| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| prevent_dce.inner = abs_4ad288(); |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| prevent_dce.inner = abs_4ad288(); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| layout(location = 0) flat out int prevent_dce_1; |
| VertexOutput vertex_main() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f, 0.0f, 0.0f, 0.0f), 0); |
| tint_symbol.pos = vec4(0.0f); |
| tint_symbol.prevent_dce = abs_4ad288(); |
| VertexOutput inner_result = vertex_main(); |
| gl_Position = inner_result.pos; |
| prevent_dce_1 = inner_result.prevent_dce; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |