commit | cc8a4147443af2e9fab3cdbc56f26b18ab4c3669 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Tue Sep 23 09:44:11 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Sep 23 09:44:11 2025 -0700 |
tree | 5ab9c543f812358488bc285e139f44b292a88f20 | |
parent | 3ee18513bd153f455d0709a5ec8f044866298337 [diff] |
[dawn][native] Add ExternalTexture to BindingInfo This is in preparation of a future refactor that stores ExternalTextureBindingInfo in the BGL. Bug: 42240282 Change-Id: Ibbbd2d498bf4e55ecde2b9ecc5c0938583a6045f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/262934 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.