| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct main_out { |
| vec4 x_2_1; |
| }; |
| |
| float x_1[3] = float[3](0.0f, 0.0f, 0.0f); |
| vec4 x_2 = vec4(0.0f); |
| void main_1() { |
| } |
| main_out main(float x_1_param, float x_1_param_1, float x_1_param_2) { |
| x_1[0] = x_1_param; |
| x_1[1] = x_1_param_1; |
| x_1[2] = x_1_param_2; |
| main_1(); |
| return main_out(x_2); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:11: 'main' : function cannot take any parameter(s) |
| ERROR: 0:11: 'structure' : entry point cannot return a value |
| ERROR: 0:11: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |