| #extension GL_AMD_gpu_shader_half_float : require |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| f16vec2 res = f16vec2(0.78515625hf); |
| prevent_dce.inner = atan2_93febc(); |
| #extension GL_AMD_gpu_shader_half_float : require |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| f16vec2 res = f16vec2(0.78515625hf); |
| prevent_dce.inner = atan2_93febc(); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| #extension GL_AMD_gpu_shader_half_float : require |
| layout(location = 0) flat out f16vec2 prevent_dce_1; |
| f16vec2 res = f16vec2(0.78515625hf); |
| VertexOutput vertex_main() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f, 0.0f, 0.0f, 0.0f), f16vec2(0.0hf, 0.0hf)); |
| tint_symbol.pos = vec4(0.0f); |
| tint_symbol.prevent_dce = atan2_93febc(); |
| VertexOutput inner_result = vertex_main(); |
| gl_Position = inner_result.pos; |
| prevent_dce_1 = inner_result.prevent_dce; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |