| float3 res = float3(1.0f); |
| fragment void fragment_main(device packed_float3* tint_symbol_1 [[buffer(0)]]) { |
| *(tint_symbol_1) = packed_float3(max_4883ac()); |
| kernel void compute_main(device packed_float3* tint_symbol_2 [[buffer(0)]]) { |
| *(tint_symbol_2) = packed_float3(max_4883ac()); |
| float3 prevent_dce [[user(locn0)]] [[flat]]; |
| VertexOutput vertex_main_inner() { |
| out.prevent_dce = max_4883ac(); |
| vertex tint_symbol vertex_main() { |
| VertexOutput const inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = {}; |
| wrapper_result.pos = inner_result.pos; |
| wrapper_result.prevent_dce = inner_result.prevent_dce; |