blob: 2623fc79fe6d6f0e28c98d009ca6bcdcc3d5abfc [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct main_out {
vec4 x_2_1;
};
float x_1[3] = float[3](0.0f, 0.0f, 0.0f);
vec4 x_2 = vec4(0.0f);
void main_1() {
}
main_out main(float x_1_param, float x_1_param_1, float x_1_param_2) {
x_1[0] = x_1_param;
x_1[1] = x_1_param_1;
x_1[2] = x_1_param_2;
main_1();
return main_out(x_2);
}
error: Error parsing GLSL shader:
ERROR: 0:11: 'main' : function cannot take any parameter(s)
ERROR: 0:11: 'structure' : entry point cannot return a value
ERROR: 0:11: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
tint executable returned error: exit status 1