| TEST_P(NonzeroTextureCreationTests, TextureCreationClears) { |
| Run(); |
| } |
| |
| // Test that texture clears to a non-zero value because toggle is enabled. |
| TEST_P(NonzeroNonrenderableTextureCreationTests, TextureCreationClears) { |
| // TODO(dawn:1872): suppress |
| DAWN_SUPPRESS_TEST_IF(GetParam().mFormat == wgpu::TextureFormat::RGBA8Snorm && |
| (IsOpenGL() || IsOpenGLES())); |
| Run(); |
| } |
| |
| // Test that texture clears to a non-zero value because toggle is enabled. |
| TEST_P(NonzeroCompressedTextureCreationTests, TextureCreationClears) { |
| Run(); |
| } |
| |
| // Test that texture clears to a non-zero value because toggle is enabled. |
| TEST_P(NonzeroDepthTextureCreationTests, TextureCreationClears) { |
| Run(); |
| } |
| |
| // Test that texture clears to a non-zero value because toggle is enabled. |
| TEST_P(NonzeroDepthStencilTextureCreationTests, TextureCreationClears) { |
| Run(); |
| } |
| |
| // Test that texture clears to a non-zero value because toggle is enabled. |
| TEST_P(NonzeroStencilTextureCreationTests, TextureCreationClears) { |
| Run(); |
| } |
| |
| // Test that texture clears to a non-zero value because toggle is enabled. |
| TEST_P(NonzeroMultisampledTextureCreationTests, TextureCreationClears) { |
| Run(); |
| } |
| |
| DAWN_INSTANTIATE_TEST_P( |
| NonzeroTextureCreationTests, |
| {D3D11Backend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"lazy_clear_resource_on_first_use"}), |
| D3D12Backend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"lazy_clear_resource_on_first_use"}), |
| MetalBackend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"lazy_clear_resource_on_first_use"}), |
| OpenGLBackend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"lazy_clear_resource_on_first_use"}), |
| OpenGLESBackend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"lazy_clear_resource_on_first_use"}), |
| VulkanBackend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"lazy_clear_resource_on_first_use"})}, |
| {wgpu::TextureFormat::R8Unorm, wgpu::TextureFormat::RG8Unorm, wgpu::TextureFormat::RGBA8Unorm}, |
| {wgpu::TextureAspect::All}, |
| {wgpu::TextureUsage(wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc), |
| wgpu::TextureUsage::CopySrc}, |
| {wgpu::TextureDimension::e2D}, |
| {1u, 7u}, // depth or array layers |
| {4u}, // mip count |
| {0u, 1u, 2u, 3u}, // mip |
| {1u} // sample count |
| ); |
| |
| DAWN_INSTANTIATE_TEST_P(NonzeroNonrenderableTextureCreationTests, |
| {D3D11Backend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"lazy_clear_resource_on_first_use"}), |
| D3D12Backend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"lazy_clear_resource_on_first_use"}), |
| MetalBackend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"lazy_clear_resource_on_first_use"}), |
| OpenGLBackend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"lazy_clear_resource_on_first_use"}), |
| OpenGLESBackend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"lazy_clear_resource_on_first_use"}), |
| VulkanBackend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"lazy_clear_resource_on_first_use"})}, |
| {wgpu::TextureFormat::RGBA8Snorm}, |
| {wgpu::TextureAspect::All}, |
| {wgpu::TextureUsage::CopySrc}, |
| {wgpu::TextureDimension::e2D, wgpu::TextureDimension::e3D}, |
| {1u, 7u}, // depth or array layers |
| {4u}, // mip count |
| {0u, 1u, 2u, 3u}, // mip |
| {1u} // sample count |
| ); |
| |
| DAWN_INSTANTIATE_TEST_P(NonzeroCompressedTextureCreationTests, |
| {D3D11Backend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"lazy_clear_resource_on_first_use"}), |
| D3D12Backend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"lazy_clear_resource_on_first_use"}), |
| MetalBackend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"lazy_clear_resource_on_first_use"}), |
| OpenGLBackend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"lazy_clear_resource_on_first_use"}), |
| OpenGLESBackend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"lazy_clear_resource_on_first_use"}), |
| VulkanBackend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"lazy_clear_resource_on_first_use"})}, |
| {wgpu::TextureFormat::BC1RGBAUnorm}, |
| {wgpu::TextureAspect::All}, |
| {wgpu::TextureUsage::CopySrc}, |
| {wgpu::TextureDimension::e2D}, |
| {1u, 7u}, // depth or array layers |
| {4u}, // mip count |
| {0u, 1u, 2u, 3u}, // mip |
| {1u} // sample count |
| ); |
| |
| DAWN_INSTANTIATE_TEST_P(NonzeroDepthTextureCreationTests, |
| {D3D11Backend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"lazy_clear_resource_on_first_use"}), |
| D3D12Backend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"lazy_clear_resource_on_first_use"}), |
| MetalBackend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"lazy_clear_resource_on_first_use"}), |
| OpenGLBackend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"lazy_clear_resource_on_first_use"}), |
| OpenGLESBackend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"lazy_clear_resource_on_first_use"}), |
| VulkanBackend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"lazy_clear_resource_on_first_use"})}, |
| {wgpu::TextureFormat::Depth32Float}, |
| {wgpu::TextureAspect::All, wgpu::TextureAspect::DepthOnly}, |
| {wgpu::TextureUsage(wgpu::TextureUsage::RenderAttachment | |
| wgpu::TextureUsage::CopySrc), |
| wgpu::TextureUsage::CopySrc}, |
| {wgpu::TextureDimension::e2D}, |
| {1u, 7u}, // depth or array layers |
| {4u}, // mip count |
| {0u, 1u, 2u, 3u}, // mip |
| {1u} // sample count |
| ); |
| |
| DAWN_INSTANTIATE_TEST_P( |
| NonzeroDepthStencilTextureCreationTests, |
| {D3D11Backend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"lazy_clear_resource_on_first_use"}), |
| D3D12Backend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"lazy_clear_resource_on_first_use"}), |
| MetalBackend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"lazy_clear_resource_on_first_use"}), |
| OpenGLBackend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"lazy_clear_resource_on_first_use"}), |
| OpenGLESBackend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"lazy_clear_resource_on_first_use"}), |
| VulkanBackend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"lazy_clear_resource_on_first_use"})}, |
| {wgpu::TextureFormat::Depth24PlusStencil8}, |
| {wgpu::TextureAspect::DepthOnly, wgpu::TextureAspect::StencilOnly}, |
| {wgpu::TextureUsage(wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc | |
| wgpu::TextureUsage::TextureBinding), |
| wgpu::TextureUsage(wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopySrc)}, |
| {wgpu::TextureDimension::e2D}, |
| {1u, 7u}, // depth or array layers |
| {4u}, // mip count |
| {0u, 1u, 2u, 3u}, // mip |
| {1u} // sample count |
| ); |
| |
| DAWN_INSTANTIATE_TEST_P( |
| NonzeroStencilTextureCreationTests, |
| {D3D11Backend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"lazy_clear_resource_on_first_use"}), |
| D3D12Backend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"lazy_clear_resource_on_first_use"}), |
| MetalBackend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"lazy_clear_resource_on_first_use"}), |
| OpenGLBackend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"lazy_clear_resource_on_first_use"}), |
| OpenGLESBackend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"lazy_clear_resource_on_first_use"}), |
| VulkanBackend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"lazy_clear_resource_on_first_use"})}, |
| {wgpu::TextureFormat::Stencil8}, |
| {wgpu::TextureAspect::All, wgpu::TextureAspect::StencilOnly}, |
| {wgpu::TextureUsage(wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc | |
| wgpu::TextureUsage::TextureBinding), |
| wgpu::TextureUsage(wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopySrc)}, |
| {wgpu::TextureDimension::e2D}, |
| {1u, 7u}, // depth or array layers |
| {4u}, // mip count |
| {0u, 1u, 2u, 3u}, // mip |
| {1u} // sample count |
| ); |
| |
| DAWN_INSTANTIATE_TEST_P( |
| NonzeroMultisampledTextureCreationTests, |
| {D3D11Backend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"lazy_clear_resource_on_first_use"}), |
| D3D12Backend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"lazy_clear_resource_on_first_use"}), |
| MetalBackend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"lazy_clear_resource_on_first_use"}), |
| MetalBackend({"nonzero_clear_resources_on_creation_for_testing", |
| "metal_use_combined_depth_stencil_format_for_stencil8"}, |
| {"lazy_clear_resource_on_first_use"}), |
| OpenGLBackend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"lazy_clear_resource_on_first_use"}), |
| OpenGLESBackend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"lazy_clear_resource_on_first_use"}), |
| VulkanBackend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"lazy_clear_resource_on_first_use"})}, |
| {wgpu::TextureFormat::R8Unorm, wgpu::TextureFormat::RG8Unorm, wgpu::TextureFormat::RGBA8Unorm}, |
| {wgpu::TextureAspect::All}, |
| {wgpu::TextureUsage(wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::TextureBinding)}, |
| {wgpu::TextureDimension::e2D}, |
| {1u}, // depth or array layers |
| {1u}, // mip count |
| {0u}, // mip |
| {4u} // sample count |
| ); |
| |
| } // anonymous namespace |
| } // namespace dawn |