blob: 1eedafab3ef7a96a5b1e82ef70adb8e25f7d3df6 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct S {
uint field0;
float field1;
uint field2[2];
};
precision highp float;
precision highp int;
void main_1() {
S x_200 = S(1u, 1.5f, uint[2](1u, 2u));
}
void main() {
main_1();
}
error: Error parsing GLSL shader:
ERROR: 0:5: 'float' : type requires declaration of default precision qualifier
ERROR: 0:5: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1