blob: 1597a1b8ed8defc2a95910b9d4db5e211a39af9e [file] [log] [blame]
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_05ce15() {
arg_0[(1).xx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_05ce15();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_05ce15();
}