@group(0) @binding(0) var<storage, read_write> prevent_dce : vec2<u32>; | |
fn insertBits_3c7ba5() -> vec2<u32> { | |
var res : vec2<u32> = insertBits(vec2<u32>(1u), vec2<u32>(1u), 1u, 1u); | |
return res; | |
} | |
@fragment | |
fn fragment_main() { | |
prevent_dce = insertBits_3c7ba5(); | |
} | |
@compute @workgroup_size(1) | |
fn compute_main() { | |
prevent_dce = insertBits_3c7ba5(); | |
} | |
struct VertexOutput { | |
@builtin(position) | |
pos : vec4<f32>, | |
@location(0) @interpolate(flat) | |
prevent_dce : vec2<u32>, | |
} | |
@vertex | |
fn vertex_main() -> VertexOutput { | |
var out : VertexOutput; | |
out.pos = vec4<f32>(); | |
out.prevent_dce = insertBits_3c7ba5(); | |
return out; | |
} |