| // Copyright 2022 The Dawn & Tint Authors |
| // |
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| |
| #ifndef SRC_TINT_UTILS_CONTAINERS_HASHMAP_BASE_H_ |
| #define SRC_TINT_UTILS_CONTAINERS_HASHMAP_BASE_H_ |
| |
| #include <algorithm> |
| #include <functional> |
| #include <optional> |
| #include <tuple> |
| #include <utility> |
| |
| #include "src/tint/utils/containers/vector.h" |
| #include "src/tint/utils/ice/ice.h" |
| #include "src/tint/utils/math/hash.h" |
| #include "src/tint/utils/traits/traits.h" |
| |
| #define TINT_ASSERT_ITERATORS_NOT_INVALIDATED |
| |
| namespace tint { |
| |
| /// Action taken by a map mutation |
| enum class MapAction { |
| /// A new entry was added to the map |
| kAdded, |
| /// A existing entry in the map was replaced |
| kReplaced, |
| /// No action was taken as the map already contained an entry with the given key |
| kKeptExisting, |
| }; |
| |
| /// KeyValue is a key-value pair. |
| template <typename KEY, typename VALUE> |
| struct KeyValue { |
| /// The key type |
| using Key = KEY; |
| /// The value type |
| using Value = VALUE; |
| |
| /// The key |
| Key key; |
| |
| /// The value |
| Value value; |
| |
| /// Equality operator |
| /// @param other the RHS of the operator |
| /// @returns true if both the key and value of this KeyValue are equal to the key and value |
| /// of @p other |
| template <typename K, typename V> |
| bool operator==(const KeyValue<K, V>& other) const { |
| return key == other.key && value == other.value; |
| } |
| |
| /// Inequality operator |
| /// @param other the RHS of the operator |
| /// @returns true if either the key and value of this KeyValue are not equal to the key and |
| /// value of @p other |
| template <typename K, typename V> |
| bool operator!=(const KeyValue<K, V>& other) const { |
| return *this != other; |
| } |
| }; |
| |
| /// KeyValueRef is a pair of references to a key and value. |
| /// #key is always a const reference. |
| /// #value is always a const reference if @tparam VALUE_IS_CONST is true, otherwise a non-const |
| /// reference. |
| template <typename KEY, typename VALUE, bool VALUE_IS_CONST> |
| struct KeyValueRef { |
| /// The reference to key type |
| using KeyRef = const KEY&; |
| /// The reference to value type |
| using ValueRef = std::conditional_t<VALUE_IS_CONST, const VALUE&, VALUE&>; |
| |
| /// The reference to the key |
| KeyRef key; |
| |
| /// The reference to the value |
| ValueRef value; |
| |
| /// @returns a KeyValue<KEY, VALUE> with the referenced key and value |
| operator KeyValue<KEY, VALUE>() const { return {key, value}; } |
| }; |
| |
| /// Writes the KeyValue to the stream. |
| /// @param out the stream to write to |
| /// @param key_value the KeyValue to write |
| /// @returns out so calls can be chained |
| template <typename STREAM, |
| typename KEY, |
| typename VALUE, |
| typename = traits::EnableIfIsOStream<STREAM>> |
| auto& operator<<(STREAM& out, const KeyValue<KEY, VALUE>& key_value) { |
| return out << "[" << key_value.key << ": " << key_value.value << "]"; |
| } |
| |
| /// A base class for Hashmap and Hashset that uses a robin-hood hashing algorithm. |
| /// @see the fantastic tutorial: https://programming.guide/robin-hood-hashing.html |
| template <typename KEY, |
| typename VALUE, |
| size_t N, |
| typename HASH = Hasher<KEY>, |
| typename EQUAL = EqualTo<KEY>> |
| class HashmapBase { |
| static constexpr bool ValueIsVoid = std::is_same_v<VALUE, void>; |
| |
| public: |
| /// The key type |
| using Key = KEY; |
| /// The value type |
| using Value = VALUE; |
| /// The entry type for the map. |
| /// This is: |
| /// - Key when Value is void (used by Hashset) |
| /// - KeyValue<Key, Value> when Value is not void (used by Hashmap) |
| using Entry = std::conditional_t<ValueIsVoid, Key, KeyValue<Key, Value>>; |
| |
| /// A reference to an entry in the map. |
| /// This is: |
| /// - const Key& when Value is void (used by Hashset) |
| /// - KeyValueRef<Key, Value> when Value is not void (used by Hashmap) |
| template <bool IS_CONST> |
| using EntryRef = std::conditional_t< |
| ValueIsVoid, |
| const Key&, |
| KeyValueRef<Key, std::conditional_t<ValueIsVoid, bool, Value>, IS_CONST>>; |
| |
| /// STL-friendly alias to Entry. Used by gmock. |
| using value_type = Entry; |
| |
| private: |
| /// @returns the key from an entry |
| static const Key& KeyOf(const Entry& entry) { |
| if constexpr (ValueIsVoid) { |
| return entry; |
| } else { |
| return entry.key; |
| } |
| } |
| |
| /// @returns a pointer to the value from an entry. |
| static Value* ValueOf(Entry& entry) { |
| if constexpr (ValueIsVoid) { |
| return nullptr; // Hashset only has keys |
| } else { |
| return &entry.value; |
| } |
| } |
| |
| /// A slot is a single entry in the underlying vector. |
| /// A slot can either be empty or filled with a value. If the slot is empty, #hash and #distance |
| /// will be zero. |
| struct Slot { |
| template <typename K> |
| bool Equals(size_t key_hash, K&& key) const { |
| return key_hash == hash && EQUAL()(std::forward<K>(key), KeyOf(*entry)); |
| } |
| |
| /// The slot value. If this does not contain a value, then the slot is vacant. |
| std::optional<Entry> entry; |
| /// The precomputed hash of value. |
| size_t hash = 0; |
| size_t distance = 0; |
| }; |
| |
| /// The target length of the underlying vector length in relation to the number of entries in |
| /// the map, expressed as a percentage. For example a value of `150` would mean there would be |
| /// at least 50% more slots than the number of map entries. |
| static constexpr size_t kRehashFactor = 150; |
| |
| /// @returns the target slot vector size to hold `n` map entries. |
| static constexpr size_t NumSlots(size_t count) { return (count * kRehashFactor) / 100; } |
| |
| /// The fixed-size slot vector length, based on N and kRehashFactor. |
| static constexpr size_t kNumFixedSlots = NumSlots(N); |
| |
| /// The minimum number of slots for the map. |
| static constexpr size_t kMinSlots = std::max<size_t>(kNumFixedSlots, 4); |
| |
| public: |
| /// Iterator for entries in the map. |
| /// Iterators are invalidated if the map is modified. |
| template <bool IS_CONST> |
| class IteratorT { |
| public: |
| /// @returns the value pointed to by this iterator |
| EntryRef<IS_CONST> operator->() const { |
| #ifdef TINT_ASSERT_ITERATORS_NOT_INVALIDATED |
| TINT_ASSERT(map.Generation() == initial_generation && |
| "iterator invalidated by container modification"); |
| #endif |
| return *this; |
| } |
| |
| /// @returns a reference to the value at the iterator |
| EntryRef<IS_CONST> operator*() const { |
| #ifdef TINT_ASSERT_ITERATORS_NOT_INVALIDATED |
| TINT_ASSERT(map.Generation() == initial_generation && |
| "iterator invalidated by container modification"); |
| #endif |
| auto& ref = current->entry.value(); |
| if constexpr (ValueIsVoid) { |
| return ref; |
| } else { |
| return {ref.key, ref.value}; |
| } |
| } |
| |
| /// Increments the iterator |
| /// @returns this iterator |
| IteratorT& operator++() { |
| #ifdef TINT_ASSERT_ITERATORS_NOT_INVALIDATED |
| TINT_ASSERT(map.Generation() == initial_generation && |
| "iterator invalidated by container modification"); |
| #endif |
| if (current == end) { |
| return *this; |
| } |
| ++current; |
| SkipToNextValue(); |
| return *this; |
| } |
| |
| /// Equality operator |
| /// @param other the other iterator to compare this iterator to |
| /// @returns true if this iterator is equal to other |
| bool operator==(const IteratorT& other) const { |
| #ifdef TINT_ASSERT_ITERATORS_NOT_INVALIDATED |
| TINT_ASSERT(map.Generation() == initial_generation && |
| "iterator invalidated by container modification"); |
| #endif |
| return current == other.current; |
| } |
| |
| /// Inequality operator |
| /// @param other the other iterator to compare this iterator to |
| /// @returns true if this iterator is not equal to other |
| bool operator!=(const IteratorT& other) const { |
| #ifdef TINT_ASSERT_ITERATORS_NOT_INVALIDATED |
| TINT_ASSERT(map.Generation() == initial_generation && |
| "iterator invalidated by container modification"); |
| #endif |
| return current != other.current; |
| } |
| |
| private: |
| /// Friend class |
| friend class HashmapBase; |
| |
| using SLOT = std::conditional_t<IS_CONST, const Slot, Slot>; |
| |
| IteratorT(VectorIterator<SLOT> c, |
| VectorIterator<SLOT> e, |
| [[maybe_unused]] const HashmapBase& m) |
| : current(std::move(c)), |
| end(std::move(e)) |
| #ifdef TINT_ASSERT_ITERATORS_NOT_INVALIDATED |
| , |
| map(m), |
| initial_generation(m.Generation()) |
| #endif |
| { |
| SkipToNextValue(); |
| } |
| |
| /// Moves the iterator forward, stopping at the next slot that is not empty. |
| void SkipToNextValue() { |
| while (current != end && !current->entry.has_value()) { |
| ++current; |
| } |
| } |
| |
| VectorIterator<SLOT> current; /// The slot the iterator is pointing to |
| VectorIterator<SLOT> end; /// One past the last slot in the map |
| |
| #ifdef TINT_ASSERT_ITERATORS_NOT_INVALIDATED |
| const HashmapBase& map; /// The hashmap that is being iterated over. |
| size_t initial_generation; /// The generation ID when the iterator was created. |
| #endif |
| }; |
| |
| /// An immutable key and mutable value iterator |
| using Iterator = IteratorT</*IS_CONST*/ false>; |
| |
| /// An immutable key and value iterator |
| using ConstIterator = IteratorT</*IS_CONST*/ true>; |
| |
| /// Constructor |
| HashmapBase() { slots_.Resize(kMinSlots); } |
| |
| /// Copy constructor |
| /// @param other the other HashmapBase to copy |
| HashmapBase(const HashmapBase& other) = default; |
| |
| /// Move constructor |
| /// @param other the other HashmapBase to move |
| HashmapBase(HashmapBase&& other) = default; |
| |
| /// Destructor |
| ~HashmapBase() { Clear(); } |
| |
| /// Copy-assignment operator |
| /// @param other the other HashmapBase to copy |
| /// @returns this so calls can be chained |
| HashmapBase& operator=(const HashmapBase& other) = default; |
| |
| /// Move-assignment operator |
| /// @param other the other HashmapBase to move |
| /// @returns this so calls can be chained |
| HashmapBase& operator=(HashmapBase&& other) = default; |
| |
| /// Removes all entries from the map. |
| void Clear() { |
| slots_.Clear(); // Destructs all entries |
| slots_.Resize(kMinSlots); |
| count_ = 0; |
| generation_++; |
| } |
| |
| /// Removes an entry from the map. |
| /// @param key the entry key. |
| /// @returns true if an entry was removed. |
| bool Remove(const Key& key) { |
| const auto [found, start] = IndexOf(key); |
| if (!found) { |
| return false; |
| } |
| |
| // Shuffle the entries backwards until we either find a free slot, or a slot that has zero |
| // distance. |
| Slot* prev = nullptr; |
| |
| const auto count = slots_.Length(); |
| for (size_t distance = 0, index = start; distance < count; distance++) { |
| auto& slot = slots_[index]; |
| if (prev) { |
| // note: `distance == 0` also includes empty slots. |
| if (slot.distance == 0) { |
| // Clear the previous slot, and stop shuffling. |
| *prev = {}; |
| break; |
| } |
| // Shuffle the slot backwards. |
| prev->entry = std::move(slot.entry); |
| prev->hash = slot.hash; |
| prev->distance = slot.distance - 1; |
| } |
| prev = &slot; |
| |
| index = (index == count - 1) ? 0 : index + 1; |
| } |
| |
| // Entry was removed. |
| count_--; |
| generation_++; |
| |
| return true; |
| } |
| |
| /// Checks whether an entry exists in the map |
| /// @param key the key to search for. |
| /// @returns true if the map contains an entry with the given value. |
| bool Contains(const Key& key) const { |
| const auto [found, _] = IndexOf(key); |
| return found; |
| } |
| |
| /// Pre-allocates memory so that the map can hold at least `capacity` entries. |
| /// @param capacity the new capacity of the map. |
| void Reserve(size_t capacity) { |
| // Calculate the number of slots required to hold `capacity` entries. |
| const size_t num_slots = std::max(NumSlots(capacity), kMinSlots); |
| if (slots_.Length() >= num_slots) { |
| // Already have enough slots. |
| return; |
| } |
| |
| // Move all the values out of the map and into a vector. |
| Vector<Entry, N> entries; |
| entries.Reserve(count_); |
| for (auto& slot : slots_) { |
| if (slot.entry.has_value()) { |
| entries.Push(std::move(slot.entry.value())); |
| } |
| } |
| |
| // Clear the map, grow the number of slots. |
| Clear(); |
| slots_.Resize(num_slots); |
| |
| // As the number of slots has grown, the slot indices will have changed from before, so |
| // re-add all the entries back into the map. |
| for (auto& entry : entries) { |
| if constexpr (ValueIsVoid) { |
| struct NoValue {}; |
| Put<PutMode::kAdd>(std::move(entry), NoValue{}); |
| } else { |
| Put<PutMode::kAdd>(std::move(entry.key), std::move(entry.value)); |
| } |
| } |
| } |
| |
| /// @returns the number of entries in the map. |
| size_t Count() const { return count_; } |
| |
| /// @returns true if the map contains no entries. |
| bool IsEmpty() const { return count_ == 0; } |
| |
| /// @returns a monotonic counter which is incremented whenever the map is mutated. |
| size_t Generation() const { return generation_; } |
| |
| /// @returns an immutable iterator to the start of the map. |
| ConstIterator begin() const { return ConstIterator{slots_.begin(), slots_.end(), *this}; } |
| |
| /// @returns an immutable iterator to the end of the map. |
| ConstIterator end() const { return ConstIterator{slots_.end(), slots_.end(), *this}; } |
| |
| /// @returns an iterator to the start of the map. |
| Iterator begin() { return Iterator{slots_.begin(), slots_.end(), *this}; } |
| |
| /// @returns an iterator to the end of the map. |
| Iterator end() { return Iterator{slots_.end(), slots_.end(), *this}; } |
| |
| /// A debug function for checking that the map is in good health. |
| /// Asserts if the map is corrupted. |
| void ValidateIntegrity() const { |
| size_t num_alive = 0; |
| for (size_t slot_idx = 0; slot_idx < slots_.Length(); slot_idx++) { |
| const auto& slot = slots_[slot_idx]; |
| if (slot.entry.has_value()) { |
| num_alive++; |
| auto const [index, hash] = Hash(KeyOf(*slot.entry)); |
| TINT_ASSERT(hash == slot.hash); |
| TINT_ASSERT(slot_idx == Wrap(index + slot.distance)); |
| } |
| } |
| TINT_ASSERT(num_alive == count_); |
| } |
| |
| protected: |
| /// The behaviour of Put() when an entry already exists with the given key. |
| enum class PutMode { |
| /// Do not replace existing entries with the new value. |
| kAdd, |
| /// Replace existing entries with the new value. |
| kReplace, |
| }; |
| |
| /// Result of Put() |
| struct PutResult { |
| /// Whether the insert replaced or added a new entry to the map. |
| MapAction action = MapAction::kAdded; |
| /// A pointer to the inserted entry value. |
| Value* value = nullptr; |
| |
| /// @returns true if the entry was added to the map, or an existing entry was replaced. |
| operator bool() const { return action != MapAction::kKeptExisting; } |
| }; |
| |
| /// The common implementation for Add() and Replace() |
| /// @param key the key of the entry to add to the map. |
| /// @param value the value of the entry to add to the map. |
| /// @returns A PutResult describing the result of the insertion |
| template <PutMode MODE, typename K, typename V> |
| PutResult Put(K&& key, V&& value) { |
| // Ensure the map can fit a new entry |
| if (ShouldRehash(count_ + 1)) { |
| Reserve((count_ + 1) * 2); |
| } |
| |
| const auto hash = Hash(key); |
| |
| auto make_entry = [&] { |
| if constexpr (ValueIsVoid) { |
| return std::forward<K>(key); |
| } else { |
| return Entry{std::forward<K>(key), std::forward<V>(value)}; |
| } |
| }; |
| |
| const auto count = slots_.Length(); |
| for (size_t distance = 0, index = hash.scan_start; distance < count; distance++) { |
| auto& slot = slots_[index]; |
| if (!slot.entry.has_value()) { |
| // Found an empty slot. |
| // Place value directly into the slot, and we're done. |
| slot.entry.emplace(make_entry()); |
| slot.hash = hash.code; |
| slot.distance = distance; |
| count_++; |
| generation_++; |
| return PutResult{MapAction::kAdded, ValueOf(*slot.entry)}; |
| } |
| |
| // Slot has an entry |
| |
| if (slot.Equals(hash.code, key)) { |
| // Slot is equal to value. Replace or preserve? |
| if constexpr (MODE == PutMode::kReplace) { |
| slot.entry = make_entry(); |
| generation_++; |
| return PutResult{MapAction::kReplaced, ValueOf(*slot.entry)}; |
| } else { |
| return PutResult{MapAction::kKeptExisting, ValueOf(*slot.entry)}; |
| } |
| } |
| |
| if (slot.distance < distance) { |
| // Existing slot has a closer distance than the value we're attempting to insert. |
| // Steal from the rich! |
| // Move the current slot to a temporary (evicted), and put the value into the slot. |
| Slot evicted{make_entry(), hash.code, distance}; |
| std::swap(evicted, slot); |
| |
| // Find a new home for the evicted slot. |
| evicted.distance++; // We've already swapped at index. |
| InsertShuffle(Wrap(index + 1), std::move(evicted)); |
| |
| count_++; |
| generation_++; |
| return PutResult{MapAction::kAdded, ValueOf(*slot.entry)}; |
| } |
| |
| index = (index == count - 1) ? 0 : index + 1; |
| } |
| |
| TINT_ICE() << "HashmapBase::Put() looped entire map without finding a slot"; |
| return PutResult{}; |
| } |
| |
| /// HashResult is the return value of Hash() |
| struct HashResult { |
| /// The target (zero-distance) slot index for the key. |
| size_t scan_start; |
| /// The calculated hash code of the key. |
| size_t code; |
| }; |
| |
| /// @param key the key to hash |
| /// @returns a tuple holding the target slot index for the given value, and the hash of the |
| /// value, respectively. |
| template <typename K> |
| HashResult Hash(K&& key) const { |
| size_t hash = HASH()(std::forward<K>(key)); |
| size_t index = Wrap(hash); |
| return {index, hash}; |
| } |
| |
| /// Looks for the key in the map. |
| /// @param key the key to search for. |
| /// @returns a tuple holding a boolean representing whether the key was found in the map, and |
| /// if found, the index of the slot that holds the key. |
| template <typename K> |
| std::tuple<bool, size_t> IndexOf(K&& key) const { |
| const auto hash = Hash(key); |
| const auto count = slots_.Length(); |
| for (size_t distance = 0, index = hash.scan_start; distance < count; distance++) { |
| auto& slot = slots_[index]; |
| if (!slot.entry.has_value()) { |
| return {/* found */ false, /* index */ 0}; |
| } |
| if (slot.Equals(hash.code, key)) { |
| return {/* found */ true, index}; |
| } |
| if (slot.distance < distance) { |
| // If the slot distance is less than the current probe distance, then the slot |
| // must be for entry that has an index that comes after key. In this situation, |
| // we know that the map does not contain the key, as it would have been found |
| // before this slot. The "Lookup" section of |
| // https://programming.guide/robin-hood-hashing.html suggests that the condition |
| // should inverted, but this is wrong. |
| return {/* found */ false, /* index */ 0}; |
| } |
| index = (index == count - 1) ? 0 : index + 1; |
| } |
| |
| TINT_ICE() << "HashmapBase::IndexOf() looped entire map without finding a slot"; |
| return {/* found */ false, /* index */ 0}; |
| } |
| |
| /// Shuffles slots for an insertion that has been placed one slot before `start`. |
| /// @param start the index of the first slot to start shuffling. |
| /// @param evicted the slot content that was evicted for the insertion. |
| void InsertShuffle(size_t start, Slot&& evicted) { |
| const auto count = slots_.Length(); |
| for (size_t distance = 0, index = start; distance < count; distance++) { |
| auto& slot = slots_[index]; |
| |
| if (!slot.entry.has_value()) { |
| // Empty slot found for evicted. |
| slot = std::move(evicted); |
| return; // We're done. |
| } |
| |
| if (slot.distance < evicted.distance) { |
| // Occupied slot has shorter distance to evicted. |
| // Swap slot and evicted. |
| std::swap(slot, evicted); |
| } |
| |
| // evicted moves further from the target slot... |
| evicted.distance++; |
| |
| index = (index == count - 1) ? 0 : index + 1; |
| } |
| } |
| |
| /// @param count the number of new entries in the map |
| /// @returns true if the map should grow the slot vector, and rehash the items. |
| bool ShouldRehash(size_t count) const { return NumSlots(count) > slots_.Length(); } |
| |
| /// @param index an input value |
| /// @returns the input value modulo the number of slots. |
| size_t Wrap(size_t index) const { return index % slots_.Length(); } |
| |
| /// The vector of slots. The vector length is equal to its capacity. |
| Vector<Slot, kMinSlots> slots_; |
| |
| /// The number of entries in the map. |
| size_t count_ = 0; |
| |
| /// Counter that's incremented with each modification to the map. |
| size_t generation_ = 0; |
| }; |
| |
| } // namespace tint |
| |
| #endif // SRC_TINT_UTILS_CONTAINERS_HASHMAP_BASE_H_ |