blob: 89845fb0e2cd2f6c607dedb0209c9dafe254c958 [file] [log] [blame]
// Copyright 2020 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/DawnTest.h"
#include "utils/WGPUHelpers.h"
namespace {
struct CreateReadyPipelineTask {
wgpu::ComputePipeline computePipeline;
bool isCompleted = false;
std::string message;
};
} // anonymous namespace
class CreateReadyPipelineTest : public DawnTest {};
// Verify the basic use of CreateReadyComputePipeline works on all backends.
TEST_P(CreateReadyPipelineTest, BasicUseOfCreateReadyComputePipeline) {
const char* computeShader = R"(
#version 450
layout(std140, set = 0, binding = 0) buffer SSBO { uint value; } ssbo;
void main() {
ssbo.value = 1u;
})";
wgpu::ComputePipelineDescriptor csDesc;
csDesc.computeStage.module =
utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, computeShader);
csDesc.computeStage.entryPoint = "main";
CreateReadyPipelineTask task;
device.CreateReadyComputePipeline(
&csDesc,
[](WGPUCreateReadyPipelineStatus status, WGPUComputePipeline returnPipeline,
const char* message, void* userdata) {
ASSERT_EQ(WGPUCreateReadyPipelineStatus::WGPUCreateReadyPipelineStatus_Success, status);
CreateReadyPipelineTask* task = static_cast<CreateReadyPipelineTask*>(userdata);
task->computePipeline = wgpu::ComputePipeline::Acquire(returnPipeline);
task->isCompleted = true;
task->message = message;
},
&task);
wgpu::BufferDescriptor bufferDesc;
bufferDesc.size = sizeof(uint32_t);
bufferDesc.usage = wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc;
wgpu::Buffer ssbo = device.CreateBuffer(&bufferDesc);
wgpu::CommandBuffer commands;
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
while (!task.isCompleted) {
WaitABit();
}
ASSERT_TRUE(task.message.empty());
ASSERT_NE(nullptr, task.computePipeline.Get());
wgpu::BindGroup bindGroup =
utils::MakeBindGroup(device, task.computePipeline.GetBindGroupLayout(0),
{
{0, ssbo, 0, sizeof(uint32_t)},
});
pass.SetBindGroup(0, bindGroup);
pass.SetPipeline(task.computePipeline);
pass.Dispatch(1);
pass.EndPass();
commands = encoder.Finish();
}
queue.Submit(1, &commands);
constexpr uint32_t kExpected = 1u;
EXPECT_BUFFER_U32_EQ(kExpected, ssbo, 0);
}
// Verify CreateReadyComputePipeline() works as expected when there is any error that happens during
// the creation of the compute pipeline. The SPEC requires that during the call of
// CreateReadyComputePipeline() any error won't be forwarded to the error scope / unhandled error
// callback.
TEST_P(CreateReadyPipelineTest, CreateComputePipelineFailed) {
DAWN_SKIP_TEST_IF(IsDawnValidationSkipped());
const char* computeShader = R"(
#version 450
layout(std140, set = 0, binding = 0) buffer SSBO { uint value; } ssbo;
void main() {
ssbo.value = 1u;
})";
wgpu::ComputePipelineDescriptor csDesc;
csDesc.computeStage.module =
utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, computeShader);
csDesc.computeStage.entryPoint = "main0";
CreateReadyPipelineTask task;
device.CreateReadyComputePipeline(
&csDesc,
[](WGPUCreateReadyPipelineStatus status, WGPUComputePipeline returnPipeline,
const char* message, void* userdata) {
ASSERT_EQ(WGPUCreateReadyPipelineStatus::WGPUCreateReadyPipelineStatus_Error, status);
CreateReadyPipelineTask* task = static_cast<CreateReadyPipelineTask*>(userdata);
task->computePipeline = wgpu::ComputePipeline::Acquire(returnPipeline);
task->isCompleted = true;
task->message = message;
},
&task);
while (!task.isCompleted) {
WaitABit();
}
ASSERT_FALSE(task.message.empty());
ASSERT_EQ(nullptr, task.computePipeline.Get());
}
DAWN_INSTANTIATE_TEST(CreateReadyPipelineTest,
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
VulkanBackend());