SKIP: FAILED | |
#version 310 es | |
struct main_out { | |
vec4 x_1_1; | |
vec4 x_1_2; | |
vec4 x_2_1; | |
}; | |
mat2x4 x_1 = mat2x4(vec4(0.0f), vec4(0.0f)); | |
vec4 x_2 = vec4(0.0f); | |
void main_1() { | |
} | |
main_out main() { | |
main_1(); | |
return main_out(x_1[0], x_1[1], x_2); | |
} | |
error: Error parsing GLSL shader: | |
ERROR: 0:13: 'structure' : entry point cannot return a value | |
ERROR: 0:13: '' : compilation terminated | |
ERROR: 2 compilation errors. No code generated. | |
tint executable returned error: exit status 1 |