| type Arr = [[stride(16)]] array<i32, 2>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| type Arr_1 = [[stride(16)]] array<f32, 2>; |
| |
| [[block]] |
| struct buf1 { |
| x_GLF_uniform_float_values : Arr_1; |
| }; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| [[group(0), binding(0)]] var<uniform> x_8 : buf0; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| [[group(0), binding(1)]] var<uniform> x_10 : buf1; |
| |
| fn f1_f1_(a : ptr<function, f32>) -> f32 { |
| let x_100 : f32 = *(a); |
| return dpdx(x_100); |
| } |
| |
| fn main_1() { |
| var v2 : vec4<f32>; |
| var a_1 : f32; |
| var x_40 : f32; |
| var param : f32; |
| let x_42 : i32 = x_8.x_GLF_uniform_int_values[0]; |
| let x_45 : i32 = x_8.x_GLF_uniform_int_values[1]; |
| let x_48 : i32 = x_8.x_GLF_uniform_int_values[1]; |
| let x_51 : i32 = x_8.x_GLF_uniform_int_values[0]; |
| x_GLF_color = vec4<f32>(f32(x_42), f32(x_45), f32(x_48), f32(x_51)); |
| let x_55 : f32 = gl_FragCoord.x; |
| let x_57 : f32 = x_10.x_GLF_uniform_float_values[1]; |
| if ((x_55 < x_57)) { |
| let x_62 : f32 = v2.x; |
| if (!((x_62 < 1.0))) { |
| let x_68 : f32 = x_10.x_GLF_uniform_float_values[1]; |
| let x_70 : f32 = x_10.x_GLF_uniform_float_values[1]; |
| let x_72 : f32 = x_10.x_GLF_uniform_float_values[0]; |
| if ((x_70 > x_72)) { |
| let x_78 : f32 = x_10.x_GLF_uniform_float_values[0]; |
| param = x_78; |
| let x_79 : f32 = f1_f1_(&(param)); |
| x_40 = x_79; |
| } else { |
| let x_81 : f32 = x_10.x_GLF_uniform_float_values[0]; |
| x_40 = x_81; |
| } |
| let x_82 : f32 = x_40; |
| a_1 = (x_68 / x_82); |
| let x_85 : f32 = x_10.x_GLF_uniform_float_values[0]; |
| let x_88 : f32 = x_10.x_GLF_uniform_float_values[0]; |
| let x_90 : f32 = a_1; |
| let x_92 : vec3<f32> = mix(vec3<f32>(x_85, x_85, x_85), vec3<f32>(x_88, x_88, x_88), vec3<f32>(x_90, x_90, x_90)); |
| let x_94 : f32 = x_10.x_GLF_uniform_float_values[1]; |
| x_GLF_color = vec4<f32>(x_92.x, x_92.y, x_92.z, x_94); |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |