SKIP: FAILED | |
#version 310 es | |
uniform float a; | |
vec4 main(uint b) { | |
float v = a; | |
return vec4((v + float(b))); | |
} | |
error: Error parsing GLSL shader: | |
ERROR: 0:4: 'main' : function cannot take any parameter(s) | |
ERROR: 0:4: 'float' : entry point cannot return a value | |
ERROR: 0:4: '' : compilation terminated | |
ERROR: 3 compilation errors. No code generated. | |
tint executable returned error: exit status 1 |