blob: f25226fcdd2139bf36b5c8f97f68bf2af82539f3 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct frexp_result_f32 {
float f;
};
struct frexp_result_f32_1 {
float fract;
int exp;
};
precision highp float;
precision highp int;
frexp_result_f32 a = frexp_result_f32(0.0f);
frexp_result_f32_1 b = frexp_result_f32_1(0.5f, 1);
vec4 main() {
return vec4(a.f, b.fract, 0.0f, 0.0f);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1