[dawn][native] Add ExternalTexture to BindingInfo This is in preparation of a future refactor that stores ExternalTextureBindingInfo in the BGL. Bug: 42240282 Change-Id: Ibbbd2d498bf4e55ecde2b9ecc5c0938583a6045f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/262934 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.