Vulkan: Enable dynamic rendering when supported Enables the Vulkan Dynamic Rendering path if the extension is available and DawnLoadResolveTexture is not enabled. Support for DawnLoadResolveTexture with Dynamic Rendering is still a WIP, but doesn't need to block use of Dynamic Rendering in most cases. Bug: 463893794 Change-Id: I242a34db1b3a11b166b90dadaa61cf353915d6a8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/289755 Commit-Queue: Brandon Jones <bajones@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.