| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[2]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; |
| }; |
| struct tint_padded_array_element_1 { |
| /* 0x0000 */ float el; |
| /* 0x0004 */ int8_t tint_pad_1[12]; |
| }; |
| struct tint_array_wrapper_1 { |
| /* 0x0000 */ tint_padded_array_element_1 arr[2]; |
| }; |
| struct buf1 { |
| /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| float f1_f1_(thread float* const a) { |
| float const x_100 = *(a); |
| return dfdx(x_100); |
| } |
| |
| void main_1(constant buf0& x_8, constant buf1& x_10, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { |
| float4 v2 = 0.0f; |
| float a_1 = 0.0f; |
| float x_40 = 0.0f; |
| float param = 0.0f; |
| int const x_42 = x_8.x_GLF_uniform_int_values.arr[0].el; |
| int const x_45 = x_8.x_GLF_uniform_int_values.arr[1].el; |
| int const x_48 = x_8.x_GLF_uniform_int_values.arr[1].el; |
| int const x_51 = x_8.x_GLF_uniform_int_values.arr[0].el; |
| *(tint_symbol_5) = float4(float(x_42), float(x_45), float(x_48), float(x_51)); |
| float const x_55 = (*(tint_symbol_6)).x; |
| float const x_57 = x_10.x_GLF_uniform_float_values.arr[1].el; |
| if ((x_55 < x_57)) { |
| float const x_62 = v2.x; |
| if (!((x_62 < 1.0f))) { |
| float const x_68 = x_10.x_GLF_uniform_float_values.arr[1].el; |
| float const x_70 = x_10.x_GLF_uniform_float_values.arr[1].el; |
| float const x_72 = x_10.x_GLF_uniform_float_values.arr[0].el; |
| if ((x_70 > x_72)) { |
| float const x_78 = x_10.x_GLF_uniform_float_values.arr[0].el; |
| param = x_78; |
| float const x_79 = f1_f1_(&(param)); |
| x_40 = x_79; |
| } else { |
| float const x_81 = x_10.x_GLF_uniform_float_values.arr[0].el; |
| x_40 = x_81; |
| } |
| float const x_82 = x_40; |
| a_1 = (x_68 / x_82); |
| float const x_85 = x_10.x_GLF_uniform_float_values.arr[0].el; |
| float const x_88 = x_10.x_GLF_uniform_float_values.arr[0].el; |
| float const x_90 = a_1; |
| float3 const x_92 = mix(float3(x_85, x_85, x_85), float3(x_88, x_88, x_88), float3(x_90, x_90, x_90)); |
| float const x_94 = x_10.x_GLF_uniform_float_values.arr[1].el; |
| *(tint_symbol_5) = float4(x_92.x, x_92.y, x_92.z, x_94); |
| } |
| } |
| return; |
| } |
| |
| fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_8 [[buffer(0)]], constant buf1& x_10 [[buffer(1)]]) { |
| thread float4 tint_symbol_7 = 0.0f; |
| thread float4 tint_symbol_8 = 0.0f; |
| tint_symbol_7 = gl_FragCoord_param; |
| main_1(x_8, x_10, &(tint_symbol_8), &(tint_symbol_7)); |
| main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8}; |
| tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |
| |