commit | cc636273dad2d84c8d5a929d0276097f447437d2 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Mon Oct 10 11:37:57 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Oct 10 11:37:57 2022 +0000 |
tree | 4b94cd75799817d922ac7d04672b10d3d30ee103 | |
parent | 3e1501af29365c74b18b7c9090a46b779a204bfb [diff] |
tint: Validate no f16 sampled textures Bug: chromium:1370417 Change-Id: Id78178ab61cd882ff8fcbbe96aa8123de512f9aa Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105120 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.