blob: 0491ff85e1b6260b28d16ef8aef02a6251628723 [file] [log] [blame]
Texture2DMS<float4> texture0 : register(t0);
RWByteAddressBuffer results : register(u2);
[numthreads(1, 1, 1)]
void main() {
Texture2DMS<float4> v = texture0;
int2 v_1 = int2((0).xx);
results.Store(0u, asuint(float4(v.Load(v_1, int(0)))[0u]));
}