commit | d1bb77a1bedcca82b7f770e8c854fa444414afda | [log] [tgz] |
---|---|---|
author | Antonio Maiorano <amaiorano@google.com> | Mon Jun 23 16:16:58 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Jun 23 16:16:58 2025 -0700 |
tree | 1b393fcd8723466e04c0f0f442eafa550412e499 | |
parent | 85339850ca8b5c2fe3dafe284b3d8a52138d6e1c [diff] |
d3d12: Make TextureCopySplitter public API use strong types Also update UtilsD3D12 private implementation to use strong types. Bug: 424536624 Change-Id: I9579bf5c88b02d3cab799fb81ce79783795349ee Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/248374 Commit-Queue: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.